640 research outputs found

    Determining the Number of Batik Motif Object based on Hierarchical Symmetry Detection Approach

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    In certain conditions, symmetry can be used to describe objects in the batik motif efficiently. Symmetry can be defined based on three linear transformations of dimension n in Euclidian space in the form of translation and rotation. This concept is useful for detecting objects and recognising batik motifs. In this study, we conducted a study of the symmetry effect to determine the number of batik motif objects in an image using symmetry algorithm through a hierarchical approach. The process focuses on determining the intersection line of the batik motif object. Furthermore, by utilising intersection line information for bilateral and rotational symmetry, the number of objects carried out recursively is determined. The results obtained are numbers of batik motif objects through symmetry detection. This information will be used as a reference for batik motif detection. Based on the experimental results, there are some errors caused by the axis of the symmetry line that is not appropriate due to the characteristics of batik motifs. The problem is solved by adding several rules to detect symmetry line and to determine the number of objects. The additional rules increase the average accuracy of the number of object detection from 66.21% to 86.19% (19.99% increase)

    Iris recognition method based on segmentation

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    The development of science and studies has led to the creation of many modern means and technologies that focused and directed their interests on enhancing security due to the increased need for high degrees of security and protection for individuals and societies. Hence identification using a person's vital characteristics is an important privacy topic for governments, businesses and individuals. A lot of biometric features such as fingerprint, facial measurements, acid, palm, gait, fingernails and iris have been studied and used among all the biometrics, in particular, the iris gets the attention because it has unique advantages as the iris pattern is unique and does not change over time, providing the required accuracy and stability in verification systems. This feature is impossible to modify without risk. When identifying with the iris of the eye, the discrimination system only needs to compare the data of the characteristics of the iris of the person to be tested to determine the individual's identity, so the iris is extracted only from the images taken. Determining correct iris segmentation methods is the most important stage in the verification system, including determining the limbic boundaries of the iris and pupil, whether there is an effect of eyelids and shadows, and not exaggerating centralization that reduces the effectiveness of the iris recognition system. There are many techniques for subtracting the iris from the captured image. This paper presents the architecture of biometric systems that use iris to distinguish people and a recent survey of iris segmentation methods used in recent research, discusses methods and algorithms used for this purpose, presents datasets and the accuracy of each method, and compares the performance of each method used in previous studie

    A survey of visual preprocessing and shape representation techniques

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    Many recent theories and methods proposed for visual preprocessing and shape representation are summarized. The survey brings together research from the fields of biology, psychology, computer science, electrical engineering, and most recently, neural networks. It was motivated by the need to preprocess images for a sparse distributed memory (SDM), but the techniques presented may also prove useful for applying other associative memories to visual pattern recognition. The material of this survey is divided into three sections: an overview of biological visual processing; methods of preprocessing (extracting parts of shape, texture, motion, and depth); and shape representation and recognition (form invariance, primitives and structural descriptions, and theories of attention)

    Proof-of-Concept

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    Biometry is an area in great expansion and is considered as possible solution to cases where high authentication parameters are required. Although this area is quite advanced in theoretical terms, using it in practical terms still carries some problems. The systems available still depend on a high cooperation level to achieve acceptable performance levels, which was the backdrop to the development of the following project. By studying the state of the art, we propose the creation of a new and less cooperative biometric system that reaches acceptable performance levels.A constante necessidade de parâmetros mais elevados de segurança, nomeadamente ao nível de autenticação, leva ao estudo biometria como possível solução. Actualmente os mecanismos existentes nesta área tem por base o conhecimento de algo que se sabe ”password” ou algo que se possui ”codigo Pin”. Contudo este tipo de informação é facilmente corrompida ou contornada. Desta forma a biometria é vista como uma solução mais robusta, pois garante que a autenticação seja feita com base em medidas físicas ou compartimentais que definem algo que a pessoa é ou faz (”who you are” ou ”what you do”). Sendo a biometria uma solução bastante promissora na autenticação de indivíduos, é cada vez mais comum o aparecimento de novos sistemas biométricos. Estes sistemas recorrem a medidas físicas ou comportamentais, de forma a possibilitar uma autenticação (reconhecimento) com um grau de certeza bastante considerável. O reconhecimento com base no movimento do corpo humano (gait), feições da face ou padrões estruturais da íris, são alguns exemplos de fontes de informação em que os sistemas actuais se podem basear. Contudo, e apesar de provarem um bom desempenho no papel de agentes de reconhecimento autónomo, ainda estão muito dependentes a nível de cooperação exigida. Tendo isto em conta, e tudo o que já existe no ramo do reconhecimento biometrico, esta área está a dar passos no sentido de tornar os seus métodos o menos cooperativos poss??veis. Possibilitando deste modo alargar os seus objectivos para além da mera autenticação em ambientes controlados, para casos de vigilância e controlo em ambientes não cooperativos (e.g. motins, assaltos, aeroportos). É nesta perspectiva que o seguinte projecto surge. Através do estudo do estado da arte, pretende provar que é possível criar um sistema capaz de agir perante ambientes menos cooperativos, sendo capaz de detectar e reconhecer uma pessoa que se apresente ao seu alcance.O sistema proposto PAIRS (Periocular and Iris Recognition Systema) tal como nome indica, efectua o reconhecimento através de informação extraída da íris e da região periocular (região circundante aos olhos). O sistema é construído com base em quatro etapas: captura de dados, pré-processamento, extração de características e reconhecimento. Na etapa de captura de dados, foi montado um dispositivo de aquisição de imagens com alta resolução com a capacidade de capturar no espectro NIR (Near-Infra-Red). A captura de imagens neste espectro tem como principal linha de conta, o favorecimento do reconhecimento através da íris, visto que a captura de imagens sobre o espectro visível seria mais sensível a variações da luz ambiente. Posteriormente a etapa de pré-processamento implementada, incorpora todos os módulos do sistema responsáveis pela detecção do utilizador, avaliação de qualidade de imagem e segmentação da íris. O modulo de detecção é responsável pelo desencadear de todo o processo, uma vez que esta é responsável pela verificação da exist?ncia de um pessoa em cena. Verificada a sua exist?ncia, são localizadas as regiões de interesse correspondentes ? íris e ao periocular, sendo também verificada a qualidade com que estas foram adquiridas. Concluídas estas etapas, a íris do olho esquerdo é segmentada e normalizada. Posteriormente e com base em vários descritores, é extraída a informação biométrica das regiões de interesse encontradas, e é criado um vector de características biométricas. Por fim, é efectuada a comparação dos dados biometricos recolhidos, com os já armazenados na base de dados, possibilitando a criação de uma lista com os níveis de semelhança em termos biometricos, obtendo assim um resposta final do sistema. Concluída a implementação do sistema, foi adquirido um conjunto de imagens capturadas através do sistema implementado, com a participação de um grupo de voluntários. Este conjunto de imagens permitiu efectuar alguns testes de desempenho, verificar e afinar alguns parâmetros, e proceder a optimização das componentes de extração de características e reconhecimento do sistema. Analisados os resultados foi possível provar que o sistema proposto tem a capacidade de exercer as suas funções perante condições menos cooperativas

    Study of object recognition and identification based on shape and texture analysis

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    The objective of object recognition is to enable computers to recognize image patterns without human intervention. According to its applications, it is mainly divided into two parts: recognition of object categories and detection/identification of objects. My thesis studied the techniques of object feature analysis and identification strategies, which solve the object recognition problem by employing effective and perceptually important object features. The shape information is of particular interest and a review of the shape representation and description is presented, as well as the latest research work on object recognition. In the second chapter of the thesis, a novel content-based approach is proposed for efficient shape classification and retrieval of 2D objects. Two object detection approaches, which are designed according to the characteristics of the shape context and SIFT descriptors, respectively, are analyzed and compared. It is found that the identification strategy constructed on a single type of object feature is only able to recognize the target object under specific conditions which the identifier is adapted to. These identifiers are usually designed to detect the target objects which are rich in the feature type captured by the identifier. In addition, this type of feature often distinguishes the target object from the complex scene. To overcome this constraint, a novel prototyped-based object identification method is presented to detect the target object in the complex scene by employing different types of descriptors to capture the heterogeneous features. All types of descriptors are modified to meet the requirement of the detection strategy’s framework. Thus this new method is able to describe and identify various kinds of objects whose dominant features are quite different. The identification system employs the cosine similarity to evaluate the resemblance between the prototype image and image windows on the complex scene. Then a ‘resemblance map’ is established with values on each patch representing the likelihood of the target object’s presence. The simulation approved that this novel object detection strategy is efficient, robust and of scale and rotation invariance

    Robust and real-time hand detection and tracking in monocular video

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    In recent years, personal computing devices such as laptops, tablets and smartphones have become ubiquitous. Moreover, intelligent sensors are being integrated into many consumer devices such as eyeglasses, wristwatches and smart televisions. With the advent of touchscreen technology, a new human-computer interaction (HCI) paradigm arose that allows users to interface with their device in an intuitive manner. Using simple gestures, such as swipe or pinch movements, a touchscreen can be used to directly interact with a virtual environment. Nevertheless, touchscreens still form a physical barrier between the virtual interface and the real world. An increasingly popular field of research that tries to overcome this limitation, is video based gesture recognition, hand detection and hand tracking. Gesture based interaction allows the user to directly interact with the computer in a natural manner by exploring a virtual reality using nothing but his own body language. In this dissertation, we investigate how robust hand detection and tracking can be accomplished under real-time constraints. In the context of human-computer interaction, real-time is defined as both low latency and low complexity, such that a complete video frame can be processed before the next one becomes available. Furthermore, for practical applications, the algorithms should be robust to illumination changes, camera motion, and cluttered backgrounds in the scene. Finally, the system should be able to initialize automatically, and to detect and recover from tracking failure. We study a wide variety of existing algorithms, and propose significant improvements and novel methods to build a complete detection and tracking system that meets these requirements. Hand detection, hand tracking and hand segmentation are related yet technically different challenges. Whereas detection deals with finding an object in a static image, tracking considers temporal information and is used to track the position of an object over time, throughout a video sequence. Hand segmentation is the task of estimating the hand contour, thereby separating the object from its background. Detection of hands in individual video frames allows us to automatically initialize our tracking algorithm, and to detect and recover from tracking failure. Human hands are highly articulated objects, consisting of finger parts that are connected with joints. As a result, the appearance of a hand can vary greatly, depending on the assumed hand pose. Traditional detection algorithms often assume that the appearance of the object of interest can be described using a rigid model and therefore can not be used to robustly detect human hands. Therefore, we developed an algorithm that detects hands by exploiting their articulated nature. Instead of resorting to a template based approach, we probabilistically model the spatial relations between different hand parts, and the centroid of the hand. Detecting hand parts, such as fingertips, is much easier than detecting a complete hand. Based on our model of the spatial configuration of hand parts, the detected parts can be used to obtain an estimate of the complete hand's position. To comply with the real-time constraints, we developed techniques to speed-up the process by efficiently discarding unimportant information in the image. Experimental results show that our method is competitive with the state-of-the-art in object detection while providing a reduction in computational complexity with a factor 1 000. Furthermore, we showed that our algorithm can also be used to detect other articulated objects such as persons or animals and is therefore not restricted to the task of hand detection. Once a hand has been detected, a tracking algorithm can be used to continuously track its position in time. We developed a probabilistic tracking method that can cope with uncertainty caused by image noise, incorrect detections, changing illumination, and camera motion. Furthermore, our tracking system automatically determines the number of hands in the scene, and can cope with hands entering or leaving the video canvas. We introduced several novel techniques that greatly increase tracking robustness, and that can also be applied in other domains than hand tracking. To achieve real-time processing, we investigated several techniques to reduce the search space of the problem, and deliberately employ methods that are easily parallelized on modern hardware. Experimental results indicate that our methods outperform the state-of-the-art in hand tracking, while providing a much lower computational complexity. One of the methods used by our probabilistic tracking algorithm, is optical flow estimation. Optical flow is defined as a 2D vector field describing the apparent velocities of objects in a 3D scene, projected onto the image plane. Optical flow is known to be used by many insects and birds to visually track objects and to estimate their ego-motion. However, most optical flow estimation methods described in literature are either too slow to be used in real-time applications, or are not robust to illumination changes and fast motion. We therefore developed an optical flow algorithm that can cope with large displacements, and that is illumination independent. Furthermore, we introduce a regularization technique that ensures a smooth flow-field. This regularization scheme effectively reduces the number of noisy and incorrect flow-vector estimates, while maintaining the ability to handle motion discontinuities caused by object boundaries in the scene. The above methods are combined into a hand tracking framework which can be used for interactive applications in unconstrained environments. To demonstrate the possibilities of gesture based human-computer interaction, we developed a new type of computer display. This display is completely transparent, allowing multiple users to perform collaborative tasks while maintaining eye contact. Furthermore, our display produces an image that seems to float in thin air, such that users can touch the virtual image with their hands. This floating imaging display has been showcased on several national and international events and tradeshows. The research that is described in this dissertation has been evaluated thoroughly by comparing detection and tracking results with those obtained by state-of-the-art algorithms. These comparisons show that the proposed methods outperform most algorithms in terms of accuracy, while achieving a much lower computational complexity, resulting in a real-time implementation. Results are discussed in depth at the end of each chapter. This research further resulted in an international journal publication; a second journal paper that has been submitted and is under review at the time of writing this dissertation; nine international conference publications; a national conference publication; a commercial license agreement concerning the research results; two hardware prototypes of a new type of computer display; and a software demonstrator

    Research on a modifeied RANSAC and its applications to ellipse detection from a static image and motion detection from active stereo video sequences

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    制度:新 ; 報告番号:甲3091号 ; 学位の種類:博士(国際情報通信学) ; 授与年月日:2010/2/24 ; 早大学位記番号:新535
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