94 research outputs found

    A framework for proving the self-organization of dynamic systems

    Get PDF
    This paper aims at providing a rigorous definition of self- organization, one of the most desired properties for dynamic systems (e.g., peer-to-peer systems, sensor networks, cooperative robotics, or ad-hoc networks). We characterize different classes of self-organization through liveness and safety properties that both capture information re- garding the system entropy. We illustrate these classes through study cases. The first ones are two representative P2P overlays (CAN and Pas- try) and the others are specific implementations of \Omega (the leader oracle) and one-shot query abstractions for dynamic settings. Our study aims at understanding the limits and respective power of existing self-organized protocols and lays the basis of designing robust algorithm for dynamic systems

    An enhanced dynamic replica creation and eviction mechanism in data grid federation environment

    Get PDF
    Data Grid Federation system is an infrastructure that connects several grid systems, which facilitates sharing of large amount of data, as well as storage and computing resources. The existing mechanisms on data replication focus on finding file values based on the number of files access in deciding which file to replicate, and place new replicas on locations that provide minimum read cost. DRCEM finds file values based on logical dependencies in deciding which file to replicate, and allocates new replicas on locations that provide minimum replica placement cost. This thesis presents an enhanced data replication strategy known as Dynamic Replica Creation and Eviction Mechanism (DRCEM) that utilizes the usage of data grid resources, by allocating appropriate replica sites around the federation. The proposed mechanism uses three schemes: 1) Dynamic Replica Evaluation and Creation Scheme, 2) Replica Placement Scheme, and 3) Dynamic Replica Eviction Scheme. DRCEM was evaluated using OptorSim network simulator based on four performance metrics: 1) Jobs Completion Times, 2) Effective Network Usage, 3) Storage Element Usage, and 4) Computing Element Usage. DRCEM outperforms ELALW and DRCM mechanisms by 30% and 26%, in terms of Jobs Completion Times. In addition, DRCEM consumes less storage compared to ELALW and DRCM by 42% and 40%. However, DRCEM shows lower performance compared to existing mechanisms regarding Computing Element Usage, due to additional computations of files logical dependencies. Results revealed better jobs completion times with lower resource consumption than existing approaches. This research produces three replication schemes embodied in one mechanism that enhances the performance of Data Grid Federation environment. This has contributed to the enhancement of the existing mechanism, which is capable of deciding to either create or evict more than one file during a particular time. Furthermore, files logical dependencies were integrated into the replica creation scheme to evaluate data files more accurately

    Hybrid routing in delay tolerant networks

    Get PDF
    This work addresses the integration of today\\u27s infrastructure-based networks with infrastructure-less networks. The resulting Hybrid Routing System allows for communication over both network types and can help to overcome cost, communication, and overload problems. Mobility aspect resulting from infrastructure-less networks are analyzed and analytical models developed. For development and deployment of the Hybrid Routing System an overlay-based framework is presented

    Hybrid Routing in Delay Tolerant Networks

    Get PDF
    This work addresses the integration of today\u27s infrastructure-based networks with infrastructure-less networks. The resulting Hybrid Routing System allows for communication over both network types and can help to overcome cost, communication, and overload problems. Mobility aspect resulting from infrastructure-less networks are analyzed and analytical models developed. For development and deployment of the Hybrid Routing System an overlay-based framework is presented

    Cross-layer Peer-to-Peer Computing in Mobile Ad Hoc Networks

    Get PDF
    The future information society is expected to rely heavily on wireless technology. Mobile access to the Internet is steadily gaining ground, and could easily end up exceeding the number of connections from the fixed infrastructure. Picking just one example, ad hoc networking is a new paradigm of wireless communication for mobile devices. Initially, ad hoc networking targeted at military applications as well as stretching the access to the Internet beyond one wireless hop. As a matter of fact, it is now expected to be employed in a variety of civilian applications. For this reason, the issue of how to make these systems working efficiently keeps the ad hoc research community active on topics ranging from wireless technologies to networking and application systems. In contrast to traditional wire-line and wireless networks, ad hoc networks are expected to operate in an environment in which some or all the nodes are mobile, and might suddenly disappear from, or show up in, the network. The lack of any centralized point, leads to the necessity of distributing application services and responsibilities to all available nodes in the network, making the task of developing and deploying application a hard task, and highlighting the necessity of suitable middleware platforms. This thesis studies the properties and performance of peer-to-peer overlay management algorithms, employing them as communication layers in data sharing oriented middleware platforms. The work primarily develops from the observation that efficient overlays have to be aware of the physical network topology, in order to reduce (or avoid) negative impacts of application layer traffic on the network functioning. We argue that cross-layer cooperation between overlay management algorithms and the underlying layer-3 status and protocols, represents a viable alternative to engineer effective decentralized communication layers, or eventually re-engineer existing ones to foster the interconnection of ad hoc networks with Internet infrastructures. The presented approach is twofold. Firstly, we present an innovative network stack component that supports, at an OS level, the realization of cross-layer protocol interactions. Secondly, we exploit cross-layering to optimize overlay management algorithms in unstructured, structured, and publish/subscribe platforms

    Distributed aop middleware for large-scale scenarios

    Get PDF
    En aquesta tesi doctoral presentem una proposta de middleware distribuït pel desenvolupament d'aplicacions de gran escala. La nostra motivació principal és permetre que les responsabilitats distribuïdes d'aquestes aplicacions, com per exemple la replicació, puguin integrar-se de forma transparent i independent. El nostre enfoc es basa en la implementació d'aquestes responsabilitats mitjançant el paradigma d'aspectes distribuïts i es beneficia dels substrats de les xarxes peer-to-peer (P2P) i de la programació orientada a aspectes (AOP) per realitzar-ho de forma descentralitzada, desacoblada, eficient i transparent. La nostra arquitectura middleware es divideix en dues capes: un model de composició i una plataforma escalable de desplegament d'aspectes distribuïts. Per últim, es demostra la viabilitat i aplicabilitat del nostre model mitjançant la implementació i experimentació de prototipus en xarxes de gran escala reals.In this PhD dissertation we present a distributed middleware proposal for large-scale application development. Our main aim is to separate the distributed concerns of these applications, like replication, which can be integrated independently and transparently. Our approach is based on the implementation of these concerns using the paradigm of distributed aspects. In addition, our proposal benefits from the peer-to-peer (P2P) networks and aspect-oriented programming (AOP) substrates to provide these concerns in a decentralized, decoupled, efficient, and transparent way. Our middleware architecture is divided into two layers: a composition model and a scalable deployment platform for distributed aspects. Finally, we demonstrate the viability and applicability of our model via implementation and experimentation of prototypes in real large-scale networks

    Rover-II: A Context-Aware Middleware for Pervasive Computing Environment

    Get PDF
    It is well recognized that context plays a significant role in all human endeavors. All decisions are based on information which has to be interpreted in context. By making information systems context-aware we can have systems that significantly enhance human capabilities to make critical decisions. A major challenge of context-aware systems is to balance usability with generality and extensibility. The relevant context changes depending on the particular application. The model used to represent the context and its relationship to entities must be general enough to allow additions of context categories without redesign while remaining usable across many applications. Also, while efforts are put in by application designers and developers to make applications context-aware, these efforts are customized to specific needs of the target application, and only certain common contexts like location and time are taken into account. Therefore, a general framework is called for that can (i) efficiently maintain, represent and integrate contextual information, (ii) act as an integration platform where different applications can share contexts and (iii) provide relevant services to make efficient use of the contextual information. This dissertation presents: * a generic and effective context model - Rover Context Model (RoCoM) that is structured around four primitives: entities, events, relationships, and activities; and practically usable through the concept of templates, * a flexible, extensible and generic ontology - Rover Context Model Ontology (RoCoMO) supporting the model, that addresses the shortcomings of existing ontologies, * an effective mechanism of modeling the context of a situation, through the concept of relevant context, with the help of situation graph, efficiently handling and making best use of context information, * a context middleware - Rover-II, which serves as a framework for contextual information integration, that could be used not just to store and compile the contextual information, but also integrate relevant services to enhance the context information; and more importantly, enable sharing of context among the applications subscribed to it, * the initial design and implementation of a distributed architecture for Rover-II, following a P2P arrangement inspired from Tapestry, The above concepts are illustrated through M-Urgency, a context-aware public safety system that has been deployed at the University of Maryland Police Department

    Solving key design issues for massively multiplayer online games on peer-to-peer architectures

    Get PDF
    Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Internet and are predominantly implemented by Client/Server architectures. While such a classical approach to distributed system design offers many benefits, it suffers from significant technical and commercial drawbacks, primarily reliability and scalability costs. This realisation has sparked recent research interest in adapting MMOGs to Peer-to-Peer (P2P) architectures. This thesis identifies six key design issues to be addressed by P2P MMOGs, namely interest management, event dissemination, task sharing, state persistency, cheating mitigation, and incentive mechanisms. Design alternatives for each issue are systematically compared, and their interrelationships discussed. How well representative P2P MMOG architectures fulfil the design criteria is also evaluated. It is argued that although P2P MMOG architectures are developing rapidly, their support for task sharing and incentive mechanisms still need to be improved. The design of a novel framework for P2P MMOGs, Mediator, is presented. It employs a self-organising super-peer network over a P2P overlay infrastructure, and addresses the six design issues in an integrated system. The Mediator framework is extensible, as it supports flexible policy plug-ins and can accommodate the introduction of new superpeer roles. Key components of this framework have been implemented and evaluated with a simulated P2P MMOG. As the Mediator framework relies on super-peers for computational and administrative tasks, membership management is crucial, e.g. to allow the system to recover from super-peer failures. A new technology for this, namely Membership-Aware Multicast with Bushiness Optimisation (MAMBO), has been designed, implemented and evaluated. It reuses the communication structure of a tree-based application-level multicast to track group membership efficiently. Evaluation of a demonstration application shows i that MAMBO is able to quickly detect and handle peers joining and leaving. Compared to a conventional supervision architecture, MAMBO is more scalable, and yet incurs less communication overheads. Besides MMOGs, MAMBO is suitable for other P2P applications, such as collaborative computing and multimedia streaming. This thesis also presents the design, implementation and evaluation of a novel task mapping infrastructure for heterogeneous P2P environments, Deadline-Driven Auctions (DDA). DDA is primarily designed to support NPC host allocation in P2P MMOGs, and specifically in the Mediator framework. However, it can also support the sharing of computational and interactive tasks with various deadlines in general P2P applications. Experimental and analytical results demonstrate that DDA efficiently allocates computing resources for large numbers of real-time NPC tasks in a simulated P2P MMOG with approximately 1000 players. Furthermore, DDA supports gaming interactivity by keeping the communication latency among NPC hosts and ordinary players low. It also supports flexible matchmaking policies, and can motivate application participants to contribute resources to the system
    corecore