46 research outputs found

    Análise do HEVC escalável : desempenho e controlo de débito

    Get PDF
    Mestrado em Engenharia Eletrónica e TelecomunicaçõesEsta dissertação apresenta um estudo da norma de codificação de vídeo de alta eficiência (HEVC) e a sua extensão para vídeo escalável, SHVC. A norma de vídeo SHVC proporciona um melhor desempenho quando codifica várias camadas em simultâneo do que quando se usa o codificador HEVC numa configuração simulcast. Ambos os codificadores de referência, tanto para a camada base como para a camada superior usam o mesmo modelo de controlo de débito, modelo R-λ, que foi otimizado para o HEVC. Nenhuma otimização de alocação de débito entre camadas foi até ao momento proposto para o modelo de testes (SHM 8) para a escalabilidade do HEVC (SHVC). Derivamos um novo modelo R-λ apropriado para a camada superior e para o caso de escalabilidade espacial, que conduziu a um ganho de BD-débito de 1,81% e de BD-PSNR de 0,025 em relação ao modelo de débito-distorção existente no SHM do SHVC. Todavia, mostrou-se também nesta dissertação que o proposto modelo de R-λ não deve ser usado na camada inferior (camada base) no SHVC e por conseguinte no HEVC.This dissertation provides a study of the High Efficiency Video Coding standard (HEVC) and its scalable extension, SHVC. The SHVC provides a better performance when encoding several layers simultaneously than using an HEVC encoder in a simulcast configuration. Both reference encoders, in the base layer and in the enhancement layer use the same rate control model, R-λ model, which was optimized for HEVC. No optimal bitrate partitioning amongst layers is proposed in scalable HEVC (SHVC) test model (SHM 8). We derived a new R-λ model for the enhancement layer and for the spatial case which led to a DB-rate gain of 1.81% and DB-PSNR gain of 0.025 in relation to the rate-distortion model of SHM-SHVC. Nevertheless, we also show in this dissertation that the proposed model of R-λ should not be used neither in the base layer nor in HEVC

    Novi algoritam za kompresiju seizmičkih podataka velike amplitudske rezolucije

    Get PDF
    Renewable sources cannot meet energy demand of a growing global market. Therefore, it is expected that oil & gas will remain a substantial sources of energy in a coming years. To find a new oil & gas deposits that would satisfy growing global energy demands, significant efforts are constantly involved in finding ways to increase efficiency of a seismic surveys. It is commonly considered that, in an initial phase of exploration and production of a new fields, high-resolution and high-quality images of the subsurface are of the great importance. As one part in the seismic data processing chain, efficient managing and delivering of a large data sets, that are vastly produced by the industry during seismic surveys, becomes extremely important in order to facilitate further seismic data processing and interpretation. In this respect, efficiency to a large extent relies on the efficiency of the compression scheme, which is often required to enable faster transfer and access to data, as well as efficient data storage. Motivated by the superior performance of High Efficiency Video Coding (HEVC), and driven by the rapid growth in data volume produced by seismic surveys, this work explores a 32 bits per pixel (b/p) extension of the HEVC codec for compression of seismic data. It is proposed to reassemble seismic slices in a format that corresponds to video signal and benefit from the coding gain achieved by HEVC inter mode, besides the possible advantages of the (still image) HEVC intra mode. To this end, this work modifies almost all components of the original HEVC codec to cater for high bit-depth coding of seismic data: Lagrange multiplier used in optimization of the coding parameters has been adapted to the new data statistics, core transform and quantization have been reimplemented to handle the increased bit-depth range, and modified adaptive binary arithmetic coder has been employed for efficient entropy coding. In addition, optimized block selection, reduced intra prediction modes, and flexible motion estimation are tested to adapt to the structure of seismic data. Even though the new codec after implementation of the proposed modifications goes beyond the standardized HEVC, it still maintains a generic HEVC structure, and it is developed under the general HEVC framework. There is no similar work in the field of the seismic data compression that uses the HEVC as a base codec setting. Thus, a specific codec design has been tailored which, when compared to the JPEG-XR and commercial wavelet-based codec, significantly improves the peak-signal-tonoise- ratio (PSNR) vs. compression ratio performance for 32 b/p seismic data. Depending on a proposed configurations, PSNR gain goes from 3.39 dB up to 9.48 dB. Also, relying on the specific characteristics of seismic data, an optimized encoder is proposed in this work. It reduces encoding time by 67.17% for All-I configuration on trace image dataset, and 67.39% for All-I, 97.96% for P2-configuration and 98.64% for B-configuration on 3D wavefield dataset, with negligible coding performance losses. As a side contribution of this work, HEVC is analyzed within all of its functional units, so that the presented work itself can serve as a specific overview of methods incorporated into the standard

    Error-resilient multi-view video plus depth based 3-D video coding

    Get PDF
    Three Dimensional (3-D) video, by definition, is a collection of signals that can provide depth perception of a 3-D scene. With the development of 3-D display technologies and interactive multimedia systems, 3-D video has attracted significant interest from both industries and academia with a variety of applications. In order to provide desired services in various 3-D video applications, the multiview video plus depth (MVD) representation, which can facilitate the generation of virtual views, has been determined to be the best format for 3-D video data. Similar to 2-D video, compressed 3-D video is highly sensitive to transmission errors due to errors propagated from the current frame to the future predicted frames. Moreover, since the virtual views required for auto-stereoscopic displays are rendered from the compressed texture videos and depth maps, transmission errors of the distorted texture videos and depth maps can be further propagated to the virtual views. Besides, the distortions in texture and depth show different effects on the rendering views. Therefore, compared to the reliability of the transmission of the 2-D video, error-resilient texture video and depth map coding are facing major new challenges. This research concentrates on improving the error resilience performance of MVD-based 3-D video in packet loss scenarios. Based on the analysis of the propagating behaviour of transmission errors, a Wyner-Ziv (WZ)-based error-resilient algorithm is first designed for coding of the multi-view video data or depth data. In this scheme, an auxiliary redundant stream encoded according to WZ principle is employed to protect a primary stream encoded with standard multi-view video coding codec. Then, considering the fact that different combinations of texture and depth coding mode will exhibit varying robustness to transmission errors, a rate-distortion optimized mode switching scheme is proposed to strike the optimal trade-off between robustness and compression effciency. In this approach, the texture and depth modes are jointly optimized by minimizing the overall distortion of both the coded and synthesized views subject to a given bit rate. Finally, this study extends the research on the reliable transmission of view synthesis prediction (VSP)-based 3-D video. In order to mitigate the prediction position error caused by packet losses in the depth map, a novel disparity vector correction algorithm is developed, where the corrected disparity vector is calculated from the depth error. To facilitate decoder error concealment, the depth error is recursively estimated at the decoder. The contributions of this dissertation are multifold. First, the proposed WZbased error-resilient algorithm can accurately characterize the effect of transmission error on multi-view distortion at the transform domain in consideration of both temporal and inter-view error propagation, and based on the estimated distortion, this algorithm can perform optimal WZ bit allocation at the encoder through explicitly developing a sophisticated rate allocation strategy. This proposed algorithm is able to provide a finer granularity in performing rate adaptivity and unequal error protection for multi-view data, not only at the frame level, but also at the bit-plane level. Secondly, in the proposed mode switching scheme, a new analytic model is formulated to optimally estimate the view synthesis distortion due to packet losses, in which the compound impact of the transmission distortions of both the texture video and the depth map on the quality of the synthesized view is mathematically analysed. The accuracy of this view synthesis distortion model is demonstrated via simulation results and, further, the estimated distortion is integrated into a rate-distortion framework for optimal mode switching to achieve substantial performance gains over state-of-the-art algorithms. Last, but not least, this dissertation provides a preliminary investigation of VSP-based 3-D video over unreliable channel. In the proposed disparity vector correction algorithm, the pixel-level depth map error can be precisely estimated at the decoder without the deterministic knowledge of the error-free reconstructed depth. The approximation of the innovation term involved in depth error estimation is proved theoretically. This algorithm is very useful to conceal the position-erroneous pixels whose disparity vectors are correctly received

    Graph Spectral Image Processing

    Full text link
    Recent advent of graph signal processing (GSP) has spurred intensive studies of signals that live naturally on irregular data kernels described by graphs (e.g., social networks, wireless sensor networks). Though a digital image contains pixels that reside on a regularly sampled 2D grid, if one can design an appropriate underlying graph connecting pixels with weights that reflect the image structure, then one can interpret the image (or image patch) as a signal on a graph, and apply GSP tools for processing and analysis of the signal in graph spectral domain. In this article, we overview recent graph spectral techniques in GSP specifically for image / video processing. The topics covered include image compression, image restoration, image filtering and image segmentation

    Encoder-Driven Inpainting Strategy in Multiview Video Compression

    Get PDF
    In free viewpoint video systems, where a user has the freedom to select a virtual view from which an observation image of the 3D scene is rendered, the scene is commonly represented by texture and depth images from multiple nearby viewpoints. In such representation, there exists data redundancy across multiple dimensions: a single visible 3D voxel may be represented by pixels in multiple viewpoint images (inter-view redundancy), a pixel patch may recur in a distant spatial region of the same image due to self-similarity (inter-patch redundancy), and pixels in a local spatial region tend to be similar (inter-pixel redundancy). It isimportant to exploit these redundancies for effective multiview video compression. Existing schemes attempt to eliminate them via the traditional video coding paradigm of hybrid signal prediction/residual coding; typically, the encoder codes explicit information to guide the decoder to the location of the most similar block along with the signal differential. In this paper, we argue that, given the inherent redundancy in the representation, the decoder can often independently recover missing data via inpainting without explicit directions from encoder, resulting in lower coding overhead. Specifically, after pixels in a reference view are projected to a target view via depth image-based rendering (DIBR) at the decoder, the remaining holes in the target view are filled via an inpainting process in a block-by-block manner. First, blocks are ordered in terms of difficulty-to-inpaint by the decoder. Then, explicit instructions are only sent for the reconstruction of the most difficult blocks. In particular, the missing pixels are explicitly coded via a graph Fourier transform (GFT) or a sparsification procedure using DCT, which leads to low coding cost. For the blocks that are easy to inpaint, the decoder independently completes missing pixels via template-based inpainting. We implemented our encoder-driven inpainting strategy as an extension of High Efficiency Video Coding (HEVC). Experimental results show that our coding strategy can outperform comparable implementation of HEVC by up to 0.8dB in reconstructed image qualit

    Discrete Wavelet Transforms

    Get PDF
    The discrete wavelet transform (DWT) algorithms have a firm position in processing of signals in several areas of research and industry. As DWT provides both octave-scale frequency and spatial timing of the analyzed signal, it is constantly used to solve and treat more and more advanced problems. The present book: Discrete Wavelet Transforms: Algorithms and Applications reviews the recent progress in discrete wavelet transform algorithms and applications. The book covers a wide range of methods (e.g. lifting, shift invariance, multi-scale analysis) for constructing DWTs. The book chapters are organized into four major parts. Part I describes the progress in hardware implementations of the DWT algorithms. Applications include multitone modulation for ADSL and equalization techniques, a scalable architecture for FPGA-implementation, lifting based algorithm for VLSI implementation, comparison between DWT and FFT based OFDM and modified SPIHT codec. Part II addresses image processing algorithms such as multiresolution approach for edge detection, low bit rate image compression, low complexity implementation of CQF wavelets and compression of multi-component images. Part III focuses watermaking DWT algorithms. Finally, Part IV describes shift invariant DWTs, DC lossless property, DWT based analysis and estimation of colored noise and an application of the wavelet Galerkin method. The chapters of the present book consist of both tutorial and highly advanced material. Therefore, the book is intended to be a reference text for graduate students and researchers to obtain state-of-the-art knowledge on specific applications

    Proceedings of the second "international Traveling Workshop on Interactions between Sparse models and Technology" (iTWIST'14)

    Get PDF
    The implicit objective of the biennial "international - Traveling Workshop on Interactions between Sparse models and Technology" (iTWIST) is to foster collaboration between international scientific teams by disseminating ideas through both specific oral/poster presentations and free discussions. For its second edition, the iTWIST workshop took place in the medieval and picturesque town of Namur in Belgium, from Wednesday August 27th till Friday August 29th, 2014. The workshop was conveniently located in "The Arsenal" building within walking distance of both hotels and town center. iTWIST'14 has gathered about 70 international participants and has featured 9 invited talks, 10 oral presentations, and 14 posters on the following themes, all related to the theory, application and generalization of the "sparsity paradigm": Sparsity-driven data sensing and processing; Union of low dimensional subspaces; Beyond linear and convex inverse problem; Matrix/manifold/graph sensing/processing; Blind inverse problems and dictionary learning; Sparsity and computational neuroscience; Information theory, geometry and randomness; Complexity/accuracy tradeoffs in numerical methods; Sparsity? What's next?; Sparse machine learning and inference.Comment: 69 pages, 24 extended abstracts, iTWIST'14 website: http://sites.google.com/site/itwist1

    Understanding and advancing PDE-based image compression

    Get PDF
    This thesis is dedicated to image compression with partial differential equations (PDEs). PDE-based codecs store only a small amount of image points and propagate their information into the unknown image areas during the decompression step. For certain classes of images, PDE-based compression can already outperform the current quasi-standard, JPEG2000. However, the reasons for this success are not yet fully understood, and PDE-based compression is still in a proof-of-concept stage. With a probabilistic justification for anisotropic diffusion, we contribute to a deeper insight into design principles for PDE-based codecs. Moreover, by analysing the interaction between efficient storage methods and image reconstruction with diffusion, we can rank PDEs according to their practical value in compression. Based on these observations, we advance PDE-based compression towards practical viability: First, we present a new hybrid codec that combines PDE- and patch-based interpolation to deal with highly textured images. Furthermore, a new video player demonstrates the real-time capacities of PDE-based image interpolation and a new region of interest coding algorithm represents important image areas with high accuracy. Finally, we propose a new framework for diffusion-based image colourisation that we use to build an efficient codec for colour images. Experiments on real world image databases show that our new method is qualitatively competitive to current state-of-the-art codecs.Diese Dissertation ist der Bildkompression mit partiellen Differentialgleichungen (PDEs, partial differential equations) gewidmet. PDE-Codecs speichern nur einen geringen Anteil aller Bildpunkte und transportieren deren Information in fehlende Bildregionen. In einigen Fällen kann PDE-basierte Kompression den aktuellen Quasi-Standard, JPEG2000, bereits schlagen. Allerdings sind die Gründe für diesen Erfolg noch nicht vollständig erforscht, und PDE-basierte Kompression befindet sich derzeit noch im Anfangsstadium. Wir tragen durch eine probabilistische Rechtfertigung anisotroper Diffusion zu einem tieferen Verständnis PDE-basierten Codec-Designs bei. Eine Analyse der Interaktion zwischen effizienten Speicherverfahren und Bildrekonstruktion erlaubt es uns, PDEs nach ihrem Nutzen für die Kompression zu beurteilen. Anhand dieser Einsichten entwickeln wir PDE-basierte Kompression hinsichtlich ihrer praktischen Nutzbarkeit weiter: Wir stellen einen Hybrid-Codec für hochtexturierte Bilder vor, der umgebungsbasierte Interpolation mit PDEs kombiniert. Ein neuer Video-Dekodierer demonstriert die Echtzeitfähigkeit PDE-basierter Interpolation und eine Region-of-Interest-Methode erlaubt es, wichtige Bildbereiche mit hoher Genauigkeit zu speichern. Schlussendlich stellen wir ein neues diffusionsbasiertes Kolorierungsverfahren vor, welches uns effiziente Kompression von Farbbildern ermöglicht. Experimente auf Realwelt-Bilddatenbanken zeigen die Konkurrenzfähigkeit dieses Verfahrens auf

    Understanding and advancing PDE-based image compression

    Get PDF
    This thesis is dedicated to image compression with partial differential equations (PDEs). PDE-based codecs store only a small amount of image points and propagate their information into the unknown image areas during the decompression step. For certain classes of images, PDE-based compression can already outperform the current quasi-standard, JPEG2000. However, the reasons for this success are not yet fully understood, and PDE-based compression is still in a proof-of-concept stage. With a probabilistic justification for anisotropic diffusion, we contribute to a deeper insight into design principles for PDE-based codecs. Moreover, by analysing the interaction between efficient storage methods and image reconstruction with diffusion, we can rank PDEs according to their practical value in compression. Based on these observations, we advance PDE-based compression towards practical viability: First, we present a new hybrid codec that combines PDE- and patch-based interpolation to deal with highly textured images. Furthermore, a new video player demonstrates the real-time capacities of PDE-based image interpolation and a new region of interest coding algorithm represents important image areas with high accuracy. Finally, we propose a new framework for diffusion-based image colourisation that we use to build an efficient codec for colour images. Experiments on real world image databases show that our new method is qualitatively competitive to current state-of-the-art codecs.Diese Dissertation ist der Bildkompression mit partiellen Differentialgleichungen (PDEs, partial differential equations) gewidmet. PDE-Codecs speichern nur einen geringen Anteil aller Bildpunkte und transportieren deren Information in fehlende Bildregionen. In einigen Fällen kann PDE-basierte Kompression den aktuellen Quasi-Standard, JPEG2000, bereits schlagen. Allerdings sind die Gründe für diesen Erfolg noch nicht vollständig erforscht, und PDE-basierte Kompression befindet sich derzeit noch im Anfangsstadium. Wir tragen durch eine probabilistische Rechtfertigung anisotroper Diffusion zu einem tieferen Verständnis PDE-basierten Codec-Designs bei. Eine Analyse der Interaktion zwischen effizienten Speicherverfahren und Bildrekonstruktion erlaubt es uns, PDEs nach ihrem Nutzen für die Kompression zu beurteilen. Anhand dieser Einsichten entwickeln wir PDE-basierte Kompression hinsichtlich ihrer praktischen Nutzbarkeit weiter: Wir stellen einen Hybrid-Codec für hochtexturierte Bilder vor, der umgebungsbasierte Interpolation mit PDEs kombiniert. Ein neuer Video-Dekodierer demonstriert die Echtzeitfähigkeit PDE-basierter Interpolation und eine Region-of-Interest-Methode erlaubt es, wichtige Bildbereiche mit hoher Genauigkeit zu speichern. Schlussendlich stellen wir ein neues diffusionsbasiertes Kolorierungsverfahren vor, welches uns effiziente Kompression von Farbbildern ermöglicht. Experimente auf Realwelt-Bilddatenbanken zeigen die Konkurrenzfähigkeit dieses Verfahrens auf
    corecore