365 research outputs found

    Formal study of plane Delaunay triangulation

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    This article presents the formal proof of correctness for a plane Delaunay triangulation algorithm. It consists in repeating a sequence of edge flippings from an initial triangulation until the Delaunay property is achieved. To describe triangulations, we rely on a combinatorial hypermap specification framework we have been developing for years. We embed hypermaps in the plane by attaching coordinates to elements in a consistent way. We then describe what are legal and illegal Delaunay edges and a flipping operation which we show preserves hypermap, triangulation, and embedding invariants. To prove the termination of the algorithm, we use a generic approach expressing that any non-cyclic relation is well-founded when working on a finite set

    A probabilistic approach to reducing the algebraic complexity of computing Delaunay triangulations

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    Computing Delaunay triangulations in Rd\mathbb{R}^d involves evaluating the so-called in\_sphere predicate that determines if a point xx lies inside, on or outside the sphere circumscribing d+1d+1 points p0,,pdp_0,\ldots ,p_d. This predicate reduces to evaluating the sign of a multivariate polynomial of degree d+2d+2 in the coordinates of the points x,p0,,pdx, \, p_0,\, \ldots,\, p_d. Despite much progress on exact geometric computing, the fact that the degree of the polynomial increases with dd makes the evaluation of the sign of such a polynomial problematic except in very low dimensions. In this paper, we propose a new approach that is based on the witness complex, a weak form of the Delaunay complex introduced by Carlsson and de Silva. The witness complex Wit(L,W)\mathrm{Wit} (L,W) is defined from two sets LL and WW in some metric space XX: a finite set of points LL on which the complex is built, and a set WW of witnesses that serves as an approximation of XX. A fundamental result of de Silva states that Wit(L,W)=Del(L)\mathrm{Wit}(L,W)=\mathrm{Del} (L) if W=X=RdW=X=\mathbb{R}^d. In this paper, we give conditions on LL that ensure that the witness complex and the Delaunay triangulation coincide when WW is a finite set, and we introduce a new perturbation scheme to compute a perturbed set LL' close to LL such that Del(L)=wit(L,W)\mathrm{Del} (L')= \mathrm{wit} (L', W). Our perturbation algorithm is a geometric application of the Moser-Tardos constructive proof of the Lov\'asz local lemma. The only numerical operations we use are (squared) distance comparisons (i.e., predicates of degree 2). The time-complexity of the algorithm is sublinear in W|W|. Interestingly, although the algorithm does not compute any measure of simplex quality, a lower bound on the thickness of the output simplices can be guaranteed.Comment: 24 page

    Faster Geometric Algorithms via Dynamic Determinant Computation

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    The computation of determinants or their signs is the core procedure in many important geometric algorithms, such as convex hull, volume and point location. As the dimension of the computation space grows, a higher percentage of the total computation time is consumed by these computations. In this paper we study the sequences of determinants that appear in geometric algorithms. The computation of a single determinant is accelerated by using the information from the previous computations in that sequence. We propose two dynamic determinant algorithms with quadratic arithmetic complexity when employed in convex hull and volume computations, and with linear arithmetic complexity when used in point location problems. We implement the proposed algorithms and perform an extensive experimental analysis. On one hand, our analysis serves as a performance study of state-of-the-art determinant algorithms and implementations. On the other hand, we demonstrate the supremacy of our methods over state-of-the-art implementations of determinant and geometric algorithms. Our experimental results include a 20 and 78 times speed-up in volume and point location computations in dimension 6 and 11 respectively.Comment: 29 pages, 8 figures, 3 table

    3D Delaunay triangulation of non-uniform point distributions

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    In view of the simplicity and the linearity of regular grid insertion, a multi-grid insertion scheme is proposed for the three-dimensional Delaunay triangulation of non-uniform point distributions by recursive application of the regular grid insertion to an arbitrary subset of the original point set. The fundamentals and difficulties of three-dimensional Delaunay triangulation of highly non-uniformly distributed points by the insertion method are reviewed. Current strategies and methods of point insertions for non-uniformly distributed spatial points are discussed. An enhanced kd-tree insertion algorithm with a specified number of points in a cell and its natural sequence derived from a sandwich insertion scheme is also presented. The regular grid insertion, the enhanced kd-tree insertion and the multi-grid insertion have been rigorously studied with benchmark non-uniform distributions of 0.4–20 million points. It is found that the kd-tree insertion is more efficient in locating the base tetrahedron, but it is also more sensitive to the triangulation of non-uniform point distributions with a large amount of conflicting elongated tetrahedra. Including the grid construction time, multi-grid insertion is the most stable and efficient for all the uniform and non-uniform point distributions tested.postprin

    TetGen, towards a quality tetrahedral mesh generator

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    TetGen is a C++ program for generating quality tetrahedral meshes aimed to support numerical methods and scientific computing. It is also a research project for studying the underlying mathematical problems and evaluating algorithms. This paper presents the essential meshing components developed in TetGen for robust and efficient software implementation. And it highlights the state-of-the-art algorithms and technologies currently implemented and developed in TetGen for automatic quality tetrahedral mesh generation

    Minimum-weight triangulation is NP-hard

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    A triangulation of a planar point set S is a maximal plane straight-line graph with vertex set S. In the minimum-weight triangulation (MWT) problem, we are looking for a triangulation of a given point set that minimizes the sum of the edge lengths. We prove that the decision version of this problem is NP-hard. We use a reduction from PLANAR-1-IN-3-SAT. The correct working of the gadgets is established with computer assistance, using dynamic programming on polygonal faces, as well as the beta-skeleton heuristic to certify that certain edges belong to the minimum-weight triangulation.Comment: 45 pages (including a technical appendix of 13 pages), 28 figures. This revision contains a few improvements in the expositio

    Unstructured mesh generation and adaptivity

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    An overview of current unstructured mesh generation and adaptivity techniques is given. Basic building blocks taken from the field of computational geometry are first described. Various practical mesh generation techniques based on these algorithms are then constructed and illustrated with examples. Issues of adaptive meshing and stretched mesh generation for anisotropic problems are treated in subsequent sections. The presentation is organized in an education manner, for readers familiar with computational fluid dynamics, wishing to learn more about current unstructured mesh techniques
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