52 research outputs found

    AAAI 2008 Workshop Reports

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    AAAI was pleased to present the AAAI-08 Workshop Program, held Sunday and Monday, July 13-14, in Chicago, Illinois, USA. The program included the following 15 workshops: Advancements in POMDP Solvers; AI Education Workshop Colloquium; Coordination, Organizations, Institutions, and Norms in Agent Systems, Enhanced Messaging; Human Implications of Human-Robot Interaction; Intelligent Techniques for Web Personalization and Recommender Systems; Metareasoning: Thinking about Thinking; Multidisciplinary Workshop on Advances in Preference Handling; Search in Artificial Intelligence and Robotics; Spatial and Temporal Reasoning; Trading Agent Design and Analysis; Transfer Learning for Complex Tasks; What Went Wrong and Why: Lessons from AI Research and Applications; and Wikipedia and Artificial Intelligence: An Evolving Synergy

    Agent-Driven Representations, Algorithms, and Metrics for Automated Organizational Design.

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    As cooperative multiagent systems (MASs) increase in interconnectivity, complexity, size, and longevity, coordinating the agents' reasoning and behaviors becomes increasingly difficult. One approach to address these issues is to use insights from human organizations to design structures within which the agents can more efficiently reason and interact. Generally speaking, an organization influences each agent such that, by following its respective influences, an agent can make globally-useful local decisions without having to explicitly reason about the complete joint coordination problem. For example, an organizational influence might constrain and/or inform which actions an agent performs. If these influences are well-constructed to be cohesive and correlated across the agents, then each agent is influenced into reasoning about and performing only the actions that are appropriate for its (organizationally-designated) portion of the joint coordination problem. In this dissertation, I develop an agent-driven approach to organizations, wherein the foundation for representing and reasoning about an organization stems from the needs of the agents in the MAS. I create an organizational specification language to express the possible ways in which an organization could influence the agents' decision making processes, and leverage details from those decision processes to establish quantitative, principled metrics for organizational performance based on the expected impact that an organization will have on the agents' reasoning and behaviors. Building upon my agent-driven organizational representations, I identify a strategy for automating the organizational design process~(ODP), wherein my ODP computes a quantitative description of organizational patterns and then searches through those possible patterns to identify an (approximately) optimal set of organizational influences for the MAS. Evaluating my ODP reveals that it can create organizations that both influence the MAS into effective patterns of joint policies and also streamline the agents' decision making in a coordinate manner. Finally, I use my agent-driven approach to identify characteristics of effective abstractions over organizational influences and a heuristic strategy for converging on a good abstraction.PhDComputer Science and EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/113616/1/jsleight_1.pd

    DECENTRALIZED MULTIAGENT METAREASONING APPLICATIONS IN TASK ALLOCATION AND PATH FINDING

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    Decentralized task allocation and path finding are two problems for multiagent systems where no single fixed algorithm provides the best solution in all environments. Past research has considered metareasoning approaches to these problems that take in map, multiagent system, or communication information. None of these papers address the application of metareasoning about individual agent state features which could decrease communication and increase performance for decentralized systems. This thesis presents the application of a meta-level policy that is conducted offline using supervised learning through extreme gradient boosting. The multiagent system used here operates under full communication, and the system uses an independent multiagent metareasoning structure. This thesis describes research that developed and evaluated metareasoning approaches for the multiagent task allocation problem and the multiagent path finding problem. For task allocation, the metareasoning policy determines when to run a task allocation algorithm. For multiagent path finding, the metareasoning policy determines which algorithm an agent should use. The results of this comparative research suggest that this metareasoning approach can reduce communication and computational overhead without sacrificing performance

    Reputation-based decisions for logic-based cognitive agents

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    Computational trust and reputation models have been recognized as one of the key technologies required to design and implement agent systems. These models manage and aggregate the information needed by agents to efficiently perform partner selection in uncertain situations. For simple applications, a game theoretical approach similar to that used in most models can suffice. However, if we want to undertake problems found in socially complex virtual societies, we need more sophisticated trust and reputation systems. In this context, reputation-based decisions that agents make take on special relevance and can be as important as the reputation model itself. In this paper, we propose a possible integration of a cognitive reputation model, Repage, into a cognitive BDI agent. First, we specify a belief logic capable to capture the semantics of Repage information, which encodes probabilities. This logic is defined by means of a two first-order languages hierarchy, allowing the specification of axioms as first-order theories. The belief logic integrates the information coming from Repage in terms if image and reputation, and combines them, defining a typology of agents depending of such combination. We use this logic to build a complete graded BDI model specified as a multi-context system where beliefs, desires, intentions and plans interact among each other to perform a BDI reasoning. We conclude the paper with an example and a related work section that compares our approach with current state-of-the-art models. © 2010 The Author(s).This work was supported by the projects AEI (TIN2006-15662-C02-01), AT (CONSOLIDER CSD20070022, INGENIO 2010), LiquidPub (STREP FP7-213360), RepBDI (Intramural 200850I136) and by the Generalitat de Catalunya under the grant 2005-SGR-00093.Peer Reviewe

    Proceedings of the 1st Doctoral Consortium at the European Conference on Artificial Intelligence (DC-ECAI 2020)

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    1st Doctoral Consortium at the European Conference on Artificial Intelligence (DC-ECAI 2020), 29-30 August, 2020 Santiago de Compostela, SpainThe DC-ECAI 2020 provides a unique opportunity for PhD students, who are close to finishing their doctorate research, to interact with experienced researchers in the field. Senior members of the community are assigned as mentors for each group of students based on the student’s research or similarity of research interests. The DC-ECAI 2020, which is held virtually this year, allows students from all over the world to present their research and discuss their ongoing research and career plans with their mentor, to do networking with other participants, and to receive training and mentoring about career planning and career option

    CONTROLLER SYNTHESIS AND FORMAL BEHAVIOR INFERENCE IN AUTONOMOUS SYSTEMS

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    Autonomous systems are widely used in crucial applications such as surveillance,defense, reghting, and search & rescue operations. Many of these application require systems to satisfy user-dened requirements describing the desired system behavior. Given high-level requirements, we are interested in the design of controllers that guarantee the compliance of these requirements by the system. However, ensuring that these systems satisfy a given set of requirements is challenging for many reasons, one of which is the large computational cost incurred by having to account for all possible system behaviors and environment conditions. These computational diculties are exacerbated when systems are required to satisfy requirements involving large numbers of tasks emerging from dynamic environments. In addition to computational diculties, scalability issues also arise when dealing with multi-agent applications, in which agents require coordination and communication to satisfy mission requirements. This dissertation is an eort towards addressing the computational and scalability challenges of designing controllers from highlevel requirements by employing reactive synthesis, a formal methods approach, and combining it with other decision-making processes that handle coordination among agents to alleviate the load on reactive synthesis. The proposed framework results in a more scalable solution with lower computational costs while guaranteeing that high-level requirements are met. The practicality of the proposed framework is demonstrated through various types of multi-agent applications including reghting, re monitoring, rescue, search & rescue and ship protection scenarios. Our approach incorporates methodology from computer science and control, including reactive synthesis of discrete systems, metareasoning, reachability analysis and inverse reinforcement learning. This thesis consists of two key parts: reactive synthesis from linear temporal logic specications and specication inference from demonstrations of formal behavior. First, we introduce the reactive synthesis problem for which the desired system behavior species the method by which a multi-agent system solves the problem of decentralized task allocation depending on communication availability conditions. Second, we present the synthesis problem formulated to obtain a high-level mission planner and controller for managing a team of agents ghting a wildre. Third, we present a framework for inferring linear temporal logic specications that succinctly convey and explain the observed behavior. The gained knowledge is leveraged to improve motion prediction for agents behaving according to the learned specication. The eectiveness of the inference process and motion prediction framework are demonstrated through a scenario in which humans practice social norms commonly seen in pedestrian settings

    (Social) Metacognition and (Self-)Trust

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    (Social) Metacognition and (Self-)Trust

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    Cataloged from PDF version of article.What entitles you to rely on information received from others? What entitles you to rely on information retrieved from your own memory? Intuitively, you are entitled simply to trust yourself, while you should monitor others for signs of untrustworthiness. This article makes a case for inverting the intuitive view, arguing that metacognitive monitoring of oneself is fundamental to the reliability of memory, while monitoring of others does not play a significant role in ensuring the reliability of testimony

    Opportunities and Challenges of Using Video to Examine High School Students\u27 Metacognition

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    This article reflects on the opportunities and challenges of using digital video (DV) technology as a visual research tool in qualitative research. The ideas are derived from a multiple case study that examined ten high school students’ metacognitive thinking as they created video representations of their own. The article begins with a brief history of visual research, and an introduction to the context, problem, and definition of metacognition within the study. This is followed by a literature review that examines the use of video in qualitative research and an explanation of the research questions and methodology. As revealed by the embedded video exemplars within this paper, many instances of students’ metacognitive thinking, behavior, and feelings were inferred from video observations of students working on their video artifacts, discussing ideas with their group members, or responding to my questions. In the discussion, I explore the opportunities and challenges of drawing definitive conclusions about students’ metacognitive thinking within video imagery and the multiple possible ways of interpreting this information

    Metamodel for personalized adaptation of pedagogical strategies using metacognition in Intelligent Tutoring Systems

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    The modeling process of metacognitive functions in Intelligent Tutoring Systems (ITS) is a difficult and time-consuming task. In particular when the integration of several metacognitive components, such as self-regulation and metamemory is needed. Metacognition has been used in Artificial Intelligence (AI) to improve the performance of complex systems such as ITS. However the design ITS with metacognitive capabilities is a complex task due to the number and complexity of processes involved. The modeling process of ITS is in itself a difficult task and often requires experienced designers and programmers, even when using authoring tools. In particular the design of the pedagogical strategies for an ITS is complex and requires the interaction of a number of variables that define it as a dynamic process. This doctoral thesis presents a metamodel for the personalized adaptation of pedagogical strategies integrating metamemory and self-regulation in ITS. The metamodel called MPPSM (Metamodel of Personalized adaptation of Pedagogical Strategies using Metacognition in intelligent tutoring systems) was synthetized from the analysis of 40 metacognitive models and 45 ITS models that exist in the literature. MPPSMhas a conceptual architecture with four levels of modeling according to the standard Meta- Object Facility (MOF) of Model-Driven Architecture (MDA) methodology. MPPSM enables designers to have modeling tools in early stage of software development process to produce more robust ITS that are able to self-regulate their own reasoning and learning processes. In this sense, a concrete syntax composed of a graphic notation called M++ was defined in order to make the MPPSM metamodel more usable. M++ is a Domain-Specific Visual Language (DSVL) for modeling metacognition in ITS. M++ has approximately 20 tools for modeling metacognitive systems with introspective monitoring and meta-level control. MPPSM allows the generation of metacognitive models using M++ in a visual editor named MetaThink. In MPPSM-based models metacognitive components required for monitoring and executive control of the reasoning processes take place in each module of an ITS can be specified. MPPSM-based models represent the cycle of reasoning of an ITS about: (i) failures generated in its own reasoning tasks (e.g. self-regulation); and (ii) anomalies in events that occur in its Long-Term Memory (LTM) (e.g. metamemory). A prototype of ITS called FUNPRO was developed for the validation of the performance of metacognitive mechanism of MPPSM in the process of the personalization of pedagogical strategies regarding to the preferences and profiles of real students. FUNPRO uses self-regulation to monitor and control the processes of reasoning at object-level and metamemory for the adaptation to changes in the constraints of information retrieval tasks from LTM. The major contributions of this work are: (i) the MOF-based metamodel for the personalization of pedagogical strategies using computational metacognition in ITS; (ii) the M++ DSVL for modeling metacognition in ITS; and (iii) the ITS prototype called FUNPRO (FUNdamentos de PROgramación) that aims to provide personalized instruction in the subject of Introduction to Programming. The results given in the experimental tests demonstrate: (i) metacognitive models generated are consistent with the MPPSM metamodel; (ii) positive perceptions of users with respect to the proposed DSVL and it provide preliminary information concerning the quality of the concrete syntax of M++; (iii) in FUNPRO, multi-level pedagogical model enhanced with metacognition allows the dynamic adaptation of the pedagogical strategy according to the profile of each student.Doctorad
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