16,876 research outputs found
Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition
Similar to oil that acted as a basic raw material and key driving force of
industrial society, information acts as a raw material and principal mover of
knowledge society in the knowledge production, propagation and application. New
developments in information processing and information communication
technologies allow increasingly complex and accurate descriptions,
representations and models, which are often multi-parameter, multi-perspective,
multi-level and multidimensional. This leads to the necessity of collaborative
work between different domains with corresponding specialist competences,
sciences and research traditions. We present several major transdisciplinary
unification projects for information and knowledge, which proceed on the
descriptive, logical and the level of generative mechanisms. Parallel process
of boundary crossing and transdisciplinary activity is going on in the applied
domains. Technological artifacts are becoming increasingly complex and their
design is strongly user-centered, which brings in not only the function and
various technological qualities but also other aspects including esthetic, user
experience, ethics and sustainability with social and environmental dimensions.
When integrating knowledge from a variety of fields, with contributions from
different groups of stakeholders, numerous challenges are met in establishing
common view and common course of action. In this context, information is our
environment, and informational ecology determines both epistemology and spaces
for action. We present some insights into the current state of the art of
transdisciplinary theory and practice of information studies and informatics.
We depict different facets of transdisciplinarity as we see it from our
different research fields that include information studies, computability,
human-computer interaction, multi-operating-systems environments and
philosophy.Comment: Chapter in a forthcoming book: Information Studies and the Quest for
Transdisciplinarity - Forthcoming book in World Scientific. Mark Burgin and
Wolfgang Hofkirchner, Editor
PRIMA — Privacy research through the perspective of a multidisciplinary mash up
Based on a summary description of privacy protection research within three fields of inquiry, viz. social sciences, legal science, and computer and systems sciences, we discuss multidisciplinary approaches with regard to the difficulties and the risks that they entail as well as their possible advantages. The latter include the identification of relevant perspectives of privacy, increased expressiveness in the formulation of research goals, opportunities for improved research methods, and a boost in the utility of invested research efforts
Personalised Learning: Developing a Vygotskian Framework for E-learning
Personalisation has emerged as a central feature of recent educational strategies in the UK and abroad. At the heart of this is a vision to empower learners to take more ownership of their learning and develop autonomy. While the introduction of digital technologies is not enough to effect
this change, embedding the affordances of new technologies is expected to offer new routes for creating personalised learning environments. The approach is not unique to education, with consumer technologies offering a 'personalised' relationship which is both engaging and dynamic, however the challenge remains for learning providers to capture and transpose this to educational contexts. As learners begin to utilise a range of tools to pursue communicative and collaborative actions, the first part of this paper will use analysis of activity logs to uncover interesting trends for maturing e-learning platforms across over 100 UK learning providers. While personalisation appeals to marketing theories this paper will argue that if learning is to become personalised one must ask what the optimal instruction for any particular learner is? For Vygotsky this is based in the zone of proximal development, a way of understanding the causal-dynamics of development that allow appropriate pedagogical interventions. The
second part of this paper will interpret personalised learning as the organising principle for a sense-making
framework for e-learning. In this approach personalised learning provides the context for assessing the capabilities of e-learning using Vygotsky’s zone of proximal development as the framework for assessing learner potential and development
Extended Skin: Designing Interactive Content for Ubiquitous Computing Materials
Current research is inspired by the impact of digital media on disciplinary division. Sim-
ultaneously, recognizes the difficulty of engineering (applied science) to consider the humani-
ties as fundamental contributors in the process of making. Steaming from a design perspective,
the intersection between art (design) and science, questions if these relations can open per-
spectives on the matter of designing within a U.C. context, and fundamentally, introduces the
question on how this can be done
Furthermore, the motivation for this research arises from considering that innovation in
technology is happening in the fields typically identified as engineering. And, despite this, the
in-corporation of these inventions in life, considering some discussed exceptions, has not typ-
ically been present in the concerns of design action and methods. Therefore, the challenge of
current research is to contribute to the realm of ubiquitous computing, routed by design, to
some degree aiming to contribute to the field. A deeper analysis into the subject of U.C., there
is the realization that there is minority presence of the humanities in the discussion of U.C.
(Dourish and Bell, 2011).
Technological disruption offers continuous inspiration for design innovation within U.C.
Furthermore, the inquiry labeled as “material turn” contextualizes a dialogue between nano-
technology and traditional materials. Nanotechnology is applied to project development, while
considering a human centred design approach. This focus is present throughout this disserta-
tion.
The research proposal describes SuberSkin, as a responsive surface that works as a
screen. The exploration of aesthetical effects is focused on visual properties – using high con-
trast between natural cork colors, dark and light brown. The proposal is highly experimental,
and ultimately, aims to explore potential routes on cork research, linked to that of U.C. Thus,
recreating and transforming this material into an intelligent surface.
In sum, this thesis discusses displacement of disciplines suggested as having a positive
impact in interdisciplinary thought and for future design. Therefore a methodology, "research
through techne" is presented that illustrates this intention.A presente pesquisa é inspirada pelo impacto exercido pelos media digitais na divisão
disciplinar. Simultaneamente, reconhece a dificuldade da engenharia (ciência aplicada) em
considerar as humanidades como contribuintes fundamentais no processo de fazer. Partindo
de uma perspectiva de design e da interseção entre arte (design) e ciência, questiona-se se
essas relações poderão abrir perspectivas na criação no âmbito da Computação Ubíqua. Fun-
damentalmente, introduz a questão de como poderá ser feito.
A motivação para esta pesquisa decorre de considerar que a inovação tecnológica
acontece nas áreas normalmente identificadas como engenharia. E, apesar disso, a incor-
poração dessas invenções na vida, considerando as exceções discutidas, normalmente não está
presente nas preocupações, ação e métodos de design. Portanto, o desafio da pesquisa é con-
tribuir para o domínio da Computação Ubíqua, orientada pelo design. Uma análise mais pro-
funda sobre o tema da Computação Ubiqua, constata que há na sua discussão uma presença
minoritária das humanidades (Dourish e Bell, 2011).
A disrupção tecnológica oferece inspiração contínua para inovação de design, e o
mesmo se aplica no âmbito da Computação Ubíqua. Além disso, a pesquisa intitulada como
“material turn” contextualiza um diálogo entre a nanotecnologia e os materiais tradicionais. A
nanotecnologia é aplicada ao desenvolvimento de projetos, considerando uma abordagem de
design centrada no ser humano. Este foco está presente ao longo desta dissertação.
O projecto de pesquisa descreve SuberSkin, uma superfície responsiva. A exploração
centra-se nos efeitos estéticos da cortiça, recorrendo a um contraste entre as suas cores natu-
rais: castanho escuro e claro. A proposta é experimental e, em última análise, visa explorar
potenciais linhas de investigação ligando a cortiça à Computação Ubíqua. E assim, recriar e
transformar este material numa superfície inteligente.
Em suma, esta tese discute o deslocamento disciplinar como tendo um impacto posi-
tivo no pensamento interdisciplinar e no futuro da prática do design. Consequentemente,
apresenta uma metodologia, "investigação através da techne" que a exemplifica
IDEAS: Interactive Database for Experimental Architecture and Spatial Practices
The interface of science and technology has become a fruitful transdisciplinary research field for spatial practices. To address this hybridization of space-related research, it is fundamental to ask what kind of practices are emerging
within this context. To promote easy access and the dissemination of methodologies applied in innovative experimental spatial practices, the present study proposes the creation of a web-based Interactive Database for Experimental Architecture and Spatial Practices, IDEAS. Therefore, we will scope, observe, examine, and classify the digital cultural landscape in the 1960-2020 period. This paper describes the methodology applied to develop IDEAS.info:eu-repo/semantics/publishedVersio
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