7,524 research outputs found

    The Computational Complexity of Knot and Link Problems

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    We consider the problem of deciding whether a polygonal knot in 3-dimensional Euclidean space is unknotted, capable of being continuously deformed without self-intersection so that it lies in a plane. We show that this problem, {\sc unknotting problem} is in {\bf NP}. We also consider the problem, {\sc unknotting problem} of determining whether two or more such polygons can be split, or continuously deformed without self-intersection so that they occupy both sides of a plane without intersecting it. We show that it also is in NP. Finally, we show that the problem of determining the genus of a polygonal knot (a generalization of the problem of determining whether it is unknotted) is in {\bf PSPACE}. We also give exponential worst-case running time bounds for deterministic algorithms to solve each of these problems. These algorithms are based on the use of normal surfaces and decision procedures due to W. Haken, with recent extensions by W. Jaco and J. L. Tollefson.Comment: 32 pages, 1 figur

    Geometry, pregeometry and beyond

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    This article explores the overall geometric manner in which human beings make sense of the world around them by means of their physical theories; in particular, in what are nowadays called pregeometric pictures of Nature. In these, the pseudo-Riemannian manifold of general relativity is considered a flawed description of spacetime and it is attempted to replace it by theoretical constructs of a different character, ontologically prior to it. However, despite its claims to the contrary, pregeometry is found to surreptitiously and unavoidably fall prey to the very mode of description it endeavours to evade, as evidenced in its all-pervading geometric understanding of the world. The question remains as to the deeper reasons for this human, geometric predilection--present, as a matter of fact, in all of physics--and as to whether it might need to be superseded in order to achieve the goals that frontier theoretical physics sets itself at the dawn of a new century: a sounder comprehension of the physical meaning of empty spacetime.Comment: 41 pages, Latex. v2: Date added. v3: Main arguments refined, secondary discussions abridged; expands on the published versio

    Discovery and recognition of motion primitives in human activities

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    We present a novel framework for the automatic discovery and recognition of motion primitives in videos of human activities. Given the 3D pose of a human in a video, human motion primitives are discovered by optimizing the `motion flux', a quantity which captures the motion variation of a group of skeletal joints. A normalization of the primitives is proposed in order to make them invariant with respect to a subject anatomical variations and data sampling rate. The discovered primitives are unknown and unlabeled and are unsupervisedly collected into classes via a hierarchical non-parametric Bayes mixture model. Once classes are determined and labeled they are further analyzed for establishing models for recognizing discovered primitives. Each primitive model is defined by a set of learned parameters. Given new video data and given the estimated pose of the subject appearing on the video, the motion is segmented into primitives, which are recognized with a probability given according to the parameters of the learned models. Using our framework we build a publicly available dataset of human motion primitives, using sequences taken from well-known motion capture datasets. We expect that our framework, by providing an objective way for discovering and categorizing human motion, will be a useful tool in numerous research fields including video analysis, human inspired motion generation, learning by demonstration, intuitive human-robot interaction, and human behavior analysis
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