1,989 research outputs found
Deterministic 1-k routing on meshes with applications to worm-hole routing
In - routing each of the processing units of an mesh connected computer initially holds packet which must be routed such that any processor is the destination of at most packets. This problem reflects practical desire for routing better than the popular routing of permutations. - routing also has implications for hot-potato worm-hole routing, which is of great importance for real world systems. We present a near-optimal deterministic algorithm running in \sqrt{k} \cdot n / 2 + \go{n} steps. We give a second algorithm with slightly worse routing time but working queue size three. Applying this algorithm considerably reduces the routing time of hot-potato worm-hole routing. Non-trivial extensions are given to the general - routing problem and for routing on higher dimensional meshes. Finally we show that - routing can be performed in \go{k \cdot n} steps with working queue size four. Hereby the hot-potato worm-hole routing problem can be solved in \go{k^{3/2} \cdot n} steps
A general analytical model of adaptive wormhole routing in k-ary n-cubes
Several analytical models of fully adaptive routing have recently been proposed for k-ary n-cubes and hypercube networks under the uniform traffic pattern. Although,hypercube is a special case of k-ary n-cubes topology, the modeling approach for hypercube is more accurate than karyn-cubes due to its simpler structure. This paper proposes a general analytical model to predict message latency in wormhole-routed k-ary n-cubes with fully adaptive routing that uses a similar modeling approach to hypercube. The analysis focuses Duato's fully adaptive routing algorithm [12], which is widely accepted as the most general algorithm for achieving adaptivity in wormhole-routed networks while allowing for an efficient router implementation. The proposed model is general enough that it can be used for hypercube and other fully adaptive routing algorithms
Communication tree problems
In this paper, we consider random communication
requirements and several cost
measures for a particular model of tree routing on a
complete network. First
we show that a random tree does not give any approximation.
Then give
approximation algorithms for the case for two random models
of requirements.Postprint (published version
NoCo: ILP-based worst-case contention estimation for mesh real-time manycores
Manycores are capable of providing the computational demands required by functionally-advanced critical applications in domains such as automotive and avionics. In manycores a network-on-chip (NoC) provides access to shared caches and memories and hence concentrates most of the contention that tasks suffer, with effects on the worst-case contention delay (WCD) of packets and tasks' WCET. While several proposals minimize the impact of individual NoC parameters on WCD, e.g. mapping and routing, there are strong dependences among these NoC parameters. Hence, finding the optimal NoC configurations requires optimizing all parameters simultaneously, which represents a multidimensional optimization problem. In this paper we propose NoCo, a novel approach that combines ILP and stochastic optimization to find NoC configurations in terms of packet routing, application mapping, and arbitration weight allocation. Our results show that NoCo improves other techniques that optimize a subset of NoC parameters.This work has been partially supported by the Spanish Ministry of Economy and Competitiveness under grant TIN2015-
65316-P and the HiPEAC Network of Excellence. It also received funding from the European Research Council (ERC) under the European Unionâs Horizon 2020 research and innovation programme (agreement No. 772773). Carles HernĂĄndez
is jointly supported by the MINECO and FEDER funds
through grant TIN2014-60404-JIN. Jaume Abella has been
partially supported by the Spanish Ministry of Economy and
Competitiveness under Ramon y Cajal postdoctoral fellowship
number RYC-2013-14717. Enrico Mezzetti has been partially
supported by the Spanish Ministry of Economy and Competitiveness
under Juan de la Cierva-IncorporaciÂŽon postdoctoral
fellowship number IJCI-2016-27396.Peer ReviewedPostprint (author's final draft
Deterministic Routing with HoL-Blocking-Awareness for Direct Topologies
AbstractRouting is a key design factor to obtain the maximum performance out of interconnection networks. Depending on the number of routing options that packets may use, routing algorithms are classified into two categories. If the packet can only use a single predetermined path, routing is deterministic, whereas if several paths are available, it is adaptive. It is well-known that adaptive routing usually outperforms deterministic routing. However, adaptive routers are more complex and introduces out-of-order delivery of packets. In this paper, we take up the challenge of developing a deterministic routing algorithm for direct topologies that can obtain a similar performance than adaptive routing, while providing the inherent advantages of deterministic routing such as in-order delivery of packets and implementation simplicity. The proposed deterministic routing algorithm is aware of the HoL-blocking effect, and it is designed to reduce it, which, as known, it is a key contributor to degrade interconnection network performance
Fast Freenet: Improving Freenet Performance by Preferential Partition Routing and File Mesh Propagation
The Freenet Peer-to-Peer network is doing a good job
in providing anonymity to the users. But the performance
of the network in terms of download speed and request hit
ratio is not that good.
We propose two modifications to Freenet in order to improve
the download speed and request hit ratio for all participants.
To improve download speed we propose Preferential
Partition Routing, where nodes are grouped according
to bandwidth and slow nodes are discriminated when routing.
For improvements in request hit ratio we propose File
Mesh propagation where each node sends fuzzy information
about what documents it posesses to its neigbors.
To verify our proposals we simulate the Freenet network
and the bandwidth restrictions present between nodes as
well as using observed distributions for user actions to show
how it affects the network.
Our results show an improvement of the request hit ratio
by over 30 times and an increase of the average download
speed with six times, compared to regular Freenet routing
Sample sort on meshes
This paper provides an overview of lower and upper bounds for mesh-connected processor networks. Most attention goes to routing and sorting problems, but other problems are mentioned as well. Results from 1977 to 1995 are covered. We provide numerous results, references and open problems. The text is completed with an index. This is a worked-out version of the author's contribution to a joint paper with Grammatikakis, Hsu and Kraetzl on multicomputer routing, submitted to JPDC
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