865 research outputs found

    Grob aircraft construction: The G 110 flies

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    Description, specifications and test flight performance of the G 110 are provided. The G 110 completely incorporates modern GfK construction techniques which heretofore have been developed and perfected for the construction of sailplanes. The G 110 is a prototype of a GfK constructed motorized aircraft and shows much promise for the future of German aviation

    Frequency Analysis of Gradient Estimators in Volume Rendering

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    Gradient information is used in volume rendering to classify and color samples along a ray. In this paper, we present an analysis of the theoretically ideal gradient estimator and compare it to some commonly used gradient estimators. A new method is presented to calculate the gradient at arbitrary sample positions, using the derivative of the interpolation filter as the basis for the new gradient filter. As an example, we will discuss the use of the derivative of the cubic spline. Comparisons with several other methods are demonstrated. Computational efficiency can be realized since parts of the interpolation computation can be leveraged in the gradient estimatio

    Socata: TB 20 Trinidad given German debut

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    Pilot impressions gained in a first flight in the 250 HP single engine TB 20 prototype aircraft are presented along with aircraft specifications

    Indigenous and institutional profile: Limpopo River Basin

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    River basins / Water resource management / History / Institutions / Social aspects / Legal aspects

    Generalized Voxel Coloring

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    Image-based reconstruction from randomly scattered views is a challenging problem. We present a new algorithm that extends Seitz and Dyer’s Voxel Coloring algorithm. Unlike their algorithm, ours can use images from arbitrary camera locations. The key problem in this class of algorithms is that of identifying the images from which a voxel is visible. Unlike Kutulakos and Seitz’s Space Carving technique, our algorithm solves this problem exactly and the resulting reconstructions yield better results in our application, which is synthesizing new views. One variation of our algorithm minimizes color consistency comparisons; another uses less memory and can be accelerated with graphics hardware. We present efficiency measurements and, for comparison, we present images synthesized using our algorithm and Space Carving

    Volumetric Warping for Voxel Coloring on an Infinite Domain

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    Starting with a set of calibrated photographs taken of a scene, voxel coloring algorithms reconstruct three-dimensional surface models on a finite spatial domain. In this paper, we present a method that warps the voxel space, so that the domain of the reconstruction extends to an infinite or semi-infinite volume. Doing so enables the reconstruction of objects far away from the cameras, as well as reconstruction of a background environment. New views synthesized using the warped voxel space have improved photo-realism

    Frequency analysis of gradient estimators in volume rendering

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    Photo repair and 3d structure from flatbed scanners

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    We introduce a technique that allows 3D information to be captured from a conventional flatbed scanner. The technique requires no hardware modification and allows untrained users to easily capture 3D datasets. Once captured, these datasets can be used for interactive relighting and enhancement of surface detail on physical objects. We have also found that the method can be used to scan and repair damaged photographs. Since the only 3D structure on these photographs will typically be surface tears and creases, our method provides an accurate procedure for automatically detecting these flaws without any user intervention. Once detected, automatic techniques, such as infilling and texture synthesis, can be leveraged to seamlessly repair such damaged areas. We first present a method that is able to repair damaged photographs with minimal user interaction and then show how we can achieve similar results using a fully automatic process

    Long-range concealed object detection through active covert illumination

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    © 2015 SPIE. When capturing a scene for surveillance, the addition of rich 3D data can dramatically improve the accuracy of object detection or face recognition. Traditional 3D techniques, such as geometric stereo, only provide a coarse grained reconstruction of the scene and are ill-suited to fine analysis. Photometric stereo is a well established technique providing dense, high-resolution, reconstructions, using active artificial illumination of an object from multiple directions to gather surface information. It is typically used indoors, at short range
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