2,114 research outputs found

    Decision-making process framework at the planning phase of housing development project

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    Every housing development project needs to go through several procedures which consist of a decision-making process. By practising the decision-making process since the planning phase, the relevant decision-maker is assisted in analysing and organising all issues arise such as the problem in identification and selection of a suitable contractor for housing development. However, the decisions are made without knowing precisely what will happen in the future. The research’s primary purpose is to develop a process model for decision-making at Malaysia’s housing development planning phase. This study also examines the decision-making process practised among Malaysian private housing developers at the planning phase and classifies four main aspects of decision-making: methods, tools, criteria and information. The study then discovers whether the four main aspects (methods, tools, criteria and information) are strongly related to the decision making process. This study comprises the development of a theoretical framework by integrating the models that have been developed by numerous authors and researchers on the subject of decision making. Besides, 67 private housing developers have been chosen as respondents for a questionnaire survey in this study. The descriptive statistical analysis and the correlated analysis are conducted employing the Statistical Package for Social Sciences (SPSS). The results of this study show different findings for every four main aspects studied. However, it still answers the research objectives, and the relationship between the four main aspects of the decision-making process is accepted. This study is useful because it serves as a guide for private housing developers and governments in decision making at the planning phase of housing development. Moreover, this study provides a new process framework for decision making at the planning phase of housing development in Malaysia and assists housing developers and governments to make better predictions before proceeding to the construction phase

    3D Mesh Simplification. A survey of algorithms and CAD model simplification tests

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    SimpliïŹcation of highly detailed CAD models is an important step when CAD models are visualized or by other means utilized in augmented reality applications. Without simpliïŹcation, CAD models may cause severe processing and storage is- sues especially in mobile devices. In addition, simpliïŹed models may have other advantages like better visual clarity or improved reliability when used for visual pose tracking. The geometry of CAD models is invariably presented in form of a 3D mesh. In this paper, we survey mesh simpliïŹcation algorithms in general and focus especially to algorithms that can be used to simplify CAD models. We test some commonly known algorithms with real world CAD data and characterize some new CAD related simpliïŹcation algorithms that have not been surveyed in previous mesh simpliïŹcation reviews.Siirretty Doriast

    Interactive Extraction of High-Frequency Aesthetically-Coherent Colormaps

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    Color transfer functions (i.e. colormaps) exhibiting a high frequency luminosity component have proven to be useful in the visualization of data where feature detection or iso-contours recognition is essential. Having these colormaps also display a wide range of color and an aesthetically pleasing composition holds the potential to further aid image understanding and analysis. However producing such colormaps in an efficient manner with current colormap creation tools is difficult. We hereby demonstrate an interactive technique for extracting colormaps from artwork and pictures. We show how the rich and careful color design and dynamic luminance range of an existing image can be gracefully captured in a colormap and be utilized effectively in the exploration of complex datasets

    Physically Interacting With Four Dimensions

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    Thesis (Ph.D.) - Indiana University, Computer Sciences, 2009People have long been fascinated with understanding the fourth dimension. While making pictures of 4D objects by projecting them to 3D can help reveal basic geometric features, 3D graphics images by themselves are of limited value. For example, just as 2D shadows of 3D curves may have lines crossing one another in the shadow, 3D graphics projections of smooth 4D topological surfaces can be interrupted where one surface intersects another. The research presented here creates physically realistic models for simple interactions with objects and materials in a virtual 4D world. We provide methods for the construction, multimodal exploration, and interactive manipulation of a wide variety of 4D objects. One basic achievement of this research is to exploit the free motion of a computer-based haptic probe to support a continuous motion that follows the \emph{local continuity\/} of a 4D surface, allowing collision-free exploration in the 3D projection. In 3D, this interactive probe follows the full local continuity of the surface as though we were in fact \emph{physically touching\/} the actual static 4D object. Our next contribution is to support dynamic 4D objects that can move, deform, and collide with other objects as well as with themselves. By combining graphics, haptics, and collision-sensing physical modeling, we can thus enhance our 4D visualization experience. Since we cannot actually place interaction devices in 4D, we develop fluid methods for interacting with a 4D object in its 3D shadow image using adapted reduced-dimension 3D tools for manipulating objects embedded in 4D. By physically modeling the correct properties of 4D surfaces, their bending forces, and their collisions in the 3D interactive or haptic controller interface, we can support full-featured physical exploration of 4D mathematical objects in a manner that is otherwise far beyond the real-world experience accessible to human beings

    Tools for quantitative form description : an evaluation of different software packages for semi-landmark analysis

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    The challenging complexity of biological structures has led to the development of several methods for quantitative analyses of form. Bones are shaped by the interaction of historical (phylogenetic), structural, and functional constrains. Consequently, bone shape has been investigated intensively in an evolutionary context. Geometric morphometric approaches allow the description of the shape of an object in all of its biological complexity. However, when biological objects present only few anatomical landmarks, sliding semi-landmarks may provide good descriptors of shape. The sliding procedure, mandatory for sliding semi-landmarks, requires several steps that may be time-consuming. We here compare the time required by two different software packages ('Edgewarp' and 'Morpho') for the same sliding task, and investigate potential differences in the results and biological interpretation. 'Morpho' is much faster than 'Edgewarp,' notably as a result of the greater computational power of the 'Morpho' software routines and the complexity of the 'Edgewarp' workflow. Morphospaces obtained using both software packages are similar and provide a consistent description of the biological variability. The principal differences between the two software packages are observed in areas characterized by abrupt changes in the bone topography. In summary, both software packages perform equally well in terms of the description of biological structures, yet differ in the simplicity of the workflow and time needed to performthe analyses

    State-of-The-Art and Applications of 3D Imaging Sensors in Industry, Cultural Heritage, Medicine, and Criminal Investigation

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    3D imaging sensors for the acquisition of three dimensional (3D) shapes have created, in recent years, a considerable degree of interest for a number of applications. The miniaturization and integration of the optical and electronic components used to build them have played a crucial role in the achievement of compactness, robustness and flexibility of the sensors. Today, several 3D sensors are available on the market, even in combination with other sensors in a “sensor fusion” approach. An importance equal to that of physical miniaturization has the portability of the measurements, via suitable interfaces, into software environments designed for their elaboration, e.g., CAD-CAM systems, virtual renders, and rapid prototyping tools. In this paper, following an overview of the state-of-art of 3D imaging sensors, a number of significant examples of their use are presented, with particular reference to industry, heritage, medicine, and criminal investigation applications

    Virtual reality for assembly methods prototyping: a review

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    Assembly planning and evaluation is an important component of the product design process in which details about how parts of a new product will be put together are formalized. A well designed assembly process should take into account various factors such as optimum assembly time and sequence, tooling and fixture requirements, ergonomics, operator safety, and accessibility, among others. Existing computer-based tools to support virtual assembly either concentrate solely on representation of the geometry of parts and fixtures and evaluation of clearances and tolerances or use simulated human mannequins to approximate human interaction in the assembly process. Virtual reality technology has the potential to support integration of natural human motions into the computer aided assembly planning environment (Ritchie et al. in Proc I MECH E Part B J Eng 213(5):461–474, 1999). This would allow evaluations of an assembler’s ability to manipulate and assemble parts and result in reduced time and cost for product design. This paper provides a review of the research in virtual assembly and categorizes the different approaches. Finally, critical requirements and directions for future research are presented

    Design of a Multiband Internal Antenna for Third Generation Mobile Phone Handsets

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    A multiband internal antenna is introduced. The antenna consists of a driven meander-line element and two parasitic elements. The design is particularly unique since it supports the third generation mobile phone handsets where multiband operation is greatly desired. The proposed antenna operates effectively in the aMPS 800 (824-894 MHz), GSM 900 (880-960 MHz), and GSM 1900 (1850-1990 MHz) bands within 2.5:1 (voltage standing wave ratio (VSWR). Detail design criteria with respect to geometrical parameter variation are given. Experimental data (VSWR and pattern) obtained from a laboratory prototype are also presented
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