42 research outputs found

    Face recognition for vehicle personalization

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    The objective of this dissertation is to develop a system of practical technologies to implement an illumination robust, consumer grade biometric system based on face recognition to be used in the automotive market. Most current face recognition systems are compromised in accuracy by ambient illumination changes. Especially outdoor applications including vehicle personalization pose the most challenging environment for face recognition. The point of this research is to investigate practical face recognition used for identity management in order to minimize algorithmic complexity while making the system robust to ambient illumination changes. We start this dissertation by proposing an end-to-end face recognition system using near infrared (NIR) spectrum. The advantage of NIR over visible light is that it is invisible to the human eyes while most CCD and CMOS imaging devices show reasonable response to NIR. Therefore, we can build an unobtrusive night-time vision system with active NIR illumination. In day time the active NIR illumination provides more controlled illumination condition. Next, we propose an end-to-end system with active NIR image differencing which takes the difference between successive image frames, one illuminated and one not illuminated, to make the system more robust on illumination changes. Furthermore, we addresses several aspects of the problem in active NIR image differencing which are motion artifact and noise in the difference frame, namely how to efficiently and more accurately align the illuminated frame and ambient frame, and how to combine information in the difference frame and the illuminated frame. Finally, we conclude the dissertation by citing the contributions of the research and discussing the avenues for future work.Ph.D

    Advanced Location-Based Technologies and Services

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    Since the publication of the first edition in 2004, advances in mobile devices, positioning sensors, WiFi fingerprinting, and wireless communications, among others, have paved the way for developing new and advanced location-based services (LBSs). This second edition provides up-to-date information on LBSs, including WiFi fingerprinting, mobile computing, geospatial clouds, geospatial data mining, location privacy, and location-based social networking. It also includes new chapters on application areas such as LBSs for public health, indoor navigation, and advertising. In addition, the chapter on remote sensing has been revised to address advancements

    NASA Tech Briefs, October 2001

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    Topics include: special coverage section on composites and plastics, electronic components and systems, software, mechanics, physical sciences, information sciences, book and reports, and a special sections of Photonics Tech Briefs and Motion Control Tech Briefs

    Emotion and Stress Recognition Related Sensors and Machine Learning Technologies

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    This book includes impactful chapters which present scientific concepts, frameworks, architectures and ideas on sensing technologies and machine learning techniques. These are relevant in tackling the following challenges: (i) the field readiness and use of intrusive sensor systems and devices for capturing biosignals, including EEG sensor systems, ECG sensor systems and electrodermal activity sensor systems; (ii) the quality assessment and management of sensor data; (iii) data preprocessing, noise filtering and calibration concepts for biosignals; (iv) the field readiness and use of nonintrusive sensor technologies, including visual sensors, acoustic sensors, vibration sensors and piezoelectric sensors; (v) emotion recognition using mobile phones and smartwatches; (vi) body area sensor networks for emotion and stress studies; (vii) the use of experimental datasets in emotion recognition, including dataset generation principles and concepts, quality insurance and emotion elicitation material and concepts; (viii) machine learning techniques for robust emotion recognition, including graphical models, neural network methods, deep learning methods, statistical learning and multivariate empirical mode decomposition; (ix) subject-independent emotion and stress recognition concepts and systems, including facial expression-based systems, speech-based systems, EEG-based systems, ECG-based systems, electrodermal activity-based systems, multimodal recognition systems and sensor fusion concepts and (x) emotion and stress estimation and forecasting from a nonlinear dynamical system perspective

    Personality Identification from Social Media Using Deep Learning: A Review

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    Social media helps in sharing of ideas and information among people scattered around the world and thus helps in creating communities, groups, and virtual networks. Identification of personality is significant in many types of applications such as in detecting the mental state or character of a person, predicting job satisfaction, professional and personal relationship success, in recommendation systems. Personality is also an important factor to determine individual variation in thoughts, feelings, and conduct systems. According to the survey of Global social media research in 2018, approximately 3.196 billion social media users are in worldwide. The numbers are estimated to grow rapidly further with the use of mobile smart devices and advancement in technology. Support vector machine (SVM), Naive Bayes (NB), Multilayer perceptron neural network, and convolutional neural network (CNN) are some of the machine learning techniques used for personality identification in the literature review. This paper presents various studies conducted in identifying the personality of social media users with the help of machine learning approaches and the recent studies that targeted to predict the personality of online social media (OSM) users are reviewed

    Practical, appropriate, empirically-validated guidelines for designing educational games

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    There has recently been a great deal of interest in the potential of computer games to function as innovative educational tools. However, there is very little evidence of games fulfilling that potential. Indeed, the process of merging the disparate goals of education and games design appears problematic, and there are currently no practical guidelines for how to do so in a coherent manner. In this paper, we describe the successful, empirically validated teaching methods developed by behavioural psychologists and point out how they are uniquely suited to take advantage of the benefits that games offer to education. We conclude by proposing some practical steps for designing educational games, based on the techniques of Applied Behaviour Analysis. It is intended that this paper can both focus educational games designers on the features of games that are genuinely useful for education, and also introduce a successful form of teaching that this audience may not yet be familiar with

    Achieving Autonomic Computing through the Use of Variability Models at Run-time

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    Increasingly, software needs to dynamically adapt its behavior at run-time in response to changing conditions in the supporting computing infrastructure and in the surrounding physical environment. Adaptability is emerging as a necessary underlying capability, particularly for highly dynamic systems such as context-aware or ubiquitous systems. By automating tasks such as installation, adaptation, or healing, Autonomic Computing envisions computing environments that evolve without the need for human intervention. Even though there is a fair amount of work on architectures and their theoretical design, Autonomic Computing was criticised as being a \hype topic" because very little of it has been implemented fully. Furthermore, given that the autonomic system must change states at runtime and that some of those states may emerge and are much less deterministic, there is a great challenge to provide new guidelines, techniques and tools to help autonomic system development. This thesis shows that building up on the central ideas of Model Driven Development (Models as rst-order citizens) and Software Product Lines (Variability Management) can play a signi cant role as we move towards implementing the key self-management properties associated with autonomic computing. The presented approach encompass systems that are capable of modifying their own behavior with respect to changes in their operating environment, by using variability models as if they were the policies that drive the system's autonomic recon guration at runtime. Under a set of recon guration commands, the components that make up the architecture dynamically cooperate to change the con guration of the architecture to a new con guration. This work also provides the implementation of a Model-Based Recon guration Engine (MoRE) to blend the above ideas. Given a context event, MoRE queries the variability models to determine how the system should evolve, and then it provides the mechanisms for modifying the system.Cetina Englada, C. (2010). Achieving Autonomic Computing through the Use of Variability Models at Run-time [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/7484Palanci

    The impact of customer satisfaction on purchase intention in Malaysian takaful industry

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    To date the study of customer satisfaction and purchase intention have dominated the services literature. This study is aimed to investigate the impact of customer satisfaction on purchase intention among Takaful participants in Malaysia. A self-administered questionnaire is distributed to eight Takaful companies in Malaysia as a study setting for this study. Out of the total 600 distributed questionnaires 390 were finally selected for data analyses. It is expected that findings from this study will contribute to the existing literature to both theoretical and managerial approaches in order to better understand the pattern of customer satisfaction and purchase intention in Takaful industry settings
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