140 research outputs found

    How do interactive tabletop systems influence collaboration?

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    This paper examines some aspects of the usefulness of interactive tabletop systems, if and how these impact collaboration. We chose creative problem solving such as brainstorming as an application framework to test several collaborative media: the use of pen-and-paper tools, the ‘‘around-the-table’’ form factor, the digital tabletop interface, the attractiveness of interaction styles. Eighty subjects in total (20 groups of four members) participated in the experiments. The evaluation criteria were task performance, collaboration patterns (especially equity of contributions), and users’ subjective experience. The ‘‘aroundthe-table’’ form factor, which is hypothesized to promote social comparison, increased performance and improved collaboration through an increase of equity. Moreover, the attractiveness of the tabletop device improved subjective experience and increased motivation to engage in the task. However, designing attractiveness seems a highly challenging issue, since overly attractive interfaces may distract users from the task

    Product information management for complex modular security systems

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    Um sistema PIM gere toda a informação que possibilita a comercialização dos produtos através de diferentes canais. A sua importância durante o ciclo de vida de um produto aumentou devido à sofisticação técnica dos produtos, a gerir internamente e a publicar externamente. Sistemas, tais como o ERP e o CCMS, deverão integrar-se com um sistema PIM, o qual deve funcionar como a “espinha dorsal” da informação de produto. O presente projeto tem como objetivo principal a criação de uma solução para gerir a informação de produto para sistemas modulares complexos. A proposta de solução inclui a criação de uma ontologia para parte dos inúmeros sistemas disponíveis no catálogo de produtos de uma das maiores organizações multinacionais do setor de engenharia e tecnologia a nível mundial. O processo de criação da solução proposta baseou-se na metodologia de investigação pesquisa-ação e foi dividido em cinco fases. Na fase de diagnóstico descreveu-se e analisou-se a atual situação dos sistemas ERP e CCMS que gerem o catálogo online dos sistemas de produtos comercializados. Levantaram-se ainda as taxonomias de produto atuais e elaborou-se a proposta. Na fase de planeamento da ação descreveram-se a equipa de trabalho, a abordagem inspirada na metodologia Agile usada para desenvolver a solução, as reuniões de planeamento, os parceiros de trabalho, as ferramentas a usar e a sua justificação. Na fase de tomada de ação foi descrito o processo de criação da solução ontológica e o resultado final, incluindo a construção das novas taxonomias e a sua validação pelos especialistas. Propuseram-se exemplos e representações gráficas usando a ferramenta Protégé. Na fase de avaliação, a solução ontológica foi testada, tendo-se validado que os requisitos necessários foram satisfeitos pela estrutura. Na fase de especificação de aprendizagem propuseram-se os próximos passos para a implementação e gestão futura do modelo ontológico. Com esta solução, a organização poderá gerir mais eficientemente a informação de produto e a estrutura de dados. Ela possui versatilidade para gerir produtos individuais ou sistemas modulares complexos e melhorar a sua comunicação com o cliente. Além disso, a ontologia tem ainda um enorme potencial se combinada com técnicas de IA. Algumas limitações do projeto e propostas de trabalhos futuros foram ainda apresentadas

    Do You Know What I Know?:Situational Awareness of Co-located Teams in Multidisplay Environments

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    Modern collaborative environments often provide an overwhelming amount of visual information on multiple displays. In complex project settings, the amount of visual information on multiple displays, and the multitude of personal and shared interaction devices in these environments can reduce the awareness of team members on ongoing activities, the understanding of shared visualisations, and the awareness of who is in control of shared artifacts. Research reported in this thesis addresses the situational awareness (SA) support of co-located teams working on team projects in multidisplay environments. Situational awareness becomes even more critical when the content of multiple displays changes rapidly, and when these provide large amounts of information. This work aims at getting insights into design and evaluation of shared display visualisations that afford situational awareness and group decision making. This thesis reports the results of three empirical user studies in three different domains: life science experimentation, decision making in brainstorming teams, and agile software development. The first and the second user studies evaluate the impact of the Highlighting-on-Demand and the Chain-of-Thoughts SA on the group decision-making and awareness. The third user study presents the design and evaluation of a shared awareness display for software teams. Providing supportive visualisations on a shared large display, we aimed at reducing the distraction from the primary task, enhancing the group decision-making process and the perceived task performance

    Discovering knowledge structures in mind maps of mental health risks

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    This thesis addressed the problem of risk analysis in mental healthcare, with respect to the GRiST project at Aston University. That project provides a risk-screening tool based on the knowledge of 46 experts, captured as mind maps that describe relationships between risks and patterns of behavioural cues. Mind mapping, though, fails to impose control over content, and is not considered to formally represent knowledge. In contrast, this thesis treated GRiSTs mind maps as a rich knowledge base in need of refinement; that process drew on existing techniques for designing databases and knowledge bases. Identifying well-defined mind map concepts, though, was hindered by spelling mistakes, and by ambiguity and lack of coverage in the tools used for researching words. A novel use of the Edit Distance overcame those problems, by assessing similarities between mind map texts, and between spelling mistakes and suggested corrections. That algorithm further identified stems, the shortest text string found in related word-forms. As opposed to existing approaches’ reliance on built-in linguistic knowledge, this thesis devised a novel, more flexible text-based technique. An additional tool, Correspondence Analysis, found patterns in word usage that allowed machines to determine likely intended meanings for ambiguous words. Correspondence Analysis further produced clusters of related concepts, which in turn drove the automatic generation of novel mind maps. Such maps underpinned adjuncts to the mind mapping software used by GRiST; one such new facility generated novel mind maps, to reflect the collected expert knowledge on any specified concept. Mind maps from GRiST are stored as XML, which suggested storing them in an XML database. In fact, the entire approach here is ”XML-centric”, in that all stages rely on XML as far as possible. A XML-based query language allows user to retrieve information from the mind map knowledge base. The approach, it was concluded, will prove valuable to mind mapping in general, and to detecting patterns in any type of digital information

    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

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    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges

    ‘X Journalism’. Exploring journalism’s diverse meanings through the names we give it

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    In this article we propose the notion of X Journalism as an observational tool and concept. It owes its existence to a simple observation: the evolution of journalism is accompanied by the emergence of ever-new journalism-related terms, i.e. combinations of the word ‘journalism’ with a particular modifying term that represents and signals a certain specificity and novelty. Examples include ‘robot journalism’, ‘foundation- funded journalism’, ‘cross-border journalism’, or ‘solutions journalism’ – just to name a few. To date, we have collected and mapped 166 X journalisms and have ‘crowd- categorized’ them into clusters according to the different aspects they refer to. We explore X Journalism as a concept, present our mapping, and show how it can help to cope with journalism’s increasing complexity, grasp the diversity of the field, trace its constant evolution, as well as identify patterns and interrelations between these different movements and occurrences. Through a test case of audience-related X journalisms we demonstrate an empirical application before illustrating the theoretical compatibility of X Journalism and suggesting a research agenda that highlights potentials for X Journalism-driven studies.<br/

    Design Tools

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    This book aims at encompassing the panorama of design tools being developed, tested and adopted by researchers and professors at the Department of Design of Politecnico di Milano. The tools are organized in a taxonomy that reflects the path of choice of a possible user in need for the right tool for a task to be performed. The taxonomy is based on a formalization of the design process proposed by the authors, which characterizes the Design System at Politecnico di Milano. The book essentially offers two main contributions: an original taxonomy that guides towards the organization of design tools and their usage with different actors; a representative collection of design tools developed within the Department of Design of Politecnico di Milano with specific instructions on how to use them. Design Tools is addressed both to practitioners and academics in the field of design that are interested in getting to know more about the discourse around design tools in general and in particular how this discourse takes a shape within Politecnico di Milano and resolves in usable and shareable tools
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