12 research outputs found

    Graphics Creation for Television Using the Sony SMC-70G Microcomputer

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    Carleton University operates an instructional television channel across the Ottawa cable companies. There was a need to modernize the equipment used for feeding course and University activity information over the channel when not broadcasting telecourses. This article examines the selection process and describes the attributes and limitations of the microcomputer system eventually selected

    Graphics Technology in Space Applications (GTSA 1989)

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    This document represents the proceedings of the Graphics Technology in Space Applications, which was held at NASA Lyndon B. Johnson Space Center on April 12 to 14, 1989 in Houston, Texas. The papers included in these proceedings were published in general as received from the authors with minimum modifications and editing. Information contained in the individual papers is not to be construed as being officially endorsed by NASA

    NASA Tech Briefs, May 1990

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    Topics: New Product Ideas; NASA TU Services; Electronic Components and Circuits; Electronic Systems; Physical Sciences; Materials; Computer Programs; Mechanics; Machinery; Fabrication Technology; Mathematics and Information Sciences; Life Sciences

    MIRACLE Handbook : Guidelines for Mixed Reality Applications for Culture and Learning Experiences

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    Siirretty Doriast

    Miracle Handbook : Guidelines for Mixed Reality applications for Culture and Learning experiences

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    The purpose of this Handbook is to summarize the knowledge collected in the MIRACLE research project, and deliver application design guidelines based on the project results, all in one compact document. The Handbook provides a summary about possibilities of applying augmented and virtual reality technologies in cultural travel and education. It includes • Guidelines for designing and building successful Augmented Reality applications • Advice for experts in one profession about working with people of another profession • Toolkit: a list of software components, tools and methods for developing augmented reality applications serving cultural travel • Chapter 2 describes the potential 1. Futuristic History: uses of mixed reality in museums http://ar.utu.fi/ar/research/futurisand other cultural sites, and the tic-history/ pedagogical aspects involved in it. • Multidisciplinary co-operation in • MR creation and maintenance is discussed. • Chapter 3 concentrates in the actual production and maintenance processes, business opportunities and connections to social media. • Chapter 4 describes the individual pilot applications that were implemented in the MIRACLE project: how they were planned and built, what were the research targets and what was learned. • Chapter 5 summarizes the outcome of the project. • Chapter 6 describes the Toolkit, • i.e. the collection of software tools and components tested and developed within the MIRACLE project. • References and related literature • are listed at the end of each chapter. • A glossary is at the end of the • document
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