3,244 research outputs found

    At last an ISO C binding of GKS

    Get PDF
    The bindings of GKS and other semantic computer C graphics standards like GKS-3D and PHIGS are long overdue. While GKS was completed in 1985 and GKS-3D (and PHIGS) became an international standard in 1988, none of their C bindings could be standardized, for the simple reason that the C language itself was not a standard. Instead, a host of de facto GKS/C bindings appeared. This paper will give the flavour of the ISO C bind- GKS, GKS-3D, PHIGS, C language binding

    Obvious: a meta-toolkit to encapsulate information visualization toolkits. One toolkit to bind them all

    Get PDF
    This article describes “Obvious”: a meta-toolkit that abstracts and encapsulates information visualization toolkits implemented in the Java language. It intends to unify their use and postpone the choice of which concrete toolkit(s) to use later-on in the development of visual analytics applications. We also report on the lessons we have learned when wrapping popular toolkits with Obvious, namely Prefuse, the InfoVis Toolkit, partly Improvise, JUNG and other data management libraries. We show several examples on the uses of Obvious, how the different toolkits can be combined, for instance sharing their data models. We also show how Weka and RapidMiner, two popular machine-learning toolkits, have been wrapped with Obvious and can be used directly with all the other wrapped toolkits. We expect Obvious to start a co-evolution process: Obvious is meant to evolve when more components of Information Visualization systems will become consensual. It is also designed to help information visualization systems adhere to the best practices to provide a higher level of interoperability and leverage the domain of visual analytics

    RootJS: Node.js Bindings for ROOT 6

    Get PDF
    We present rootJS, an interface making it possible to seamlessly integrate ROOT 6 into applications written for Node.js, the JavaScript runtime platform increasingly commonly used to create high-performance Web applications. ROOT features can be called both directly from Node.js code and by JIT-compiling C++ macros. All rootJS methods are invoked asynchronously and support callback functions, allowing non-blocking operation of Node.js applications using them. Last but not least, our bindings have been designed to platform-independent and should therefore work on all systems supporting both ROOT 6 and Node.js. Thanks to rootJS it is now possible to create ROOT-aware Web applications taking full advantage of the high performance and extensive capabilities of Node.js. Examples include platforms for the quality assurance of acquired, reconstructed or simulated data, book-keeping and e-log systems, and even Web browser-based data visualisation and analysis.Comment: 7 pages, 1 figure. To appear in the Proceedings of the 22nd International Conference on Computing in High Energy and Nuclear Physics (CHEP 2016

    The role of graphics super-workstations in a supercomputing environment

    Get PDF
    A new class of very powerful workstations has recently become available which integrate near supercomputer computational performance with very powerful and high quality graphics capability. These graphics super-workstations are expected to play an increasingly important role in providing an enhanced environment for supercomputer users. Their potential uses include: off-loading the supercomputer (by serving as stand-alone processors, by post-processing of the output of supercomputer calculations, and by distributed or shared processing), scientific visualization (understanding of results, communication of results), and by real time interaction with the supercomputer (to steer an iterative computation, to abort a bad run, or to explore and develop new algorithms)

    Evaluation of the Dornier Gmbh interactive grid generation system

    Get PDF
    An interactive grid generation program, INGRID, is investigated and evaluated. A description of the task and work performed, a description and evaluation of INGRID, and a discussion of the possibilities for bringing INGRID into the NASA and Numerical Aerodynamic Simulator (NAS) computing environments is included. The interactive grid generation program was found to be a viable approach for grid generation and determined that it could be converted to work in the NAS environment but that INGRID does not solve the fundamentally hard problems associated with grid generation, specifically, domain decomposition

    An Overview of Computer Graphics Industry Standards.

    Get PDF
    This paper presents the status of the family of computer graphics standards that have been under development in recent years. In order to take advantage of the graphics standards, the industrial communities should be aware of what standards exist, and the relationship of the standards to each other. Since it is also beneficial to understand the process for the development of standards, the role of organizations in the standards-making field and the standardization process is presented. This discussion will provide an introduction and reference source for the computer graphics standards for those who have a need to understand the emerging standards, but have no technical involvement in their development. A level of understanding is provided which will assist in determining whether or not a particular standard would be appropriate for an intended application, and if further research into the standard might be required

    A proposed C language binding for the Graphical Kernel System-3D

    Get PDF
    This thesis introduces a proposed C language binding definition for the International Standards Organization\u27s draft international standard of the Graphical Kernel System-3D. This work augments the earlier C language binding of the two dimensional version of the Graphical Kernel System commonly known as GKS. The proposed function interface will provide a basis for, if not a final, C language binding for the three dimensional version of the Graphical Kernel System --Abstract, page ii

    Elckerlyc in practice - on the integration of a BML Realizer in real applications

    Get PDF
    Building a complete virtual human application from scratch is a daunting task, and it makes sense to rely on existing platforms for behavior generation. When building such an interactive application, one needs to be able to adapt and extend the capabilities of the virtual human offered by the platform, without having to make invasive modications to the platform itself. This paper describes how Elckerlyc, a novel platform for controlling a virtual human, offers these possibilities

    Developing Interaction 3D Models for E-Learning Applications

    Get PDF
    Some issues concerning the development of interactive 3D models for e-learning applications are considered. Given that 3D data sets are normally large and interactive display demands high performance computation, a natural solution would be placing the computational burden on the client machine rather than on the server. Mozilla and Google opted for a combination of client-side languages, JavaScript and OpenGL, to handle 3D graphics in a web browser (Mozilla 3D and O3D respectively). Based on the O3D model, core web technologies are considered and an example of the full process involving the generation of a 3D model and their interactive visualization in a web browser is described. The challenging issue of creating realistic 3D models of objects in the real world is discussed and a method based on line projection for fast 3D reconstruction is presented. The generated model is then visualized in a web browser. The experiments demonstrate that visualization of 3D data in a web browser can provide quality user experience. Moreover, the development of web applications are facilitated by O3D JavaScript extension allowing web designers to focus on 3D contents generation
    corecore