276,107 research outputs found

    Towards Understanding Egyptian Arabic Dialogues

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    Labelling of user's utterances to understanding his attends which called Dialogue Act (DA) classification, it is considered the key player for dialogue language understanding layer in automatic dialogue systems. In this paper, we proposed a novel approach to user's utterances labeling for Egyptian spontaneous dialogues and Instant Messages using Machine Learning (ML) approach without relying on any special lexicons, cues, or rules. Due to the lack of Egyptian dialect dialogue corpus, the system evaluated by multi-genre corpus includes 4725 utterances for three domains, which are collected and annotated manually from Egyptian call-centers. The system achieves F1 scores of 70. 36% overall domains.Comment: arXiv admin note: substantial text overlap with arXiv:1505.0308

    Natural language processing

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    Beginning with the basic issues of NLP, this chapter aims to chart the major research activities in this area since the last ARIST Chapter in 1996 (Haas, 1996), including: (i) natural language text processing systems - text summarization, information extraction, information retrieval, etc., including domain-specific applications; (ii) natural language interfaces; (iii) NLP in the context of www and digital libraries ; and (iv) evaluation of NLP systems

    Markov Models of Telephone Speech Dialogues

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    Analogue speech signals are the most natural form of communication among humans. The contemporary methods adopted for the analysis of voice transmission by packet switching were designed mainly with respect to a Poisson stream of input packets, for which the probability of an active packet on each input port of the router is a constant value in time. An assumption that is not always valid, since the formation of speech packets during a dialogue is a non-stationary process, in which case mathematical modeling becomes an effective method of analysis, through which necessary estimates of a network node being designed for packet transmission of speech may be obtained. This paper presents the result of analysis of mathematical models of Markov chain based speech packet sources vis-à-vis the peculiarities of telephone dialogue models. The derived models can be employed in the design and development of methods of statistical multiplexing of packet switching network nodes

    A Study of User's Performance and Satisfaction on the Web Based Photo Annotation with Speech Interaction

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    This paper reports on empirical evaluation study of users' performance and satisfaction with prototype of Web Based speech photo annotation with speech interaction. Participants involved consist of Johor Bahru citizens from various background. They have completed two parts of annotation task; part A involving PhotoASys; photo annotation system with proposed speech interaction and part B involving Microsoft Microsoft Vista Speech Interaction style. They have completed eight tasks for each part including system login and selection of album and photos. Users' performance was recorded using computer screen recording software. Data were captured on the task completion time and subjective satisfaction. Participants need to complete a questionnaire on the subjective satisfaction when the task was completed. The performance data show the comparison between proposed speech interaction and Microsoft Vista Speech interaction applied in photo annotation system, PhotoASys. On average, the reduction in annotation performance time due to using proposed speech interaction style was 64.72% rather than using speech interaction Microsoft Vista style. Data analysis were showed in different statistical significant in annotation performance and subjective satisfaction for both styles of interaction. These results could be used for the next design in related software which involves personal belonging management.Comment: IEEE Publication Format, https://sites.google.com/site/journalofcomputing

    Affect and Metaphor Sensing in Virtual Drama

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    We report our developments on metaphor and affect sensing for several metaphorical language phenomena including affects as external entities metaphor, food metaphor, animal metaphor, size metaphor, and anger metaphor. The metaphor and affect sensing component has been embedded in a conversational intelligent agent interacting with human users under loose scenarios. Evaluation for the detection of several metaphorical language phenomena and affect is provided. Our paper contributes to the journal themes on believable virtual characters in real-time narrative environment, narrative in digital games and storytelling and educational gaming with social software
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