7 research outputs found

    enabling access to cultural heritage for the visually impaired an interactive 3d model of a cultural site

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    Abstract We have developed low cost interactive 3D models that improve access to architectural details of cultural sites for all, including people with vision impairments. Our approach uses rapid prototyping and 3D printing along with a very small single-board computer for automating user interaction. As a case study, we developed a prototype model of "Piazza dei Miracoli" (Pisa, Italy), the famous square where the Leaning Tower is located. The system is a combination of tactile information with audio descriptions to enable potential users to explore the artifact autonomously. We exploited low-cost and partially open-source technologies, thus rendering our system easily replicable. We evaluated the interactive system with a group of eight completely blind and partially sighted users. Our user test confirmed the validity of our approach: (1) the three-dimensional models and the tactile reproduction of details obtained via a low-cost 3D printing solution are well perceived by touch; (2) the semantic aural information activated via perceptible buttons on demand and the different content levels for the audio tracks are suitable for an interactive, autonomous and satisfying exploration

    Interactivity Improves Usability of Geographic Maps for Visually Impaired People

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    International audienceTactile relief maps are used by visually impaired people to acquire mental representation of space, but they retain important limitations (limited amount of information, braille text, etc.). Interactive maps may overcome these limitations. However, usability of these two types of maps had never been compared. It is then unknown whether interactive maps are equivalent or even better solutions than traditional raised-line maps. This study presents a comparison of usability of a classical raised-line map vs. an interactive map composed by a multi-touch screen, a raised-line overlay and audio output. Both maps were tested by 24 blind participants. We measured usability as efficiency, effectiveness and satisfaction. Our results show that replacing braille with simple audio-tactile interaction significantly improved efficiency and user satisfaction. Effectiveness was not related to the map type but depended on users' characteristics as well as the category of assessed spatial knowledge. Long-term evaluation of acquired spatial information revealed that maps, whether interactive or not, are useful to build robust survey-type mental representations in blind users. Altogether, these results are encouraging as they show that interactive maps are a good solution for improving map exploration and cognitive mapping in visually impaired people

    Enriching graphic maps to enable multimodal interaction by blind people

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    Geographical maps are by their nature inherently inaccessible to blind users since the information is conveyed mainly in a visual way. The attempt to convert all the information to an alternative modality allowing satisfactory exploration by blind people is a very active field of research. Several studies offer interesting solutions currently only available as prototypes. The work described herein investigates multimodality, focusing on the tactile interaction skills of a blind subject. Given the difficulty of rendering all the information available in a generic map in a tactile and/or text (Braille) format, the challenge is to provide additional substantial information content through different means: speech synthesizer, text or sound alerts and vibration events that the user may call as needed. A further challenge of our work is to make a map opportunely modified to "speak" for itself, without using dedicated devices, through web technologies and the possibility of easily developing programs for Android-based mobile devices

    AuxĂ­lio Ă  mobilidade de deficientes visuais por meio de sensores humanos.

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    Indivíduos deficientes visuais, apesar de possuírem grande capacidade de adaptação por meio de outros sentidos, ainda apresentam algumas limitações, como, por exemplo, a locomoção segura. A navegação humana é um comportamento muito complexo, que depende principalmente da visão. Portanto, para uma pessoa com deficiência visual, a locomoção se torna uma tarefa muito difícil, especialmente em algumas situações, como em ambientes desconhecidos ou próximo ao tráfego urbano. Aplicativos de navegação, baseados em mapas, proporcionam uma ajuda significativa em questões de orientação, mobilidade e apoio à localização, bem como a estimativa das direções e distâncias. Porém, estes usuários ainda encontram grandes dificuldades no acesso à informação espacial, já que a interação com este tipo de aplicação é realizada, principalmente, por meio da visão. Assim, na presente pesquisa, foi realizado um estudo com deficientes visuais, visando desenvolver uma solução acessível colaborativa de mobilidade para entender as principais necessidades, em termos de locomoção, desses usuários. A solução proposta inclui uma aplicação móvel com mapas acessíveis e com efeitos sonoros, capaz de ajudar na mobilidade deste tipo de usuário, levando em consideração possíveis obstáculos em seus trajetos e descrevendo o ambiente, em termos de Pontos de Interesse (POI), ao seu redor e em torno de uma direção específica indicada pelo usuário. Para alcançar este objetivo, foi utilizada a técnica de Informação Geográfica Voluntária (Volunteered Geographic Information - VGI), que tem se mostrado eficaz e de baixo custo para obtenção de informação geográfica. Foi conduzida uma avaliação experimental para avaliar a qualidade dos dados obtidos de forma colaborativa, bem como experimentos envolvendo participantes voluntários, a fim de avaliar se a solução proposta é satisfatória para mitigar os problemas relacionados à navegação da população deficiente visual. Por fim, os resultados obtidos nos experimentos se mostraram encorajadores, demonstrando que a solução proposta pode ser satisfatória para usuários deficientes visuais.Although visually impaired individuals have great ability to adapt to a variety of situations through other senses, they still face some limitations, such as safe locomotion. Human navigation is a complex behavior, which depends mainly on vision. Therefore, for a visually impaired person, locomotion is a difficult task, especially in some situations, such as in unfamiliar surroundings or close to urban traffic. Map-based navigation applications provide significant help with guidance, mobility and location support, as well as with estimation of directions and distances. However, this kind of users still find great difficulties in accessing spatial information, since the interaction with this type of application is performed, mainly, through the vision. Thus, a study was carried out with the visually impaired to understand their main mobility needs, aiming at developing an accessible and collaborative mobility solution. The proposed solution includes a mobile application with accessible maps and sound effects, able to help the mobility of this type of users, taking into account possible obstacles in their paths and describing the environment in terms of Points of Interest (POI) around them and around a specific direction indicated by the user. In order to reach this goal, the Volunteered Geographic Information (VGI) technique was used, since it has been shown to be efficient and low cost in obtaining geographic information. An experimental evaluation was conducted to evaluate the quality of the data obtained collaboratively, as well as experiments involving volunteer participants, in order to evaluate whether the proposed solution is satisfactory to mitigate the problems related to navigation of the visually impaired population. Finally, the results obtained in the experiments were encouraging, demonstrating that the proposed solution may be satisfactory for visually impaired users

    On making web accessibility more accessible: strategy and tools for social good

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    The world currently faces a paradox in terms of accessibility for people with disabilities. While digital technologies hold immense potential to improve their quality of life, the majority of web content still exhibits critical accessibility issues. This PhD thesis addresses this challenge by proposing two interconnected research branches. The first introduces a groundbreaking approach to improving web accessibility by rethinking how it is approached, making it more accessible itself. It involves the development of: 1. AX, a declarative framework of web components that enforces the generation of accessible markup by means of static analysis. 2. An innovative accessibility testing and evaluation methodology, which communicates test results by exploiting concepts that developers are already familiar with (visual rendering and mouse operability) to convey the accessibility of a page. This methodology is implemented through the SAHARIAN browser extension. 3. A11A, a categorized and structured collection of curated accessibility resources aimed at facilitating their intended audiences discover and use them. The second branch focuses on unleashing the full potential of digital technologies to improve accessibility in the physical world. The thesis proposes the SCAMP methodology to make scientific artifacts accessible to blind, visually impaired individuals, and the general public. It enhances the natural characteristics of objects, making them more accessible through interactive, multimodal, and multisensory experiences. Additionally, the prototype of \gls{a11yvt}, a system supporting accessible virtual tours, is presented. It provides blind and visually impaired individuals with features necessary to explore unfamiliar indoor environments, while maintaining universal design principles that makes it suitable for usage by the general public. The thesis extensively discusses the theoretical foundations, design, development, and unique characteristics of these innovative tools. Usability tests with the intended target audiences demonstrate the effectiveness of the proposed artifacts, suggesting their potential to significantly improve the current state of accessibility

    Interactive maps for visually impaired people : design, usability and spatial cognition

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    Connaître la géographie de son environnement urbain est un enjeu important pour les personnes déficientes visuelles. Des cartes tactiles en relief sont généralement utilisées mais elles présentent des limitations importantes (nombre limité d'informations, recours à une légende braille). Les nouvelles technologies permettent d'envisager des solutions innovantes. Nous avons conçu et développé une carte interactive accessible, en suivant un processus de conception participative. Cette carte est basée sur un dispositif multi-touch, une carte tactile en relief et une sortie sonore. Ce dispositif permet au sujet de recueillir des informations en double-cliquant sur certains objets de la carte. Nous avons démontré expérimentalement que ce prototype était plus efficace et plus satisfaisant pour des utilisateurs déficients visuels qu'une carte tactile simple. Nous avons également exploré et testé différents types d'interactions avancées accessibles pour explorer la carte. Cette thèse démontre l'importance des cartes tactiles interactives pour les déficients visuels et leur cognition spatiale.Knowing the geography of an urban environment is crucial for visually impaired people. Tactile relief maps are generally used, but they retain significant limitations (limited amount of information, use of braille legend, etc.). Recent technological progress allows the development of innovative solutions which overcome these limitations. In this thesis, we present the design of an accessible interactive map through a participatory design process. This map is composed by a multi-touch screen with tactile map overlay and speech output. It provides auditory information when tapping on map elements. We have demonstrated in an experiment that our prototype was more effective and satisfactory for visually impaired users than a simple raised-line map. We also explored and tested different types of advanced non-visual interaction for exploring the map. This thesis demonstrates the importance of interactive tactile maps for visually impaired people and their spatial cognition
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