174 research outputs found

    Evolved Art with Transparent, Overlapping, and Geometric Shapes

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    In this work, an evolutionary art project is presented where images are approximated by transparent, overlapping and geometric shapes of different types, e.g., polygons, circles, lines. Genotypes representing features and order of the geometric shapes are evolved with a fitness function that has the corresponding pixels of an input image as a target goal. A genotype-to-phenotype mapping is therefore applied to render images, as the chosen genetic representation is indirect, i.e., genotypes do not include pixels but a combination of shapes with their properties. Different combinations of shapes, quantity of shapes, mutation types and populations are tested. The goal of the work herein is twofold: (1) to approximate images as precisely as possible with evolved indirect encodings, (2) to produce visually appealing results and novel artistic styles.Comment: Proceedings of the Norwegian AI Symposium 2019 (NAIS 2019), Trondheim, Norwa

    Behavior finding: Morphogenetic Designs Shaped by Function

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    Evolution has shaped an incredible diversity of multicellular living organisms, whose complex forms are self-made through a robust developmental process. This fundamental combination of biological evolution and development has served as an inspiration for novel engineering design methodologies, with the goal to overcome the scalability problems suffered by classical top-down approaches. Top-down methodologies are based on the manual decomposition of the design into modular, independent subunits. In contrast, recent computational morphogenetic techniques have shown that they were able to automatically generate truly complex innovative designs. Algorithms based on evolutionary computation and artificial development have been proposed to automatically design both the structures, within certain constraints, and the controllers that optimize their function. However, the driving force of biological evolution does not resemble an enumeration of design requirements, but much rather relies on the interaction of organisms within the environment. Similarly, controllers do not evolve nor develop separately, but are woven into the organism’s morphology. In this chapter, we discuss evolutionary morphogenetic algorithms inspired by these important aspects of biological evolution. The proposed methodologies could contribute to the automation of processes that design “organic” structures, whose morphologies and controllers are intended to solve a functional problem. The performance of the algorithms is tested on a class of optimization problems that we call behavior-finding. These challenges are not explicitly based on morphology or controller constraints, but only on the solving abilities and efficacy of the design. Our results show that morphogenetic algorithms are well suited to behavior-finding

    Evolutionary development of tensegrity structures

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    Contributions from the emerging fields of molecular genetics and evo-devo (evolutionary developmental biology) are greatly benefiting the field of evolutionary computation, initiating a promise of renewal in the traditional methodology. While direct encoding has constituted a dominant paradigm, indirect ways to encode the solutions have been reported, yet little attention has been paid to the benefits of the proposed methods to real problems. In this work, we study the biological properties that emerge by means of using indirect encodings in the context of form-finding problems. A novel indirect encoding model for artificial development has been defined and applied to an engineering structural-design problem, specifically to the discovery of tensegrity structures. This model has been compared with a direct encoding scheme. While the direct encoding performs similarly well to the proposed method, indirect-based results typically outperform the direct-based results in aspects not directly linked to the nature of the problem itself, but to the emergence of properties found in biological organisms, like organicity, generalization capacity, or modularity aspects which are highly valuable in engineering

    POET: an evo-devo method to optimize the weights of a large artificial neural networks

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    Large search spaces as those of artificial neural networks are difficult to search with machine learning techniques. The large amount of parameters is the main challenge for search techniques that do not exploit correlations expressed as patterns in the parameter space. Evolutionary computation with indirect genotype-phenotype mapping was proposed as a possible solution, but current methods often fail when the space is fractured and presents irregularities. This study employs an evolutionary indirect encoding inspired by developmental biology. Cellular proliferations and deletions of variable size allow for the definition of both regular large areas and small detailed areas in the parameter space. The method is tested on the search of the weights of a neural network for the classification of the MNIST dataset. The results demonstrate that even large networks such as those required for image classification can be effectively automatically designed by the proposed evolutionary developmental method. The combination of real-world problems like vision and classification, evolution and development, endows the proposed method with aspects of particular relevance to artificial life

    Evolvability: What Is It and How Do We Get It?

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    Biological organisms exhibit spectacular adaptation to their environments. However, another marvel of biology lurks behind the adaptive traits that organisms exhibit over the course of their lifespans: it is hypothesized that biological organisms also exhibit adaptation to the evolutionary process itself. That is, biological organisms are thought to possess traits that facilitate evolution. The term evolvability was coined to describe this type of adaptation. The question of evolvability has special practical relevance to computer science researchers engaged in longstanding efforts to harness evolution as an algorithm for automated design. It is hoped that a more nuanced understanding of biological evolution will translate to more powerful digital evolution techniques. This thesis presents a theoretical overview of evolvability, illustrated with examples from biology and evolutionary computing

    CA-NEAT: Evolved Compositional Pattern Producing Networks for Cellular Automata Morphogenesis and Replication

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    Cellular Automata (CA) are a remarkable example of morphogenetic system, where cells grow and self-organise through local interactions. CA have been used as abstractions of biological development and artificial life. Such systems have been able to show properties that are often desirable but difficult to achieve in engineered systems, e.g. morphogenesis and replication of regular patterns without any form of centralized coordination. However, cellular systems are hard to program (i.e. evolve) and control, especially when the number of cell states and neighbourhood increase. In this paper, we propose a new principle of morphogenesis based on Compositional Pattern Producing Networks (CPPNs), an abstraction of development that has been able to produce complex structural motifs without local interactions. CPPNs are used as Cellular Automata genotypes and evolved with a NeuroEvolution of Augmenting Topologies (NEAT) algorithm. This allows complexification of genomes throughout evolution with phenotypes emerging from self-organisation through development based on local interactions. In this paper, the problems of 2D pattern morphogenesis and replication are investigated. Results show that CA-NEAT is an appropriate means of approaching cellular systems engineering, especially for future applications where natural levels of complexity are targeted. We argue that CA-NEAT could provide a valuable mapping for morphogenetic systems, beyond cellular automata systems, where development through local interactions is desired

    Investigating whether HyperNEAT produces modular neural networks

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    HyperNEAT represents a class of neuroevolutionary algorithms that captures some of the power of natural development with a computationally efficient high-level abstraction of development. This class of algorithms is intended to provide many of the desirable properties produced in biological phenotypes by natural developmental processes, such as regularity, modularity and hierarchy. While it has been previously shown that HyperNEAT produces regular artificial neural network (ANN) phenotypes, in this paper we investigated the open question of whether HyperNEAT can produce modular ANNs. We conducted such research on problems where modularity should be beneficial, and found that HyperNEAT failed to generate modular ANNs. We then imposed modularity on HyperNEAT’s phenotypes and its performance improved, demonstrating that modularity increases performance on this problem. We next tested two techniques to encourage modularity in HyperNEAT, but did not observe an increase in either modularity or performance. Finally, we conducted tests on a simpler problem that requires modularity and found that HyperNEAT was able to rapidly produce modular solutions that solved the problem. We therefore present the first documented case of HyperNEAT producing a modular phenotype, but our inability to encourage modularity on harder problems where modularity would have been beneficial suggests that more work is needed to increase the likelihood that HyperNEAT and similar algorithms produce modular ANNs in response to challenging, decomposable problems

    Evolvability signatures of generative encodings: beyond standard performance benchmarks

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    Evolutionary robotics is a promising approach to autonomously synthesize machines with abilities that resemble those of animals, but the field suffers from a lack of strong foundations. In particular, evolutionary systems are currently assessed solely by the fitness score their evolved artifacts can achieve for a specific task, whereas such fitness-based comparisons provide limited insights about how the same system would evaluate on different tasks, and its adaptive capabilities to respond to changes in fitness (e.g., from damages to the machine, or in new situations). To counter these limitations, we introduce the concept of "evolvability signatures", which picture the post-mutation statistical distribution of both behavior diversity (how different are the robot behaviors after a mutation?) and fitness values (how different is the fitness after a mutation?). We tested the relevance of this concept by evolving controllers for hexapod robot locomotion using five different genotype-to-phenotype mappings (direct encoding, generative encoding of open-loop and closed-loop central pattern generators, generative encoding of neural networks, and single-unit pattern generators (SUPG)). We observed a predictive relationship between the evolvability signature of each encoding and the number of generations required by hexapods to adapt from incurred damages. Our study also reveals that, across the five investigated encodings, the SUPG scheme achieved the best evolvability signature, and was always foremost in recovering an effective gait following robot damages. Overall, our evolvability signatures neatly complement existing task-performance benchmarks, and pave the way for stronger foundations for research in evolutionary robotics.Comment: 24 pages with 12 figures in the main text, and 4 supplementary figures. Accepted at Information Sciences journal (in press). Supplemental videos are available online at, see http://goo.gl/uyY1R

    Co-evolution of morphology and control in developing structures

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    The continuous need to increase the efficiency of technical systems requires the utilization of complex adaptive systems which operate in environments which are not completely predictable. Reasons are often random nature of the environment and the fact that not all phenomena which influence the performance of the system can be explained in full detail. As a consequence, the developer often gets confronted with the task to design an adaptive system with the lack of prior knowledge about the problem at hand. The design of adaptive systems, which react autonomously to changes in their environment, requires the coordinated generation of sensors, providing information about the environment, actuators which change the current state of the system and signal processing structures thereby generating suitable reactions to changed conditions. Within the scope of the thesis, the new system growth method has been introduced. It is based on the evolutionary optimization design technique, which can automatically produce the efficient systems with optimal initially non-defined configuration. The final solutions produced by the novel growth method have low dimensional perception, actuation and signal processing structures optimally adjusted to each other during combined evolutionary optimization process. The co-evolutionary system design approach has been realized by the concurrent development and gradual complexification of the sensory, actuation and corresponding signal processing systems during entire optimization. The evolution of flexible system configuration is performed with the standard evolutionary strategies by means of adaptable representation of variable length and therewith variable complexity of the system which it can represent in the further optimization progress. The co-evolution of morphology and control of complex adaptive systems has been successfully performed for the examples of a complex aerodynamic problem of a morphing wing and a virtual intelligent autonomously driving vehicle. The thesis demonstrates the applicability of the concurrent evolutionary design of the optimal morphological configuration, presented as sensory and actuation systems, and the corresponding optimal system controller. Meanwhile, it underlines the potentials of direct genotype – phenotype encodings for the design of complex engineering real-world applications. The thesis argues that often better, cheaper, more robust and adaptive systems can be developed if the entire system is the design target rather than its separate functional parts, like sensors, actuators or controller structure. The simulation results demonstrate that co-evolutionary methods are able to generate systems which can optimally adapt to the unpredicted environmental conditions while at the same time shedding light on the precise synchronization of all functional system parts during its co-developmental process
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