763 research outputs found

    Feature Extraction and Recognition for Human Action Recognition

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    How to automatically label videos containing human motions is the task of human action recognition. Traditional human action recognition algorithms use the RGB videos as input, and it is a challenging task because of the large intra-class variations of actions, cluttered background, possible camera movement, and illumination variations. Recently, the introduction of cost-effective depth cameras provides a new possibility to address difficult issues. However, it also brings new challenges such as noisy depth maps and time alignment. In this dissertation, effective and computationally efficient feature extraction and recognition algorithms are proposed for human action recognition. At the feature extraction step, two novel spatial-temporal feature descriptors are proposed which can be combined with local feature detectors. The first proposed descriptor is the Shape and Motion Local Ternary Pattern (SMltp) descriptor which can dramatically reduced the number of features generated by dense sampling without sacrificing the accuracy. In addition, the Center-Symmetric Motion Local Ternary Pattern (CS-Mltp) descriptor is proposed, which describes the spatial and temporal gradients-like features. Both descriptors (SMltp and CS-Mltp) take advantage of the Local Binary Pattern (LBP) texture operator in terms of tolerance to illumination change, robustness in homogeneous region and computational efficiency. For better feature representation, this dissertation presents a new Dictionary Learning (DL) method to learn an overcomplete set of representative vectors (atoms) so that any input feature can be approximated by a linear combination of these atoms with minimum reconstruction error. Instead of simultaneously learning one overcomplete dictionary for all classes, we learn class-specific sub-dictionaries to increase the discrimination. In addition, the group sparsity and the geometry constraint are added to the learning process to further increase the discriminative power, so that features are well reconstructed by atoms from the same class and features from the same class with high similarity will be forced to have similar coefficients. To evaluate the proposed algorithms, three applications including single view action recognition, distributed multi-view action recognition, and RGB-D action recognition have been explored. Experimental results on benchmark datasets and comparative analyses with the state-of-the-art methods show the effectiveness and merits of the proposed algorithms

    Real-time action recognition using a multilayer descriptor with variable size

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    Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)Video analysis technology has become less expensive and more powerful in terms of storage resources and resolution capacity, promoting progress in a wide range of applications. Video-based human action detection has been used for several tasks in surveillance environments, such as forensic investigation, patient monitoring, medical training, accident prevention, and traffic monitoring, among others. We present a method for action identification based on adaptive training of a multilayer descriptor applied to a single classifier. Cumulative motion shapes (CMSs) are extracted according to the number of frames present in the video. Each CMS is employed as a self-sufficient layer in the training stage but belongs to the same descriptor. A robust classification is achieved through individual responses of classifiers for each layer, and the dominant result is used as a final outcome. Experiments are conducted on five public datasets (Weizmann, KTH, MuHAVi, IXMAS, and URADL) to demonstrate the effectiveness of the method in terms of accuracy in real time. (C) 2016 SPIE and IS&TVideo analysis technology has become less expensive and more powerful in terms of storage resources and resolution capacity, promoting progress in a wide range of applications. Video-based human action detection has been used for several tasks in surveill2501FAPESP - FUNDAÇÃO DE AMPARO À PESQUISA DO ESTADO DE SÃO PAULOCNPQ - CONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICOFundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)SEM INFORMAÇÃOSEM INFORMAÇÃ

    Human-robot interaction and computer-vision-based services for autonomous robots

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    L'Aprenentatge per Imitació (IL), o Programació de robots per Demostració (PbD), abasta mètodes pels quals un robot aprèn noves habilitats a través de l'orientació humana i la imitació. La PbD s'inspira en la forma en què els éssers humans aprenen noves habilitats per imitació amb la finalitat de desenvolupar mètodes pels quals les noves tasques es poden transferir als robots. Aquesta tesi està motivada per la pregunta genèrica de "què imitar?", Que es refereix al problema de com extreure les característiques essencials d'una tasca. Amb aquesta finalitat, aquí adoptem la perspectiva del Reconeixement d'Accions (AR) per tal de permetre que el robot decideixi el què cal imitar o inferir en interactuar amb un ésser humà. L'enfoc proposat es basa en un mètode ben conegut que prové del processament del llenguatge natural: és a dir, la bossa de paraules (BoW). Aquest mètode s'aplica a grans bases de dades per tal d'obtenir un model entrenat. Encara que BoW és una tècnica d'aprenentatge de màquines que s'utilitza en diversos camps de la investigació, en la classificació d'accions per a l'aprenentatge en robots està lluny de ser acurada. D'altra banda, se centra en la classificació d'objectes i gestos en lloc d'accions. Per tant, en aquesta tesi es demostra que el mètode és adequat, en escenaris de classificació d'accions, per a la fusió d'informació de diferents fonts o de diferents assajos. Aquesta tesi fa tres contribucions: (1) es proposa un mètode general per fer front al reconeixement d'accions i per tant contribuir a l'aprenentatge per imitació; (2) la metodologia pot aplicar-se a grans bases de dades, que inclouen diferents modes de captura de les accions; i (3) el mètode s'aplica específicament en un projecte internacional d'innovació real anomenat Vinbot.El Aprendizaje por Imitación (IL), o Programación de robots por Demostración (PbD), abarca métodos por los cuales un robot aprende nuevas habilidades a través de la orientación humana y la imitación. La PbD se inspira en la forma en que los seres humanos aprenden nuevas habilidades por imitación con el fin de desarrollar métodos por los cuales las nuevas tareas se pueden transferir a los robots. Esta tesis está motivada por la pregunta genérica de "qué imitar?", que se refiere al problema de cómo extraer las características esenciales de una tarea. Con este fin, aquí adoptamos la perspectiva del Reconocimiento de Acciones (AR) con el fin de permitir que el robot decida lo que hay que imitar o inferir al interactuar con un ser humano. El enfoque propuesto se basa en un método bien conocido que proviene del procesamiento del lenguaje natural: es decir, la bolsa de palabras (BoW). Este método se aplica a grandes bases de datos con el fin de obtener un modelo entrenado. Aunque BoW es una técnica de aprendizaje de máquinas que se utiliza en diversos campos de la investigación, en la clasificación de acciones para el aprendizaje en robots está lejos de ser acurada. Además, se centra en la clasificación de objetos y gestos en lugar de acciones. Por lo tanto, en esta tesis se demuestra que el método es adecuado, en escenarios de clasificación de acciones, para la fusión de información de diferentes fuentes o de diferentes ensayos. Esta tesis hace tres contribuciones: (1) se propone un método general para hacer frente al reconocimiento de acciones y por lo tanto contribuir al aprendizaje por imitación; (2) la metodología puede aplicarse a grandes bases de datos, que incluyen diferentes modos de captura de las acciones; y (3) el método se aplica específicamente en un proyecto internacional de innovación real llamado Vinbot.Imitation Learning (IL), or robot Programming by Demonstration (PbD), covers methods by which a robot learns new skills through human guidance and imitation. PbD takes its inspiration from the way humans learn new skills by imitation in order to develop methods by which new tasks can be transmitted to robots. This thesis is motivated by the generic question of “what to imitate?” which concerns the problem of how to extract the essential features of a task. To this end, here we adopt Action Recognition (AR) perspective in order to allow the robot to decide what has to be imitated or inferred when interacting with a human kind. The proposed approach is based on a well-known method from natural language processing: namely, Bag of Words (BoW). This method is applied to large databases in order to obtain a trained model. Although BoW is a machine learning technique that is used in various fields of research, in action classification for robot learning it is far from accurate. Moreover, it focuses on the classification of objects and gestures rather than actions. Thus, in this thesis we show that the method is suitable in action classification scenarios for merging information from different sources or different trials. This thesis makes three contributions: (1) it proposes a general method for dealing with action recognition and thus to contribute to imitation learning; (2) the methodology can be applied to large databases which include different modes of action captures; and (3) the method is applied specifically in a real international innovation project called Vinbot

    Multi-Modality Human Action Recognition

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    Human action recognition is very useful in many applications in various areas, e.g. video surveillance, HCI (Human computer interaction), video retrieval, gaming and security. Recently, human action recognition becomes an active research topic in computer vision and pattern recognition. A number of action recognition approaches have been proposed. However, most of the approaches are designed on the RGB images sequences, where the action data was collected by RGB/intensity camera. Thus the recognition performance is usually related to various occlusion, background, and lighting conditions of the image sequences. If more information can be provided along with the image sequences, more data sources other than the RGB video can be utilized, human actions could be better represented and recognized by the designed computer vision system.;In this dissertation, the multi-modality human action recognition is studied. On one hand, we introduce the study of multi-spectral action recognition, which involves the information from different spectrum beyond visible, e.g. infrared and near infrared. Action recognition in individual spectra is explored and new methods are proposed. Then the cross-spectral action recognition is also investigated and novel approaches are proposed in our work. On the other hand, since the depth imaging technology has made a significant progress recently, where depth information can be captured simultaneously with the RGB videos. The depth-based human action recognition is also investigated. I first propose a method combining different type of depth data to recognize human actions. Then a thorough evaluation is conducted on spatiotemporal interest point (STIP) based features for depth-based action recognition. Finally, I advocate the study of fusing different features for depth-based action analysis. Moreover, human depression recognition is studied by combining facial appearance model as well as facial dynamic model

    Human and Animal Behavior Understanding

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    Human and animal behavior understanding is an important yet challenging task in computer vision. It has a variety of real-world applications including human computer interaction (HCI), video surveillance, pharmacology, genetics, etc. We first present an evaluation of spatiotemporal interest point features (STIPs) for depth-based human action recognition, and then propose a framework call TriViews for 3D human action recognition with RGB-D data. Finally, we investigate a new approach for animal behavior recognition based on tracking, video content extraction and data fusion.;STIPs features are widely used with good performance for action recognition using the visible light videos. Recently, with the advance of depth imaging technology, a new modality has appeared for human action recognition. It is important to assess the performance and usefulness of the STIPs features for action analysis on the new modality of 3D depth map. Three detectors and six descriptors are combined to form various STIPs features in this thesis. Experiments are conducted on four challenging depth datasets.;We present an effective framework called TriViews to utilize 3D information for human action recognition. It projects the 3D depth maps into three views, i.e., front, side, and top views. Under this framework, five features are extracted from each view, separately. Then the three views are combined to derive a complete description of the 3D data. The five features characterize action patterns from different aspects, among which the top three best features are selected and fused based on a probabilistic fusion approach (PFA). We evaluate the proposed framework on three challenging depth action datasets. The experimental results show that the proposed TriViews framework achieves the most accurate results for depth-based action recognition, better than the state-of-the-art methods on all three databases.;Compared to human actions, animal behaviors exhibit some different characteristics. For example, animal body is much less expressive than human body, so some visual features and frameworks which are widely used for human action representation, cannot work well for animals. We investigate two features for mice behavior recognition, i.e., sparse and dense trajectory features. Sparse trajectory feature relies on tracking heavily. If tracking fails, the performance of sparse trajectory feature may deteriorate. In contrast, dense trajectory features are much more robust without relying on the tracking, thus the integration of these two features could be of practical significance. A fusion approach is proposed for mice behavior recognition. Experimental results on two public databases show that the integration of sparse and dense trajectory features can improve the recognition performance
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