95 research outputs found
Reliable Multicast Transport for Heterogeneous Mobile IP environment using Cross-Layer Information
Reliable multicast transport architecture designed for heterogeneous mobile IP environment using cross-layer information for enhanced Quality of Service (QoS) and seamless handover is discussed. In particular, application-specific reliable multicast retransmission schemes are proposed, which are aimed to minimize the protocol overhead taking into account behaviour of mobile receivers (loss of connectivity and handover) and the specific application requirements for reliable delivery (such as carousel, one-to-many download and streaming delivery combined with recording). The proposed localized retransmission strategies are flexible configured for tree-based multicast transport. Cross layer interactions in order to enhance reliable transport and support seamless handover is discussed considering IEEE 802.21 media independent handover mechanisms. The implementation is based on Linux IPv6 environment. Simulations in ns2 focusing on the benefits of the proposed multicast retransmission schemes for particular application scenarios are presented
MBMSâIP Multicast/Broadcast in 3G Networks
In this article, the Multimedia Broadcast and Multicast Service (MBMS) as standardized in 3GPP is presented. With MBMS, multicast and broadcast capabilities are introduced into cellular networks. After an introduction into MBMS technology, MBMS radio bearer realizations are presented. Different MBMS bearer services like broadcast mode, enhanced broadcast mode and multicast mode are discussed. Streaming and download services over MBMS are presented and supported media codecs are listed. Service layer components as defined in Open Mobile Alliance (OMA) are introduced. For a Mobile TV use case capacity improvements achieved by MBMS are shown. Finally, evolution of MBMS as part of 3GPP standardization is presented
S-RLNC based MAC Optimization for Multimedia Data Transmission over LTE/LTE-A Network
The high pace emergence in communication systems and associated demands has triggered academia-industries to achieve more efficient solution for Quality of Service (QoS) delivery for which recently introduced Long Term Evolution (LTE) or LTE-Advanced has been found as a promising solution. However, enabling QoS and Quality of Experience (QoE) delivery for multimedia data over LTE has always been a challenging task. QoS demands require reliable data transmission with minimum signalling overheads, computational complexity, minimum latency etc, for which classical Hybrid Automatic Repeat Request (HREQ) based LTE-MAC is not sufficient. To alleviate these issues, in this paper a novel and robust Multiple Generation Mixing (MGM) assisted Systematic Random Linear Network Coding (S-RLNC) model is developed to be used at the top of LTE MAC protocol stack for multimedia data transmission over LTE/LTE-A system. Our proposed model incorporated interleaving and coding approach along with MGM to ensure secure, resource efficient and reliable multiple data delivery over LTE systems. The simulation results reveal that our proposed S-RLNC-MGM based MAC can ensure QoS/QoE delivery over LTE systems for multimedia data communication
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
A Review of Error Resilience Techniques in Video Streaming
Abstract-Delivering video data of satisfactory quality over unreliable networks -such as the internet or wireless networks -is a demanding area which has received significant attention of the research community over the past few years. Given the fact that packet loss is inevitable and therefore the presence of errors granted, the effort is directed towards limiting the effect of these errors. A number of techniques have been developed to address this issue. This paper aims to summarize the most significant approaches for: error resilience, error concealment and joint encoder-decoder error control techniques, and to provide a thorough discussion of the benefits and drawbacks of these error control methods. Furthermore, two case studies of error resilience utilization are presented, namely Ad-hoc networks and Multimedia Broadcast Multiple Services (MBMS)
Predictive Encoder and Buffer Control for Statistical Multiplexing of Multimedia Contents
International audienceStatistical multiplexing of video contents aims at transmitting several variable bit rate (VBR) encoded video streams over a band-limited channel. Rate-distortion (RD) models for the encoded streams are often used to control the video encoders. Buffering at the output of encoders is one of the several techniques used to smooth out the fluctuating bit rate of compressed video due to variations in the activity of video contents. In this paper, a statistical multiplexer is proposed where a closed-loop control of both video encoders and buffers is performed jointly. First, a predictive joint video encoder controller accounting for minimum quality, fairness, and smoothness constraints is considered. Second, all buffers are controlled simultaneously to regulate the buffering delays. This delay is adjusted according to a reference delay constraint. The main idea is to update the encoding rate for each video unit according to the average level of the buffers, to maximize the quality of each program and effectively use the available channel rate. Simulation results show that the proposed scheme yields a smooth and fair video quality among programs thanks to the predictive control. A similar buffering delay for all programs and an efficient use of the available channel rate are ensured thanks to the buffer management and to the predictive closed-loop control
Broadcast and multicast services in mobile networks
Tato bakalĂĄĆskĂĄ prĂĄce se zabĂœvĂĄ principy a moĆŸnostmi hromadnĂ©ho zasĂlĂĄnĂ multimediĂĄlnĂch dat v souÄasnĂœch mobilnĂch sĂtĂch se zamÄĆenĂm na sluĆŸbu Multimedia Broadcast/Multicast Service v UMTS sĂtĂch. Popisuje architekturu ĆeĆĄenĂ, zpĆŻsoby pĆenosu a typy kĂłdovĂĄnĂ multimediĂĄlnĂho obsahu tĂ©to sluĆŸby v sĂtĂch UMTS. DĂĄle pak na zĂĄkladÄ aktuĂĄlnĂ situace provĂĄdĂ zhodnocenĂ aktuĂĄlnĂho stavu nasazenĂ Multimedia Broadcast/Multicast Service v souÄasnĂœch 3G sĂtĂch. NabĂzĂ srovnĂĄnĂ s technologiĂ standardu DVB-H.This bachelor studies describe differents principles and possibilities of groupsending of multimedia data in contemporary mobile network with the intention of a Multimedia Broadcast/Multicast Service in UMTS networks. This work analyse the architecture of solutions, processes of data transmission and types of coding of multimedia content of this service in UMTS networks. This paper also consider actual situation of application of Multimedia Broadcast/Multicast Service in 3G networks and offer a comparison of technologies of the standard DBV-H.
COST EFFICIENT PROVISIONING OF MASS MOBILE MULTIMEDIA SERVICES IN HYBRID CELLULAR AND BROADCASTING SYSTEMS
Uno de los retos a los que se enfrenta la industria de las comunicaciones móviles e inalåmbricas es proporcionar servicios multimedia masivos a bajo coste, haciéndolos asequibles para los usuarios y rentables a los operadores. El servicio mås representativo es el de TV móvil, el cual se espera que sea una aplicación clave en las futuras redes móviles. Actualmente las redes celulares no pueden soportar un consumo a gran escala de este tipo de servicios, y las nuevas redes de radiodifusión móvil son muy costosas de desplegar debido a la gran inversión en infraestructura de red necesaria para proporcionar niveles aceptables de cobertura.
Esta tesis doctoral aborda el problema de la provisiĂłn eficiente de servicios multimedia masivos a dispositivos mĂłviles y portables utilizando la infraestructura de radiodifusiĂłn y celular existente. La tesis contempla las tecnologĂas comerciales de Ășltima generaciĂłn para la radiodifusiĂłn mĂłvil (DVB-H) y para las redes celulares (redes 3G+ con HSDPA y MBMS), aunque se centra principalmente en DVB-H. El principal paradigma propuesto para proporcionar servicios multimedia masivos a bajo coste es evitar el despliegue de una red DVB-H con alta capacidad y cobertura desde el inicio. En su lugar se propone realizar un despliegue progresivo de la infraestructura DVB-H siguiendo la demanda de los usuarios. Bajo este contexto, la red celular es fundamental para evitar sobre-dimensionar la red DVB-H en capacidad y tambiĂ©n en ĂĄreas con una baja densidad de usuarios hasta que el despliegue de un transmisor o un repetidor DVB-H sea necesario. Como principal soluciĂłn tecnolĂłgica la tesis propone realizar una codificaciĂłn multi-burst en DVB-H utilizando cĂłdigos Raptor. El objetivo es explotar la diversidad temporal del canal mĂłvil para aumentar la robustez de la señal y, por tanto, el nivel de cobertura, a costa de incrementar la latencia de la red.GĂłmez Barquero, D. (2009). COST EFFICIENT PROVISIONING OF MASS MOBILE MULTIMEDIA SERVICES IN HYBRID CELLULAR AND BROADCASTING SYSTEMS [Tesis doctoral no publicada]. Universitat PolitĂšcnica de ValĂšncia. https://doi.org/10.4995/Thesis/10251/6881Palanci
Evaluation of cross-layer reliability mechanisms for satellite digital multimedia broadcast
This paper presents a study of some reliability mechanisms which may be put at work in the context of Satellite Digital Multimedia Broadcasting (SDMB) to mobile devices such as handheld phones. These mechanisms include error correcting codes, interleaving at the physical layer, erasure codes at
intermediate layers and error concealment on the video decoder. The evaluation is made on a realistic satellite channel and takes into account practical constraints such as the maximum zapping time and the user mobility at several speeds. The evaluation is done by simulating different scenarii with complete protocol stacks. The simulations indicate that, under the assumptions taken here, the scenario using highly compressed video protected by erasure codes at intermediate layers seems to be the best solution
on this kind of channel
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