193 research outputs found

    Multiple Objective Evolutionary Algorithms for Independent, Computationally Expensive Objectives

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    This research augments current Multiple Objective Evolutionary Algorithms with methods that dramatically reduce the time required to evolve toward a region of interest in objective space. Multiple Objective Evolutionary Algorithms (MOEAs) are superior to other optimization techniques when the search space is of high dimension and contains many local minima and maxima. Likewise, MOEAs are most interesting when applied to non-intuitive complex systems. But, these systems are often computationally expensive to calculate. When these systems require independent computations to evaluate each objective, the computational expense grows with each additional objective. This method has developed methods that reduces the time required for evolution by reducing the number of objective evaluations, while still evolving solutions that are Pareto optimal. To date, all other Multiple Objective Evolutionary Algorithms (MOEAs) require the evaluation of all objectives before a fitness value can be assigned to an individual. The original contributions of this thesis are: 1. Development of a hierarchical search space description that allows association of crossover and mutation settings with elements of the genotypic description. 2. Development of a method for parallel evaluation of individuals that removes the need for delays for synchronization. 3. Dynamical evolution of thresholds for objectives to allow partial evaluation of objectives for individuals. 4. Dynamic objective orderings to minimize the time required for unnecessary objective evaluations. 5. Application of MOEAs to the computationally expensive flare pattern design domain. 6. Application of MOEAs to the optimization of fielded missile warning receiver algorithms. 7. Development of a new method of using MOEAs for automatic design of pattern recognition systems.Ph.D.Committee Chair: Dr. Mark A. Clements; Committee Member: Dr, Mark A. Richards; Committee Member: Dr. Darrell R. Lamm; Committee Member: Dr. Ellis Johnson; Committee Member: Dr. James H. McClellan; Committee Member: Dr. James O. Hamble

    Security of Cyber-Physical Systems

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    Cyber-physical system (CPS) innovations, in conjunction with their sibling computational and technological advancements, have positively impacted our society, leading to the establishment of new horizons of service excellence in a variety of applicational fields. With the rapid increase in the application of CPSs in safety-critical infrastructures, their safety and security are the top priorities of next-generation designs. The extent of potential consequences of CPS insecurity is large enough to ensure that CPS security is one of the core elements of the CPS research agenda. Faults, failures, and cyber-physical attacks lead to variations in the dynamics of CPSs and cause the instability and malfunction of normal operations. This reprint discusses the existing vulnerabilities and focuses on detection, prevention, and compensation techniques to improve the security of safety-critical systems

    Environmental Management

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    Environmental Management - Pollution, Habitat, Ecology, and Sustainability includes sixteen chapters that discuss pressing environmental issues in diverse locations around the world. Chapters discuss methods, technologies, analyses, and actions that may enlighten and enable decision-makers and managers in their quests for control of environmental problems. The authors present the facts and the challenges behind the assorted issues and offer new perspectives for contending with natural, social, economic, and political aspects of management

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp

    Optimization of Mobility Parameters using Fuzzy Logic and Reinforcement Learning in Self-Organizing Networks

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    In this thesis, several optimization techniques for next-generation wireless networks are proposed to solve different problems in the field of Self-Organizing Networks and heterogeneous networks. The common basis of these problems is that network parameters are automatically tuned to deal with the specific problem. As the set of network parameters is extremely large, this work mainly focuses on parameters involved in mobility management. In addition, the proposed self-tuning schemes are based on Fuzzy Logic Controllers (FLC), whose potential lies in the capability to express the knowledge in a similar way to the human perception and reasoning. In addition, in those cases in which a mathematical approach has been required to optimize the behavior of the FLC, the selected solution has been Reinforcement Learning, since this methodology is especially appropriate for learning from interaction, which becomes essential in complex systems such as wireless networks. Taking this into account, firstly, a new Mobility Load Balancing (MLB) scheme is proposed to solve persistent congestion problems in next-generation wireless networks, in particular, due to an uneven spatial traffic distribution, which typically leads to an inefficient usage of resources. A key feature of the proposed algorithm is that not only the parameters are optimized, but also the parameter tuning strategy. Secondly, a novel MLB algorithm for enterprise femtocells scenarios is proposed. Such scenarios are characterized by the lack of a thorough deployment of these low-cost nodes, meaning that a more efficient use of radio resources can be achieved by applying effective MLB schemes. As in the previous problem, the optimization of the self-tuning process is also studied in this case. Thirdly, a new self-tuning algorithm for Mobility Robustness Optimization (MRO) is proposed. This study includes the impact of context factors such as the system load and user speed, as well as a proposal for coordination between the designed MLB and MRO functions. Fourthly, a novel self-tuning algorithm for Traffic Steering (TS) in heterogeneous networks is proposed. The main features of the proposed algorithm are the flexibility to support different operator policies and the adaptation capability to network variations. Finally, with the aim of validating the proposed techniques, a dynamic system-level simulator for Long-Term Evolution (LTE) networks has been designed

    Discovering circadian clocks in microbes

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    We humans experience the influence of our circadian clock every day. This clock mechanism causes, for example, a jet lag during transatlantic air travel. We now believe that almost all organisms have developed a circadian clock mechanism.In this thesis I describe the analysis techniques we developed and the newly discovered molecular components of a circadian mechanism in Saccharomyces cerevisiae and Bacillus subtilis. To identify these molecular components, I applied structured zeitgebers, i.e. light and temperature cycling, to yeast and bacillus cultures. All this in conjunction with bioinformatic in-silico approachesIn Bacillus biofilm populations, we found a free-running rhythm of ytvA and KinC activity of nearly 24 hours after entrainment and release to constant dark and temperature conditions. The free-running oscillations are temperature compensated. This is one of the most important features of a circadian clock mechanism, making it very likely that such a system exists in B. subtilis.We found in yeasts that temperature appears to mainly regulate metabolic processes. Light appears to act more indirectly via photo-oxidation of mitochondrial cytochromes.Finally, I present a hypothetical model for an integrated circadian clock mechanism in unicellular microbes with an emphasis on S. cerevisiae. This mechanism involves several metabolic pathways and the main regulator is the stress sensitive transcriptional activator Msn2p. The model shows that in the circadian clock mechanism in yeast, energy metabolism appears to be an important theme. Other processes that are relevant: metabolic process of nitrogen compounds, oxidation-reduction process and fatty acid metabolism. All could serve as a starting point for further research on the circadian clock in yeast

    Computational Intelligence for Modeling, Control, Optimization, Forecasting and Diagnostics in Photovoltaic Applications

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    This book is a Special Issue Reprint edited by Prof. Massimo Vitelli and Dr. Luigi Costanzo. It contains original research articles covering, but not limited to, the following topics: maximum power point tracking techniques; forecasting techniques; sizing and optimization of PV components and systems; PV modeling; reconfiguration algorithms; fault diagnosis; mismatching detection; decision processes for grid operators

    An Object-Oriented Programming Environment for Parallel Genetic Algorithms

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    This thesis investigates an object-oriented programming environment for building parallel applications based on genetic algorithms (GAs). It describes the design of the Genetic Algorithms Manipulation Environment (GAME), which focuses on three major software development requirements: flexibility, expandability and portability. Flexibility is provided by GAME through a set of libraries containing pre-defined and parameterised components such as genetic operators and algorithms. Expandability is offered by GAME'S object-oriented design. It allows applications, algorithms and genetic operators to be easily modified and adapted to satisfy diverse problem's requirements. Lastly, portability is achieved through the use of the standard C++ language, and by isolating machine and operating system dependencies into low-level modules, which are hidden from the application developer by GAME'S application programming interfaces. The development of GAME is central to the Programming Environment for Applications of PArallel GENetic Algorithms project (PAPAGENA). This is the principal European Community (ESPRIT III) funded parallel genetic algorithms project. It has two main goals: to provide a general-purpose tool kit, supporting the development and analysis of large-scale parallel genetic algorithms (PGAs) applications, and to demonstrate the potential of applying evolutionary computing in diverse problem domains. The research reported in this thesis is divided in two parts: i) the analysis of GA models and the study of existing GA programming environments from an application developer perspective; ii) the description of a general-purpose programming environment designed to help with the development of GA and PGA-based computer programs. The studies carried out in the first part provide the necessary understanding of GAs' structure and operation to outline the requirements for the development of complex computer programs. The second part presents GAME as the result of combining development requirements, relevant features of existing environments and innovative ideas, into a powerful programming environment. The system is described in terms of its abstract data structures and sub-systems that allow the representation of problems independently of any particular GA model. GAME's programming model is also presented as general-purpose object-oriented framework for programming coarse-grained parallel applications. GAME has a modular architecture comprising five modules: the Virtual Machine, the Parallel Execution Module, the Genetic Libraries, the Monitoring Control Module, and the Graphic User Interface. GAME's genetic-oriented abstract data structures, and the Virtual Machine, isolates genetic operators and algorithms from low-level operations such as memory management, exception handling, etc. The Parallel Execution Module supports GAME's object- oriented parallel programming model. It defines an application programming interface and a runtime library that allow the same parallel application, created within the environment, to run on different hardware and operating system platforms. The Genetic Libraries outline a hierarchy of components implemented as parameterised versions of standard and custom genetic operators, algorithms and applications. The Monitoring Control Module supports dynamic control and monitoring of simulations, whereas the Graphic User Interface defines a basic framework and graphic 'widgets' for displaying and entering data. This thesis describes the design philosophy and rationale behind these modules, covering in more detail the Virtual Machine, the Parallel Execution Module and the Genetic Libraries. The assessment discusses the system's ability to satisfy the main requirements of GA and PGA software development, as well as the features that distinguish GAME from other programming environments
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