271 research outputs found

    Auditory Experiences in Game Transfer Phenomena:

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    This study investigated gamers’ auditory experiences as after effects of playing. This was done by classifying, quantifying, and analysing 192 experiences from 155 gamers collected from online videogame forums. The gamers’ experiences were classified as: (i) auditory imagery (e.g., constantly hearing the music from the game), (ii) inner speech (e.g., completing phrases in the mind), (iii) auditory misperceptions (e.g., confusing real life sounds with videogame sounds), and (iv) multisensorial auditory experiences (e.g., hearing music while involuntary moving the fingers). Gamers heard auditory cues from the game in their heads, in their ears, but also coming from external sources. Occasionally, the vividness of the sound evoked thoughts and emotions that resulted in behaviours and copying strategies. The psychosocial implications of the gamers’ auditory experiences are discussed. This study contributes to the understanding of the effects of auditory features in videogames, and to the phenomenology of non-volitional experiences (e.g., auditory imagery, auditory hallucinations)

    Quality aspects of Internet telephony

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    Internet telephony has had a tremendous impact on how people communicate. Many now maintain contact using some form of Internet telephony. Therefore the motivation for this work has been to address the quality aspects of real-world Internet telephony for both fixed and wireless telecommunication. The focus has been on the quality aspects of voice communication, since poor quality leads often to user dissatisfaction. The scope of the work has been broad in order to address the main factors within IP-based voice communication. The first four chapters of this dissertation constitute the background material. The first chapter outlines where Internet telephony is deployed today. It also motivates the topics and techniques used in this research. The second chapter provides the background on Internet telephony including signalling, speech coding and voice Internetworking. The third chapter focuses solely on quality measures for packetised voice systems and finally the fourth chapter is devoted to the history of voice research. The appendix of this dissertation constitutes the research contributions. It includes an examination of the access network, focusing on how calls are multiplexed in wired and wireless systems. Subsequently in the wireless case, we consider how to handover calls from 802.11 networks to the cellular infrastructure. We then consider the Internet backbone where most of our work is devoted to measurements specifically for Internet telephony. The applications of these measurements have been estimating telephony arrival processes, measuring call quality, and quantifying the trend in Internet telephony quality over several years. We also consider the end systems, since they are responsible for reconstructing a voice stream given loss and delay constraints. Finally we estimate voice quality using the ITU proposal PESQ and the packet loss process. The main contribution of this work is a systematic examination of Internet telephony. We describe several methods to enable adaptable solutions for maintaining consistent voice quality. We have also found that relatively small technical changes can lead to substantial user quality improvements. A second contribution of this work is a suite of software tools designed to ascertain voice quality in IP networks. Some of these tools are in use within commercial systems today

    Study to determine potential flight applications and human factors design guidelines for voice recognition and synthesis systems

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    A study was conducted to determine potential commercial aircraft flight deck applications and implementation guidelines for voice recognition and synthesis. At first, a survey of voice recognition and synthesis technology was undertaken to develop a working knowledge base. Then, numerous potential aircraft and simulator flight deck voice applications were identified and each proposed application was rated on a number of criteria in order to achieve an overall payoff rating. The potential voice recognition applications fell into five general categories: programming, interrogation, data entry, switch and mode selection, and continuous/time-critical action control. The ratings of the first three categories showed the most promise of being beneficial to flight deck operations. Possible applications of voice synthesis systems were categorized as automatic or pilot selectable and many were rated as being potentially beneficial. In addition, voice system implementation guidelines and pertinent performance criteria are proposed. Finally, the findings of this study are compared with those made in a recent NASA study of a 1995 transport concept

    Models and analysis of vocal emissions for biomedical applications: 5th International Workshop: December 13-15, 2007, Firenze, Italy

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    The MAVEBA Workshop proceedings, held on a biannual basis, collect the scientific papers presented both as oral and poster contributions, during the conference. The main subjects are: development of theoretical and mechanical models as an aid to the study of main phonatory dysfunctions, as well as the biomedical engineering methods for the analysis of voice signals and images, as a support to clinical diagnosis and classification of vocal pathologies. The Workshop has the sponsorship of: Ente Cassa Risparmio di Firenze, COST Action 2103, Biomedical Signal Processing and Control Journal (Elsevier Eds.), IEEE Biomedical Engineering Soc. Special Issues of International Journals have been, and will be, published, collecting selected papers from the conference

    Mask-based enhancement of very noisy speech

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    When speech is contaminated by high levels of additive noise, both its perceptual quality and its intelligibility are reduced. Studies show that conventional approaches to speech enhancement are able to improve quality but not intelligibility. However, in recent years, algorithms that estimate a time-frequency mask from noisy speech using a supervised machine learning approach and then apply this mask to the noisy speech have been shown to be capable of improving intelligibility. The most direct way of measuring intelligibility is to carry out listening tests with human test subjects. However, in situations where listening tests are impractical and where some additional uncertainty in the results is permissible, for example during the development phase of a speech enhancer, intrusive intelligibility metrics can provide an alternative to listening tests. This thesis begins by outlining a new intrusive intelligibility metric, WSTOI, that is a development of the existing STOI metric. WSTOI improves STOI by weighting the intelligibility contributions of different time-frequency regions with an estimate of their intelligibility content. The prediction accuracies of WSTOI and STOI are compared for a range of noises and noise suppression algorithms and it is found that WSTOI outperforms STOI in all tested conditions. The thesis then investigates the best choice of mask-estimation algorithm, target mask, and method of applying the estimated mask. A new target mask, the HSWOBM, is proposed that optimises a modified version of WSTOI with a higher frequency resolution. The HSWOBM is optimised for a stochastic noise signal to encourage a mask estimator trained on the HSWOBM to generalise better to unseen noise conditions. A high frequency resolution version of WSTOI is optimised as this gives improvements in predicted quality compared with optimising WSTOI. Of the tested approaches to target mask estimation, the best-performing approach uses a feed-forward neural network with a loss function based on WSTOI. The best-performing feature set is based on the gains produced by a classical speech enhancer and an estimate of the local voiced-speech-plus-noise to noise ratio in different time-frequency regions, which is obtained with the aid of a pitch estimator. When the estimated target mask is applied in the conventional way, by multiplying the speech by the mask in the time-frequency domain, it can result in speech with very poor perceptual quality. The final chapter of this thesis therefore investigates alternative approaches to applying the estimated mask to the noisy speech, in order to improve both intelligibility and quality. An approach is developed that uses the mask to supply prior information about the speech presence probability to a classical speech enhancer that minimises the expected squared error in the log spectral amplitudes. The proposed end-to-end enhancer outperforms existing algorithms in terms of predicted quality and intelligibility for most noise types.Open Acces

    Spatial aspects of mobile ad hoc collaboration

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.Includes bibliographical references (p. 72-76).Traditionally, communication devices are designed to overcome distance in space or time. How can personal mobile tools augment local interaction and promote spontaneous collaboration between users in proximity? Mobile ad hoc collaboration is an emerging framework that attempts to answer this question. This thesis reviews current research in mobile ad hoc collaboration, explores its precedents in art, and examines the enabling wireless communication and location sensing technology. It then proceeds to consider location, proximity and spatial organization as major factors in the development of interfaces and applications within the framework. The importance of seamless transitions between face-to-face communication and mediated communication is emphasized, and the principle of ad hoc communication group formation on the basis of proximity is proposed. The principle is demonstrated in a prototype wearable system for synchronous voice messaging.by Ivan Sergeyevich Chardin.S.M

    Development and evaluation of augmented reality audio systems

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    This thesis explores different aspects of augmented reality audio (ARA). In ARA applications, the natural sound environment is enriched with the addition of virtual sounds, and their mixture is presented to the listener using headphones. A typical configuration has microphones placed outside of the headphones, and these natural environmental signals are combined with virtual source renderings. This work focuses on the concept of using an insert-type of headset with integrated microphones as a platform for ARA applications and environments. Subjective and objective measurements were performed to yield optimum equalization for the headset design. Based on the measurement results, an ARA system composed of a headset and mixer unit is proposed. The sound quality and usability of the system is further evaluated in laboratory and real-life situations. Furthermore, a novel method for acoustic positioning and head tracking is introduced. By placing a set of anchor sound sources in the environment, an ARA headset can be used to determine sound propagation times from the anchor sources to the headset microphones. When the sound source locations are known a priori, this information can be further processed to estimate the user position and orientation. In addition to the positioning method, different sound signaling systems for anchor sound sources are also studied
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