7,179 research outputs found

    Integrating Prosodic and Lexical Cues for Automatic Topic Segmentation

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    We present a probabilistic model that uses both prosodic and lexical cues for the automatic segmentation of speech into topically coherent units. We propose two methods for combining lexical and prosodic information using hidden Markov models and decision trees. Lexical information is obtained from a speech recognizer, and prosodic features are extracted automatically from speech waveforms. We evaluate our approach on the Broadcast News corpus, using the DARPA-TDT evaluation metrics. Results show that the prosodic model alone is competitive with word-based segmentation methods. Furthermore, we achieve a significant reduction in error by combining the prosodic and word-based knowledge sources.Comment: 27 pages, 8 figure

    Prosody-Based Automatic Segmentation of Speech into Sentences and Topics

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    A crucial step in processing speech audio data for information extraction, topic detection, or browsing/playback is to segment the input into sentence and topic units. Speech segmentation is challenging, since the cues typically present for segmenting text (headers, paragraphs, punctuation) are absent in spoken language. We investigate the use of prosody (information gleaned from the timing and melody of speech) for these tasks. Using decision tree and hidden Markov modeling techniques, we combine prosodic cues with word-based approaches, and evaluate performance on two speech corpora, Broadcast News and Switchboard. Results show that the prosodic model alone performs on par with, or better than, word-based statistical language models -- for both true and automatically recognized words in news speech. The prosodic model achieves comparable performance with significantly less training data, and requires no hand-labeling of prosodic events. Across tasks and corpora, we obtain a significant improvement over word-only models using a probabilistic combination of prosodic and lexical information. Inspection reveals that the prosodic models capture language-independent boundary indicators described in the literature. Finally, cue usage is task and corpus dependent. For example, pause and pitch features are highly informative for segmenting news speech, whereas pause, duration and word-based cues dominate for natural conversation.Comment: 30 pages, 9 figures. To appear in Speech Communication 32(1-2), Special Issue on Accessing Information in Spoken Audio, September 200

    On Automatic Diagnosis of Alzheimer's Disease based on Spontaneous Speech Analysis and Emotional Temperature

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    Alzheimer's disease is the most prevalent form of progressive degenerative dementia; it has a high socio-economic impact in Western countries. Therefore it is one of the most active research areas today. Alzheimer's is sometimes diagnosed by excluding other dementias, and definitive confirmation is only obtained through a post-mortem study of the brain tissue of the patient. The work presented here is part of a larger study that aims to identify novel technologies and biomarkers for early Alzheimer's disease detection, and it focuses on evaluating the suitability of a new approach for early diagnosis of Alzheimer’s disease by non-invasive methods. The purpose is to examine, in a pilot study, the potential of applying Machine Learning algorithms to speech features obtained from suspected Alzheimer sufferers in order help diagnose this disease and determine its degree of severity. Two human capabilities relevant in communication have been analyzed for feature selection: Spontaneous Speech and Emotional Response. The experimental results obtained were very satisfactory and promising for the early diagnosis and classification of Alzheimer’s disease patients

    Learning spontaneity to improve emotion recognition in speech

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    We investigate the effect and usefulness of spontaneity (i.e. whether a given speech is spontaneous or not) in speech in the context of emotion recognition. We hypothesize that emotional content in speech is interrelated with its spontaneity, and use spontaneity classification as an auxiliary task to the problem of emotion recognition. We propose two supervised learning settings that utilize spontaneity to improve speech emotion recognition: a hierarchical model that performs spontaneity detection before performing emotion recognition, and a multitask learning model that jointly learns to recognize both spontaneity and emotion. Through various experiments on the well known IEMOCAP database, we show that by using spontaneity detection as an additional task, significant improvement can be achieved over emotion recognition systems that are unaware of spontaneity. We achieve state-of-the-art emotion recognition accuracy (4-class, 69.1%) on the IEMOCAP database outperforming several relevant and competitive baselines

    Affective games:a multimodal classification system

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    Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation

    Machine Analysis of Facial Expressions

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    Extending automatic transcripts in a unified data representation towards a prosodic-based metadata annotation and evaluation

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    This paper describes a framework that extends automatic speech transcripts in order to accommodate relevant information coming from manual transcripts, the speech signal itself, and other resources, like lexica. The proposed framework automatically collects, relates, computes, and stores all relevant information together in a self-contained data source, making it possible to easily provide a wide range of interconnected information suitable for speech analysis, training, and evaluating a number of automatic speech processing tasks. The main goal of this framework is to integrate different linguistic and paralinguistic layers of knowledge for a more complete view of their representation and interactions in several domains and languages. The processing chain is composed of two main stages, where the first consists of integrating the relevant manual annotations in the speech recognition data, and the second consists of further enriching the previous output in order to accommodate prosodic information. The described framework has been used for the identification and analysis of structural metadata in automatic speech transcripts. Initially put to use for automatic detection of punctuation marks and for capitalization recovery from speech data, it has also been recently used for studying the characterization of disfluencies in speech. It was already applied to several domains of Portuguese corpora, and also to English and Spanish Broadcast News corpora

    Searching Spontaneous Conversational Speech:Proceedings of ACM SIGIR Workshop (SSCS2008)

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