6,597 research outputs found
Controller Synthesis for Autonomous Systems Interacting With Human Operators
We propose an approach to synthesize control protocols for autonomous systems that account for uncertainties and imperfections in interactions with human operators. As an illustrative example, we consider a scenario involving road network surveillance by an unmanned aerial vehicle (UAV) that is controlled remotely by a human operator but also has a certain degree of autonomy. Depending on the type (i.e., probabilistic and/or nondeterministic) of knowledge about the uncertainties and imperfections in the operatorautonomy interactions, we use abstractions based on Markov decision processes and augment these models to stochastic two-player games. Our approach enables the synthesis of operator-dependent optimal mission plans for the UAV, highlighting the effects of operator characteristics (e.g., workload, proficiency, and fatigue) on UAV mission performance; it can also provide informative feedback (e.g., Pareto curves showing the trade-offs between multiple mission objectives), potentially assisting the operator in decision-making
Correct-by-synthesis reinforcement learning with temporal logic constraints
We consider a problem on the synthesis of reactive controllers that optimize
some a priori unknown performance criterion while interacting with an
uncontrolled environment such that the system satisfies a given temporal logic
specification. We decouple the problem into two subproblems. First, we extract
a (maximally) permissive strategy for the system, which encodes multiple
(possibly all) ways in which the system can react to the adversarial
environment and satisfy the specifications. Then, we quantify the a priori
unknown performance criterion as a (still unknown) reward function and compute
an optimal strategy for the system within the operating envelope allowed by the
permissive strategy by using the so-called maximin-Q learning algorithm. We
establish both correctness (with respect to the temporal logic specifications)
and optimality (with respect to the a priori unknown performance criterion) of
this two-step technique for a fragment of temporal logic specifications. For
specifications beyond this fragment, correctness can still be preserved, but
the learned strategy may be sub-optimal. We present an algorithm to the overall
problem, and demonstrate its use and computational requirements on a set of
robot motion planning examples.Comment: 8 pages, 3 figures, 2 tables, submitted to IROS 201
Improving situation awareness of a single human operator interacting with multiple unmanned vehicles: first results
In the context of the supervision of one or several unmanned vehicles by a human operator, the design of an adapted user interface is a major challenge. Therefore, in the context of an existing experimental set up composed of a ground station and heterogeneous unmanned ground and air vehicles we aim at redesigning the human-robot interactions to improve the operator's situation awareness. We base our new design on a classical user centered approach
Embodied Evolution in Collective Robotics: A Review
This paper provides an overview of evolutionary robotics techniques applied
to on-line distributed evolution for robot collectives -- namely, embodied
evolution. It provides a definition of embodied evolution as well as a thorough
description of the underlying concepts and mechanisms. The paper also presents
a comprehensive summary of research published in the field since its inception
(1999-2017), providing various perspectives to identify the major trends. In
particular, we identify a shift from considering embodied evolution as a
parallel search method within small robot collectives (fewer than 10 robots) to
embodied evolution as an on-line distributed learning method for designing
collective behaviours in swarm-like collectives. The paper concludes with a
discussion of applications and open questions, providing a milestone for past
and an inspiration for future research.Comment: 23 pages, 1 figure, 1 tabl
- …