4,989 research outputs found
Modelling the Social Interactions in Ant Colony Optimization
This is the author accepted manuscript. The final version is available from Springer Verlad via the DOI in this recordAnt Colony Optimization (ACO) is a swarm-based algorithm inspired by the foraging behavior of ants. Despite its success, the efficiency of ACO has depended on the appropriate choice of parameters, requiring deep knowledge of the algorithm. A true understanding of ACO is linked to the (social) interactions between the agents given that it is through the interactions that the ants are able to explore-exploit the search space. We propose to study the social interactions that take place as artificial agents explore the search space and communicate using stigmergy. We argue that this study bring insights to the way ACO works. The interaction network that we model out of the social interactions reveals nuances of the algorithm that are otherwise hard to notice. Examples include the ability to see whether certain agents are more influential than others, the structure of communication, to name a few. We argue that our interaction-network approach may lead to a unified way of seeing swarm systems and in the case of ACO, remove part of the reliance on experts for parameter choice.NS
GPU accelerated Nature Inspired Methods for Modelling Large Scale Bi-Directional Pedestrian Movement
Pedestrian movement, although ubiquitous and well-studied, is still not that
well understood due to the complicating nature of the embedded social dynamics.
Interest among researchers in simulating pedestrian movement and interactions
has grown significantly in part due to increased computational and
visualization capabilities afforded by high power computing. Different
approaches have been adopted to simulate pedestrian movement under various
circumstances and interactions. In the present work, bi-directional crowd
movement is simulated where an equal numbers of individuals try to reach the
opposite sides of an environment. Two movement methods are considered. First a
Least Effort Model (LEM) is investigated where agents try to take an optimal
path with as minimal changes from their intended path as possible. Following
this, a modified form of Ant Colony Optimization (ACO) is proposed, where
individuals are guided by a goal of reaching the other side in a least effort
mode as well as a pheromone trail left by predecessors. The basic idea is to
increase agent interaction, thereby more closely reflecting a real world
scenario. The methodology utilizes Graphics Processing Units (GPUs) for general
purpose computing using the CUDA platform. Because of the inherent parallel
properties associated with pedestrian movement such as proximate interactions
of individuals on a 2D grid, GPUs are well suited. The main feature of the
implementation undertaken here is that the parallelism is data driven. The data
driven implementation leads to a speedup up to 18x compared to its sequential
counterpart running on a single threaded CPU. The numbers of pedestrians
considered in the model ranged from 2K to 100K representing numbers typical of
mass gathering events. A detailed discussion addresses implementation
challenges faced and averted
A Model for Collective Dynamics in Ant Raids
Ant raiding, the process of identifying and returning food to the nest or
bivouac, is a fascinating example of collective motion in nature. During such
raids ants lay pheromones to form trails for others to find a food source. In
this work a coupled PDE/ODE model is introduced to study ant dynamics and
pheromone concentration. The key idea is the introduction of two forms of ant
dynamics: foraging and returning, each governed by different environmental and
social cues. The model accounts for all aspects of the raiding cycle including
local collisional interactions, the laying of pheromone along a trail, and the
transition from one class of ants to another. Through analysis of an order
parameter measuring the orientational order in the system, the model shows
self-organization into a collective state consisting of lanes of ants moving in
opposite directions as well as the transition back to the individual state once
the food source is depleted matching prior experimental results. This indicates
that in the absence of direct communication ants naturally form an efficient
method for transporting food to the nest/bivouac. The model exhibits a
continuous kinetic phase transition in the order parameter as a function of
certain system parameters. The associated critical exponents are found,
shedding light on the behavior of the system near the transition.Comment: Preprint Version, 30 pgs., 18 figures, complete version with
supplementary movies to appear in Journal of Mathematical Biology (Springer
Individual rules for trail pattern formation in Argentine ants (Linepithema humile)
We studied the formation of trail patterns by Argentine ants exploring an
empty arena. Using a novel imaging and analysis technique we estimated
pheromone concentrations at all spatial positions in the experimental arena and
at different times. Then we derived the response function of individual ants to
pheromone concentrations by looking at correlations between concentrations and
changes in speed or direction of the ants. Ants were found to turn in response
to local pheromone concentrations, while their speed was largely unaffected by
these concentrations. Ants did not integrate pheromone concentrations over
time, with the concentration of pheromone in a 1 cm radius in front of the ant
determining the turning angle. The response to pheromone was found to follow a
Weber's Law, such that the difference between quantities of pheromone on the
two sides of the ant divided by their sum determines the magnitude of the
turning angle. This proportional response is in apparent contradiction with the
well-established non-linear choice function used in the literature to model the
results of binary bridge experiments in ant colonies (Deneubourg et al. 1990).
However, agent based simulations implementing the Weber's Law response function
led to the formation of trails and reproduced results reported in the
literature. We show analytically that a sigmoidal response, analogous to that
in the classical Deneubourg model for collective decision making, can be
derived from the individual Weber-type response to pheromone concentrations
that we have established in our experiments when directional noise around the
preferred direction of movement of the ants is assumed.Comment: final version, 9 figures, submitted to Plos Computational Biology
(accepted
An Agent-Based Approach to Self-Organized Production
The chapter describes the modeling of a material handling system with the
production of individual units in a scheduled order. The units represent the
agents in the model and are transported in the system which is abstracted as a
directed graph. Since the hindrances of units on their path to the destination
can lead to inefficiencies in the production, the blockages of units are to be
reduced. Therefore, the units operate in the system by means of local
interactions in the conveying elements and indirect interactions based on a
measure of possible hindrances. If most of the units behave cooperatively
("socially"), the blockings in the system are reduced.
A simulation based on the model shows the collective behavior of the units in
the system. The transport processes in the simulation can be compared with the
processes in a real plant, which gives conclusions about the consequencies for
the production based on the superordinate planning.Comment: For related work see http://www.soms.ethz.c
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