8,511 research outputs found

    Rationale for and design of a generic tiled hierarchical phased array beamforming architecture

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    The purpose of the phased array beamforming project is to develop a generic flexible efficient phased array receiver platform, using a mixed signal hardware/software-codesign approach. The results will be applicable to any radio (RF) system, but we will focus on satellite receiver (DVB-S) and radar applications. We will present a preliminary mapping of beamforming processing on a tiled architecture and determine its scalability.\ud \ud The functionality, size and cost constraints imply an integrated mixed signal CMOS solution. For a generic flexible multi-standard solution, a software defined radio approach is taken. Because a scalable and dependable solution is needed, a tiled hierarchical architecture is proposed with reconfigurable hardware to regain flexibility. A mapping is provided of beamforming on the proposed architecture. The advantages and disadvantages of each solution are discussed with respect to applicability and scalability.\ud \ud Different beamforming processing solutions can be mapped on the same proposed tiled hierarchical architecture. This provides a flexible, scalable and reconfigurable solution for a wide application domain. Beamforming is a data-driven streaming process which lends itself well for a regular scalable architecture. Beamsteering on the other hand is much more control-oriented and future work will focus on how to support beamsteering on the proposed architecture as well

    Digital implementation of the cellular sensor-computers

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    Two different kinds of cellular sensor-processor architectures are used nowadays in various applications. The first is the traditional sensor-processor architecture, where the sensor and the processor arrays are mapped into each other. The second is the foveal architecture, in which a small active fovea is navigating in a large sensor array. This second architecture is introduced and compared here. Both of these architectures can be implemented with analog and digital processor arrays. The efficiency of the different implementation types, depending on the used CMOS technology, is analyzed. It turned out, that the finer the technology is, the better to use digital implementation rather than analog

    Achieving High Speed CFD simulations: Optimization, Parallelization, and FPGA Acceleration for the unstructured DLR TAU Code

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    Today, large scale parallel simulations are fundamental tools to handle complex problems. The number of processors in current computation platforms has been recently increased and therefore it is necessary to optimize the application performance and to enhance the scalability of massively-parallel systems. In addition, new heterogeneous architectures, combining conventional processors with specific hardware, like FPGAs, to accelerate the most time consuming functions are considered as a strong alternative to boost the performance. In this paper, the performance of the DLR TAU code is analyzed and optimized. The improvement of the code efficiency is addressed through three key activities: Optimization, parallelization and hardware acceleration. At first, a profiling analysis of the most time-consuming processes of the Reynolds Averaged Navier Stokes flow solver on a three-dimensional unstructured mesh is performed. Then, a study of the code scalability with new partitioning algorithms are tested to show the most suitable partitioning algorithms for the selected applications. Finally, a feasibility study on the application of FPGAs and GPUs for the hardware acceleration of CFD simulations is presented

    Low power techniques for video compression

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    This paper gives an overview of low-power techniques proposed in the literature for mobile multimedia and Internet applications. Exploitable aspects are discussed in the behavior of different video compression tools. These power-efficient solutions are then classified by synthesis domain and level of abstraction. As this paper is meant to be a starting point for further research in the area, a lowpower hardware & software co-design methodology is outlined in the end as a possible scenario for video-codec-on-a-chip implementations on future mobile multimedia platforms
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