154 research outputs found

    Quantifying and Predicting the Influence of Execution Platform on Software Component Performance

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    The performance of software components depends on several factors, including the execution platform on which the software components run. To simplify cross-platform performance prediction in relocation and sizing scenarios, a novel approach is introduced in this thesis which separates the application performance profile from the platform performance profile. The approach is evaluated using transparent instrumentation of Java applications and with automated benchmarks for Java Virtual Machines

    Efficient Late Binding of Dynamic Function Compositions

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    Adaptive software becomes more and more important as computing is increasingly context-dependent. Runtime adaptability can be achieved by dynamically selecting and applying context-specific code. Role-oriented programming has been proposed as a paradigm to enable runtime adaptive software by design. Roles change the objects’ behavior at runtime and thus allow adapting the software to a given context. However, this increased variability and expressiveness has a direct impact on performance and memory consumption. We found a high overhead in the steady-state performance of executing compositions of adaptations. This paper presents a new approach to use run-time information to construct a dispatch plan that can be executed efficiently by the JVM. The concept of late binding is extended to dynamic function compositions. We evaluated the implementation with a benchmark for role-oriented programming languages leveraging context-dependent role semantics achieving a mean speedup of 2.79× over the regular implementation

    Efficient Dispatch of Multi-object Polymorphic Call Sites in Contextual Role-Oriented Programming Languages

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    Adaptive software becomes more and more important as computing is increasingly context-dependent. Runtime adaptability can be achieved by dynamically selecting and applying context-specific code. Role-oriented programming has been proposed as a paradigm to enable runtime adaptive software by design. Roles change the objects’ behavior at runtime, thus adapting the software to a given context. The cost of adaptivity is however a high runtime overhead stemming from executing compositions of behavior-modifying code. It has been shown that the overhead can be reduced by optimizing dispatch plans at runtime when contexts do not change, but no method exists to reduce the overhead in cases with high context variability. This paper presents a novel approach to implement polymorphic role dispatch, taking advantage of run-time information to effectively guard abstractions and enable reuse even in the presence of variable contexts. The concept of polymorphic inline caches is extended to role invocations. We evaluate the implementation with a benchmark for role-oriented programming languages achieving a geometric mean speedup of 4.0× (3.8× up to 4.5×) with static contexts, and close to no overhead in the case of varying contexts over the current implementation of contextual roles in Object Team

    Quantifying and Predicting the Influence of Execution Platform on Software Component Performance

    Get PDF
    The performance of software components depends on several factors, including the execution platform on which the software components run. To simplify cross-platform performance prediction in relocation and sizing scenarios, a novel approach is introduced in this thesis which separates the application performance profile from the platform performance profile. The approach is evaluated using transparent instrumentation of Java applications and with automated benchmarks for Java Virtual Machines

    Using dynamic analysis of Java bytecode for evolutionary object-oriented unit testing

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    The focus of this paper is on presenting a methodology for generating and optimizing test data by employing evolutionary search techniques, with basis on the information provided by the analysis and interpretation of Java bytecode and on the dynamic execution of the instrumented test object. The main reason to work at the bytecode level is that even when the source code is unavailable, structural testing requirements can still be derived and used to assess the quality of a given test set and to guide the evolutionary search towards reaching specific test goals. Java bytecode retains enough high-level information about the original source code for an underlying model for program representation to be built. The observations required to select or generate test data are obtained by employing dynamic analysis techniques – i.e. by instrumenting, tracing and analysing Java bytecode

    The Impact of Java Applications at Microarchitectural Level from Branch Prediction Perspective

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    The portability, the object-oriented and distributed programming models, multithreading support and automatic garbage collection are features that make Java very attractive for application developers. The main goal of this paper consists in pointing out the impact of Java applications at microarchitectural level from two perspectives: unbiased branches and indirect jumps/calls, such branches limiting the ceiling of dynamic branch prediction and causing significant performance degradation. Therefore, accurately predicting this kind of branches remains an open problem. The simulation part of the paper mainly refers to determining the context length influence on the percentage of unbiased branches from Java applications, the prediction accuracy and the usage degree obtained using a Fast Path-Based Perceptron predictor. We realize a comparison with C/C++ application behavior from unbiased branches perspective. We also analyze some Java testing programs, built using design patterns or including inheritance, polymorphism, backtracking and recursivity, in order to determine the features of indirect branches, the arity of each indirect jump and the prediction accuracy using the Target Cache predictor

    Hard Real-Time Java:Profiles and Schedulability Analysis

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    Bridging the Gap between Machine and Language using First-Class Building Blocks

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    High-performance virtual machines (VMs) are increasingly reused for programming languages for which they were not initially designed. Unfortunately, VMs are usually tailored to specific languages, offer only a very limited interface to running applications, and are closed to extensions. As a consequence, extensions required to support new languages often entail the construction of custom VMs, thus impacting reuse, compatibility and performance. Short of building a custom VM, the language designer has to choose between the expressiveness and the performance of the language. In this dissertation we argue that the best way to open the VM is to eliminate it. We present Pinocchio, a natively compiled Smalltalk, in which we identify and reify three basic building blocks for object-oriented languages. First we define a protocol for message passing similar to calling conventions, independent of the actual message lookup mechanism. The lookup is provided by a self-supporting runtime library written in Smalltalk and compiled to native code. Since it unifies the meta- and base-level we obtain a metaobject protocol (MOP). Then we decouple the language-level manipulation of state from the machine-level implementation by extending the structural reflective model of the language with object layouts, layout scopes and slots. Finally we reify behavior using AST nodes and first-class interpreters separate from the low-level language implementation. We describe the implementations of all three first-class building blocks. For each of the blocks we provide a series of examples illustrating how they enable typical extensions to the runtime, and we provide benchmarks validating the practicality of the approaches
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