6,194 research outputs found

    Construction of scaling partitions of unity

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    Partitions of unity in Rd{\mathbf R}^d formed by (matrix) scales of a fixed function appear in many parts of harmonic analysis, e.g., wavelet analysis and the analysis of Triebel-Lizorkin spaces. We give a simple characterization of the functions and matrices yielding such a partition of unity. For invertible expanding matrices, the characterization leads to easy ways of constructing appropriate functions with attractive properties like high regularity and small support. We also discuss a class of integral transforms that map functions having the partition of unity property to functions with the same property. The one-dimensional version of the transform allows a direct definition of a class of nonuniform splines with properties that are parallel to those of the classical B-splines. The results are illustrated with the construction of dual pairs of wavelet frames

    Causes of Ineradicable Spurious Predictions in Qualitative Simulation

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    It was recently proved that a sound and complete qualitative simulator does not exist, that is, as long as the input-output vocabulary of the state-of-the-art QSIM algorithm is used, there will always be input models which cause any simulator with a coverage guarantee to make spurious predictions in its output. In this paper, we examine whether a meaningfully expressive restriction of this vocabulary is possible so that one can build a simulator with both the soundness and completeness properties. We prove several negative results: All sound qualitative simulators, employing subsets of the QSIM representation which retain the operating region transition feature, and support at least the addition and constancy constraints, are shown to be inherently incomplete. Even when the simulations are restricted to run in a single operating region, a constraint vocabulary containing just the addition, constancy, derivative, and multiplication relations makes the construction of sound and complete qualitative simulators impossible

    Finite state verifiers with constant randomness

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    We give a new characterization of NL\mathsf{NL} as the class of languages whose members have certificates that can be verified with small error in polynomial time by finite state machines that use a constant number of random bits, as opposed to its conventional description in terms of deterministic logarithmic-space verifiers. It turns out that allowing two-way interaction with the prover does not change the class of verifiable languages, and that no polynomially bounded amount of randomness is useful for constant-memory computers when used as language recognizers, or public-coin verifiers. A corollary of our main result is that the class of outcome problems corresponding to O(log n)-space bounded games of incomplete information where the universal player is allowed a constant number of moves equals NL.Comment: 17 pages. An improved versio
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