1,826 research outputs found

    Hierarchical fusion of color and depth information at partition level by cooperative region merging

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    A high level scheme for information fusion to create hierarchical region-based image representations based on a region merging process is presented. The strategy is based on an iterative evolution where the different merging criteria work independently and cooperate at the partition level to obtain a further consensus that increases the reliability of the resulting partitions. This cooperative scheme is applied to the creation of hierarchical region-based representations of the image based on color and depth information. The proposed technique is compared with approaches using only one source of information or linear combinations of both, in datasets with ground truth as well as estimated disparity information.Postprint (published version

    Joint segmentation of color and depth data based on splitting and merging driven by surface fitting

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    This paper proposes a segmentation scheme based on the joint usage of color and depth data together with a 3D surface estimation scheme. Firstly a set of multi-dimensional vectors is built from color, geometry and surface orientation information. Normalized cuts spectral clustering is then applied in order to recursively segment the scene in two parts thus obtaining an over-segmentation. This procedure is followed by a recursive merging stage where close segments belonging to the same object are joined together. At each step of both procedures a NURBS model is fitted on the computed segments and the accuracy of the fitting is used as a measure of the plausibility that a segment represents a single surface or object. By comparing the accuracy to the one at the previous step, it is possible to determine if each splitting or merging operation leads to a better scene representation and consequently whether to perform it or not. Experimental results show how the proposed method provides an accurate and reliable segmentation

    Joint segmentation of color and depth data based on splitting and merging driven by surface fitting

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    This paper proposes a segmentation scheme based on the joint usage of color and depth data together with a 3D surface estimation scheme. Firstly a set of multi-dimensional vectors is built from color, geometry and surface orientation information. Normalized cuts spectral clustering is then applied in order to recursively segment the scene in two parts thus obtaining an over-segmentation. This procedure is followed by a recursive merging stage where close segments belonging to the same object are joined together. At each step of both procedures a NURBS model is fitted on the computed segments and the accuracy of the fitting is used as a measure of the plausibility that a segment represents a single surface or object. By comparing the accuracy to the one at the previous step, it is possible to determine if each splitting or merging operation leads to a better scene representation and consequently whether to perform it or not. Experimental results show how the proposed method provides an accurate and reliable segmentation

    Enabling Neural Radiance Fields (NeRF) for Large-scale Aerial Images -- A Multi-tiling Approach and the Geometry Assessment of NeRF

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    Neural Radiance Fields (NeRF) offer the potential to benefit 3D reconstruction tasks, including aerial photogrammetry. However, the scalability and accuracy of the inferred geometry are not well-documented for large-scale aerial assets,since such datasets usually result in very high memory consumption and slow convergence.. In this paper, we aim to scale the NeRF on large-scael aerial datasets and provide a thorough geometry assessment of NeRF. Specifically, we introduce a location-specific sampling technique as well as a multi-camera tiling (MCT) strategy to reduce memory consumption during image loading for RAM, representation training for GPU memory, and increase the convergence rate within tiles. MCT decomposes a large-frame image into multiple tiled images with different camera models, allowing these small-frame images to be fed into the training process as needed for specific locations without a loss of accuracy. We implement our method on a representative approach, Mip-NeRF, and compare its geometry performance with threephotgrammetric MVS pipelines on two typical aerial datasets against LiDAR reference data. Both qualitative and quantitative results suggest that the proposed NeRF approach produces better completeness and object details than traditional approaches, although as of now, it still falls short in terms of accuracy.Comment: 9 Figur

    Color and depth based image segmentation using a game-theoretic approach

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    In this thesis a new game theoretic approach to image segmentation is proposed. It is an attempt to give a contribution to a new interesting research area in image processing, which tries to boost image segmentation combining information about appareance (e.g. color) and information about spatial arrangement. The proposed algorithm firstly partition the image into small subsets of pixels, in order to reduce computational complexity of the subsequent phases. Two different distance measures between each pair of pixels subsets are then computed, one regarding color information and one based on spatial-geometric information. A similarity measure between each pair of pixel subset is then computed, exploiting both color and spatial data. Finally, pixels subsets are modeled into an evolutionary game in order to group similar pixels into meaningful segments. After a brief review of image segmentation approaches, the proposed algorithm is described and different experimental tests are carried up to evaluate its segmentation performanc

    Gunrock: GPU Graph Analytics

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We characterize the performance of various optimization strategies and evaluate Gunrock's overall performance on different GPU architectures on a wide range of graph primitives that span from traversal-based algorithms and ranking algorithms, to triangle counting and bipartite-graph-based algorithms. The results show that on a single GPU, Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives and CPU shared-memory graph libraries such as Ligra and Galois, and better performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing (TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance Graph Processing Library on the GPU

    A Novel Driver Distraction Behavior Detection Based on Self-Supervised Learning Framework with Masked Image Modeling

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    Driver distraction causes a significant number of traffic accidents every year, resulting in economic losses and casualties. Currently, the level of automation in commercial vehicles is far from completely unmanned, and drivers still play an important role in operating and controlling the vehicle. Therefore, driver distraction behavior detection is crucial for road safety. At present, driver distraction detection primarily relies on traditional Convolutional Neural Networks (CNN) and supervised learning methods. However, there are still challenges such as the high cost of labeled datasets, limited ability to capture high-level semantic information, and weak generalization performance. In order to solve these problems, this paper proposes a new self-supervised learning method based on masked image modeling for driver distraction behavior detection. Firstly, a self-supervised learning framework for masked image modeling (MIM) is introduced to solve the serious human and material consumption issues caused by dataset labeling. Secondly, the Swin Transformer is employed as an encoder. Performance is enhanced by reconfiguring the Swin Transformer block and adjusting the distribution of the number of window multi-head self-attention (W-MSA) and shifted window multi-head self-attention (SW-MSA) detection heads across all stages, which leads to model more lightening. Finally, various data augmentation strategies are used along with the best random masking strategy to strengthen the model's recognition and generalization ability. Test results on a large-scale driver distraction behavior dataset show that the self-supervised learning method proposed in this paper achieves an accuracy of 99.60%, approximating the excellent performance of advanced supervised learning methods

    Deep Learning for Decision Making and Autonomous Complex Systems

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    Deep learning consists of various machine learning algorithms that aim to learn multiple levels of abstraction from data in a hierarchical manner. It is a tool to construct models using the data that mimics a real world process without an exceedingly tedious modelling of the actual process. We show that deep learning is a viable solution to decision making in mechanical engineering problems and complex physical systems. In this work, we demonstrated the application of this data-driven method in the design of microfluidic devices to serve as a map between the user-defined cross-sectional shape of the flow and the corresponding arrangement of micropillars in the flow channel that contributed to the flow deformation. We also present how deep learning can be used in the early detection of combustion instability for prognostics and health monitoring of a combustion engine, such that appropriate measures can be taken to prevent detrimental effects as a result of unstable combustion. One of the applications in complex systems concerns robotic path planning via the systematic learning of policies and associated rewards. In this context, a deep architecture is implemented to infer the expected value of information gained by performing an action based on the states of the environment. We also applied deep learning-based methods to enhance natural low-light images in the context of a surveillance framework and autonomous robots. Further, we looked at how machine learning methods can be used to perform root-cause analysis in cyber-physical systems subjected to a wide variety of operation anomalies. In all studies, the proposed frameworks have been shown to demonstrate promising feasibility and provided credible results for large-scale implementation in the industry
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