19 research outputs found

    Sampled 3D models for Cultural Heritage: which uses beyond visualization?

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    [EN] Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) artefacts. The research results produced in the last decade have shown an impressive evolution and consolidation of the technologies for acquiring high-quality digital 3D models (3D scanning) and for rendering those models at interactive speed. Technology is now mature enough to push us to go beyond the plain visualization of those assets, devising new tools able to extend our insight and intervention capabilities and to revise the current consolidated procedures for CH research and management. The paper presents a few recent experiences where high-quality 3D models have been used in CH research, restoration and conservation. These examples constitutes a broad review of different uses of digital 3Dassets in the CH domain.[ES] Se puede afirmar que las tecnologías digitales han alcanzado un punto de madurez suficiente como para producir réplicas digitales de alta calidad del patrimonio cultural, especialmente de artefactos. Los resultados de la investigación producidos en la última década han mostrado una impresionante evolución y consolidación de las tecnologías utilizadas para la producción de modelos digitales 3D de alta calidad (escaneado 3D) y para el renderizado de esos modelos a una velocidad interactiva. En este sentido la tecnología es hoy perfectamente capaz de empujarnos a ir más allá de la simple visualización de los bienes culturales, hasta elaborar nuevas herramientas capaces de ampliar nuestra visión y capacidades de intervención así como de revisar los procedimientos actuales de investigación y gestión del patrimonio cultural. Este artículo presenta algunas experiencias recientes en las que modelos 3D de alta calidad han sido utilizados para mejorar la investigación, restauración y conservacióThe research leading to these results has received funding from the European Community’s Seventh Framework Programme (FP7/2007- 2013) under grant agreements no. 231809 (IST IP "3DCOFORM") and no. 270404 (IST NoE "V-Must.Net").Scopigno, R. (2012). Sampled 3D models for Cultural Heritage: which uses beyond visualization?. Virtual Archaeology Review. 3(5):109-115. https://doi.org/10.4995/var.2012.4537OJS10911535CALLIERI M., CIGNONI P., GANOVELLI F., IMPOCO G., MONTANI C., PINGI P., PONCHIO F., SCOPIGNO R. (2004): "Visualization and 3D data processing in David's restoration". IEEE Computer Graphics & Applications 24, 2 (Mar.-Apr. 2004), pp. 16-21. http://dx.doi.org/10.1109/MCG.2004.1274056CORSINI M., DELLEPIANE M., DERCKS U., PONCHIO F., CALLIERI M., KEULTJES D., MARINELLO A., SIGISMONDI R., SCOPIGNO R., WOLF G. (2010): "Cenobium - putting together the romanesque cloister capitals of the mediterranean region". In Bar International Series BAR S2118 2010 (Proc. of III International Conference on Remote Sensing in Archaeology, 17th-21st August 2009) (2010), S. Campana M. F., Liuzza C., (Eds.), pp. 189-194.DELLEPIANE M., CALIERI M., DELL'UNTO N. (2011): "Monitoring archeological excavation using dense stereo matching techniques". Tech. rep., CNR-ISTI, Pisa, Italy, 2011.DELLEPIANE M., CALLIERI M., FONDERSMITH M., CIGNONI P., SCOPIGNO R. (2007): "Using 3D scanning to analyze a proposal for the attribution of a bronze horse to Leonardo da Vinci". In The 8th Int. Symp. on International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 07) (Nov 2007), Eurographics, pp. 117-124.DYLLA K., FRISCHER B., MUELLER P., ULMER A., HAEGLER S. (2009): "Rome Reborn 2.0: A case study of virtual city reconstruction using procedural modeling techniques". In 37th Proceedings of the CAA Conference, March 22-26, 2009 (2009), pp. 62-66.HUANG Q.-X., FLORY S., GELFAND N., HOFER M., POTTMANN H. (2006): "Reassembling fractured objects by geometric matching". ACM Trans. Graphics 25, 3 (2006), pp. 569-578. http://dx.doi.org/10.1145/1141911.1141925LEVOY M., PULLI K., CURLESS B., RUSINKIEWICZ S., KOLLER D., PEREIRA L., GINZTON M., ANDERSON S., DAVIS J., GINSBERG J., SHADE J., FULK D. (2000): "The Digital Michelangelo Project: 3D scanning of large statues". In SIGGRAPH 2000, Computer Graphics Proceedings (July 24-28, 2000), Annual Conference Series, AddisonWesley, pp. 131-144. http://dx.doi.org/10.1145/344779.344849SCOPIGNO, Roberto et al. (2011): "Sampled 3D models for CH: beyond plain visualization", IEEE Computer, IEEE Press, July-Aug. 2011, (in press).STANCO F., BATTIATO S., GALLO G., (ed.) (2011): "Digital Imaging for Cultural Heritage Preservation". Taylor & Francis Group, 2011.TOLER-FRANKLIN C., BROWN B., WEYRICH T., FUNKHOUSER T., RUSINKIEWICZ S. (2010): "Multi-feature matching of fresco fragments". ACM Trans. Graphics (Proc. SIGGRAPH Asia) 29, 6 (2010), pp. 185-197. http://dx.doi.org/10.1145/1882262.1866207http://dx.doi.org/10.1145/1882261.186620

    Solving Jigsaw Puzzles with Eroded Boundaries

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    Jigsaw puzzle solving is an intriguing problem which has been explored in computer vision for decades. This paper focuses on a specific variant of the problem - solving puzzles with eroded boundaries. Such erosion makes the problem extremely difficult, since most existing solvers utilize solely the information at the boundaries. Nevertheless, this variant is important since erosion and missing data often occur at the boundaries. The key idea of our proposed approach is to inpaint the eroded boundaries between puzzle pieces and later leverage the quality of the inpainted area to classify a pair of pieces as 'neighbors or not'. An interesting feature of our architecture is that the same GAN discriminator is used for both inpainting and classification; Training of the second task is simply a continuation of the training of the first, beginning from the point it left off. We show that our approach outperforms other SOTA methodsComment: 8 page

    Reflectance Transformation Imaging (RTI) System for Ancient Documentary Artefacts

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    This tutorial summarises our uses of reflectance transformation imaging in archaeological contexts. It introduces the UK AHRC funded project reflectance Transformation Imaging for Anciant Documentary Artefacts and demonstrates imaging methodologies

    Solving Jigsaw Puzzles By the Graph Connection Laplacian

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    We propose a novel mathematical framework to address the problem of automatically solving large jigsaw puzzles. This problem assumes a large image, which is cut into equal square pieces that are arbitrarily rotated and shuffled, and asks to recover the original image given the transformed pieces. The main contribution of this work is a method for recovering the rotations of the pieces when both shuffles and rotations are unknown. A major challenge of this procedure is estimating the graph connection Laplacian without the knowledge of shuffles. We guarantee some robustness of the latter estimate to measurement errors. A careful combination of our proposed method for estimating rotations with any existing method for estimating shuffles results in a practical solution for the jigsaw puzzle problem. Numerical experiments demonstrate the competitive accuracy of this solution, its robustness to corruption and its computational advantage for large puzzles

    Computer-Assisted Assembling of Fragmented Objects

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    Si propone un medoto semi automatico ed interattivo per la ricostruzione virtuale di oggetti frammentati. Tramite un'interfaccia, l'utente specica un insieme di constraints tra coppie di frammenti ( digitalizzati come mesh di triangoli) o tra gruppi di frammenti. Il metodo ~A stato testato con successo su un inseme di casi reali

    Revisión de los métodos computerizados para la reconstrucción de fragmentos arqueológicos de cerámica

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    [ES] Las cerámicas son los hallazgos más numerosos encontrados en las excavaciones arqueológicas; a menudo se usan para obtener información sobre la historia, la economía y el arte de un sitio. Los arqueólogos rara vez encuentran jarrones completos; en general, están dañados y en fragmentos, a menudo mezclados con otros grupos de cerámica.El análisis y la reconstrucción de fragmentos se realiza por un operador experto mediante el uso del método manual tradicional. Los artículos revisados proporcionaron evidencias de que el método tradicional no es reproducible, no es repetible, consume mucho tiempo y sus resultados generan grandes incertidumbres. Con el objetivo de superar los límites anteriores, en los últimos años, los investigadores han realizado esfuerzos para desarrollar métodos informáticos que permitan el análisis de fragmentos arqueológicos de cerámica, todo ello destinado a su reconstrucción. Para contribuir a este campo de estudio, en este artículo, se presenta un análisis exhaustivo de las publicaciones disponibles más importantes hasta finales de 2019. Este estudio, centrado únicamente en fragmentos de cerámica, se realiza mediante la recopilación de artículos en inglés de la base de datos Scopus, utilizando las siguientes palabras clave: "métodos informáticos en arqueología", "arqueología 3D", "reconstrucción 3D", "reconocimiento y reconstrucción automática de características", "restauración de reliquias en forma de cerámica ". La lista se completa con referencias adicionales que se encuentran a través de la lectura de documentos seleccionados. Los 53 trabajos seleccionados se dividen en tres períodos de tiempo. Según una revisión detallada de los estudios realizados, los elementos clave de cada método analizado se enumeran en función de las herramientas de adquisición de datos, las características extraídas, los procesos de clasificación y las técnicas de correspondencia. Finalmente, para superar las brechas reales, se proponen algunas recomendaciones para futuras investigaciones.[EN] Potteries are the most numerous finds found in archaeological excavations; they are often used to get information about the history, economy, and art of a site. Archaeologists rarely find complete vases but, generally, damaged and in fragments, often mixed with other pottery groups. By using the traditional manual method, the analysis and reconstruction of sherds are performed by a skilled operator. Reviewed papers provided evidence that the traditional method is not reproducible, not repeatable, time-consuming and its results have great uncertainties. To overcome the aforementioned limits, in the last years, researchers have made efforts to develop computer-based methods for archaeological ceramic sherds analysis, aimed at their reconstruction. To contribute to this field of study, in this paper, a comprehensive analysis of the most important available publications until the end of 2019 is presented. This study, focused on pottery fragments only, is performed by collecting papers in English by the Scopus database using the following keywords: “computer methods in archaeology", "3D archaeology", "3D reconstruction", "automatic feature recognition and reconstruction", "restoration of pottery shape relics”. The list is completed by additional references found through the reading of selected papers. The 53 selected papers are divided into three periods of time. According to a detailed review of the performed studies, the key elements of each analyzed method are listed based on data acquisition tools, features extracted, classification processes, and matching techniques. Finally, to overcome the actual gaps some recommendations for future researches are proposed.Highlights:The traditional manual method for reassembling sherds is very time-consuming and costly; it also requires a great deal effort from skilled archaeologists in repetitive and routine activities.Computer-based methods for archaeological ceramic sherds reconstruction can help archaeologists in the above-mentioned repetitive and routine activities.In this paper, the state-of-the-art computer-based methods for archaeological ceramic sherds reconstruction are reviewed, and some recommendations for future researches are proposed.Eslami, D.; Di Angelo, L.; Di Stefano, P.; Pane, C. (2020). Review of computer-based methods for archaeological ceramic sherds reconstruction. Virtual Archaeology Review. 11(23):34-49. https://doi.org/10.4995/var.2020.13134OJS34491123Andrews, S., & Laidlaw, D. H. (2002). Toward a framework for assembling broken pottery vessels. In Proceedings of the National Conference on Artificial Intelligence, (August 2003), (pp. 945-946).Banterle, F., Itkin, B., Dellepiane, M., Wolf, L., Callieri, M., Dershowitz, N., & Scopigno, R. (2017). VASESKETCH: Automatic 3D Representation of Pottery from Paper Catalog Drawings. In Proceedings of the International Conference on Document Analysis and Recognition, ICDAR, 1(693548), (pp. 683-690). https://doi.org/10.1109/ICDAR.2017.117Belenguer, C. S., & Vidal, E. V. (2012). Archaeological fragment characterization and 3D reconstruction based on projective GPU depth maps. In Proceedings of the 2012 18th International Conference on Virtual Systems & Multimedia, VSMM 2012: Virtual Systems in the Information Society, (pp. 275-282). https://doi.org/10.1109/VSMM.2012.6365935Blender. (2018). An open-source 3D graphics and animation software. Retrieved from https://www.blender.orgBrown, B. J., Toler-Franklin, C., Nehab, D., Burns, M., Dobkin, D., Vlachopoulos, A., Weyrich, T. (2008). A system for high-volume acquisition and matching of fresco fragments: Reassembling Theran wall paintings. ACM Transactions on Graphics, 27(3). https://doi.org/10.1145/1360612.1360683Cao, Y., & Mumford, D. (2002). Geometric Structure Estimation of Axially Symmetric Pots from Small Fragments. In Proceedings of the signal processing, pattern recognition and applications, IASTED, Crete, Greece, June 25-28, 2002, (pp. 92-97).Cohen, F., Zhang, Z., & Jeppson, P. (2010). Virtual reconstruction of archaeological vessels using convex hulls of surface markings. 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition-Workshops, (pp. 55-61). http://dx.doi.org/10.1109/CVPRW.2010.5543528Cohen, F., Zhang, Z., & Liu, Z. (2016). Mending broken vessels a fusion between color markings and anchor points on surface breaks. Multimedia Tools and Applications, 75(7), 3709-3732. https://doi.org/10.1007/s11042-014-2190-0Cooper, D. B., Willis, A., Andrews, S., Baker, J., Cao, Y., Han, D., … others. (2001). Assembling virtual pots from 3D measurements of their fragments. In Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, (pp. 241-254). https://doi.org/10.1145/584993.585032Di Angelo, L., Di Stefano, P., Morabito, A. E., & Pane, C. (2018). Measurement of constant radius geometric features in archaeological pottery. Measurement: Journal of the International Measurement Confederation, 124 (March), 138-146. https://doi.org/10.1016/j.measurement.2018.04.016Di Angelo, L., Di Stefano, P., & Pane, C. (2018). An automatic method for pottery fragments analysis. Measurement: Journal of the International Measurement Confederation, 128, 138-148. https://doi.org/10.1016/j.measurement.2018.06.008Di Angelo, Luca, Di Stefano, P., & Pane, C. (2017). Automatic dimensional characterization of pottery. Journal of Cultural Heritage, 26, 118-128. https://doi.org/10.1016/j.culher.2017.02.003Fragkos, S., Tzimtzimis, E., Tzetzis, D., Dodun, O., & Kyratsis, P. (2018). 3D laser scanning and digital restoration of an archaeological find. MATEC Web of Conferences, 178. https://doi.org/10.1051/matecconf/201817803013Funkhouser, T., Shin, H., Toler-Franklin, C., Castañeda, A. G., Brown, B., Dobkin, D., Weyrich, T. (2011). Learning how to match fresco fragments. Journal on Computing and Cultural Heritage, 4(2). https://doi.org/10.1145/2037820.2037824Halir, R., & Menard, C. (1996). Diameter estimation for archaeological pottery using active vision. In Proceedings of the 20th Workshop of the Austrian Association for Pattern Recognition (OAGM/AAPR) on Pattern Recognition 1996, (pp. 251-261).Halir, R., & Flusser, J. (1997). Estimation of profiles of sherds of archaeological pottery. In Proceedings of the of the Czech Pattern Recognition Workshop (CPRW'97), Czech Republic, February 1997, 1-5, (pp. 126-130).Halir, R. (1999). An Automatic Estimation Of The Axis Of Rotation Of Fragments Of Archaeological Pottery: A Multi-Step Model-Based Approach. In Proceedings of the 7th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media (WSCG '99) https://semanticscholar.org/0248/ae5a8dca3d2c6bfff282ce481a5625d32362Hall, N. S., & Laflin, S. (1984). A computer aided design technique for pottery profiles. In Computer applications in Archaeology, (pp. 178-188). Computer Center, University of Birmingham Birmingham. Retrieved from https://www.bcin.ca/bcin/detail.app?id=40524Han, D., & Hahn, H. S. (2014). Axis estimation and grouping of rotationally symmetric object segments. Pattern Recognition, 47(1), 296-312. https://doi.org/10.1016/j.patcog.2013.06.022Hlavackova-Schindler, K., Kampel, M., & Sablatnig, R. (2001). Fitting of a Closed Planar Curve Representing a Profile of an Archaeological Fragment. In Proceedings VAST 2001 Virtual Reality, Archeology, and Cultural Heritage, (pp. 263-269). https://doi.org/10.1145/585031.585034Huang, Q. X., Flöry, S., Gelfand, N., Hofer, M., & Pottmann, H. (2006). Reassembling fractured objects by geometric matching. ACM SIGGRAPH 2006 Papers, SIGGRAPH '06, (May), (pp. 569-578). https://doi.org/10.1145/1179352.1141925Igwe, P. C., & Knopf, G. K. (2006). 3D object reconstruction using geometric computing. Geometric Modeling and Imaging New Trends, 9-14. https://doi.org/10.1109/GMAI.2006.1Kalasarinis, I., & Koutsoudis, A. (2019). Assisting pottery restoration procedures with digital technologies. International Journal of Computational Methods in Heritage Science, 3(1), 20-32. https://doi.org/10.4018/ijcmhs.2019010102Kampel, M., & Sablatnig, R. (2003). Profile-based Pottery Reconstruction. In IEEE Proceeding of Conference on Computer Vision and Pattern Recognition Workshops, Wisconsin, June, (pp. 1-6). https://doi.org/10.1109/CVPRW.2003.10007Kampel, M, & Mara, H. (2005). Robust 3D reconstruction of archaeological pottery based on concentric circular rills. In Proceedings of the Sixth International. Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS'05), Montreux, Switzerland, (pp. 14-20). Retrieved from https://semanticscholar.org/43df/9b3c6fef5aa54964bdc4825a86cc4e9f4531Kampel, M., & Sablatnig, R. (2003). An automated pottery archival and reconstruction system. Journal of Visualization and Computer Animation, 14(3), 111-120. https://doi.org/10.1002/vis.310Kampel, M., & Sablatnig, R. (2004). 3D Puzzling of Archeological Fragments. In Proceedings of 9th Computer Vision Winter Workshop, (February), (pp. 31-40). Retrieved from https://cvl.tuwien.ac.at/wp-content/uploads/2014/12/cvww041Karasik, A., & Smilansky, U. (2011). Computerized morphological classification of ceramics. Journal of Archaeological Science, 38(10), 2644-2657. https://doi.org/10.1016/j.jas.2011.05.023Kashihara, K. (2012). Three-dimensional reconstruction of artifacts based on a hybrid genetic algorithm. In IEEE International Conference on Systems, Man and Cybernetics, (pp. 900-905). https://doi.org/10.1109/ICSMC.2012.6377842Kashihara, K. (2017). An intelligent computer assistance system for artifact restoration based on genetic algorithms with plane image features. International Journal of Computational Intelligence and Applications, 16(3), 1-15. https://doi.org/10.1142/S1469026817500213Kleber, F., & Sablatnig, R. (2009). A survey of techniques for document and archaeology artifact reconstruction. In Proceedings of the International Conference on Document Analysis and Recognition, ICDAR, (March 2014), (pp. 1061-1065). https://doi.org/10.1109/ICDAR.2009.154Kotoula, E. (2016). Semiautomatic fragments matching and virtual reconstruction: a case study on ceramics. International Journal of Conservation Science, 7(1), 71-86. Retrieved from http://eprints.lincoln.ac.uk/id/eprint/31035/Lucena, M., Martínez-Carrillo, A. L., Fuertes, J. M., Javier Carrascosa Malagón, F., & Ruiz Rodríguez, A. (2016). Decision support system for classifying archaeological pottery profiles based on mathematical morphology. Multimedia Tools and Applications, 75(7), 3677-3691. https://doi.org/10.1007/s11042-014-2063-6Maiza, C., & Gaildrat, V. (2005). Automatic classification of archaeological potsherds. In Proceedings of the 8th International Conference on Computer Graphics and Artificial Intelligence, Limoges, France, May 11-12, 2005, (pp. 135-147). https://semanticscholar.org/3c95/82c3e562b44e7d61dc0fd3487ea3dc977ff3Mara, H., Kampel, M., & Sablatnig, R. (2002). Preprocessing of 3D-Data for Classification of Archaeological Fragments in an Automated System. In Proceedings of the 26th Workshop of the Austrian Association for Pattern Recognition, Vision with Non-Traditional Sensors, (ÖAGM/AAPR), Graz, Austria, 10-11 September 2002, (pp. 257-264). https://doi.org/10.1.1.15.748Mara, H., & Sablatnig, R. (2006). The orientation of fragments of rotationally symmetrical 3D-shapes for archaeological documentation. In Proceedings - Third International Symposium on 3D Data Processing, Visualization, and Transmission, 3DPVT 2006, (June), (pp. 1064-1071). https://doi.org/10.1109/3DPVT.2006.105Melero, F. J., Torres, J. C., & Leon, A. (2003). On the interactive 3d reconstruction of Iberian vessels. In 4th International Symposium on Virtual Reality, Archaeology, and Intelligent Cultural Heritage, VAST, 3, (pp. 71-78). http://dx.doi.org/10.2312/VAST/VAST03/071-078Papaioannou, G., Karabassi, E. a., & Theoharis, T. (2000). Automatic Reconstruction of Archaeological Finds-A Graphics Approach. In International Conference on Computer Graphics and Artificial Intelligence, (March), (pp. 117-125). Retrieved from https://semanticscholar.org/6a3c/7ec8f544bbfb83174d868cd406eaaf40f438Papaioannou, G., Karabassi, E. A., & Theoharis, T. (2002). Reconstruction of three-dimensional objects through the matching of their parts. IEEE Transactions on Pattern Analysis and Machine Intelligence, 24(1), 114-124. https://doi.org/10.1109/34.982888Pulli, K. (1999). Multiview registration for large data sets. In Proceedings of Second International Conference on 3D Digital Imaging and Modeling, Ottawa, ON, Canada, 4-8 December 1999, (pp. 160-168). http://doi.org/10.1109/IM.1999.805346Rasheed, N. A., & Nordin, J. (2015a). A Survey of Computer Methods in Reconstruction of 3D Archaeological Pottery Objects. International Journal of Advanced Research, 3(3), 712-714. Retrieved from https://academia.edu.documents/45540231Rasheed, N. A., & Nordin, M. J. (2014). A polynomial function in the automatic reconstruction of fragmented objects. Journal of Computer Science, 10(11), 2339-2348. https://doi.org/10.3844/jcssp.2014.2339.2348Rasheed, N. A., & Nordin, M. J. (2015b). Archaeological fragments classification based on RGB color and texture features. Journal of Theoretical and Applied Information Technology, 76(3), 358-365. Retrieved from http://repository.uobabylon.edu.iq/papers/publication.aspx?pubid=6746Rasheed, N. A., & Nordin, M. J. (2018). Classification and reconstruction algorithms for the archaeological fragments. Journal of King Saud University-Computer and Information Sciences. https://doi.org/10.1016/j.jksuci.2018.09.019Rasheed, N. A., Nordin, M. J., Dakheel, A. H., Nados, W. L., & Maaroof, M. K. A. (2017). Classification archaeological fragments into groups. Research Journal of Applied Sciences, Engineering, and Technology, 14(9), 324-333. https://doi.org/10.19026/rjaset.14.5072Sablatnig, R., & Menard, C. (1997). 3D Reconstruction of Archaeological Pottery using Profile Primitives. In Proceedings of I International Workshop on Synthetic-Natural Hybrid Coding and Three-Dimensional Imaging, (pp. 93-96).Sablatnig, R., Menard, C., & Kropatseh, W. (1998). Classification of archaeological fragments using a description language. In Proceedings of European Signal Processing Conference, (Eusipco '98), (pp. 1097-1100), 1998.Sakpere, W. (2019). 3D Reconstruction of Archaeological Pottery from Its Point Cloud. In Proceedings of Iberian Conference on Pattern Recognition and Image Analysis, (pp. 125-136). https://doi.org/10.1007/978-3-030-31332-6_11Shin, H., Doumas, C., Funkhouser, T., Rusinkiewicz, S., Steiglitz, K.,Vlachopoulos, & Weyrich, T. (2010). Analyzing Fracture Patterns in Theran Wall Paintings. In Proceedings of the 11th International Symposium on Virtual Reality, Archaeology - VAST, (pp. 71-78). https://doi.org/10.2312/VAST/VAST10/071-078Son, K., Almeida, E. B., & Cooper, D. B. (2013). Axially symmetric 3D pots configuration system using the axis of symmetry and break curve. In Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, (pp. 257-264). https://doi.org/10.1109/CVPR.2013.40Stamatopoulos, M. I., & Anagnostopoulos, C.-N. (2016). 3D digital reassembling of archaeological ceramic pottery fragments based on their thickness profile. The Computing Research Repository (CoRR). Retrieved from https://arxiv.org/abs/1601.05824Toler-Franklin, C., Funkhouser, T., Rusinkiewicz, S., Brown, B., & Weyrich, T. (2010). Multi-Feature Matching of Fresco Fragments. ACM Transactions on Graphics, 29(6), 1-12. https://doi.org/10.1145/1882261.1866207Üçoluk, G., & Hakki Toroslu, I. (1999). Automatic reconstruction of broken 3-D surface objects. Computers and Graphics, 23(4), 573-582. https://doi.org/10.1016/S0097-8493(99)00075-8Vendrell-Vidal, E., & Sánchez-Belenguer, C. (2014). A Discrete Approach for Pairwise Matching of Archaeological Fragments. Journal on Computing and Cultural Heritage, 7(3), 1-19. https://doi.org/10.1145/2597178Willis, A., Orriols, X., & Cooper, D. B. (2003). Accurately Estimating Sherd 3D Surface Geometry with Application to Pot Reconstruction. In Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, (16-22 June 2003), Madison, Wisconsin, USA (pp. 1-7). https://doi.org/10.1109/CVPRW.2003.10014Willis, A. R., & Cooper, D. B. (2004). Bayesian assembly of 3D axially symmetric shapes from fragments. Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 1, (pp. 82-89). https://doi.org/10.1109/cvpr.2004.1315017Zhou, Mingquam, Geng, G., Wu, Z., Zheng, X., Shui, W., Lu, K., & Gao, Y. (2007). A system for re-assembly of fragment objects and computer-aided restoration of cultural relics. Virtual Retrospect 2007, 3, 21-27. Retrieved from http://hal.univ-savoie.fr/ENIB/hal-01765241v1Zhou, Mingquan, Geng, G., Wu, Z., & Shui, W. (2010). A Virtual Restoration System for Broken Pottery. In Proceedings of the CAA Conference 37th Computer applications and quantitative methods in archaeology, Williamsburg, VA, USA, 22-26 March 2009; (pp. 391-396). Retrieved from https://semanticscholar.org/87b5/aa5c7710806677abbedb4e43f6134e05304

    A Survey of Geometric Analysis in Cultural Heritage

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    We present a review of recent techniques for performing geometric analysis in cultural heritage (CH) applications. The survey is aimed at researchers in the areas of computer graphics, computer vision and CH computing, as well as to scholars and practitioners in the CH field. The problems considered include shape perception enhancement, restoration and preservation support, monitoring over time, object interpretation and collection analysis. All of these problems typically rely on an understanding of the structure of the shapes in question at both a local and global level. In this survey, we discuss the different problem forms and review the main solution methods, aided by classification criteria based on the geometric scale at which the analysis is performed and the cardinality of the relationships among object parts exploited during the analysis. We finalize the report by discussing open problems and future perspectives

    Description, translation and process: Making the implicit explicit in digital editions of ancient text-bearing objects

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    Digital editions of ancient texts and objects follow the nineteenth–twentieth century tradition of academic editing, but are able to be more explicit and accessible than their print analogues. The use of digital standards such as EpiDoc and Linked Open Data, that emphasise interoperability, linking and sharing, enables—we shall argue, obliges—the scholarly editor to make the digital publication open, accessible, transparent and explicit. We discuss three axes of openness: 1. The edition encodes dimensions and physical condition of the inscribed object, as well as photographs and other imagery, and should include translations to modern languages, rather than assuming fluency. 2. Contextual and procedural metadata include the origins of scholarly work, permissions, funding, influences on academic decision-making, material and intellectual property, trafficking, ethics, authenticity and archaeological context. 3. The digital standards and code implementing them, enabling interoperability among editions and projects, and depend on consistency and accessible documentation of practices, guidelines and customisations. Standards benefit from training in scholarly and digital methods, and the nurturing of a community to preserve and encourage the sustainable re-use of standards and editions. Ancient text-bearing objects need to be treated as material artefacts as well as the bearers of (sometimes abstract or immaterial) strings of historical text. All elements of the publication of both object and text are interpretive constructs. It is essential that we not neglect any of the material or immaterial information in all of these components, in our scholarly quest to make them explicit, interoperable and machine actionable
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