115 research outputs found

    Peer-to-Peer Networks and Computation: Current Trends and Future Perspectives

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    This research papers examines the state-of-the-art in the area of P2P networks/computation. It attempts to identify the challenges that confront the community of P2P researchers and developers, which need to be addressed before the potential of P2P-based systems, can be effectively realized beyond content distribution and file-sharing applications to build real-world, intelligent and commercial software systems. Future perspectives and some thoughts on the evolution of P2P-based systems are also provided

    Peer-to-Peer File Sharing WebApp: Enhancing Data Security and Privacy through Peer-to-Peer File Transfer in a Web Application

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    Peer-to-peer (P2P) networking has emerged as a promising technology that enables distributed systems to operate in a decentralized manner. P2P networks are based on a model where each node in the network can act as both a client and a server, thereby enabling data and resource sharing without relying on centralized servers. The P2P model has gained considerable attention in recent years due to its potential to provide a scalable, fault-tolerant, and resilient architecture for various applications such as file sharing, content distribution, and social networks.In recent years, researchers have also proposed hybrid architectures that combine the benefits of both structured and unstructured P2P networks. For example, the Distributed Hash Table (DHT) is a popular hybrid architecture that provides efficient lookup and search algorithms while maintaining the flexibility and adaptability of the unstructured network.To demonstrate the feasibility of P2P systems, several prototypes have been developed, such as the BitTorrent file-sharing protocol and the Skype voice-over-IP (VoIP) service. These prototypes have demonstrated the potential of P2P systems for large-scale applications and have paved the way for the development of new P2P-based systems

    Live Streaming in P2P and Hybrid P2P-Cloud Environments for the Open Internet

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    Peer-to-Peer (P2P) live media streaming is an emerging technology that reduces the barrier to stream live events over the Internet. However, providing a high quality media stream using P2P overlay networks is challenging and gives raise to a number of issues: (i) how to guarantee quality of the service (QoS) in the presence of dynamism, (ii) how to incentivize nodes to participate in media distribution, (iii) how to avoid bottlenecks in the overlay, and (iv) how to deal with nodes that reside behind Network Address Translators gateways (NATs). In this thesis, we answer the above research questions in form of new algorithms and systems. First of all, we address problems (i) and (ii) by presenting our P2P live media streaming solutions: Sepidar, which is a multiple-tree overlay, and GLive, which is a mesh overlay. In both models, nodes with higher upload bandwidth are positioned closer to the media source. This structure reduces the playback latency and increases the playback continuity at nodes, and also incentivizes the nodes to provide more upload bandwidth. We use a reputation model to improve participating nodes in media distribution in Sepidar and GLive. In both systems, nodes audit the behaviour of their directly connected nodes by getting feedback from other nodes. Nodes who upload more of the stream get a relatively higher reputation, and proportionally higher quality streams. To construct our streaming overlay, we present a distributed market model inspired by Bertsekas auction algorithm, although our model does not rely on a central server with global knowledge. In our model, each node has only partial information about the system. Nodes acquire knowledge of the system by sampling nodes using the Gradient overlay, where it facilitates the discovery of nodes with similar upload bandwidth. We address the bottlenecks problem, problem (iii), by presenting CLive that satisfies real-time constraints on delay between the generation of the stream and its actual delivery to users. We resolve this problem by borrowing some resources (helpers) from the cloud, upon need. In our approach, helpers are added on demand to the overlay, to increase the amount of total available bandwidth, thus increasing the probability of receiving the video on time. As the use of cloud resources costs money, we model the problem as the minimization of the economical cost, provided that a set of constraints on QoS is satisfied. Finally, we solve the NAT problem, problem (iv), by presenting two NAT-aware peer sampling services (PSS): Gozar and Croupier. Traditional gossip-based PSS breaks down, where a high percentage of nodes are behind NATs. We overcome this problem in Gozar using one-hop relaying to communicate with the nodes behind NATs. Croupier similarly implements a gossip-based PSS, but without the use of relaying

    Signaling and Reciprocity:Robust Decentralized Information Flows in Social, Communication, and Computer Networks

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    Complex networks exist for a number of purposes. The neural, metabolic and food networks ensure our survival, while the social, economic, transportation and communication networks allow us to prosper. Independently of the purposes and particularities of the physical embodiment of the networks, one of their fundamental functions is the delivery of information from one part of the network to another. Gossip and diseases diffuse in the social networks, electrochemical signals propagate in the neural networks and data packets travel in the Internet. Engineering networks for robust information flows is a challenging task. First, the mechanism through which the network forms and changes its topology needs to be defined. Second, within a given topology, the information must be routed to the appropriate recipients. Third, both the network formation and the routing mechanisms need to be robust against a wide spectrum of failures and adversaries. Fourth, the network formation, routing and failure recovery must operate under the resource constraints, either intrinsic or extrinsic to the network. Finally, the autonomously operating parts of the network must be incentivized to contribute their resources to facilitate the information flows. This thesis tackles the above challenges within the context of several types of networks: 1) peer-to-peer overlays – computers interconnected over the Internet to form an overlay in which participants provide various services to one another, 2) mobile ad-hoc networks – mobile nodes distributed in physical space communicating wirelessly with the goal of delivering data from one part of the network to another, 3) file-sharing networks – networks whose participants interconnect over the Internet to exchange files, 4) social networks – humans disseminating and consuming information through the network of social relationships. The thesis makes several contributions. Firstly, we propose a general algorithm, which given a set of nodes embedded in an arbitrary metric space, interconnects them into a network that efficiently routes information. We apply the algorithm to the peer-to-peer overlays and experimentally demonstrate its high performance, scalability as well as resilience to continuous peer arrivals and departures. We then shift our focus to the problem of the reliability of routing in the peer-to-peer overlays. Each overlay peer has limited resources and when they are exhausted this ultimately leads to delayed or lost overlay messages. All the solutions addressing this problem rely on message redundancy, which significantly increases the resource costs of fault-tolerance. We propose a bandwidth-efficient single-path Forward Feedback Protocol (FFP) for overlay message routing in which successfully delivered messages are followed by a feedback signal to reinforce the routing paths. Internet testbed evaluation shows that FFP uses 2-5 times less network bandwidth than the existing protocols relying on message redundancy, while achieving comparable fault-tolerance levels under a variety of failure scenarios. While the Forward Feedback Protocol is robust to message loss and delays, it is vulnerable to malicious message injection. We address this and other security problems by proposing Castor, a variant of FFP for mobile ad-hoc networks (MANETs). In Castor, we use the same general mechanism as in FFP; each time a message is routed, the routing path is either enforced or weakened by the feedback signal depending on whether the routing succeeded or not. However, unlike FFP, Castor employs cryptographic mechanisms for ensuring the integrity and authenticity of the messages. We compare Castor to four other MANET routing protocols. Despite Castor's simplicity, it achieves up to 40% higher packet delivery rates than the other protocols and recovers at least twice as fast as the other protocols in a wide range of attacks and failure scenarios. Both of our protocols, FFP and Castor, rely on simple signaling to improve the routing robustness in peer-to-peer and mobile ad-hoc networks. Given the success of the signaling mechanism in shaping the information flows in these two types of networks, we examine if signaling plays a similar crucial role in the on-line social networks. We characterize the propagation of URLs in the social network of Twitter. The data analysis uncovers several statistical regularities in the user activity, the social graph, the structure of the URL cascades as well as the communication and signaling dynamics. Based on these results, we propose a propagation model that accurately predicts which users are likely to mention which URLs. We outline a number of applications where the social network information flow modelling would be crucial: content ranking and filtering, viral marketing and spam detection. Finally, we consider the problem of freeriding in peer-to-peer file-sharing applications, when users can download data from others, but never reciprocate by uploading. To address the problem, we propose a variant of the BitTorrent system in which two peers are only allowed to connect if their owners know one another in the real world. When the users know which other users their BitTorrent client connects to, they are more likely to cooperate. The social network becomes the content distribution network and the freeriding problem is solved by leveraging the social norms and reciprocity to stabilize cooperation rather than relying on technological means. Our extensive simulation shows that the social network topology is an efficient and scalable content distribution medium, while at the same time provides robustness to freeriding

    Secure, Efficient and Privacy-aware Framework for Unstructured Peer-to-Peer Networks

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    Recently, the advances in Ubiquitous Computing networks and the increased computational power of network devices have led designers to create more flexible distributed network models using decentralised network management systems. Security, resilience and privacy issues within such distributed systems become more complicated while important tasks such as routing, service access and state management become increasingly challenging. Low-level protocols over ubiquitous decentralised systems, which provide autonomy to network nodes, have replaced the traditional client-server arrangements in centralised systems. Small World networks represent a model that addresses many existing challenges within Ubiquitous Computing networks. Therefore, it is imperative to study the properties of Small World networks to help understanding, modelling and improving the performance, usability and resiliency of Ubiquitous Computing networks. Using the network infrastructure and trusted relationships in the Small World networks, this work proposes a framework to enhance security, resilience and trust within scalable Peer-to-Peer (P2P) networks. The proposed framework consists of three major components namely network-aware topology construction, anonymous global communication using community trust, and efficient search and broadcasting based on granularity and pro-active membership management. We utilise the clustering co-efficient and conditional preferential attachment to propose a novel topology construction scheme that organises nodes into groups of trusted users to improve scalability. Network nodes communicate locally without advertising node identity at a global scale, which ensures user anonymity. The global communication is organised and facilitated by Service Centres to maintain security, privacy and integrity of member nodes. Service Centres are allocated using a novel leader election mechanism within unstructured scalable P2P networks. This allows providing fair and equitable access for existing and new nodes without having to make complex changes to the network topology. Moreover, the scale-free and clustering co-efficient characteristics of Small World networks help organising the network layout to maintain its balance in terms of the nodes distribution. Simulation results show that the proposed framework ensures better scalability and membership management in unstructured P2P networks, and improves the performance of the search and broadcasting in terms of the average shortest path and control overhead while maintaining user anonymity and system resiliency

    Mathematical analysis of scheduling policies in peer-to-peer video streaming networks

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    Las redes de pares son comunidades virtuales autogestionadas, desarrolladas en la capa de aplicación sobre la infraestructura de Internet, donde los usuarios (denominados pares) comparten recursos (ancho de banda, memoria, procesamiento) para alcanzar un fin común. La distribución de video representa la aplicación más desafiante, dadas las limitaciones de ancho de banda. Existen básicamente tres servicios de video. El más simple es la descarga, donde un conjunto de servidores posee el contenido original, y los usuarios deben descargar completamente este contenido previo a su reproducción. Un segundo servicio se denomina video bajo demanda, donde los pares se unen a una red virtual siempre que inicien una solicitud de un contenido de video, e inician una descarga progresiva en línea. El último servicio es video en vivo, donde el contenido de video es generado, distribuido y visualizado simultáneamente. En esta tesis se estudian aspectos de diseño para la distribución de video en vivo y bajo demanda. Se presenta un análisis matemático de estabilidad y capacidad de arquitecturas de distribución bajo demanda híbridas, asistidas por pares. Los pares inician descargas concurrentes de múltiples contenidos, y se desconectan cuando lo desean. Se predice la evolución esperada del sistema asumiendo proceso Poisson de arribos y egresos exponenciales, mediante un modelo determinístico de fluidos. Un sub-modelo de descargas secuenciales (no simultáneas) es globalmente y estructuralmente estable, independientemente de los parámetros de la red. Mediante la Ley de Little se determina el tiempo medio de residencia de usuarios en un sistema bajo demanda secuencial estacionario. Se demuestra teóricamente que la filosofía híbrida de cooperación entre pares siempre desempeña mejor que la tecnología pura basada en cliente-servidor

    Solving key design issues for massively multiplayer online games on peer-to-peer architectures

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    Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Internet and are predominantly implemented by Client/Server architectures. While such a classical approach to distributed system design offers many benefits, it suffers from significant technical and commercial drawbacks, primarily reliability and scalability costs. This realisation has sparked recent research interest in adapting MMOGs to Peer-to-Peer (P2P) architectures. This thesis identifies six key design issues to be addressed by P2P MMOGs, namely interest management, event dissemination, task sharing, state persistency, cheating mitigation, and incentive mechanisms. Design alternatives for each issue are systematically compared, and their interrelationships discussed. How well representative P2P MMOG architectures fulfil the design criteria is also evaluated. It is argued that although P2P MMOG architectures are developing rapidly, their support for task sharing and incentive mechanisms still need to be improved. The design of a novel framework for P2P MMOGs, Mediator, is presented. It employs a self-organising super-peer network over a P2P overlay infrastructure, and addresses the six design issues in an integrated system. The Mediator framework is extensible, as it supports flexible policy plug-ins and can accommodate the introduction of new superpeer roles. Key components of this framework have been implemented and evaluated with a simulated P2P MMOG. As the Mediator framework relies on super-peers for computational and administrative tasks, membership management is crucial, e.g. to allow the system to recover from super-peer failures. A new technology for this, namely Membership-Aware Multicast with Bushiness Optimisation (MAMBO), has been designed, implemented and evaluated. It reuses the communication structure of a tree-based application-level multicast to track group membership efficiently. Evaluation of a demonstration application shows i that MAMBO is able to quickly detect and handle peers joining and leaving. Compared to a conventional supervision architecture, MAMBO is more scalable, and yet incurs less communication overheads. Besides MMOGs, MAMBO is suitable for other P2P applications, such as collaborative computing and multimedia streaming. This thesis also presents the design, implementation and evaluation of a novel task mapping infrastructure for heterogeneous P2P environments, Deadline-Driven Auctions (DDA). DDA is primarily designed to support NPC host allocation in P2P MMOGs, and specifically in the Mediator framework. However, it can also support the sharing of computational and interactive tasks with various deadlines in general P2P applications. Experimental and analytical results demonstrate that DDA efficiently allocates computing resources for large numbers of real-time NPC tasks in a simulated P2P MMOG with approximately 1000 players. Furthermore, DDA supports gaming interactivity by keeping the communication latency among NPC hosts and ordinary players low. It also supports flexible matchmaking policies, and can motivate application participants to contribute resources to the system

    Data Sharing in P2P Systems

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    To appear in Springer's "Handbook of P2P Networking"In this chapter, we survey P2P data sharing systems. All along, we focus on the evolution from simple file-sharing systems, with limited functionalities, to Peer Data Management Systems (PDMS) that support advanced applications with more sophisticated data management techniques. Advanced P2P applications are dealing with semantically rich data (e.g. XML documents, relational tables), using a high-level SQL-like query language. We start our survey with an overview over the existing P2P network architectures, and the associated routing protocols. Then, we discuss data indexing techniques based on their distribution degree and the semantics they can capture from the underlying data. We also discuss schema management techniques which allow integrating heterogeneous data. We conclude by discussing the techniques proposed for processing complex queries (e.g. range and join queries). Complex query facilities are necessary for advanced applications which require a high level of search expressiveness. This last part shows the lack of querying techniques that allow for an approximate query answering

    Incentive-driven QoS in peer-to-peer overlays

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    A well known problem in peer-to-peer overlays is that no single entity has control over the software, hardware and configuration of peers. Thus, each peer can selfishly adapt its behaviour to maximise its benefit from the overlay. This thesis is concerned with the modelling and design of incentive mechanisms for QoS-overlays: resource allocation protocols that provide strategic peers with participation incentives, while at the same time optimising the performance of the peer-to-peer distribution overlay. The contributions of this thesis are as follows. First, we present PledgeRoute, a novel contribution accounting system that can be used, along with a set of reciprocity policies, as an incentive mechanism to encourage peers to contribute resources even when users are not actively consuming overlay services. This mechanism uses a decentralised credit network, is resilient to sybil attacks, and allows peers to achieve time and space deferred contribution reciprocity. Then, we present a novel, QoS-aware resource allocation model based on Vickrey auctions that uses PledgeRoute as a substrate. It acts as an incentive mechanism by providing efficient overlay construction, while at the same time allocating increasing service quality to those peers that contribute more to the network. The model is then applied to lagsensitive chunk swarming, and some of its properties are explored for different peer delay distributions. When considering QoS overlays deployed over the best-effort Internet, the quality received by a client cannot be adjudicated completely to either its serving peer or the intervening network between them. By drawing parallels between this situation and well-known hidden action situations in microeconomics, we propose a novel scheme to ensure adherence to advertised QoS levels. We then apply it to delay-sensitive chunk distribution overlays and present the optimal contract payments required, along with a method for QoS contract enforcement through reciprocative strategies. We also present a probabilistic model for application-layer delay as a function of the prevailing network conditions. Finally, we address the incentives of managed overlays, and the prediction of their behaviour. We propose two novel models of multihoming managed overlay incentives in which overlays can freely allocate their traffic flows between different ISPs. One is obtained by optimising an overlay utility function with desired properties, while the other is designed for data-driven least-squares fitting of the cross elasticity of demand. This last model is then used to solve for ISP profit maximisation
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