127 research outputs found

    Mapping parallel programs to heterogeneous CPU/GPU architectures using a Monte Carlo Tree Search

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    The single core processor, which has dominated for over 30 years, is now obsolete with recent trends increasing towards parallel systems, demanding a huge shift in programming techniques and practices. Moreover, we are rapidly moving towards an age where almost all programming will be targeting parallel systems. Parallel hardware is rapidly evolving, with large heterogeneous systems, typically comprising a mixture of CPUs and GPUs, becoming the mainstream. Additionally, with this increasing heterogeneity comes increasing complexity: not only does the programmer have to worry about where and how to express the parallelism, they must also express an efficient mapping of resources to the available system. This generally requires in-depth expert knowledge that most application programmers do not have. In this paper we describe a new technique that derives, automatically, optimal mappings for an application onto a heterogeneous architecture, using a Monte Carlo Tree Search algorithm. Our technique exploits high-level design patterns, targeting a set of well-specified parallel skeletons. We demonstrate that our MCTS on a convolution example obtained speedups that are within 5% of the speedups achieved by a hand-tuned version of the same application.Postprin

    Autonomic behavioural framework for structural parallelism over heterogeneous multi-core systems.

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    With the continuous advancement in hardware technologies, significant research has been devoted to design and develop high-level parallel programming models that allow programmers to exploit the latest developments in heterogeneous multi-core/many-core architectures. Structural programming paradigms propose a viable solution for e ciently programming modern heterogeneous multi-core architectures equipped with one or more programmable Graphics Processing Units (GPUs). Applying structured programming paradigms, it is possible to subdivide a system into building blocks (modules, skids or components) that can be independently created and then used in di erent systems to derive multiple functionalities. Exploiting such systematic divisions, it is possible to address extra-functional features such as application performance, portability and resource utilisations from the component level in heterogeneous multi-core architecture. While the computing function of a building block can vary for di erent applications, the behaviour (semantic) of the block remains intact. Therefore, by understanding the behaviour of building blocks and their structural compositions in parallel patterns, the process of constructing and coordinating a structured application can be automated. In this thesis we have proposed Structural Composition and Interaction Protocol (SKIP) as a systematic methodology to exploit the structural programming paradigm (Building block approach in this case) for constructing a structured application and extracting/injecting information from/to the structured application. Using SKIP methodology, we have designed and developed Performance Enhancement Infrastructure (PEI) as a SKIP compliant autonomic behavioural framework to automatically coordinate structured parallel applications based on the extracted extra-functional properties related to the parallel computation patterns. We have used 15 di erent PEI-based applications (from large scale applications with heavy input workload that take hours to execute to small-scale applications which take seconds to execute) to evaluate PEI in terms of overhead and performance improvements. The experiments have been carried out on 3 di erent Heterogeneous (CPU/GPU) multi-core architectures (including one cluster machine with 4 symmetric nodes with one GPU per node and 2 single machines with one GPU per machine). Our results demonstrate that with less than 3% overhead, we can achieve up to one order of magnitude speed-up when using PEI for enhancing application performance

    Parallel evaluation strategies for lazy data structures in Haskell

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    Conventional parallel programming is complex and error prone. To improve programmer productivity, we need to raise the level of abstraction with a higher-level programming model that hides many parallel coordination aspects. Evaluation strategies use non-strictness to separate the coordination and computation aspects of a Glasgow parallel Haskell (GpH) program. This allows the specification of high level parallel programs, eliminating the low-level complexity of synchronisation and communication associated with parallel programming. This thesis employs a data-structure-driven approach for parallelism derived through generic parallel traversal and evaluation of sub-components of data structures. We focus on evaluation strategies over list, tree and graph data structures, allowing re-use across applications with minimal changes to the sequential algorithm. In particular, we develop novel evaluation strategies for tree data structures, using core functional programming techniques for coordination control, achieving more flexible parallelism. We use non-strictness to control parallelism more flexibly. We apply the notion of fuel as a resource that dictates parallelism generation, in particular, the bi-directional flow of fuel, implemented using a circular program definition, in a tree structure as a novel way of controlling parallel evaluation. This is the first use of circular programming in evaluation strategies and is complemented by a lazy function for bounding the size of sub-trees. We extend these control mechanisms to graph structures and demonstrate performance improvements on several parallel graph traversals. We combine circularity for control for improved performance of strategies with circularity for computation using circular data structures. In particular, we develop a hybrid traversal strategy for graphs, exploiting breadth-first order for exposing parallelism initially, and then proceeding with a depth-first order to minimise overhead associated with a full parallel breadth-first traversal. The efficiency of the tree strategies is evaluated on a benchmark program, and two non-trivial case studies: a Barnes-Hut algorithm for the n-body problem and sparse matrix multiplication, both using quad-trees. We also evaluate a graph search algorithm implemented using the various traversal strategies. We demonstrate improved performance on a server-class multicore machine with up to 48 cores, with the advanced fuel splitting mechanisms proving to be more flexible in throttling parallelism. To guide the behaviour of the strategies, we develop heuristics-based parameter selection to select their specific control parameters

    Parallel Programming with Global Asynchronous Memory: Models, C++ APIs and Implementations

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    In the realm of High Performance Computing (HPC), message passing has been the programming paradigm of choice for over twenty years. The durable MPI (Message Passing Interface) standard, with send/receive communication, broadcast, gather/scatter, and reduction collectives is still used to construct parallel programs where each communication is orchestrated by the developer-based precise knowledge of data distribution and overheads; collective communications simplify the orchestration but might induce excessive synchronization. Early attempts to bring shared-memory programming model—with its programming advantages—to distributed computing, referred as the Distributed Shared Memory (DSM) model, faded away; one of the main issue was to combine performance and programmability with the memory consistency model. The recently proposed Partitioned Global Address Space (PGAS) model is a modern revamp of DSM that exposes data placement to enable optimizations based on locality, but it still addresses (simple) data- parallelism only and it relies on expensive sharing protocols. We advocate an alternative programming model for distributed computing based on a Global Asynchronous Memory (GAM), aiming to avoid coherency and consistency problems rather than solving them. We materialize GAM by designing and implementing a distributed smart pointers library, inspired by C++ smart pointers. In this model, public and pri- vate pointers (resembling C++ shared and unique pointers, respectively) are moved around instead of messages (i.e., data), thus alleviating the user from the burden of minimizing transfers. On top of smart pointers, we propose a high-level C++ template library for writing applications in terms of dataflow-like networks, namely GAM nets, consisting of stateful processors exchanging pointers in fully asynchronous fashion. We demonstrate the validity of the proposed approach, from the expressiveness perspective, by showing how GAM nets can be exploited to implement both standalone applications and higher-level parallel program- ming models, such as data and task parallelism. As for the performance perspective, preliminary experiments show both close-to-ideal scalability and negligible overhead with respect to state-of-the-art benchmark implementations. For instance, the GAM implementation of a high-quality video restoration filter sustains a 100 fps throughput over 70%-noisy high-quality video streams on a 4-node cluster of Graphics Processing Units (GPUs), with minimal programming effort

    Adaptive heterogeneous parallelism for semi-empirical lattice dynamics in computational materials science.

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    With the variability in performance of the multitude of parallel environments available today, the conceptual overhead created by the need to anticipate runtime information to make design-time decisions has become overwhelming. Performance-critical applications and libraries carry implicit assumptions based on incidental metrics that are not portable to emerging computational platforms or even alternative contemporary architectures. Furthermore, the significance of runtime concerns such as makespan, energy efficiency and fault tolerance depends on the situational context. This thesis presents a case study in the application of both Mattsons prescriptive pattern-oriented approach and the more principled structured parallelism formalism to the computational simulation of inelastic neutron scattering spectra on hybrid CPU/GPU platforms. The original ad hoc implementation as well as new patternbased and structured implementations are evaluated for relative performance and scalability. Two new structural abstractions are introduced to facilitate adaptation by lazy optimisation and runtime feedback. A deferred-choice abstraction represents a unified space of alternative structural program variants, allowing static adaptation through model-specific exhaustive calibration with regards to the extrafunctional concerns of runtime, average instantaneous power and total energy usage. Instrumented queues serve as mechanism for structural composition and provide a representation of extrafunctional state that allows realisation of a market-based decentralised coordination heuristic for competitive resource allocation and the Lyapunov drift algorithm for cooperative scheduling

    Performance-aware component composition for GPU-based systems

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    Pattern operators for grid

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    The definition and programming of distributed applications has become a major research issue due to the increasing availability of (large scale) distributed platforms and the requirements posed by the economical globalization. However, such a task requires a huge effort due to the complexity of the distributed environments: large amount of users may communicate and share information across different authority domains; moreover, the “execution environment” or “computations” are dynamic since the number of users and the computational infrastructure change in time. Grid environments, in particular, promise to be an answer to deal with such complexity, by providing high performance execution support to large amount of users, and resource sharing across different organizations. Nevertheless, programming in Grid environments is still a difficult task. There is a lack of high level programming paradigms and support tools that may guide the application developer and allow reusability of state-of-the-art solutions. Specifically, the main goal of the work presented in this thesis is to contribute to the simplification of the development cycle of applications for Grid environments by bringing structure and flexibility to three stages of that cycle through a commonmodel. The stages are: the design phase, the execution phase, and the reconfiguration phase. The common model is based on the manipulation of patterns through pattern operators, and the division of both patterns and operators into two categories, namely structural and behavioural. Moreover, both structural and behavioural patterns are first class entities at each of the aforesaid stages. At the design phase, patterns can be manipulated like other first class entities such as components. This allows a more structured way to build applications by reusing and composing state-of-the-art patterns. At the execution phase, patterns are units of execution control: it is possible, for example, to start or stop and to resume the execution of a pattern as a single entity. At the reconfiguration phase, patterns can also be manipulated as single entities with the additional advantage that it is possible to perform a structural reconfiguration while keeping some of the behavioural constraints, and vice-versa. For example, it is possible to replace a behavioural pattern, which was applied to some structural pattern, with another behavioural pattern. In this thesis, besides the proposal of the methodology for distributed application development, as sketched above, a definition of a relevant set of pattern operators was made. The methodology and the expressivity of the pattern operators were assessed through the development of several representative distributed applications. To support this validation, a prototype was designed and implemented, encompassing some relevant patterns and a significant part of the patterns operators defined. This prototype was based in the Triana environment; Triana supports the development and deployment of distributed applications in the Grid through a dataflow-based programming model. Additionally, this thesis also presents the analysis of a mapping of some operators for execution control onto the Distributed Resource Management Application API (DRMAA). This assessment confirmed the suitability of the proposed model, as well as the generality and flexibility of the defined pattern operatorsDepartamento de InformĂĄtica and Faculdade de CiĂȘncias e Tecnologia of the Universidade Nova de Lisboa; Centro de InformĂĄtica e Tecnologias da Informação of the FCT/UNL; Reitoria da Universidade Nova de Lisboa; Distributed Collaborative Computing Group, Cardiff University, United Kingdom; Fundação para a CiĂȘncia e Tecnologia; Instituto de Cooperação CientĂ­fica e TecnolĂłgica Internacional; French Embassy in Portugal; European Union Commission through the Agentcities.NET and Coordina projects; and the European Science Foundation, EURESCO

    Pattern Operators for Grid Environments

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    The definition and programming of distributed applications has become a major research issue due to the increasing availability of (large scale) distributed platforms and the requirements posed by the economical globalization. However, such a task requires a huge effort due to the complexity of the distributed environments: large amount of users may communicate and share information across different authority domains; moreover, the “execution environment” or “computations” are dynamic since the number of users and the computational infrastructure change in time. Grid environments, in particular, promise to be an answer to deal with such complexity, by providing high performance execution support to large amount of users, and resource sharing across different organizations. Nevertheless, programming in Grid environments is still a difficult task. There is a lack of high level programming paradigms and support tools that may guide the application developer and allow reusability of state-of-the-art solutions. Specifically, the main goal of the work presented in this thesis is to contribute to the simplification of the development cycle of applications for Grid environments by bringing structure and flexibility to three stages of that cycle through a commonmodel. The stages are: the design phase, the execution phase, and the reconfiguration phase. The common model is based on the manipulation of patterns through pattern operators, and the division of both patterns and operators into two categories, namely structural and behavioural. Moreover, both structural and behavioural patterns are first class entities at each of the aforesaid stages. At the design phase, patterns can be manipulated like other first class entities such as components. This allows a more structured way to build applications by reusing and composing state-of-the-art patterns. At the execution phase, patterns are units of execution control: it is possible, for example, to start or stop and to resume the execution of a pattern as a single entity. At the reconfiguration phase, patterns can also be manipulated as single entities with the additional advantage that it is possible to perform a structural reconfiguration while keeping some of the behavioural constraints, and vice-versa. For example, it is possible to replace a behavioural pattern, which was applied to some structural pattern, with another behavioural pattern. In this thesis, besides the proposal of the methodology for distributed application development, as sketched above, a definition of a relevant set of pattern operators was made. The methodology and the expressivity of the pattern operators were assessed through the development of several representative distributed applications. To support this validation, a prototype was designed and implemented, encompassing some relevant patterns and a significant part of the patterns operators defined. This prototype was based in the Triana environment; Triana supports the development and deployment of distributed applications in the Grid through a dataflow-based programming model. Additionally, this thesis also presents the analysis of a mapping of some operators for execution control onto the Distributed Resource Management Application API (DRMAA). This assessment confirmed the suitability of the proposed model, as well as the generality and flexibility of the defined pattern operatorsDepartamento de InformĂĄtica and Faculdade de CiĂȘncias e Tecnologia of the Universidade Nova de Lisboa; Centro de InformĂĄtica e Tecnologias da Informação of the FCT/UNL; Reitoria da Universidade Nova de Lisboa; Distributed Collaborative Computing Group, Cardiff University, United Kingdom; Fundação para a CiĂȘncia e Tecnologia; Instituto de Cooperação CientĂ­fica e TecnolĂłgica Internacional; French Embassy in Portugal; European Union Commission through the Agentcities.NET and Coordina projects; and the European Science Foundation, EURESCO

    Design and management of image processing pipelines within CPS : Acquired experience towards the end of the FitOptiVis ECSEL Project

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    Cyber-Physical Systems (CPSs) are dynamic and reactive systems interacting with processes, environment and, sometimes, humans. They are often distributed with sensors and actuators, characterized for being smart, adaptive, predictive and react in real-time. Indeed, image- and video-processing pipelines are a prime source for environmental information for systems allowing them to take better decisions according to what they see. Therefore, in FitOptiVis, we are developing novel methods and tools to integrate complex image- and video-processing pipelines. FitOptiVis aims to deliver a reference architecture for describing and optimizing quality and resource management for imaging and video pipelines in CPSs both at design- and run-time. The architecture is concretized in low-power, high-performance, smart components, and in methods and tools for combined design-time and run-time multi-objective optimization and adaptation within system and environment constraints.Peer reviewe
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