229 research outputs found

    "Going back to our roots": second generation biocomputing

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    Researchers in the field of biocomputing have, for many years, successfully "harvested and exploited" the natural world for inspiration in developing systems that are robust, adaptable and capable of generating novel and even "creative" solutions to human-defined problems. However, in this position paper we argue that the time has now come for a reassessment of how we exploit biology to generate new computational systems. Previous solutions (the "first generation" of biocomputing techniques), whilst reasonably effective, are crude analogues of actual biological systems. We believe that a new, inherently inter-disciplinary approach is needed for the development of the emerging "second generation" of bio-inspired methods. This new modus operandi will require much closer interaction between the engineering and life sciences communities, as well as a bidirectional flow of concepts, applications and expertise. We support our argument by examining, in this new light, three existing areas of biocomputing (genetic programming, artificial immune systems and evolvable hardware), as well as an emerging area (natural genetic engineering) which may provide useful pointers as to the way forward.Comment: Submitted to the International Journal of Unconventional Computin

    Intelligent data mining using artificial neural networks and genetic algorithms : techniques and applications

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    Data Mining (DM) refers to the analysis of observational datasets to find relationships and to summarize the data in ways that are both understandable and useful. Many DM techniques exist. Compared with other DM techniques, Intelligent Systems (ISs) based approaches, which include Artificial Neural Networks (ANNs), fuzzy set theory, approximate reasoning, and derivative-free optimization methods such as Genetic Algorithms (GAs), are tolerant of imprecision, uncertainty, partial truth, and approximation. They provide flexible information processing capability for handling real-life situations. This thesis is concerned with the ideas behind design, implementation, testing and application of a novel ISs based DM technique. The unique contribution of this thesis is in the implementation of a hybrid IS DM technique (Genetic Neural Mathematical Method, GNMM) for solving novel practical problems, the detailed description of this technique, and the illustrations of several applications solved by this novel technique. GNMM consists of three steps: (1) GA-based input variable selection, (2) Multi- Layer Perceptron (MLP) modelling, and (3) mathematical programming based rule extraction. In the first step, GAs are used to evolve an optimal set of MLP inputs. An adaptive method based on the average fitness of successive generations is used to adjust the mutation rate, and hence the exploration/exploitation balance. In addition, GNMM uses the elite group and appearance percentage to minimize the randomness associated with GAs. In the second step, MLP modelling serves as the core DM engine in performing classification/prediction tasks. An Independent Component Analysis (ICA) based weight initialization algorithm is used to determine optimal weights before the commencement of training algorithms. The Levenberg-Marquardt (LM) algorithm is used to achieve a second-order speedup compared to conventional Back-Propagation (BP) training. In the third step, mathematical programming based rule extraction is not only used to identify the premises of multivariate polynomial rules, but also to explore features from the extracted rules based on data samples associated with each rule. Therefore, the methodology can provide regression rules and features not only in the polyhedrons with data instances, but also in the polyhedrons without data instances. A total of six datasets from environmental and medical disciplines were used as case study applications. These datasets involve the prediction of longitudinal dispersion coefficient, classification of electrocorticography (ECoG)/Electroencephalogram (EEG) data, eye bacteria Multisensor Data Fusion (MDF), and diabetes classification (denoted by Data I through to Data VI). GNMM was applied to all these six datasets to explore its effectiveness, but the emphasis is different for different datasets. For example, the emphasis of Data I and II was to give a detailed illustration of how GNMM works; Data III and IV aimed to show how to deal with difficult classification problems; the aim of Data V was to illustrate the averaging effect of GNMM; and finally Data VI was concerned with the GA parameter selection and benchmarking GNMM with other IS DM techniques such as Adaptive Neuro-Fuzzy Inference System (ANFIS), Evolving Fuzzy Neural Network (EFuNN), Fuzzy ARTMAP, and Cartesian Genetic Programming (CGP). In addition, datasets obtained from published works (i.e. Data II & III) or public domains (i.e. Data VI) where previous results were present in the literature were also used to benchmark GNMM’s effectiveness. As a closely integrated system GNMM has the merit that it needs little human interaction. With some predefined parameters, such as GA’s crossover probability and the shape of ANNs’ activation functions, GNMM is able to process raw data until some human-interpretable rules being extracted. This is an important feature in terms of practice as quite often users of a DM system have little or no need to fully understand the internal components of such a system. Through case study applications, it has been shown that the GA-based variable selection stage is capable of: filtering out irrelevant and noisy variables, improving the accuracy of the model; making the ANN structure less complex and easier to understand; and reducing the computational complexity and memory requirements. Furthermore, rule extraction ensures that the MLP training results are easily understandable and transferrable

    Generalized disjunction decomposition for evolvable hardware

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    Evolvable hardware (EHW) refers to self-reconfiguration hardware design, where the configuration is under the control of an evolutionary algorithm (EA). One of the main difficulties in using EHW to solve real-world problems is scalability, which limits the size of the circuit that may be evolved. This paper outlines a new type of decomposition strategy for EHW, the “generalized disjunction decomposition” (GDD), which allows the evolution of large circuits. The proposed method has been extensively tested, not only with multipliers and parity bit problems traditionally used in the EHW community, but also with logic circuits taken from the Microelectronics Center of North Carolina (MCNC) benchmark library and randomly generated circuits. In order to achieve statistically relevant results, each analyzed logic circuit has been evolved 100 times, and the average of these results is presented and compared with other EHW techniques. This approach is necessary because of the probabilistic nature of EA; the same logic circuit may not be solved in the same way if tested several times. The proposed method has been examined in an extrinsic EHW system using the(1+lambda)(1 + lambda)evolution strategy. The results obtained demonstrate that GDD significantly improves the evolution of logic circuits in terms of the number of generations, reduces computational time as it is able to reduce the required time for a single iteration of the EA, and enables the evolution of larger circuits never before evolved. In addition to the proposed method, a short overview of EHW systems together with the most recent applications in electrical circuit design is provided

    Evolutionary Reinforcement Learning: A Survey

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    Reinforcement learning (RL) is a machine learning approach that trains agents to maximize cumulative rewards through interactions with environments. The integration of RL with deep learning has recently resulted in impressive achievements in a wide range of challenging tasks, including board games, arcade games, and robot control. Despite these successes, there remain several crucial challenges, including brittle convergence properties caused by sensitive hyperparameters, difficulties in temporal credit assignment with long time horizons and sparse rewards, a lack of diverse exploration, especially in continuous search space scenarios, difficulties in credit assignment in multi-agent reinforcement learning, and conflicting objectives for rewards. Evolutionary computation (EC), which maintains a population of learning agents, has demonstrated promising performance in addressing these limitations. This article presents a comprehensive survey of state-of-the-art methods for integrating EC into RL, referred to as evolutionary reinforcement learning (EvoRL). We categorize EvoRL methods according to key research fields in RL, including hyperparameter optimization, policy search, exploration, reward shaping, meta-RL, and multi-objective RL. We then discuss future research directions in terms of efficient methods, benchmarks, and scalable platforms. This survey serves as a resource for researchers and practitioners interested in the field of EvoRL, highlighting the important challenges and opportunities for future research. With the help of this survey, researchers and practitioners can develop more efficient methods and tailored benchmarks for EvoRL, further advancing this promising cross-disciplinary research field

    Hardware evolution of a digital circuit using a custom VLSI architecture

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    This research investigates three solutions to overcoming portability and scalability concerns in the Evolutionary Hardware (EHW) field. Firstly, the study explores if the V-FPGA—a new, portable Virtual-Reconfigurable-Circuit architecture—is a practical and viable evolution platform. Secondly, the research looks into two possible ways of making EHW systems more scalable: by optimising the system’s genetic algorithm; and by decomposing the solution circuit into smaller, evolvable sub-circuits or modules. GA optimisation is done is by: omitting a canonical GA’s crossover operator (i.e. by using an algorithm); applying evolution constraints; and optimising the fitness function. The circuit decomposition is done in order to demonstrate modular evolution. Three two-bit multiplier circuits and two sub-circuits of a simple, but real-world control circuit are evolved. The results show that the evolved multiplier circuits, when compared to a conventional multiplier, are either equal or more efficient. All the evolved circuits improve two of the four critical paths, and all are unique. Thus, it is experimentally shown that the V-FPGA is a viable hardware-platform on which hardware evolution can be implemented; and how hardware evolution is able to synthesise novel, optimised versions of conventional circuits. By comparing the and canonical GAs, the results verify that optimised GAs can find solutions quicker, and with fewer attempts. Part of the optimisation also includes a comprehensive critical-path analysis, where the findings show that the identification of dependent critical paths is vital in enhancing a GA’s efficiency. Finally, by demonstrating the modular evolution of a finite-state machine’s control circuit, it is found that although the control circuit as a whole makes use of more than double the available hardware resources on the V-FPGA and is therefore not evolvable, the evolution of each state’s sub-circuit is possible. Thus, modular evolution is shown to be a successful tool when dealing with scalability

    Neuroevolution in Deep Neural Networks: Current Trends and Future Challenges

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    A variety of methods have been applied to the architectural configuration and learning or training of artificial deep neural networks (DNN). These methods play a crucial role in the success or failure of the DNN for most problems and applications. Evolutionary Algorithms (EAs) are gaining momentum as a computationally feasible method for the automated optimisation and training of DNNs. Neuroevolution is a term which describes these processes of automated configuration and training of DNNs using EAs. While many works exist in the literature, no comprehensive surveys currently exist focusing exclusively on the strengths and limitations of using neuroevolution approaches in DNNs. Prolonged absence of such surveys can lead to a disjointed and fragmented field preventing DNNs researchers potentially adopting neuroevolutionary methods in their own research, resulting in lost opportunities for improving performance and wider application within real-world deep learning problems. This paper presents a comprehensive survey, discussion and evaluation of the state-of-the-art works on using EAs for architectural configuration and training of DNNs. Based on this survey, the paper highlights the most pertinent current issues and challenges in neuroevolution and identifies multiple promising future research directions.Comment: 20 pages (double column), 2 figures, 3 tables, 157 reference

    Intelligent data mining using artificial neural networks and genetic algorithms : techniques and applications

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    Data Mining (DM) refers to the analysis of observational datasets to find relationships and to summarize the data in ways that are both understandable and useful. Many DM techniques exist. Compared with other DM techniques, Intelligent Systems (ISs) based approaches, which include Artificial Neural Networks (ANNs), fuzzy set theory, approximate reasoning, and derivative-free optimization methods such as Genetic Algorithms (GAs), are tolerant of imprecision, uncertainty, partial truth, and approximation. They provide flexible information processing capability for handling real-life situations. This thesis is concerned with the ideas behind design, implementation, testing and application of a novel ISs based DM technique. The unique contribution of this thesis is in the implementation of a hybrid IS DM technique (Genetic Neural Mathematical Method, GNMM) for solving novel practical problems, the detailed description of this technique, and the illustrations of several applications solved by this novel technique. GNMM consists of three steps: (1) GA-based input variable selection, (2) Multi- Layer Perceptron (MLP) modelling, and (3) mathematical programming based rule extraction. In the first step, GAs are used to evolve an optimal set of MLP inputs. An adaptive method based on the average fitness of successive generations is used to adjust the mutation rate, and hence the exploration/exploitation balance. In addition, GNMM uses the elite group and appearance percentage to minimize the randomness associated with GAs. In the second step, MLP modelling serves as the core DM engine in performing classification/prediction tasks. An Independent Component Analysis (ICA) based weight initialization algorithm is used to determine optimal weights before the commencement of training algorithms. The Levenberg-Marquardt (LM) algorithm is used to achieve a second-order speedup compared to conventional Back-Propagation (BP) training. In the third step, mathematical programming based rule extraction is not only used to identify the premises of multivariate polynomial rules, but also to explore features from the extracted rules based on data samples associated with each rule. Therefore, the methodology can provide regression rules and features not only in the polyhedrons with data instances, but also in the polyhedrons without data instances. A total of six datasets from environmental and medical disciplines were used as case study applications. These datasets involve the prediction of longitudinal dispersion coefficient, classification of electrocorticography (ECoG)/Electroencephalogram (EEG) data, eye bacteria Multisensor Data Fusion (MDF), and diabetes classification (denoted by Data I through to Data VI). GNMM was applied to all these six datasets to explore its effectiveness, but the emphasis is different for different datasets. For example, the emphasis of Data I and II was to give a detailed illustration of how GNMM works; Data III and IV aimed to show how to deal with difficult classification problems; the aim of Data V was to illustrate the averaging effect of GNMM; and finally Data VI was concerned with the GA parameter selection and benchmarking GNMM with other IS DM techniques such as Adaptive Neuro-Fuzzy Inference System (ANFIS), Evolving Fuzzy Neural Network (EFuNN), Fuzzy ARTMAP, and Cartesian Genetic Programming (CGP). In addition, datasets obtained from published works (i.e. Data II ;III) or public domains (i.e. Data VI) where previous results were present in the literature were also used to benchmark GNMM’s effectiveness. As a closely integrated system GNMM has the merit that it needs little human interaction. With some predefined parameters, such as GA’s crossover probability and the shape of ANNs’ activation functions, GNMM is able to process raw data until some human-interpretable rules being extracted. This is an important feature in terms of practice as quite often users of a DM system have little or no need to fully understand the internal components of such a system. Through case study applications, it has been shown that the GA-based variable selection stage is capable of: filtering out irrelevant and noisy variables, improving the accuracy of the model; making the ANN structure less complex and easier to understand; and reducing the computational complexity and memory requirements. Furthermore, rule extraction ensures that the MLP training results are easily understandable and transferrable.EThOS - Electronic Theses Online ServiceUniversity of WarwickOverseas Research Students Awards SchemeGBUnited Kingdo

    Intelligent data mining using artificial neural networks and genetic algorithms : techniques and applications

    Get PDF
    Data Mining (DM) refers to the analysis of observational datasets to find relationships and to summarize the data in ways that are both understandable and useful. Many DM techniques exist. Compared with other DM techniques, Intelligent Systems (ISs) based approaches, which include Artificial Neural Networks (ANNs), fuzzy set theory, approximate reasoning, and derivative-free optimization methods such as Genetic Algorithms (GAs), are tolerant of imprecision, uncertainty, partial truth, and approximation. They provide flexible information processing capability for handling real-life situations. This thesis is concerned with the ideas behind design, implementation, testing and application of a novel ISs based DM technique. The unique contribution of this thesis is in the implementation of a hybrid IS DM technique (Genetic Neural Mathematical Method, GNMM) for solving novel practical problems, the detailed description of this technique, and the illustrations of several applications solved by this novel technique. GNMM consists of three steps: (1) GA-based input variable selection, (2) Multi- Layer Perceptron (MLP) modelling, and (3) mathematical programming based rule extraction. In the first step, GAs are used to evolve an optimal set of MLP inputs. An adaptive method based on the average fitness of successive generations is used to adjust the mutation rate, and hence the exploration/exploitation balance. In addition, GNMM uses the elite group and appearance percentage to minimize the randomness associated with GAs. In the second step, MLP modelling serves as the core DM engine in performing classification/prediction tasks. An Independent Component Analysis (ICA) based weight initialization algorithm is used to determine optimal weights before the commencement of training algorithms. The Levenberg-Marquardt (LM) algorithm is used to achieve a second-order speedup compared to conventional Back-Propagation (BP) training. In the third step, mathematical programming based rule extraction is not only used to identify the premises of multivariate polynomial rules, but also to explore features from the extracted rules based on data samples associated with each rule. Therefore, the methodology can provide regression rules and features not only in the polyhedrons with data instances, but also in the polyhedrons without data instances. A total of six datasets from environmental and medical disciplines were used as case study applications. These datasets involve the prediction of longitudinal dispersion coefficient, classification of electrocorticography (ECoG)/Electroencephalogram (EEG) data, eye bacteria Multisensor Data Fusion (MDF), and diabetes classification (denoted by Data I through to Data VI). GNMM was applied to all these six datasets to explore its effectiveness, but the emphasis is different for different datasets. For example, the emphasis of Data I and II was to give a detailed illustration of how GNMM works; Data III and IV aimed to show how to deal with difficult classification problems; the aim of Data V was to illustrate the averaging effect of GNMM; and finally Data VI was concerned with the GA parameter selection and benchmarking GNMM with other IS DM techniques such as Adaptive Neuro-Fuzzy Inference System (ANFIS), Evolving Fuzzy Neural Network (EFuNN), Fuzzy ARTMAP, and Cartesian Genetic Programming (CGP). In addition, datasets obtained from published works (i.e. Data II ;III) or public domains (i.e. Data VI) where previous results were present in the literature were also used to benchmark GNMM’s effectiveness. As a closely integrated system GNMM has the merit that it needs little human interaction. With some predefined parameters, such as GA’s crossover probability and the shape of ANNs’ activation functions, GNMM is able to process raw data until some human-interpretable rules being extracted. This is an important feature in terms of practice as quite often users of a DM system have little or no need to fully understand the internal components of such a system. Through case study applications, it has been shown that the GA-based variable selection stage is capable of: filtering out irrelevant and noisy variables, improving the accuracy of the model; making the ANN structure less complex and easier to understand; and reducing the computational complexity and memory requirements. Furthermore, rule extraction ensures that the MLP training results are easily understandable and transferrable.EThOS - Electronic Theses Online ServiceUniversity of WarwickOverseas Research Students Awards SchemeGBUnited Kingdo

    Towards adaptive and autonomous humanoid robots: from vision to actions

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    Although robotics research has seen advances over the last decades robots are still not in widespread use outside industrial applications. Yet a range of proposed scenarios have robots working together, helping and coexisting with humans in daily life. In all these a clear need to deal with a more unstructured, changing environment arises. I herein present a system that aims to overcome the limitations of highly complex robotic systems, in terms of autonomy and adaptation. The main focus of research is to investigate the use of visual feedback for improving reaching and grasping capabilities of complex robots. To facilitate this a combined integration of computer vision and machine learning techniques is employed. From a robot vision point of view the combination of domain knowledge from both imaging processing and machine learning techniques, can expand the capabilities of robots. I present a novel framework called Cartesian Genetic Programming for Image Processing (CGP-IP). CGP-IP can be trained to detect objects in the incoming camera streams and successfully demonstrated on many different problem domains. The approach requires only a few training images (it was tested with 5 to 10 images per experiment) is fast, scalable and robust yet requires very small training sets. Additionally, it can generate human readable programs that can be further customized and tuned. While CGP-IP is a supervised-learning technique, I show an integration on the iCub, that allows for the autonomous learning of object detection and identification. Finally this dissertation includes two proof-of-concepts that integrate the motion and action sides. First, reactive reaching and grasping is shown. It allows the robot to avoid obstacles detected in the visual stream, while reaching for the intended target object. Furthermore the integration enables us to use the robot in non-static environments, i.e. the reaching is adapted on-the- fly from the visual feedback received, e.g. when an obstacle is moved into the trajectory. The second integration highlights the capabilities of these frameworks, by improving the visual detection by performing object manipulation actions
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