6,775 research outputs found

    Controller Synthesis for Autonomous Systems Interacting With Human Operators

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    We propose an approach to synthesize control protocols for autonomous systems that account for uncertainties and imperfections in interactions with human operators. As an illustrative example, we consider a scenario involving road network surveillance by an unmanned aerial vehicle (UAV) that is controlled remotely by a human operator but also has a certain degree of autonomy. Depending on the type (i.e., probabilistic and/or nondeterministic) of knowledge about the uncertainties and imperfections in the operatorautonomy interactions, we use abstractions based on Markov decision processes and augment these models to stochastic two-player games. Our approach enables the synthesis of operator-dependent optimal mission plans for the UAV, highlighting the effects of operator characteristics (e.g., workload, proficiency, and fatigue) on UAV mission performance; it can also provide informative feedback (e.g., Pareto curves showing the trade-offs between multiple mission objectives), potentially assisting the operator in decision-making

    Correct-by-synthesis reinforcement learning with temporal logic constraints

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    We consider a problem on the synthesis of reactive controllers that optimize some a priori unknown performance criterion while interacting with an uncontrolled environment such that the system satisfies a given temporal logic specification. We decouple the problem into two subproblems. First, we extract a (maximally) permissive strategy for the system, which encodes multiple (possibly all) ways in which the system can react to the adversarial environment and satisfy the specifications. Then, we quantify the a priori unknown performance criterion as a (still unknown) reward function and compute an optimal strategy for the system within the operating envelope allowed by the permissive strategy by using the so-called maximin-Q learning algorithm. We establish both correctness (with respect to the temporal logic specifications) and optimality (with respect to the a priori unknown performance criterion) of this two-step technique for a fragment of temporal logic specifications. For specifications beyond this fragment, correctness can still be preserved, but the learned strategy may be sub-optimal. We present an algorithm to the overall problem, and demonstrate its use and computational requirements on a set of robot motion planning examples.Comment: 8 pages, 3 figures, 2 tables, submitted to IROS 201

    Improving situation awareness of a single human operator interacting with multiple unmanned vehicles: first results

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    In the context of the supervision of one or several unmanned vehicles by a human operator, the design of an adapted user interface is a major challenge. Therefore, in the context of an existing experimental set up composed of a ground station and heterogeneous unmanned ground and air vehicles we aim at redesigning the human-robot interactions to improve the operator's situation awareness. We base our new design on a classical user centered approach

    Embodied Evolution in Collective Robotics: A Review

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    This paper provides an overview of evolutionary robotics techniques applied to on-line distributed evolution for robot collectives -- namely, embodied evolution. It provides a definition of embodied evolution as well as a thorough description of the underlying concepts and mechanisms. The paper also presents a comprehensive summary of research published in the field since its inception (1999-2017), providing various perspectives to identify the major trends. In particular, we identify a shift from considering embodied evolution as a parallel search method within small robot collectives (fewer than 10 robots) to embodied evolution as an on-line distributed learning method for designing collective behaviours in swarm-like collectives. The paper concludes with a discussion of applications and open questions, providing a milestone for past and an inspiration for future research.Comment: 23 pages, 1 figure, 1 tabl

    Temporal Logic Motion Planning

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    In this paper, a critical review on temporal logic motion planning is presented. The review paper aims to address the following problems: (a) In a realistic situation, the motion planning problem is carried out in real-time, in a dynamic, uncertain and ever-changing environment, and (b) The accomplishment of high-level specification tasks which are more than just the traditional planning problem (i.e., start at initial state A and go to the goal state B) are considered. The use of theory of computation and formal methods, tools and techniques present a promising direction of research in solving motion planning problems that are influenced by high-level specification of complex tasks. The review, therefore, focuses only on those papers that use the aforementioned tools and techniques to solve a motion planning problem. A proposed robust platform that deals with the complexity of more expressive temporal logics is also presented.Defence Science Journal, 2010, 60(1), pp.23-38, DOI:http://dx.doi.org/10.14429/dsj.60.9
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