2,954 research outputs found

    Modeling of evolving textures using granulometries

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    This chapter describes a statistical approach to classification of dynamic texture images, called parallel evolution functions (PEFs). Traditional classification methods predict texture class membership using comparisons with a finite set of predefined texture classes and identify the closest class. However, where texture images arise from a dynamic texture evolving over time, estimation of a time state in a continuous evolutionary process is required instead. The PEF approach does this using regression modeling techniques to predict time state. It is a flexible approach which may be based on any suitable image features. Many textures are well suited to a morphological analysis and the PEF approach uses image texture features derived from a granulometric analysis of the image. The method is illustrated using both simulated images of Boolean processes and real images of corrosion. The PEF approach has particular advantages for training sets containing limited numbers of observations, which is the case in many real world industrial inspection scenarios and for which other methods can fail or perform badly. [41] G.W. Horgan, Mathematical morphology for analysing soil structure from images, European Journal of Soil Science, vol. 49, pp. 161–173, 1998. [42] G.W. Horgan, C.A. Reid and C.A. Glasbey, Biological image processing and enhancement, Image Processing and Analysis, A Practical Approach, R. Baldock and J. Graham, eds., Oxford University Press, Oxford, UK, pp. 37–67, 2000. [43] B.B. Hubbard, The World According to Wavelets: The Story of a Mathematical Technique in the Making, A.K. Peters Ltd., Wellesley, MA, 1995. [44] H. Iversen and T. Lonnestad. An evaluation of stochastic models for analysis and synthesis of gray-scale texture, Pattern Recognition Letters, vol. 15, pp. 575–585, 1994. [45] A.K. Jain and F. Farrokhnia, Unsupervised texture segmentation using Gabor filters, Pattern Recognition, vol. 24(12), pp. 1167–1186, 1991. [46] T. Jossang and F. Feder, The fractal characterization of rough surfaces, Physica Scripta, vol. T44, pp. 9–14, 1992. [47] A.K. Katsaggelos and T. Chun-Jen, Iterative image restoration, Handbook of Image and Video Processing, A. Bovik, ed., Academic Press, London, pp. 208–209, 2000. [48] M. K¨oppen, C.H. Nowack and G. R¨osel, Pareto-morphology for color image processing, Proceedings of SCIA99, 11th Scandinavian Conference on Image Analysis 1, Kangerlussuaq, Greenland, pp. 195–202, 1999. [49] S. Krishnamachari and R. Chellappa, Multiresolution Gauss-Markov random field models for texture segmentation, IEEE Transactions on Image Processing, vol. 6(2), pp. 251–267, 1997. [50] T. Kurita and N. Otsu, Texture classification by higher order local autocorrelation features, Proceedings of ACCV93, Asian Conference on Computer Vision, Osaka, pp. 175–178, 1993. [51] S.T. Kyvelidis, L. Lykouropoulos and N. Kouloumbi, Digital system for detecting, classifying, and fast retrieving corrosion generated defects, Journal of Coatings Technology, vol. 73(915), pp. 67–73, 2001. [52] Y. Liu, T. Zhao and J. Zhang, Learning multispectral texture features for cervical cancer detection, Proceedings of 2002 IEEE International Symposium on Biomedical Imaging: Macro to Nano, pp. 169–172, 2002. [53] G. McGunnigle and M.J. Chantler, Modeling deposition of surface texture, Electronics Letters, vol. 37(12), pp. 749–750, 2001. [54] J. McKenzie, S. Marshall, A.J. Gray and E.R. Dougherty, Morphological texture analysis using the texture evolution function, International Journal of Pattern Recognition and Artificial Intelligence, vol. 17(2), pp. 167–185, 2003. [55] J. McKenzie, Classification of dynamically evolving textures using evolution functions, Ph.D. Thesis, University of Strathclyde, UK, 2004. [56] S.G. Mallat, Multiresolution approximations and wavelet orthonormal bases of L2(R), Transactions of the American Mathematical Society, vol. 315, pp. 69–87, 1989. [57] S.G. Mallat, A theory for multiresolution signal decomposition: the wavelet representation, IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 11, pp. 674–693, 1989. [58] B.S. Manjunath and W.Y. Ma, Texture features for browsing and retrieval of image data, IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 18, pp. 837–842, 1996. [59] B.S. Manjunath, G.M. Haley and W.Y. Ma, Multiband techniques for texture classification and segmentation, Handbook of Image and Video Processing, A. Bovik, ed., Academic Press, London, pp. 367–381, 2000. [60] G. Matheron, Random Sets and Integral Geometry, Wiley Series in Probability and Mathematical Statistics, John Wiley and Sons, New York, 1975

    Gray-level Texture Characterization Based on a New Adaptive

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    In this paper, we propose a new nonlinear exponential adaptive two-dimensional (2-D) filter for texture characterization. The filter coefficients are updated with the Least Mean Square (LMS) algorithm. The proposed nonlinear model is used for texture characterization with a 2-D Auto-Regressive (AR) adaptive model. The main advantage of the new nonlinear exponential adaptive 2-D filter is the reduced number of coefficients used to characterize the nonlinear parametric models of images regarding the 2-D second-order Volterra model. Whatever the degree of the non-linearity, the problem results in the same number of coefficients as in the linear case. The characterization efficiency of the proposed exponential model is compared to the one provided by both 2-D linear and Volterra filters and the cooccurrence matrix method. The comparison is based on two criteria usually used to evaluate the features discriminating ability and the class quantification. Extensive experiments proved that the exponential model coefficients give better results in texture discrimination than several other parametric features even in a noisy context

    Gray-level Texture Characterization Based on a New Adaptive Nonlinear Auto-Regressive Filter

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    In this paper, we propose a new nonlinear exponential adaptive two-dimensional (2-D) filter for texture characterization. The filter coefficients are updated with the Least Mean Square (LMS) algorithm. The proposed nonlinear model is used for texture characterization with a 2-D Auto-Regressive (AR) adaptive model. The main advantage of the new nonlinear exponential adaptive 2-D filter is the reduced number of coefficients used to characterize the nonlinear parametric models of images regarding the 2-D second-order Volterra model. Whatever the degree of the non-linearity, the problem results in the same number of coefficients as in the linear case. The characterization efficiency of the proposed exponential model is compared to the one provided by both 2-D linear and Volterra filters and the cooccurrence matrix method. The comparison is based on two criteria usually used to evaluate the features discriminating ability and the class quantification. Extensive experiments proved that the exponential model coefficients give better results in texture discrimination than several other parametric features even in a noisy context

    Modelagem de imagens têxteis com campos aleatórios markovianos

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    Orientador: Nancy Lopes GarciaDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Matemática Estatística e Computação CientíficaResumo: Quando novas tecnologias para tingimento de tecidos são desenvolvidas, avaliar a qualidade dessas técnicas envolve a medição da homogeneidade de cores resultante através de imagens. A presença da textura do tecido cria uma estrutura de dependência sofisticada para as cores dos pixels. A transformada de Fourier é utilizada juntamente com técnicas de regularização para separar o efeito da textura das imagens. As imagens são então modeladas por campos aleatórios de Markov ocultos e bases de Fourier como covariáveis possibilitando, assim, uma avaliação da homogeneidade de cores baseada em entropia, utilizando apenas a parte correspondente ao tingimentoAbstract: When new textile dyeing technologies are developed, evaluating the quality of these techniques involves measuring the resulting color homogeneity using digital images. The presence of a texture effect caused by the fabric creates a sophisticated dependence structure in pixels coloring. Fourier transform is used with regularization techniques to remove the texture signal from the image. Images are then modeled as a hidden Markov random field and Fourier basis as covariates, allowing an entropy-based evaluation of color homogeneity using the filtered signal that corresponds to the dyeing process onlyMestradoEstatisticaMestre em EstatísticaCAPE

    Estimating the granularity coefficient of a Potts-Markov random field within an MCMC algorithm

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    This paper addresses the problem of estimating the Potts parameter B jointly with the unknown parameters of a Bayesian model within a Markov chain Monte Carlo (MCMC) algorithm. Standard MCMC methods cannot be applied to this problem because performing inference on B requires computing the intractable normalizing constant of the Potts model. In the proposed MCMC method the estimation of B is conducted using a likelihood-free Metropolis-Hastings algorithm. Experimental results obtained for synthetic data show that estimating B jointly with the other unknown parameters leads to estimation results that are as good as those obtained with the actual value of B. On the other hand, assuming that the value of B is known can degrade estimation performance significantly if this value is incorrect. To illustrate the interest of this method, the proposed algorithm is successfully applied to real bidimensional SAR and tridimensional ultrasound images

    Dynamic texture recognition using time-causal and time-recursive spatio-temporal receptive fields

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    This work presents a first evaluation of using spatio-temporal receptive fields from a recently proposed time-causal spatio-temporal scale-space framework as primitives for video analysis. We propose a new family of video descriptors based on regional statistics of spatio-temporal receptive field responses and evaluate this approach on the problem of dynamic texture recognition. Our approach generalises a previously used method, based on joint histograms of receptive field responses, from the spatial to the spatio-temporal domain and from object recognition to dynamic texture recognition. The time-recursive formulation enables computationally efficient time-causal recognition. The experimental evaluation demonstrates competitive performance compared to state-of-the-art. Especially, it is shown that binary versions of our dynamic texture descriptors achieve improved performance compared to a large range of similar methods using different primitives either handcrafted or learned from data. Further, our qualitative and quantitative investigation into parameter choices and the use of different sets of receptive fields highlights the robustness and flexibility of our approach. Together, these results support the descriptive power of this family of time-causal spatio-temporal receptive fields, validate our approach for dynamic texture recognition and point towards the possibility of designing a range of video analysis methods based on these new time-causal spatio-temporal primitives.Comment: 29 pages, 16 figure

    Texture representation using wavelet filterbanks

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    Texture analysis is a fundamental issue in image analysis and computer vision. While considerable research has been carried out in the texture analysis domain, problems relating to texture representation have been addressed only partially and active research is continuing. The vast majority of algorithms for texture analysis make either an explicit or implicit assumption that all images are captured under the same measurement conditions, such as orientation and illumination. These assumptions are often unrealistic in many practical applications;This dissertation addresses the viewpoint-invariance problem in texture classification by introducing a rotated wavelet filterbank. The proposed filterbank, in conjunction with a standard wavelet filterbank, provides better freedom of orientation tuning for texture analysis. This allows one to obtain texture features that are invariant with respect to texture rotation and linear grayscale transformation. In this study, energy estimates of channel outputs that are commonly used as texture features in texture classification are transformed into a set of viewpoint-invariant features. Texture properties that have a physical connection with human perception are taken into account in the transformation of the energy estimates;Experiments using natural texture image sets that have been used for evaluating other successful approaches were conducted in order to facilitate comparison. We observe that the proposed feature set outperformed methods proposed by others in the past. A channel selection method is also proposed to minimize the computational complexity and improve performance in a texture segmentation algorithm. Results demonstrating the validity of the approach are presented using experimental ultrasound tendon images

    A Stochastic Modeling Approach to Region-and Edge-Based Image Segmentation

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    The purpose of image segmentation is to isolate objects in a scene from the background. This is a very important step in any computer vision system since various tasks, such as shape analysis and object recognition, require accurate image segmentation. Image segmentation can also produce tremendous data reduction. Edge-based and region-based segmentation have been examined and two new algorithms based on recent results in random field theory have been developed. The edge-based segmentation algorithm uses the pixel gray level intensity information to allocate object boundaries in two stages: edge enhancement, followed by edge linking. Edge enhancement is accomplished by maximum energy filters used in one-dimensional bandlimited signal analysis. The issue of optimum filter spatial support is analyzed for ideal edge models. Edge linking is performed by quantitative sequential search using the Stack algorithm. Two probabilistic search metrics are introduced and their optimality is proven and demonstrated on test as well as real scenes. Compared to other methods, this algorithm is shown to produce more accurate allocation of object boundaries. Region-based segmentation was modeled as a MAP estimation problem in which the actual (unknown) objects were estimated from the observed (known) image by a recursive classification algorithms. The observed image was modeled by an Autoregressive (AR) model whose parameters were estimated locally, and a Gibbs-Markov random field (GMRF) model was used to model the unknown scene. A computational study was conducted on images having various types of texture images. The issues of parameter estimation, neighborhood selection, and model orders were examined. It is concluded that the MAP approach for region segmentation generally works well on images having a large content of microtextures which can be properly modeled by both AR and GMRF models. On these texture images, second order AR and GMRF models were shown to be adequate
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