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    Behavioral and muscular deficits induced by Muscimol injection into the primate primary motor cortex during a reach-to-grasp task

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    Le contrôle moteur fin et précis des doigts est une habileté importante dans la vie quotidienne pour écrire ou manger par exemple. Ce contrôle moteur est pris en charge par le cortex moteur primaire (M1) qui transmet le signal neuronal à la moelle épinière via la voie corticospinale. Le macaque rhésus est un excellent modèle pour étudier ce système moteur car, comme chez l’humain, il possède cette voie cortico-motoneuronale directe. Bien que les déficits du contrôle moteur de la main suite à des inactivations de M1 aient été étudiés sur des modèles de singes, peu d’études ont décrit les changements musculaires sous-tendant ces déficits. Le but de cette étude était d’évaluer les effets d’une inactivation partielle de M1 sur le comportement et l’activation du patron musculaire du membre supérieur chez le macaque rhésus. Pour ce faire, nous avons effectué des injections intra-corticales de Muscimol, un agoniste du GABA, pour inactiver temporairement l’aire de représentation de la main de M1. Des singes ont été entrainés à réaliser une tâche d’atteinte et de préhension qui requière l’utilisation du pouce et de l’index pour attraper une pastille de nourriture. En parallèle, les activités électromyographiques (EMG) des muscles proximaux et distaux du membre supérieur contralatéral aux sites d’injections ont été enregistrées. L’inactivation partielle de M1 entraine différents déficits moteurs comme une diminution du taux de succès, une perte des mouvements indépendants des doigts, une première flexion de l’index plus lente, et l’apparition de nouvelles stratégies de préhension pour attraper la pastille. Dans le cas de trouble sévère, les singes ont présentés tous ces déficits comportementaux. Ces troubles moteurs étaient sous-tendus par des activités musculaires anormales. En effet, les analyses EMG ont mis en évidence des changements dans les latences et les patrons d’activations musculaires des muscles proximaux et distaux au cours de la phase d’atteinte, d’ajustement et de préhension. Dans le cas de trouble modéré, les patrons d’activations musculaires étaient préservés malgré certain déficits visibles. Cependant, les patrons d’activations musculaires étaient altérés si la tâche demandait une rotation de l’avant-bras et de la main. Ces résultats montrent que les déficits comportementaux et les changements musculaires dépendent de la sévérité des troubles moteurs et/ou de la difficulté de la tâche (i.e. une rotation de l’avant-bras).Fine digit movements contribute to many different aspects of our daily life and require appropriate muscle coordination. The main pathway through which M1 sends motor commands to spinal motor neurons is via the corticospinal tract. The rhesus macaque, like humans, have this direct corticomotoneuronal pathway of M1, making it a useful model to study this system. Although the effect of M1 inactivation on the control of the hand in term of behavioral changes has been studied in monkeys, little is known of how muscle activation patterns of the upper limb during reaching and grasping in monkeys becomes altered. The goal of this study was to evaluate the effect of a partial inactivation of the primary motor cortex (M1) in rhesus macaques on both behavioral performance and muscle activations. To do so we performed intra-cortical injections of Muscimol, a GABA agonist, to inactivate the hand area of M1. Monkeys performed a reach-to-grasp task that required a precision grip to retrieve a food pellet from a well. Electromyographic (EMG) activity of the proximal and distal muscles of the contralateral upper limb were recorded and quantified relative to the behavioral performance. We found that depending on the severity of the impairment, the Muscimol injection could induce several different movement abnormalities, such as decrease in the success rate, loss of independent finger movements, longer duration of the first flexion of the index finger, and use of alternate types of grasp to retrieve the food pellet. In cases of severe impairment, monkeys displayed all these movement abnormalities concurrently. In addition, we observed that behavioral deficits were associated with muscle discoordination. Indeed, EMG analysis revealed that the latencies and the muscle activation patterns were altered during the reach, hand preshaping and the grasp phases of the movement. These inappropriate EMG activities were visible on both proximal and distal muscles of the upper limb. In cases of mild impairment, monkeys had fewer behavioral deficits, but still showed some changes in the temporal muscle activation patterns. In contrast to the severe cases, the muscle activation patterns were more preserved. Interestingly, in the mild cases, the muscle activation patterns were altered if a rotation of the forearm was required by the task. Thus, we found that behavioral and muscular activation changes were dependent on the severity of the impairment and/or the difficulty of the task (i.e. required a rotation of the forearm)

    Influence of Gaze Position on Grasp Parameters For Reaches to Visible and Remembered Stimuli

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    In order to pick up or manipulate a seen object, one must use visual signals to aim and transport the hand to the object’s location (reach), and configure the digits to the shape of the object (grasp). It has been shown that reach and grasp are controlled by separate neural pathways. In real world conditions, however, all of these signals (gaze, reach, grasp) must interact to provide accurate eye-hand coordination. The interactions between gaze, reach, and grasp parameters have not been comprehensively studied in humans. The purpose of the study was to investigate 1) the effect of gaze and target positions on grasp location, amplitude, and orientation, and 2) the influence of visual feedback of the hand and target on the final grasp components and on the spatial deviations associated with gaze direction and target position. Seven subjects reached to grasp a rectangular “virtual” target presented at three orientations, three locations, and with three gaze fixation positions during open- and closed-loop conditions. Participants showed gaze- and target-dependent deviations in grasp parameters that could not be predicted from previous studies. Our results showed that both reach- and grasp-related deviations were affected by stimulus position. The interaction effects of gaze and reach position revealed complex mechanisms, and their impacts were different in each grasp parameter. The impacts of gaze direction on grasp deviation were dependent on target position in space, especially for grasp location and amplitude. Gaze direction had little impact on grasp orientation. Visual feedback about the hand and target modulated the reach- and gaze- related impacts. The results suggest that the brain uses both control signal interactions and sensorimotor strategies to control and plan reach-and-grasp movements

    Role of the medial part of the intraparietal sulcus in implementing movement direction

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    The contribution of the posterior parietal cortex (PPC) to visually guided movements has been originally inferred from observations made in patients suffering from optic ataxia. Subsequent electrophysiological studies in monkeys and functional imaging data in humans have corroborated the key role played by the PPC in sensorimotor transformations underlying goal-directed movements, although the exact contribution of this structure remains debated. Here, we used transcranial magnetic stimulation (TMS) to interfere transiently with the function of the left or right medial part of the intraparietal sulcus (mIPS) in healthy volunteers performing visually guided movements with the right hand. We found that a "virtual lesion" of either mIPS increased the scattering in initial movement direction (DIR), leading to longer trajectory and prolonged movement time, but only when TMS was delivered 100-160 ms before movement onset and for movements directed toward contralateral targets. Control experiments showed that deficits in DIR consequent to mIPS virtual lesions resulted from an inappropriate implementation of the motor command underlying the forthcoming movement and not from an inaccurate computation of the target localization. The present study indicates that mIPS plays a causal role in implementing specifically the direction vector of visually guided movements toward objects situated in the contralateral hemifield

    THE POTENTIATION OF ACTIONS BY VISUAL OBJECTS

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    This thesis examines the relation between visual objects and the actions they afford. It is proposed that viewing an object results in the potentiation of the actions that can be made towards it. The proposal is consistent with neurophysiological evidence that suggests that no clear divide exists between visual and motor representation in the dorsal visual pathway, a processing stream that neuropsychological evidence strongly implicates in the visual control of actions. The experimental work presented examines motor system involvement in visual representation when no intention to perform a particular action is present. It is argued that the representation of action-relevant visual object properties, such as size and orientation, has a motor component. Thus representing the location of a graspable object involves representations of the motor commands necessary to bring the hand to the object. The proposal was examined in a series of eight experiments that employed a Stimulus- Response Compatibility paradigm in which the relation between responses and stimulus properties was never made explicit. Subjects had to make choice reaction time responses that mimicked a component of an action that a viewed object afforded. The action-relevant stimulus property was always irrelevant to response determination and consisted of components of the reach and grasp movement. The results found are not consistent with explanations based on the abstract coding of stimulus-response properties and strongly implicate the involvement of the action system. They provide evidence that merely viewing an object results in the activation of the motor patterns necessary to interact with them. The actions an object affords are an intrinsic part of its visual representation, not merely on account of the association between objects and familiar actions but because the motor system is directly involved in the representation of visuo-spatial object properties

    Human and robot arm control using the minimum variance principle

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    Many computational models of human upper limb movement successfully capture some features of human movement, but often lack a compelling biological basis. One that provides such a basis is Harris and Wolpert’s minimum variance model. In this model, the variance of the hand at the end of a movement is minimised, given that the controlling signal is subject to random noise with zero mean and standard deviation proportional to the signal’s amplitude. This criterion offers a consistent explanation for several movement characteristics. This work formulates the minimum variance model into a form suitable for controlling a robot arm. This implementation allows examination of the model properties, specifically its applicability to producing human-like movement. The model is subsequently tested in areas important to studies of human movement and robotics, including reaching, grasping, and action perception. For reaching, experiments show this formulation successfully captures the characteristics of movement, supporting previous results. Reaching is initially performed between two points, but complex trajectories are also investigated through the inclusion of via- points. The addition of a gripper extends the model, allowing production of trajectories for grasping an object. Using the minimum variance principle to derive digit trajectories, a quantitative explanation for the approach of digits to the object surface is provided. These trajectories also exhibit human-like spatial and temporal coordination between hand transport and grip aperture. The model’s predictive ability is further tested in the perception of human demonstrated actions. Through integration with a system that performs perception using its motor system offline, in line with the motor theory of perception, the model is shown to correlate well with data on human perception of movement. These experiments investigate and extend the explanatory and predictive use of the model for human movement, and demonstrate that it can be suitably formulated to produce human-like movement on robot arms.Open acces

    Neuromuscular Control Strategy during Object Transport while Walking: Adaptive Integration of Upper and Lower Limb Movements

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    When carrying an object while walking, a significant challenge for the central nervous system (CNS) is to preserve the object’s stability against the inter-segmental interaction torques and ground reaction forces. Studies documented several strategies used by the CNS: modulation of grip force (GF), alterations in upper limb kinematics, and gait adaptations. However, the question of how the CNS organizes the multi-segmental joint and muscle coordination patterns to deal with gait-induced perturbations remains poorly understood. This dissertation aimed to explore the neuromuscular control strategy utilized by the CNS to transport an object during walking successfully. Study 1 examined the inter-limb coordination patterns of the upper limbs when carrying a cylinder-shaped object while walking on a treadmill. It was predicted that transporting an object in one hand would affect the movement pattern of the contralateral arm to maintain the overall angular momentum. The results showed that transporting an object caused a decreased anti-phase coordination, but it did not induce significant kinematic and muscle activation changes in the unconstrained arm. Study 2 examined muscle synergy patterns for upper limb damping behavior by using non-negative matrix factorization (NNMF) method. Four synergies were identified, showing a proximal-to-distal pattern of activation preceding heel contacts. Study 3 examined the effect of different precision demands (carrying a cup with or without a ball) and altered visual information (looking forward vs. looking at an object) on the upper limb damping behavior and muscle synergies. Increasing precision demand induced stronger damping behavior and increased the electromyography (EMG) activation of wrist/hand flexors and extensors. The NNMF results replicated Study 2 in that the stabilization of proximal joints occurred before the distal joints. The results indicated that the damping incorporates tonic and phasic muscle activation to ensure object stabilization. Overall, three experiments showed that the CNS adopts a similar synergy pattern regardless of task constraint or altered gaze direction while modulating the amount of muscle activation for object stabilization. Kinematic changes can differ depending on the different levels of constraint, as shown in the smaller movement amplitude of the shoulder joint in the transverse plane during the task with higher precision demand

    Assessment of a hand exoskeleton on proximal and distal training in virtual environments for robot mediated upper extremity rehabilitation

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    Stroke is the leading cause of disability in the United States with approximately 800,000 cases per year. This cerebral vascular accident results in neurological impairments that reduce limb function and limit the daily independence of the individual. Evidence suggests that therapeutic interventions with repetitive motor training can aid in functional recovery of the paretic limb. Robotic rehabilitation may present an exercise intervention that can improve training and induce motor plasticity in individuals with stroke. An active (motorized) hand exoskeleton that provides support for wrist flexion/extension, abduction/adduction, pronation/supination, and finger pinch is integrated with a pre-existing 3-Degree of Freedom (DOF) haptic robot (Haptic Master, FCS Moog) to determine the efficacy of increased DOF during proximal and distal training in Upper Extremity (UE) rehabilitation. Subjects are randomly assigned into four groups to evaluate the significance of increased DOF during virtual training: Haptic Master control group (HM), Haptic Master with Gripper (HMG), Haptic Master with Wrist (HMW), and Haptic Master with Gripper and Wrist (HMWG). Each subject group performs a Pick and Place Task in a virtual environment where the distal hand exoskeleton is mapped to the virtual representation of the hand. Subjects are instructed to transport as many virtual cubes as possible to a specified target in the allotted time period of 120s. Three cube sizes are assessed to determine efficacy of the assistive end-effector. An additional virtual task, Mailbox Task, is performed to determine the effect of training and the ability to transfer skills between virtual settings in an unfamiliar environment. The effects of viewing mediums are also investigated to determine the effect of immersion on performance using an Oculus Rift as an HMD compared to conventional projection displays. It is hypothesized that individuals with both proximal and complete distal hand control (HMWG) will see increased benefit during the Pick and Place Task than individuals without the complete distal attachment, as assisted daily living tasks are often accomplished with coordinated arm and hand movement. The purpose of this study is to investigate the additive effect of increased degrees of freedom at the hand through task-specific training of the upper arm in a virtual environment, validate the ability to transfer skills obtained in a virtual environment to an untrained task, and determine the effects of viewing mediums on performance. A feasibility study is conducted in individuals with stroke to determine if the modular gripper can assist pinch movements. These investigations represent a comprehensive investigation to assess the potential benefits of assistive devices in a virtual reality setting to retrain lost function and increase efficacy in motor control in populations with motor impairments
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