702 research outputs found

    Demonstration of a coupled floating offshore wind turbine analysis with high-fidelity methods

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    This paper presents results of numerical computations for floating off-shore wind turbines using, as an example, a machine of 10-MW rated power. The aerodynamic loads on the rotor are computed using the Helicopter Multi-Block flow solver developed at the University of Liverpool. The method solves the Navier–Stokes equations in integral form using the arbitrary Lagrangian–Eulerian formulation for time-dependent domains with moving boundaries. Hydrodynamic loads on the support platform are computed using the Smoothed Particle Hydrodynamics method, which is mesh-free and represents the water and floating structures by a set of discrete elements, referred to as particles. The motion of the floating offshore wind turbine is computed using a Multi-Body Dynamic Model of rigid bodies and frictionless joints. Mooring cables are modelled as a set of springs and dampers. All solvers were validated separately before coupling, and the results are presented in this paper. The importance of coupling is assessed and the loosely coupled algorithm used is described in detail alongside the obtained results

    GADGET: A code for collisionless and gasdynamical cosmological simulations

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    We describe the newly written code GADGET which is suitable both for cosmological simulations of structure formation and for the simulation of interacting galaxies. GADGET evolves self-gravitating collisionless fluids with the traditional N-body approach, and a collisional gas by smoothed particle hydrodynamics. Along with the serial version of the code, we discuss a parallel version that has been designed to run on massively parallel supercomputers with distributed memory. While both versions use a tree algorithm to compute gravitational forces, the serial version of GADGET can optionally employ the special-purpose hardware GRAPE instead of the tree. Periodic boundary conditions are supported by means of an Ewald summation technique. The code uses individual and adaptive timesteps for all particles, and it combines this with a scheme for dynamic tree updates. Due to its Lagrangian nature, GADGET thus allows a very large dynamic range to be bridged, both in space and time. So far, GADGET has been successfully used to run simulations with up to 7.5e7 particles, including cosmological studies of large-scale structure formation, high-resolution simulations of the formation of clusters of galaxies, as well as workstation-sized problems of interacting galaxies. In this study, we detail the numerical algorithms employed, and show various tests of the code. We publically release both the serial and the massively parallel version of the code.Comment: 32 pages, 14 figures, replaced to match published version in New Astronomy. For download of the code, see http://www.mpa-garching.mpg.de/gadget (new version 1.1 available

    Particle hydrodynamics with tessellation techniques

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    Lagrangian smoothed particle hydrodynamics (SPH) is a well-established approach to model fluids in astrophysical problems, thanks to its geometric flexibility and ability to automatically adjust the spatial resolution to the clumping of matter. However, a number of recent studies have emphasized inaccuracies of SPH in the treatment of fluid instabilities. The origin of these numerical problems can be traced back to spurious surface effects across contact discontinuities, and to SPH's inherent prevention of mixing at the particle level. We here investigate a new fluid particle model where the density estimate is carried out with the help of an auxiliary mesh constructed as the Voronoi tessellation of the simulation particles instead of an adaptive smoothing kernel. This Voronoi-based approach improves the ability of the scheme to represent sharp contact discontinuities. We show that this eliminates spurious surface tension effects present in SPH and that play a role in suppressing certain fluid instabilities. We find that the new `Voronoi Particle Hydrodynamics' described here produces comparable results than SPH in shocks, and better ones in turbulent regimes of pure hydrodynamical simulations. We also discuss formulations of the artificial viscosity needed in this scheme and how judiciously chosen correction forces can be derived in order to maintain a high degree of particle order and hence a regular Voronoi mesh. This is especially helpful in simulating self-gravitating fluids with existing gravity solvers used for N-body simulations.Comment: 26 pages, 24 figures, currentversion is accepted by MNRA

    Numerical modelling of interaction between aluminium structure and explosion in soil

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    In this paper, a graphics processing unit-accelerated smoothed particle hydrodynamics solver is presented to simulate the three-dimensional explosions in soils and their damage to aluminium structures. To achieve this objective, a number of equations of state and constitutive models required to close the governing equations are incorporated into the proposed smoothed particle hydrodynamics framework, including the Jones-Wilkins-Lee equation of state for explosive materials, the Grüneisen equation of state for metals, the elastic-perfectly plastic constitutive model for metals, and the elastoplastic and elasto-viscoplastic constitutive models for soils. The proposed smoothed particle hydrodynamics methodology was implemented using the Compute Unified Device Architecture programming interface on an NVIDIA graphics processing unit in order to improve the computational efficiency. The various components of the proposed methodology were validated using four test cases, namely, a C4 detonation and an aluminium bar expanded by denotation to validate the modelling of explosion, a cylindrical Taylor bar impact test case to validate the modelling of large deformation in metals, a sand collapse test for the modelling of soils. Following the validation, the proposed method was used to simulate the detonation of an explosive material (C4) in soil and the concomitant deformation of an aluminium plate resulting from this explosion. The predicted results of this simulation are shown to be in good conformance with available experimental data. Finally, it is shown that the proposed graphics processing unit-accelerated SPH solver is able to model interaction problems involving millions of particles in a reasonable time. © 2021 The Author

    Coupling SPH and thermochemical models of planets: Methodology and example of a Mars-sized body

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    Giant impacts have been suggested to explain various characteristics of terrestrial planets and their moons. However, so far in most models only the immediate effects of the collisions have been considered, while the long-term interior evolution of the impacted planets was not studied. Here we present a new approach, combining 3-D shock physics collision calculations with 3-D thermochemical interior evolution models. We apply the combined methods to a demonstration example of a giant impact on a Mars-sized body, using typical collisional parameters from previous studies. While the material parameters (equation of state, rheology model) used in the impact simulations can have some effect on the long-term evolution, we find that the impact angle is the most crucial parameter for the resulting spatial distribution of the newly formed crust. The results indicate that a dichotomous crustal pattern can form after a head-on collision, while this is not the case when considering a more likely grazing collision. Our results underline that end-to-end 3-D calculations of the entire process are required to study in the future the effects of large-scale impacts on the evolution of planetary interiors.Comment: 29 pages, 10 figures, accepted for publication in Icaru
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