4,260 research outputs found

    Towards Employing Informal Sketches and Diagrams in Software Development

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    Programmers write notes and draw informal sketches and diagrams. We hypothesize about understandability and helpfulness of these sketches and their deeper inclusion into software development process. We are leveraging the fact that we have a collection of such sketches affiliated to a commercial software system. We have the opportunity to study sketches that were created naturally, not intentionally for research purposes. The oldest sketch was created a year and a half ago and the most recent one a half a year ago. Our initial experiment shows that these sketches are pretty understandable even after some time - even for another person

    Category Theory and Model-Driven Engineering: From Formal Semantics to Design Patterns and Beyond

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    There is a hidden intrigue in the title. CT is one of the most abstract mathematical disciplines, sometimes nicknamed "abstract nonsense". MDE is a recent trend in software development, industrially supported by standards, tools, and the status of a new "silver bullet". Surprisingly, categorical patterns turn out to be directly applicable to mathematical modeling of structures appearing in everyday MDE practice. Model merging, transformation, synchronization, and other important model management scenarios can be seen as executions of categorical specifications. Moreover, the paper aims to elucidate a claim that relationships between CT and MDE are more complex and richer than is normally assumed for "applied mathematics". CT provides a toolbox of design patterns and structural principles of real practical value for MDE. We will present examples of how an elementary categorical arrangement of a model management scenario reveals deficiencies in the architecture of modern tools automating the scenario.Comment: In Proceedings ACCAT 2012, arXiv:1208.430

    UML-F: A Modeling Language for Object-Oriented Frameworks

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    The paper presents the essential features of a new member of the UML language family that supports working with object-oriented frameworks. This UML extension, called UML-F, allows the explicit representation of framework variation points. The paper discusses some of the relevant aspects of UML-F, which is based on standard UML extension mechanisms. A case study shows how it can be used to assist framework development. A discussion of additional tools for automating framework implementation and instantiation rounds out the paper.Comment: 22 pages, 10 figure

    Towards useful and usable interaction design tools: CanonSketch

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    Despite all the effort dedicated to bringing better User-Centered Design (UCD) tools to market, current studies show that the industry is still dominated by tools that do not support the activities and workstyles of designers. Also, there is a growing need for interaction design tools aimed at software engineers, a problem related to bringing usability into the software engineering processes. We propose a new workstyle model that can be effectively used to envision, design and evaluate a new generation of innovative interaction and software design tools, aimed at integrating usability and software engineering. We illustrate the effectiveness of our model by describing a new tool, called CanonSketch, that was built in order to support UCD in terms of the dimensions in our workstyle model. We also describe an evaluation study aimed at contrasting paper prototyping with our tool as well as the level of workstyle support.info:eu-repo/semantics/publishedVersio

    Ernst Denert Award for Software Engineering 2019

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    This open access book provides an overview of the dissertations of the five nominees for the Ernst Denert Award for Software Engineering in 2019. The prize, kindly sponsored by the Gerlind & Ernst Denert Stiftung, is awarded for excellent work within the discipline of Software Engineering, which includes methods, tools and procedures for better and efficient development of high quality software. An essential requirement for the nominated work is its applicability and usability in industrial practice. The book contains five papers describing the works by Sebastian Baltes (U Trier) on Software Developers’Work Habits and Expertise, Timo Greifenberg’s thesis on Artefaktbasierte Analyse modellgetriebener Softwareentwicklungsprojekte, Marco Konersmann’s (U Duisburg-Essen) work on Explicitly Integrated Architecture, Marija Selakovic’s (TU Darmstadt) research about Actionable Program Analyses for Improving Software Performance, and Johannes Späth’s (Paderborn U) thesis on Synchronized Pushdown Systems for Pointer and Data-Flow Analysis – which actually won the award. The chapters describe key findings of the respective works, show their relevance and applicability to practice and industrial software engineering projects, and provide additional information and findings that have only been discovered afterwards, e.g. when applying the results in industry. This way, the book is not only interesting to other researchers, but also to industrial software professionals who would like to learn about the application of state-of-the-art methods in their daily work

    Early aspects: aspect-oriented requirements engineering and architecture design

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    This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications
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