196 research outputs found

    An altruistic cross-layer recovering mechanism for ad hoc wireless networks

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    Video streaming services have restrictive delay and bandwidth constraints. Ad hoc networks represent a hostile environment for this kind of real-time data transmission. Emerging mesh networks, where a backbone provides more topological stability, do not even assure a high quality of experience. In such scenario, mobility of terminal nodes causes link breakages until a new route is calculated. In the meanwhile, lost packets cause annoying video interruptions to the receiver. This paper proposes a new mechanism of recovering lost packets by means of caching overheard packets in neighbor nodes and retransmit them to destination. Moreover, an optimization is shown, which involves a video-aware cache in order to recover full frames and prioritize more significant frames. Results show the improvement in reception, increasing the throughput as well as video quality, whereas larger video interruptions are considerably reduced. Copyright © 2014 John Wiley & Sons, Ltd.Arce Vila, P.; Guerri Cebollada, JC. (2015). An altruistic cross-layer recovering mechanism for ad hoc wireless networks. Wireless Communications and Mobile Computing. 15(13):1744-1758. doi:10.1002/wcm.2459S174417581513Li J Blake C De Couto DSJ Lee HI Morris R Capacity of ad hoc wireless networks Proceedings of the 7th Annual International Conference on Mobile Computing and Networks (MobiCom) 2001 61 69Akyildiz, I. F., & Xudong Wang. (2005). A survey on wireless mesh networks. IEEE Communications Magazine, 43(9), S23-S30. doi:10.1109/mcom.2005.1509968Hsu, C.-J., Liu, H.-I., & Seah, W. K. G. (2011). Opportunistic routing – A review and the challenges ahead. Computer Networks, 55(15), 3592-3603. doi:10.1016/j.comnet.2011.06.021Huang, X., Zhai, H., & Fang, Y. (2008). Robust cooperative routing protocol in mobile wireless sensor networks. IEEE Transactions on Wireless Communications, 7(12), 5278-5285. doi:10.1109/t-wc.2008.060680Wieselthier, J. E., Nguyen, G. D., & Ephremides, A. (2001). Mobile Networks and Applications, 6(3), 251-263. doi:10.1023/a:1011478717164Clausen T Jacquet P Optimized Link State Routing Protocol (OLSR), IETF RFC 3626 2003 http://www.rfc-editor.org/rfc/rfc3626.txtMarina, M. K., & Das, S. R. (2006). Ad hoc on-demand multipath distance vector routing. Wireless Communications and Mobile Computing, 6(7), 969-988. doi:10.1002/wcm.432Zhou X Lu Y Ma HG Routing improvement using multiple disjoint paths for ad hoc networks International Conference on Wireless and Optical Communications Networks (IFIP) 2006 1 5Fujisawa H Minami H Yamamoto M Izumi Y Fujita Y Route selection using retransmission packets for video streaming on ad hoc networks IEEE Conference on Radio and Wireless Symposium (RWS) 2006 607 610Badis H Agha KA QOLSR multi-path routing for mobile ad hoc networks based on multiple metrics: bandwidth and delay IEEE 59th Vehicular Technology Conference (VTC) 2004 2181 2184Wu Z Wu J Cross-layer routing optimization for video transmission over wireless ad hoc networks 6th International Conference on Wireless Communications Networks and Mobile Computing (WiCOM) 2010 1 6Schier, M., & Welzl, M. (2012). Optimizing Selective ARQ for H.264 Live Streaming: A Novel Method for Predicting Loss-Impact in Real Time. IEEE Transactions on Multimedia, 14(2), 415-430. doi:10.1109/tmm.2011.2178235Nikoupour M Nikoupour A Dehghan M A cross-layer framework for video streaming over wireless ad-hoc networks 3rd International Conference on Digital Information Management (ICDIM) 2008 340 345Yamamoto R Miyoshi T Distributed retransmission method using neighbor terminals for ad hoc networks Proceedings of the 14th Asia-Pacific Conference on Communications (APCC) 2008 1 5Gravalos I Kokkinos P Varvarigos EA Multi-criteria cooperative energy-aware routing in wireless ad-hoc networks Proceedings of the 9th International Wireless Communications and Mobile Computing Conference (IWCMC) 2013 387 393Abid, R. M., Benbrahim, T., & Biaz, S. (2010). IEEE 802.11s Wireless Mesh Networks for Last-Mile Internet Access: An Open-Source Real-World Indoor Testbed Implementation. Wireless Sensor Network, 02(10), 725-738. doi:10.4236/wsn.2010.210088Yen, Y.-S., Chang, R.-S., & Wu, C.-Y. (2011). A seamless handoff scheme for IEEE 802.11 wireless networks. Wireless Communications and Mobile Computing, 13(2), 157-169. doi:10.1002/wcm.1102Liangzhong Yin, & Guohong Cao. (2006). Supporting cooperative caching in ad hoc networks. IEEE Transactions on Mobile Computing, 5(1), 77-89. doi:10.1109/tmc.2006.15Biswas S Morris R ExOR: opportunistic multi-hop routing for wireless networks Proceedings of ACM SIGCOMM 2005 133 144Chachulski S Jennings M Katti S Katabi D Trading structure for randomness in wireless opportunistic routing Proceedings of ACM SIGCOMM 2007 169 180Kohler E Handley M Floyd S Datagram Congestion Control Protocol (DCCP), IETF RFC 4340 2006 http://www.rfc-editor.org/rfc/rfc4340.txtSchierl, T., Ganger, K., Hellge, C., Wiegand, T., & Stockhammer, T. (2006). SVC-based multisource streaming for robust video transmission in mobile ad hoc networks. IEEE Wireless Communications, 13(5), 96-103. doi:10.1109/wc-m.2006.250365Iera, A., Molinaro, A., Paratore, S. Y., Ruggeri, G., & Zurzolo, A. (2011). Making a mesh router/gateway from a smartphone: Is that a practical solution? Ad Hoc Networks, 9(8), 1414-1429. doi:10.1016/j.adhoc.2011.03.00

    Energy-aware adaptive solutions for multimedia delivery to wireless devices

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    The functionality of smart mobile devices is improving rapidly but these devices are limited in terms of practical use because of battery-life. This situation cannot be remedied by simply installing batteries with higher capacities in the devices. There are strict limitations in the design of a smartphone, in terms of physical space, that prohibit this “quick-fix” from being possible. The solution instead lies with the creation of an intelligent, dynamic mechanism for utilizing the hardware components on a device in an energy-efficient manner, while also maintaining the Quality of Service (QoS) requirements of the applications running on the device. This thesis proposes the following Energy-aware Adaptive Solutions (EASE): 1. BaSe-AMy: the Battery and Stream-aware Adaptive Multimedia Delivery (BaSe-AMy) algorithm assesses battery-life, network characteristics, video-stream properties and device hardware information, in order to dynamically reduce the power consumption of the device while streaming video. The algorithm computes the most efficient strategy for altering the characteristics of the stream, the playback of the video, and the hardware utilization of the device, dynamically, while meeting application’s QoS requirements. 2. PowerHop: an algorithm which assesses network conditions, device power consumption, neighboring node devices and QoS requirements to decide whether to adapt the transmission power or the number of hops that a device uses for communication. PowerHop’s ability to dynamically reduce the transmission power of the device’s Wireless Network Interface Card (WNIC) provides scope for reducing the power consumption of the device. In this case shorter transmission distances with multiple hops can be utilized to maintain network range. 3. A comprehensive survey of adaptive energy optimizations in multimedia-centric wireless devices is also provided. Additional contributions: 1. A custom video comparison tool was developed to facilitate objective assessment of streamed videos. 2. A new solution for high-accuracy mobile power logging was designed and implemented

    Systems and Methods for Measuring and Improving End-User Application Performance on Mobile Devices

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    In today's rapidly growing smartphone society, the time users are spending on their smartphones is continuing to grow and mobile applications are becoming the primary medium for providing services and content to users. With such fast paced growth in smart-phone usage, cellular carriers and internet service providers continuously upgrade their infrastructure to the latest technologies and expand their capacities to improve the performance and reliability of their network and to satisfy exploding user demand for mobile data. On the other side of the spectrum, content providers and e-commerce companies adopt the latest protocols and techniques to provide smooth and feature-rich user experiences on their applications. To ensure a good quality of experience, monitoring how applications perform on users' devices is necessary. Often, network and content providers lack such visibility into the end-user application performance. In this dissertation, we demonstrate that having visibility into the end-user perceived performance, through system design for efficient and coordinated active and passive measurements of end-user application and network performance, is crucial for detecting, diagnosing, and addressing performance problems on mobile devices. My dissertation consists of three projects to support this statement. First, to provide such continuous monitoring on smartphones with constrained resources that operate in such a highly dynamic mobile environment, we devise efficient, adaptive, and coordinated systems, as a platform, for active and passive measurements of end-user performance. Second, using this platform and other passive data collection techniques, we conduct an in-depth user trial of mobile multipath to understand how Multipath TCP (MPTCP) performs in practice. Our measurement study reveals several limitations of MPTCP. Based on the insights gained from our measurement study, we propose two different schemes to address the identified limitations of MPTCP. Last, we show how to provide visibility into the end- user application performance for internet providers and in particular home WiFi routers by passively monitoring users' traffic and utilizing per-app models mapping various network quality of service (QoS) metrics to the application performance.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/146014/1/ashnik_1.pd

    Enhanced Multimedia Exchanges over the Internet

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    Although the Internet was not originally designed for exchanging multimedia streams, consumers heavily depend on it for audiovisual data delivery. The intermittent nature of multimedia traffic, the unguaranteed underlying communication infrastructure, and dynamic user behavior collectively result in the degradation of Quality-of-Service (QoS) and Quality-of-Experience (QoE) perceived by end-users. Consequently, the volume of signalling messages is inevitably increased to compensate for the degradation of the desired service qualities. Improved multimedia services could leverage adaptive streaming as well as blockchain-based solutions to enhance media-rich experiences over the Internet at the cost of increased signalling volume. Many recent studies in the literature provide signalling reduction and blockchain-based methods for authenticated media access over the Internet while utilizing resources quasi-efficiently. To further increase the efficiency of multimedia communications, novel signalling overhead and content access latency reduction solutions are investigated in this dissertation including: (1) the first two research topics utilize steganography to reduce signalling bandwidth utilization while increasing the capacity of the multimedia network; and (2) the third research topic utilizes multimedia content access request management schemes to guarantee throughput values for servicing users, end-devices, and the network. Signalling of multimedia streaming is generated at every layer of the communication protocol stack; At the highest layer, segment requests are generated, and at the lower layers, byte tracking messages are exchanged. Through leveraging steganography, essential signalling information is encoded within multimedia payloads to reduce the amount of resources consumed by non-payload data. The first steganographic solution hides signalling messages within multimedia payloads, thereby freeing intermediate node buffers from queuing non-payload packets. Consequently, source nodes are capable of delivering control information to receiving nodes at no additional network overhead. A utility function is designed to minimize the volume of overhead exchanged while minimizing visual artifacts. Therefore, the proposed scheme is designed to leverage the fidelity of the multimedia stream to reduce the largest amount of control overhead with the lowest negative visual impact. The second steganographic solution enables protocol translation through embedding packet header information within payload data to alternatively utilize lightweight headers. The protocol translator leverages a proposed utility function to enable the maximum number of translations while maintaining QoS and QoE requirements in terms of packet throughput and playback bit-rate. As the number of multimedia users and sources increases, decentralized content access and management over a blockchain-based system is inevitable. Blockchain technologies suffer from large processing latencies; consequently reducing the throughput of a multimedia network. Reducing blockchain-based access latencies is therefore essential to maintaining a decentralized scalable model with seamless functionality and efficient utilization of resources. Adapting blockchains to feeless applications will then port the utility of ledger-based networks to audiovisual applications in a faultless manner. The proposed transaction processing scheme will enable ledger maintainers in sustaining desired throughputs necessary for delivering expected QoS and QoE values for decentralized audiovisual platforms. A block slicing algorithm is designed to ensure that the ledger maintenance strategy is benefiting the operations of the blockchain-based multimedia network. Using the proposed algorithm, the throughput and latency of operations within the multimedia network are then maintained at a desired level

    Actas da 10ª Conferência sobre Redes de Computadores

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    Universidade do MinhoCCTCCentro AlgoritmiCisco SystemsIEEE Portugal Sectio

    A quality of experience approach in smartphone video selection framework for energy efficiency

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    Online video streaming is getting more common in the smartphone device nowadays. Since the Corona Virus (COVID-19) pandemic hit all human across the globe in 2020, the usage of online streaming among smartphone user are getting more vital. Nevertheless, video streaming can cause the smartphone energy to drain quickly without user to realize it. Also, saving energy alone is not the most significant issues especially if with the lack of attention on the user Quality of Experience (QoE). A smartphones energy management is crucial to overcome both of these issues. Thus, a QoE Mobile Video Selection (QMVS) framework is proposed. The QMVS framework will govern the tradeoff between energy efficiency and user QoE in the smartphone device. In QMVS, video streaming will be using Dynamic Video Attribute Pre-Scheduling (DVAP) algorithm to determine the energy efficiency in smartphone devices. This process manages the video attribute such as brightness, resolution, and frame rate by turning to Video Content Selection (VCS). DVAP is handling a set of rule in the Rule Post-Pruning (RPP) method to remove an unused node in list tree of VCS. Next, QoE subjective method is used to obtain the Mean Opinion Score (MOS) of users from a survey experiment on QoE. After both experiment results (MOS and energy) are established, the linear regression technique is used to find the relationship between energy consumption and user QoE (MOS). The last process is to analyze the relationship of VCS results by comparing the DVAP to other recent video streaming applications available. Summary of experimental results demonstrate the significant reduction of 10% to 20% energy consumption along with considerable acceptance of user QoE. The VCS outcomes are essential to help users and developer deciding which suitable video streaming format that can satisfy energy consumption and user QoE

    Service oriented networking for multimedia applications in broadband wireless networks

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    Extensive efforts have been focused on deploying broadband wireless networks. Providing mobile users with high speed network connectivity will let them run various multimedia applications on their wireless devices. In order to successfully deploy and operate broadband wireless networks, it is crucial to design efficient methods for supporting various services and applications in broadband wireless networks. Moreover, the existing access-oriented networking solutions are not able to fully address all the issues of supporting various applications with different quality of service requirements. Thus, service-oriented networking has been recently proposed and has gained much attention. This dissertation discusses the challenges and possible solutions for supporting multimedia applications in broadband wireless networks. The service requirements of different multimedia applications such as video streaming and Voice over IP (VoIP) are studied and some novel service-oriented networking solutions for supporting these applications in broadband wireless networks are proposed. The performance of these solutions is examined in WiMAX networks which are the promising technology for broadband wireless access in the near future. WiMAX networks are based on the IEEE 802.16 standards which have defined different Quality of Service (QoS) classes to support a broad range of applications with varying service requirements to mobile and stationary users. The growth of multimedia traffic that requires special quality of service from the network will impose new constraints on network designers who should wisely allocate the limited resources to users based on their required quality of service. An efficient resource management and network design depends upon gaining accurate information about the traffic profile of user applications. In this dissertation, the access level traffic profile of VoIP applications are studied first, and then a realistic distribution model for VoIP traffic is proposed. Based on this model, an algorithm to allocate resources for VoIP applications in WiMAX networks is investigated. Later, the challenges and possible solutions for transmitting MPEG video streams in wireless networks are discussed. The MPEG traffic model adopted by the WiMAX Forum is introduced and different application-oriented solutions for enhancing the performance of wireless networks with respect to MPEG video streaming applications are explained. An analytical framework to verify the performance of the proposed solutions is discoursed, and it is shown that the proposed solutions will improve the efficiency of VoIP applications and the quality of streaming applications over wireless networks. Finally, conclusions are drawn and future works are discussed

    Contribution to quality of user experience provision over wireless networks

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    The widespread expansion of wireless networks has brought new attractive possibilities to end users. In addition to the mobility capabilities provided by unwired devices, it is worth remarking the easy configuration process that a user has to follow to gain connectivity through a wireless network. Furthermore, the increasing bandwidth provided by the IEEE 802.11 family has made possible accessing to high-demanding services such as multimedia communications. Multimedia traffic has unique characteristics that make it greatly vulnerable against network impairments, such as packet losses, delay, or jitter. Voice over IP (VoIP) communications, video-conference, video-streaming, etc., are examples of these high-demanding services that need to meet very strict requirements in order to be served with acceptable levels of quality. Accomplishing these tough requirements will become extremely important during the next years, taking into account that consumer video traffic will be the predominant traffic in the Internet during the next years. In wired systems, these requirements are achieved by using Quality of Service (QoS) techniques, such as Differentiated Services (DiffServ), traffic engineering, etc. However, employing these methodologies in wireless networks is not that simple as many other factors impact on the quality of the provided service, e.g., fading, interferences, etc. Focusing on the IEEE 802.11g standard, which is the most extended technology for Wireless Local Area Networks (WLANs), it defines two different architecture schemes. On one hand, the infrastructure mode consists of a central point, which manages the network, assuming network controlling tasks such as IP assignment, routing, accessing security, etc. The rest of the nodes composing the network act as hosts, i.e., they send and receive traffic through the central point. On the other hand, the IEEE 802.11 ad-hoc configuration mode is less extended than the infrastructure one. Under this scheme, there is not a central point in the network, but all the nodes composing the network assume both host and router roles, which permits the quick deployment of a network without a pre-existent infrastructure. This type of networks, so called Mobile Ad-hoc NETworks (MANETs), presents interesting characteristics for situations when the fast deployment of a communication system is needed, e.g., tactics networks, disaster events, or temporary networks. The benefits provided by MANETs are varied, including high mobility possibilities provided to the nodes, network coverage extension, or network reliability avoiding single points of failure. The dynamic nature of these networks makes the nodes to react to topology changes as fast as possible. Moreover, as aforementioned, the transmission of multimedia traffic entails real-time constraints, necessary to provide these services with acceptable levels of quality. For those reasons, efficient routing protocols are needed, capable of providing enough reliability to the network and with the minimum impact to the quality of the service flowing through the nodes. Regarding quality measurements, the current trend is estimating what the end user actually perceives when consuming the service. This paradigm is called Quality of user Experience (QoE) and differs from the traditional Quality of Service (QoS) approach in the human perspective given to quality estimations. In order to measure the subjective opinion that a user has about a given service, different approaches can be taken. The most accurate methodology is performing subjective tests in which a panel of human testers rates the quality of the service under evaluation. This approach returns a quality score, so-called Mean Opinion Score (MOS), for the considered service in a scale 1 - 5. This methodology presents several drawbacks such as its high expenses and the impossibility of performing tests at real time. For those reasons, several mathematical models have been presented in order to provide an estimation of the QoE (MOS) reached by different multimedia services In this thesis, the focus is on evaluating and understanding the multimedia-content transmission-process in wireless networks from a QoE perspective. To this end, firstly, the QoE paradigm is explored aiming at understanding how to evaluate the quality of a given multimedia service. Then, the influence of the impairments introduced by the wireless transmission channel on the multimedia communications is analyzed. Besides, the functioning of different WLAN schemes in order to test their suitability to support highly demanding traffic such as the multimedia transmission is evaluated. Finally, as the main contribution of this thesis, new mechanisms or strategies to improve the quality of multimedia services distributed over IEEE 802.11 networks are presented. Concretely, the distribution of multimedia services over ad-hoc networks is deeply studied. Thus, a novel opportunistic routing protocol, so-called JOKER (auto-adJustable Opportunistic acK/timEr-based Routing) is presented. This proposal permits better support to multimedia services while reducing the energy consumption in comparison with the standard ad-hoc routing protocols.Universidad Politécnica de CartagenaPrograma Oficial de Doctorado en Tecnologías de la Información y Comunicacione

    Game Theory for Multi-Access Edge Computing:Survey, Use Cases, and Future Trends

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    Game theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming multiaccess edge computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as quality of experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable impact on the game's usefulness, namely, rational versus evolving strategies, cooperation among players, available game information, the way the game is played (single turn, repeated), the game's model evaluation, and how the model results can be applied for both optimizing resource-constrained resources and balancing diverse tradeoffs in real edge networking scenarios. Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage scenarios
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