784 research outputs found

    Improved online services by personalized recommendations and optimal quality of experience parameters

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    Incorporating Profit Margins into Recommender Systems: A Randomized Field Experiment of Purchasing Behavior and Consumer Trust

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    A number of recent studies have proposed new recommender designs that incorporate firm-centric measures (e.g., the profit margins of products) along with consumer-centric measures (e.g., relevance of recommended products). These designs seek to maximize the long-term profits from recommender deployment without compromising customer trust. However, very little is known about how consumers might respond to recommender algorithms that account for product profitability. We tested the impact of deploying a profit-based recommender on its precision and usage, as well as customer purchasing and trust, with data from an online randomized field experiment. We found that the profit-based algorithm, despite potential concerns about its negative impact on consumers, is effective in retaining consumers’ usage and purchase levels at the same rate as a content-based recommender. We also found that the profit-based algorithm generated higher profits for the firm. Further, to measure trust, we issued a post-experiment survey to participants in the experiment; we found there were no significant differences in trust across treatment. We related the survey results to the accuracy and diversity of recommendations and found that accuracy and diversity were both positively and significantly related to trust. The study has broader implications for firms using recommenders as a marketing tool, in that the approach successfully addresses the relevance-profit tradeoff in a real-world context

    Visualizing recommendations to support exploration, transparency and controllability

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    Research on recommender systems has traditionally focused on the development of algorithms to improve accuracy of recommendations. So far, little research has been done to enable user interaction with such systems as a basis to support exploration and control by end users. In this paper, we present our research on the use of information visualization techniques to interact with recommender systems. We investigated how information visualization can improve user understanding of the typically black-box rationale behind recommendations in order to increase their perceived relevance and meaning and to support exploration and user involvement in the recommendation process. Our study has been performed using TalkExplorer, an interactive visualization tool developed for attendees of academic conferences. The results of user studies performed at two conferences allowed us to obtain interesting insights to enhance user interfaces that integrate recommendation technology. More specifically, effectiveness and probability of item selection both increase when users are able to explore and interrelate multiple entities - i.e. items bookmarked by users, recommendations and tags. Copyright © 2013 ACM

    Evaluating recommender systems from the user's perspective: survey of the state of the art

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    A recommender system is a Web technology that proactively suggests items of interest to users based on their objective behavior or explicitly stated preferences. Evaluations of recommender systems (RS) have traditionally focused on the performance of algorithms. However, many researchers have recently started investigating system effectiveness and evaluation criteria from users' perspectives. In this paper, we survey the state of the art of user experience research in RS by examining how researchers have evaluated design methods that augment RS's ability to help users find the information or product that they truly prefer, interact with ease with the system, and form trust with RS through system transparency, control and privacy preserving mechanisms finally, we examine how these system design features influence users' adoption of the technology. We summarize existing work concerning three crucial interaction activities between the user and the system: the initial preference elicitation process, the preference refinement process, and the presentation of the system's recommendation results. Additionally, we will also cover recent evaluation frameworks that measure a recommender system's overall perceptive qualities and how these qualities influence users' behavioral intentions. The key results are summarized in a set of design guidelines that can provide useful suggestions to scholars and practitioners concerning the design and development of effective recommender systems. The survey also lays groundwork for researchers to pursue future topics that have not been covered by existing method

    Justification of Recommender Systems Results: A Service-based Approach

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    With the increasing demand for predictable and accountable Artificial Intelligence, the ability to explain or justify recommender systems results by specifying how items are suggested, or why they are relevant, has become a primary goal. However, current models do not explicitly represent the services and actors that the user might encounter during the overall interaction with an item, from its selection to its usage. Thus, they cannot assess their impact on the user's experience. To address this issue, we propose a novel justification approach that uses service models to (i) extract experience data from reviews concerning all the stages of interaction with items, at different granularity levels, and (ii) organize the justification of recommendations around those stages. In a user study, we compared our approach with baselines reflecting the state of the art in the justification of recommender systems results. The participants evaluated the Perceived User Awareness Support provided by our service-based justification models higher than the one offered by the baselines. Moreover, our models received higher Interface Adequacy and Satisfaction evaluations by users having different levels of Curiosity or low Need for Cognition (NfC). Differently, high NfC participants preferred a direct inspection of item reviews. These findings encourage the adoption of service models to justify recommender systems results but suggest the investigation of personalization strategies to suit diverse interaction needs

    Recurrent Session Approach to Generative Association Rule based Recommendation

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    This article introduces a generative association rule (AR)-based recommendation system (RS) using a recurrent neural network approach implemented when a user searches for an item in a browsing session. It is proposed to overcome the limitations of the traditional AR-based RS which implements query-based sessions that are not adaptive to input series, thus failing to generate recommendations.  The dataset used is accurate retail transaction data from online stores in Europe. The contribution of the proposed method is a next-item prediction model using LSTM, but what is trained to develop the model is an associative rule string, not a string of items in a purchase transaction. The proposed model predicts the next item generatively, while the traditional method discriminatively. As a result, for an array of items that the user has viewed in a browsing session, the model can always recommend the following items when traditional methods cannot.  In addition, the results of user-centered validation of several metrics show that although the level of accuracy (similarity) of recommended products and products seen by users is only 20%, other metrics reach above 70%, such as novelty, diversity, attractiveness and enjoyability

    Understanding the Role of Interactivity and Explanation in Adaptive Experiences

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    Adaptive experiences have been an active area of research in the past few decades, accompanied by advances in technology such as machine learning and artificial intelligence. Whether the currently ongoing research on adaptive experiences has focused on personalization algorithms, explainability, user engagement, or privacy and security, there is growing interest and resources in developing and improving these research focuses. Even though the research on adaptive experiences has been dynamic and rapidly evolving, achieving a high level of user engagement in adaptive experiences remains a challenge. %????? This dissertation aims to uncover ways to engage users in adaptive experiences by incorporating interactivity and explanation through four studies. Study I takes the first step to link the explanation and interactivity in machine learning systems to facilitate users\u27 engagement with the underlying machine learning model with the Tic-Tac-Toe game as a use case. The results show that explainable machine learning (XML) systems (and arguably XAI systems in general) indeed benefit from mechanisms that allow users to interact with the system\u27s internal decision rules. Study II, III, and IV further focus on adaptive experiences in recommender systems in specific, exploring the role of interactivity and explanation to keep the user “in-the-loop” in recommender systems, trying to mitigate the ``filter bubble\u27\u27 problem and help users in self-actualizing by supporting them in exploring and understanding their unique tastes. Study II investigates the effect of recommendation source (a human expert vs. an AI algorithm) and justification method (needs-based vs. interest-based justification) on professional development recommendations in a scenario-based study setting. The results show an interaction effect between these two system aspects: users who are told that the recommendations are based on their interests have a better experience when the recommendations are presented as originating from an AI algorithm, while users who are told that the recommendations are based on their needs have a better experience when the recommendations are presented as originating from a human expert. This work implies that while building the proposed novel movie recommender system covered in study IV, it would provide a better user experience if the movie recommendations are presented as originating from algorithms rather than from a human expert considering that movie preferences (which will be visualized by the movies\u27 emotion feature) are usually based on users\u27 interest. Study III explores the effects of four novel alternative recommendation lists on participants’ perceptions of recommendations and their satisfaction with the system. The four novel alternative recommendation lists (RSSA features) which have the potential to go beyond the traditional top N recommendations provide transparency from a different level --- how much else does the system learn about users beyond the traditional top N recommendations, which in turn enable users to interact with these alternative lists by rating the initial recommendations so as to correct or confirm the system\u27s estimates of the alternative recommendations. The subjective evaluation and behavioral analysis demonstrate that the proposed RSSA features had a significant effect on the user experience, surprisingly, two of the four RSSA features (the controversial and hate features) perform worse than the traditional top-N recommendations on the measured subjective dependent variables while the other two RSSA features (the hipster and no clue items) perform equally well and even slightly better than the traditional top-N (but this effect is not statistically significant). Moreover, the results indicate that individual differences, such as the need for novelty and domain knowledge, play a significant role in users’ perception of and interaction with the system. Study IV further combines diversification, visualization, and interactivity, aiming to encourage users to be more engaged with the system. The results show that introducing emotion as an item feature into recommender systems does help in personalization and individual taste exploration; these benefits are greatly optimized through the mechanisms that diversify recommendations by emotional signature, visualize recommendations on the emotional signature, and allow users to directly interact with the system by tweaking their tastes, which further contributes to both user experience and self-actualization. This work has practical implications for designing adaptive experiences. Explanation solutions in adaptive experiences might not always lead to a positive user experience, it highly depends on the application domain and the context (as studied in all four studies); it is essential to carefully investigate a specific explanation solution in combination with other design elements in different fields. Introducing control by allowing for direct interactivity (vs. indirect interactivity) in adaptive systems and providing feedback to users\u27 input by integrating their input into the algorithms would create a more engaging and interactive user experience (as studied in Study I and IV). And cumulatively, appropriate direct interaction with the system along with deliberate and thoughtful designs of explanation (including visualization design with the application environment fully considered), which are able to arouse user reflection or resonance, would potentially promote both user experience and user self-actualization

    USER CONTROLLABILITY IN A HYBRID RECOMMENDER SYSTEM

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    Since the introduction of Tapestry in 1990, research on recommender systems has traditionally focused on the development of algorithms whose goal is to increase the accuracy of predicting users’ taste based on historical data. In the last decade, this research has diversified, with human factors being one area that has received increased attention. Users’ characteristics, such as trusting propensity and interest in a domain, or systems’ characteristics, such as explainability and transparency, have been shown to have an effect on improving the user experience with a recommender. This dissertation investigates on the role of controllability and user characteristics upon the engagement and experience of users of a hybrid recommender system. A hybrid recommender is a system that integrates the results of different algorithms to produce a single set of recommendations. This research examines whether allowing the user to control the process of fusing or integrating different algorithms (i.e., different sources of relevance) results in increased engagement and a better user experience. The essential contribution of this dissertation is an extensive study of controllability in a hybrid fusion scenario. In particular, the introduction of an interactive Venn diagram visualization, combined with sliders explored in a previous work, can provide an efficient visual paradigm for information filtering with a hybrid recommender that fuses different prospects of relevance with overlapping recommended items. This dissertation also provides a three-fold evaluation of the user experience: objective metrics, subjective user perception, and behavioral measures

    Enhancing Users’ Trust in Second-generation Advice-giving Systems-With References

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