1,501 research outputs found
Full TCP/IP for 8-Bit architectures
We describe two small and portable TCP/IP implementations fulfilling the subset of RFC1122 requirements needed for full host-to-host interoperability. Our TCP/IP implementations do not sacrifice any of TCP's mechanisms such as urgent data or congestion control. They support IP fragment reassembly and the number of multiple simultaneous connections is limited only by the available RAM. Despite being small and simple, our implementations do not require their peers to have complex, full-size stacks, but can communicate with peers running a similarly light-weight stack. The code size is on the order of 10 kilobytes and RAM usage can be configured to be as low as a few hundred bytes
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Active networks: an evolution of the internet
Active Networks can be seen as an evolution of the classical model of packet-switched networks. The traditional and âpassiveâ network model is based on a static definition of the network node behaviour. Active Networks propose an âactiveâ model where the intermediate nodes (switches and routers) can load and execute user code contained in the data units (packets). Active Networks are a programmable network model, where bandwidth and computation are both considered shared network resources. This approach opens up new interesting research fields. This paper gives a short introduction of Active
Networks, discusses the advantages they introduce and presents the research advances in this field
Poor Man's Content Centric Networking (with TCP)
A number of different architectures have been proposed in support of data-oriented or information-centric networking. Besides a similar visions, they share the need for designing a new networking architecture. We present an incrementally deployable approach to content-centric networking based upon TCP. Content-aware senders cooperate with probabilistically operating routers for scalable content delivery (to unmodified clients), effectively supporting opportunistic caching for time-shifted access as well as de-facto synchronous multicast delivery. Our approach is application protocol-independent and provides support beyond HTTP caching or managed CDNs. We present our protocol design along with a Linux-based implementation and some initial feasibility checks
GOSSIPKIT: A Unified Component Framework for Gossip
International audienceAlthough the principles of gossip protocols are relatively easy to grasp, their variety can make their design and evaluation highly time consuming. This problem is compounded by the lack of a unified programming framework for gossip, which means developers cannot easily reuse, compose, or adapt existing solutions to fit their needs, and have limited opportunities to share knowledge and ideas. In this paper, we consider how component frameworks, which have been widely applied to implement middleware solutions, can facilitate the development of gossip-based systems in a way that is both generic and simple. We show how such an approach can maximise code reuse, simplify the implementation of gossip protocols, and facilitate dynamic evolution and re-deployment
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
A Survey on Issues and Challenges in Congestion Adaptive Routing in Mobile Ad hoc Network
Mobile ad hoc networks is the future wireless communication systems have recently emerged as an important trend. Mobile adhoc network is self-configurable and adaptive. Due to the mobility of nodes, the network congestion occurs and it is difficult to predict load on the network which leads to congestion. Mobile adhoc network suffers from a severe congestion controlling problem due to the nature of shared communication and mobility. Standard TCP controlling mechanism for congestion is not fit to the dynamic changing topology of MANETs. This provides a wide scope of research work in mobile ad hoc network. The purpose of this survey is to study and analyze various issues and challenges in congestion control mechanisms in adaptive routing protocols in Mobile Adhoc Network (MANET)
Efficient epidemic multicast in heterogeneous networks
The scalability and resilience of epidemic multicast, also called probabilistic or gossip-based multicast, rests on its symmetry: Each participant node contributes the same share of bandwidth thus spreading the load and allowing for redundancy. On the other hand, the symmetry of gossiping means that it does not avoid nodes or links with less capacity. Unfortunately, one cannot naively avoid such symmetry without also endangering scalability and resilience. In this paper we point out how to break out of this dilemma, by lazily deferring message transmission according to a configurable policy. An experimental proof-of-concept illustrates the approach.Fundação para a CiĂȘncia e a Tecnologia (FCT) - Project âP-SON: Probabilistically Structured Overlay Networksâ (POS C/EIA/60941/2004)
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