16 research outputs found
Fast and interactive ray-based rendering
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University LondonDespite their age, ray-based rendering methods are still a very active field of research
with many challenges when it comes to interactive visualization. In this thesis, we
present our work on Guided High-Quality Rendering, Foveated Ray Tracing for Head Mounted Displays and Hash-based Hierarchical Caching and Layered Filtering.
Our system for Guided High-Quality Rendering allows for guiding the sampling
rate of ray-based rendering methods by a user-specified Region of Interest (RoI).
We propose two interaction methods for setting such an RoI when using a large
display system and a desktop display, respectively. This makes it possible to compute
images with a heterogeneous sample distribution across the image plane. Using
such a non-uniform sample distribution, the rendering performance inside the RoI
can be significantly improved in order to judge specific image features. However, a
modified scheduling method is required to achieve sufficient performance. To solve
this issue, we developed a scheduling method based on sparse matrix compression,
which has shown significant improvements in our benchmarks. By filtering the
sparsely sampled image appropriately, large brightness variations in areas outside
the RoI are avoided and the overall image brightness is similar to the ground truth
early in the rendering process.
When using ray-based methods in a VR environment on head-mounted display de vices, it is crucial to provide sufficient frame rates in order to reduce motion sickness.
This is a challenging task when moving through highly complex environments and
the full image has to be rendered for each frame. With our foveated rendering sys tem, we provide a perception-based method for adjusting the sample density to the
user’s gaze, measured with an eye tracker integrated into the HMD. In order to
avoid disturbances through visual artifacts from low sampling rates, we introduce
a reprojection-based rendering pipeline that allows for fast rendering and temporal
accumulation of the sparsely placed samples. In our user study, we analyse the im pact our system has on visual quality. We then take a closer look at the recorded
eye tracking data in order to determine tracking accuracy and connections between
different fixation modes and perceived quality, leading to surprising insights.
For previewing global illumination of a scene interactively by allowing for free scene
exploration, we present a hash-based caching system. Building upon the concept
of linkless octrees, which allow for constant-time queries of spatial data, our frame work is suited for rendering such previews of static scenes. Non-diffuse surfaces are
supported by our hybrid reconstruction approach that allows for the visualization of
view-dependent effects. In addition to our caching and reconstruction technique, we
introduce a novel layered filtering framework, acting as a hybrid method between
path space and image space filtering, that allows for the high-quality denoising of
non-diffuse materials. Also, being designed as a framework instead of a concrete
filtering method, it is possible to adapt most available denoising methods to our
layered approach instead of relying only on the filtering of primary hitpoints
Foveated Sampling Architectures for CMOS Image Sensors
Electronic imaging technologies are faced with the challenge of power consumption when transmitting large amounts of image data from the acquisition imager to the display or processing devices. This is especially a concern for portable applications, and becomes more prominent in increasingly high-resolution, high-frame rate imagers. Therefore, new sampling techniques are needed to minimize transmitted data, while maximizing the conveyed image information. From this point of view, two approaches have been proposed and implemented in this thesis: A system-level approach, in which the classical 1D row sampling CMOS imager is modified to a 2D ring sampling pyramidal architecture, using the same standard three transistor (3T) active pixel sensor (APS). A device-level approach, in which the classical orthogonal architecture has been preserved while altering the APS device structure, to design an expandable multiresolution image sensor. A new scanning scheme has been suggested for the pyramidal image sensor, resulting in an intrascene foveated dynamic range (FDR) similar in profile to that of the human eye. In this scheme, the inner rings of the imager have a higher dynamic range than the outer rings. The pyramidal imager transmits the sampled image through 8 parallel output channels, allowing higher frame rates. The human eye is known to have less sensitivity to oblique contrast. Using this fact on the typical oblique distribution of fixed pattern noise, we demonstrate lower perception of this noise than the orthogonal FPN distribution of classical CMOS imagers. The multiresolution image sensor principle is based on averaging regions of low interest from frame-sampled image kernels. One pixel is read from each kernel while keeping pixels in the region of interest at their high resolution. This significantly reduces the transferred data and increases the frame rate. Such architecture allows for programmability and expandability of multiresolution imaging applications
Visualisation of multi-dimensional medical images with application to brain electrical impedance tomography
Medical imaging plays an important role in modem medicine. With the increasing complexity and information presented by medical images, visualisation is vital for medical research and clinical applications to interpret the information presented in these images. The aim of this research is to investigate improvements to medical image visualisation, particularly for multi-dimensional medical image datasets. A recently
developed medical imaging technique known as Electrical Impedance Tomography (EIT) is presented as a demonstration. To fulfil the aim, three main efforts are included in this work.
First, a novel scheme for the processmg of brain EIT data with SPM (Statistical Parametric Mapping) to detect ROI (Regions of Interest) in the data is proposed based on a theoretical analysis. To evaluate the feasibility of this scheme, two types of experiments are carried out: one is implemented with simulated EIT data, and the other is performed with human brain EIT data under visual stimulation. The experimental
results demonstrate that: SPM is able to localise the expected ROI in EIT data correctly; and it is reasonable to use the balloon hemodynamic change model to simulate the
impedance change during brain function activity.
Secondly, to deal with the absence of human morphology information in EIT visualisation, an innovative landmark-based registration scheme is developed to register brain EIT image with a standard anatomical brain atlas.
Finally, a new task typology model is derived for task exploration in medical image visualisation, and a task-based system development methodology is proposed for the visualisation of multi-dimensional medical images. As a case study, a prototype visualisation system, named EIT5DVis, has been developed, following this methodology. to visualise five-dimensional brain EIT data. The EIT5DVis system is able to accept visualisation tasks through a graphical user interface; apply appropriate methods to analyse tasks, which include the ROI detection approach and registration scheme mentioned in the preceding paragraphs; and produce various visualisations
Perceptual modelling for 2D and 3D
Livrable D1.1 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D1.1 du projet
Aspects of multi-resolutional foveal images for robot vision
Imperial Users onl
Humanoid Robots
For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion
Bedarfsgesteuerte Bildübertragung mit Regions of Interest und Levels of Detail für mobile Umgebungen
Die hier entwickelten Konzepte der bedarfsgesteuerten Bildübertragung erlauben es, für wählbare Bildregionen die benötigte Detaillierungsstufe festzulegen und Bildbereiche redundanzfrei zu verfeinern. Dadurch kann die Übertragung großer Bilder an beschränkte Ressourcen in mobilen
Umgebungen angepasst werden. Ein allgemeines waveletbasiertes Kodier- und Übertragungsverfahren und ein spezielles progressives Kodierverfahren für Farbtabellenbilder werden entworfen. Zur effizienten Ausnutzung von Bildschirmfläche und Bitrate wird die interaktive Technik des Rechteckigen Fisheye-View entwickelt.The proposed concept of demand-driven image transmission allows to define the required level of detail for arbitrary image regions and to refine image areas without the need for redundant data transmissions. By this mechanism the image transmission can be better adapted to the limited resources in mobile environments. A general wavelet-based method for image encoding and transmission and a specific encoding method for palettized images are designed. For the efficient use of screen area and transmission bit rate the interactive technique of the Rectangular Fish Eye View is developed
Perceptual modelling for 2D and 3D
Livrable D1.1 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D1.1 du projet