777 research outputs found
Experience with Process Modeling in the Marvel Software Development Environment Kernel
We have been working for several years on rule-based process modeling and the implementation of such models as part of the foundation for software development environments. We have defined a kernel, called MARVEL, for such an architecture and implemented several successive versions of the kernel and several small environments using the kernel. We have evaluated our results to date, and discovered several significant flaws and delineated several important open problems. Although the details are specific to rule-based process modeling, we believe that our insights will be valuable to other researchers and developers contemplating process modeling mechanisms
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Experience with Process Modeling in the Marvel Software Development Environment Kernel
We have been working for several years on rule-based process modeling and the implementation of such models as part of the foundation for software development environments. We have defined a kernel, called MARVEL, for such an architecture and implemented several successive versions of the kernel and several small environments using the kernel. We have evaluated our results to date, and discovered several significant flaws and delineated several important open problems. Although the details are specific to rule-based process modeling, we believe that our insights will be valuable to other researchers and developers contemplating process modeling mechanisms
Developing front-end Web 2.0 technologies to access services, content and things in the future Internet
The future Internet is expected to be composed of a mesh of interoperable web services accessible from all over the web. This approach has not yet caught on since global user?service interaction is still an open issue. This paper states one vision with regard to next-generation front-end Web 2.0 technology that will enable integrated access to services, contents and things in the future Internet. In this paper, we illustrate how front-ends that wrap traditional services and resources can be tailored to the needs of end users, converting end users into prosumers (creators and consumers of service-based applications). To do this, we propose an architecture that end users without programming skills can use to create front-ends, consult catalogues of resources tailored to their needs, easily integrate and coordinate front-ends and create composite applications to orchestrate services in their back-end. The paper includes a case study illustrating that current user-centred web development tools are at a very early stage of evolution. We provide statistical data on how the proposed architecture improves these tools. This paper is based on research conducted by the Service Front End (SFE) Open Alliance initiative
Rapid prototyping 3D virtual world interfaces within a virtual factory environment
On-going work into user requirements analysis using CLIPS (NASA/JSC) expert systems as an intelligent event simulator has led to research into three-dimensional (3D) interfaces. Previous work involved CLIPS and two-dimensional (2D) models. Integral to this work was the development of the University of Massachusetts Lowell parallel version of CLIPS, called PCLIPS. This allowed us to create both a Software Bus and a group problem-solving environment for expert systems development. By shifting the PCLIPS paradigm to use the VEOS messaging protocol we have merged VEOS (HlTL/Seattle) and CLIPS into a distributed virtual worlds prototyping environment (VCLIPS). VCLIPS uses the VEOS protocol layer to allow multiple experts to cooperate on a single problem. We have begun to look at the control of a virtual factory. In the virtual factory there are actors and objects as found in our Lincoln Logs Factory of the Future project. In this artificial reality architecture there are three VCLIPS entities in action. One entity is responsible for display and user events in the 3D virtual world. Another is responsible for either simulating the virtual factory or communicating with the real factory. The third is a user interface expert. The interface expert maps user input levels, within the current prototype, to control information for the factory. The interface to the virtual factory is based on a camera paradigm. The graphics subsystem generates camera views of the factory on standard X-Window displays. The camera allows for view control and object control. Control or the factory is accomplished by the user reaching into the camera views to perform object interactions. All communication between the separate CLIPS expert systems is done through VEOS
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AI Techniques in Software Engineering
The idea of using artificial intelligence techniques to support programming has been around for a long time. The earliest notion was to avoid programming entirely. The human user would just tell the computer what to do, without saying how to do it, and the computer would do the right thing. Even if this were feasible, however, it would be much too tedious, since each time the user would have to repeat the details of what he wanted done. So the goal of programming was to explain things to the computer only once, and then later on be able to tell the computer to do the same thing again in some short form, such as the name of the "program." Thus the idea evolved that a user would somehow tell the computer what program was desired, and the computer would write down the program in some internal form so that it could be remembered and repeated later. The assumption was that the resulting program would be correct, complete, efficient, easy to use, and so forth. It would also be exactly what the human user wanted
TrusNet: Peer-to-Peer Cryptographic Authentication
Originally, the Internet was meant as a general purpose communication protocol, transferring primarily text documents between interested parties. Over time, documents expanded to include pictures, videos and even web pages. Increasingly, the Internet is being used to transfer a new kind of data which it was never designed for. In most ways, this new data type fits in naturally to the Internet, taking advantage of the near limit-less expanse of the protocol. Hardware protocols, unlike previous data types, provide a unique set security problem. Much like financial data, hardware protocols extended across the Internet must be protected with authentication. Currently, systems which do authenticate do so through a central server, utilizing a similar authentication model to the HTTPS protocol. This hierarchical model is often at odds with the needs of hardware protocols, particularly in ad-hoc networks where peer-to-peer communication is prioritized over a hierarchical model. Our project attempts to implement a peer-to-peer cryptographic authentication protocol to be used to protect hardware protocols extending over the Internet.
The TrusNet project uses public-key cryptography to authenticate nodes on a distributed network, with each node locally managing a record of the public keys of nodes which it has encountered. These keys are used to secure data transmission between nodes and to authenticate the identities of nodes. TrusNet is designed to be used on multiple different types of network interfaces, but currently only has explicit hooks for Internet Protocol connections.
As of June 2016, TrusNet has successfully achieved a basic authentication and communication protocol on Windows 7, OSX, Linux 14 and the Intel Edison. TrusNet uses RC-4 as its stream cipher and RSA as its public-key algorithm, although both of these are easily configurable. Along with the library, TrusNet also enables the building of a unit testing suite, a simple UI application designed to visualize the basics of the system and a build with hooks into the I/O pins of the Intel Edison allowing for a basic demonstration of the system
The 14th Overture Workshop: Towards Analytical Tool Chains
This report contains the proceedings from the 14th Overture workshop organized in connection with the Formal Methods 2016 symposium. This includes nine papers describing different technological progress in relation to the Overture/VDM tool support and its connection with other tools such as Crescendo, Symphony, INTO-CPS, TASTE and ViennaTalk
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