5,864 research outputs found
3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit
We present 3DTouch, a novel 3D wearable input device worn on the fingertip
for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D
input device that is self-contained, mobile, and universally working across
various 3D platforms. This paper presents a low-cost solution to designing and
implementing such a device. Our approach relies on relative positioning
technique using an optical laser sensor and a 9-DOF inertial measurement unit.
3DTouch is self-contained, and designed to universally work on various 3D
platforms. The device employs touch input for the benefits of passive haptic
feedback, and movement stability. On the other hand, with touch interaction,
3DTouch is conceptually less fatiguing to use over many hours than 3D spatial
input devices. We propose a set of 3D interaction techniques including
selection, translation, and rotation using 3DTouch. An evaluation also
demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for
subtle touch interaction in 3D space. Modular solutions like 3DTouch opens up a
whole new design space for interaction techniques to further develop on.Comment: 8 pages, 7 figure
CONCEPTUAL DESIGN OF THE USMC FUTURE VERTICAL LIFT (FVL) LIVING LAB
The United States Marine Corps (USMC) is developing the Future Vertical Lift (FVL) system that will rely heavily on Marine-machine teaming, a complex process that requires further development. The development of a living lab (LL)—a multi-function network of simulators that will serve as the platform for testing, experimenting, and training new technologies and ideas for how the FVL will operate—will help mitigate Marine-machine collaboration and trust issues. This capstone studies the options and requirements for developing a LL through interviews, research that focuses on existing technologies and operational concepts, and Model-Based Systems Engineering tools using a systems engineering approach. The report includes a detailed needs and requirements analysis, stakeholder analysis, and functional design. The team presents a conceptual design, that includes the system architecture, comprising of system, function and physical views, system lifecycle, and the evaluation criteria for a LL. The final product is a set of use cases and concepts of operation. The USMC needs a new approach that supports rapid and relevant upgrades that optimizes the system lifecycle and keeps the Marine in mind. This team recommends the USMC consider these findings and continue researching and developing a LL.ONR Arlington, VA 22203Civilian, Department of the NavyCivilian, Department of the NavyCivilian, Department of the NavyCivilian, Department of the NavyCivilian, Department of the NavyCivilian, Department of the NavyApproved for public release. Distribution is unlimited
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Towards an aspect weaving BPEL engine
This position paper proposes the use of dynamic aspects and
the visitor design pattern to obtain a highly configurable and
extensible BPEL engine. Using these two techniques, the
core of this infrastructural software can be customised to
meet new requirements and add features such as debugging,
execution monitoring, or changing to another Web Service
selection policy. Additionally, it can easily be extended to
cope with customer-specific BPEL extensions. We propose
the use of dynamic aspects not only on the engine itself
but also on the workflow in order to tackle the problems of
Web Service hot deployment and hot fixes to long running
processes. In this way, composing aWeb Service "on-the-fly"
means weaving its choreography interface into the workflow
PYDAC: A DISTRIBUTED RUNTIME SYSTEM AND PROGRAMMING MODEL FOR A HETEROGENEOUS MANY-CORE ARCHITECTURE
Heterogeneous many-core architectures that consist of big, fast cores and small, energy-efficient cores are very promising for future high-performance computing (HPC) systems. These architectures offer a good balance between single-threaded perfor- mance and multithreaded throughput. Such systems impose challenges on the design of programming model and runtime system. Specifically, these challenges include (a) how to fully utilize the chip’s performance, (b) how to manage heterogeneous, un- reliable hardware resources, and (c) how to generate and manage a large amount of parallel tasks.
This dissertation proposes and evaluates a Python-based programming framework called PyDac. PyDac supports a two-level programming model. At the high level, a programmer creates a very large number of tasks, using the divide-and-conquer strategy. At the low level, tasks are written in imperative programming style. The runtime system seamlessly manages the parallel tasks, system resilience, and inter- task communication with architecture support. PyDac has been implemented on both an field-programmable gate array (FPGA) emulation of an unconventional het- erogeneous architecture and a conventional multicore microprocessor. To evaluate the performance, resilience, and programmability of the proposed system, several micro-benchmarks were developed. We found that (a) the PyDac abstracts away task communication and achieves programmability, (b) the micro-benchmarks are scalable on the hardware prototype, but (predictably) serial operation limits some micro-benchmarks, and (c) the degree of protection versus speed could be varied in redundant threading that is transparent to programmers
Recent developments and future trends of industrial agents
The agent technology provides a new way to design and engineer control solutions based on the decentralization of control over distributed structures, addressing the current requirements for modern control systems in industrial domains. This paper presents the current situation of the development and deployment of agent technology, discussing the initiatives and the current trends faced for a wider dissemination and industrial adoption, based on the work that is being carried out by the IEEE IES Technical Committee on Industrial Agents
Collaborative and Multi-Modal Mixed Reality for Enhancing Cultural Learning in Virtual Heritage
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