54 research outputs found

    A comparative study of artificial neural networks and physics models as simulators in evolutionary robotics

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    The Evolutionary Robotics (ER) process is a technique that applies evolutionary optimization algorithms to the task of automatically developing, or evolving, robotic control programs. These control programs, or simply controllers, are evolved in order to allow a robot to perform a required task. During the ER process, use is often made of robotic simulators to evaluate the performance of candidate controllers that are produced in the course of the controller evolution process. Such simulators accelerate and otherwise simplify the controller evolution process, as opposed to the more arduous process of evaluating controllers in the real world without use of simulation. To date, the vast majority of simulators that have been applied in ER are physics- based models which are constructed by taking into account the underlying physics governing the operation of the robotic system in question. An alternative approach to simulator implementation in ER is the usage of Artificial Neural Networks (ANNs) as simulators in the ER process. Such simulators are referred to as Simulator Neural Networks (SNNs). Previous studies have indicated that SNNs can successfully be used as an alter- native to physics-based simulators in the ER process on various robotic platforms. At the commencement of the current study it was not, however, known how this relatively new method of simulation would compare to traditional physics-based simulation approaches in ER. The study presented in this thesis thus endeavoured to quantitatively compare SNNs and physics-based models as simulators in the ER process. In order to con- duct this comparative study, both SNNs and physics simulators were constructed for the modelling of three different robotic platforms: a differentially-steered robot, a wheeled inverted pendulum robot and a hexapod robot. Each of these two types of simulation was then used in simulation-based evolution processes to evolve con- trollers for each robotic platform. During these controller evolution processes, the SNNs and physics models were compared in terms of their accuracy in making pre- dictions of robotic behaviour, their computational efficiency in arriving at these predictions, the human effort required to construct each simulator and, most im- portantly, the real-world performance of controllers evolved by making use of each simulator. The results obtained in this study illustrated experimentally that SNNs were, in the majority of cases, able to make more accurate predictions than the physics- based models and these SNNs were arguably simpler to construct than the physics simulators. Additionally, SNNs were also shown to be a computationally efficient alternative to physics-based simulators in ER and, again in the majority of cases, these SNNs were able to produce controllers which outperformed those evolved in the physics-based simulators, when these controllers were uploaded to the real-world robots. The results of this thesis thus suggest that SNNs are a viable alternative to more commonly-used physics simulators in ER and further investigation of the potential of this simulation technique appears warranted

    Damage recovery for robot controllers and simulators evolved using bootstrapped neuro-simulation

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    Robots are becoming increasingly complex. This has made manually designing the software responsible for controlling these robots (controllers) challenging, leading to the creation of the field of evolutionary robotics (ER). The ER approach aims to automatically evolve robot controllers and morphologies by utilising concepts from biological evolution. ER techniques use evolutionary algorithms (EA) to evolve populations of controllers - a process that requires the evaluation of a large number of controllers. Performing these evaluations on a real-world robot is both infeasibly time-consuming and poses the risk of damage to the robot. Simulators present a solution to the issue by allowing the evaluation of controllers to take place on a virtual robot. Traditional methods of controller evolution in simulation encounter two major issues. Firstly, physics simulators are complex to create and are often very computationally expensive. Secondly, the reality gap is encountered when controllers are evolved in simulators that are unable to simulate the real world well enough due to implications or small inaccuracies in the simulation, which together cause controllers in the simulation to be unable to transfer effectively to reality. Bootstrapped Neuro-Simulation (BNS) is an ER algorithm that aims to address the issues inherent with the use of simulators. The algorithm concurrently creates a simulator and evolves a population of controllers. The process starts with an initially random population of controllers and an untrained simulator neural network (SNN), a type of robot simulator which utilises artificial neural networks (ANNs) to simulate a robot's behaviour. Controllers are then continually selected for evaluation in the real world, and the data from these real-world evaluations is used to train the controller-evaluation SNN. BNS is a relatively new algorithm that has not yet been explored in depth. An investigation was, therefore, conducted into BNS's ability to evolve closed-loop controllers. BNS was successful in evolving such controllers, and various adaptations to the algorithm were investigated for their ability to improve the evolution of closed-loop controllers. In addition, the factors which had the greatest impact on BNS's effectiveness were reported upon. Damage recovery is an area that has been the focus of a great deal of research. This is because the progression of the field of robotics means that robots no longer operate only in the safe environments that they once did. Robots are now put to use in areas as inaccessible as the surface of Mars, where repairs by a human are impossible. Various methods of damage recovery have previously been proposed and evaluated, but none focused on BNS as a method of damage recovery. In this research, it was hypothesised that BNS's constantly learning nature would allow it to recover from damage, as it would continue to use new information about the state of the real robot to evolve new controllers capable of functioning in the damaged robot. BNS was found to possess the hypothesised damage recovery ability. The algorithm's evaluation was carried out through the evolution of controllers for simple navigation and light-following tasks for a wheeled robot, as well as a locomotion task for a complex legged robot. Various adaptations to the algorithm were then evaluated through extensive parameter investigations in simulation, showing varying levels of effectiveness. These results were further confirmed through evaluation of the adaptations and effective parameter values in real-world evaluations on a real robot. Both a simple and more complex robot morphology were investigated

    Static and bootstrapped neuro-simulation for complex robots in evolutionary robotics

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    Evolutionary Robotics (ER) is a field of study focused on the automatic development of controllers and robot morphologies. Evolving controllers on real-world hardware is time-consuming and can damage hardware through wear. Robotic simulators can be used as an alternative to a real-world robot in order to speed up the ER process. Most simulation techniques in practice use physics-based models that rely on an understanding of the robotic system in question. Developing effective physics-based simulators is time consuming and requires a significant level of specialised knowledge. A lengthy simulator development and tuning process is typically required before the ER process can begin. Artificial Neural Networks simulators (SNNs) can be used as an alternative to a physics based simulation approach. SNNs are simple to construct, do not require significant levels of prior knowledge of the robotic system, are computationally efficient and can be highly accurate. Two types of ER approaches utilising SNNs exist. The Static Neuro-Simulation (SNS) approach involves developing SNNs before the ER process where these SNNs are used instead of a physics-based simulator. Alternatively, SNNs can be developed during the ER process, called the Bootstrapped Neuro-Simulation (BNS) approach. Prior work investigating SNNs has largely been limited to simple robots. A complex robot has many degrees of freedom and ifa low-level controller design is used, the solution search space is high-dimensional and difficult to traverse. Prior work investigating the SNS and BNS approaches have mostly relied on simplified controller designs which rely on built-in prior knowledge of intended robot behaviours. This research uses low-level controller designs which in turn rely on low level simulators. Most ER studies are conducted on a single type of robot morphology. This research investigates the SNS and BNS approaches on two significantly different classes of robots. A Hexapod and Snake robot are used to study the SNS and BNS approaches. The Hexapod robot exhibits limbed, walking behaviours. The Snake robot is limbless and generates crawling behaviours. Demonstrating the viability of the SNS and BNS approaches for two different classes of robots provides strong evidence that the tested approaches are likely viable on other classes of robots. Various proposed improvements to the SNS and BNS approaches are investigated. The Results demonstrate that the SNS and BNS approaches are viable when applied to Hexapod and Snake robots without restricting controller designs to those with significant levels of built-in prior knowledge of robot behaviours. SNNs configured in ensembles improve the likely performance outcomes of solutions. The expected benefit of adding simulator noise during the evolutionary process were not as pronounced for problems investigated in this work

    Advanced Strategies for Robot Manipulators

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    Amongst the robotic systems, robot manipulators have proven themselves to be of increasing importance and are widely adopted to substitute for human in repetitive and/or hazardous tasks. Modern manipulators are designed complicatedly and need to do more precise, crucial and critical tasks. So, the simple traditional control methods cannot be efficient, and advanced control strategies with considering special constraints are needed to establish. In spite of the fact that groundbreaking researches have been carried out in this realm until now, there are still many novel aspects which have to be explored

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp

    Artificial intelligence tools for path generation and optimisation for mobile robots

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    The ultimate goal in robotic systems is to develop machines that learn for themselves based on experience. In order to achieve on-line learning some software tools are needed to allow the robots to continually adapt their behaviour in order to constantly optimise their performance. This thesis presents research work focused on path planning for mobile robots with the objective of generating optimal paths for any type of mobile robot in an environment containing any number of static obstacles of any shape. The research specifically recognises that an optimal path can be defined according to several criteria including distance, time, energy consumption and risk. The easiest and most commonly used measure is to minimise distance, but this does not by itself optimise task performance, and the other criteria are generally far more important. Distance is used mainly because there is no direct method to optimise time, energy and risk as they depend on the characteristics of the robot and the environment. This is solved in this research by using a set of Artificial Intelligence tools working together to perform an optimisation process strictly on the criteria selected. The path planning system developed consists of an original and novel two-stage 4 process comprising generation followed by optimisation. Path generation is achieved using cellular automata whose behaviour has been determined by a genetic algorithm. A program called Rutar has been written in which the best behaviour found by the genetic algorithm is encoded, and it has been tested and shown to infallibly generate all the non-redundant paths between any two points around any obstacles. An interesting and valuable feature of Rutar is that the time taken to generate paths depends only on the amount of free space available in which the robot can move and therefore the more obstacles there are present, and hence the more complex the layout, the faster the execution time. The paths generated are sub-optimal solutions, which are then optimised according to the user's selection of a combination of Time, Energy, Distance and Risk criteria. The optimisation process is performed by another genetic algorithm. The original scheme used in this work allows any combination of all the desired criteria in a single optimisation process, allowing it to handle very complex non-linear problems. All of the optimisation criteria can be used in situations where the environment and the robot are considered to be unchanged during the interval in which the robot moves. This optimisation can be performed either off-line or on-line. However, the ability of the developed system to generate and optimise the paths very fast provide an opportunity for dynamic path optimisatiorý which ultimately can lead to on-line learning. This potential of the tools developed for the path planning system is explored and recommendations for further exploitation are made

    Modeling Robotic Systems with Activity Flow Graphs

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    Autonomous robotic systems are becoming increasingly common in our society, with research efforts towards automated goods transportation, service robots and autonomous cars. These complex systems have to solve many different problems in order to function robustly. Two especially important areas of interest are perception and high level control. Intelligent systems have to perceive their surroundings in order to facilitate autonomy. With an understanding of the environment, they then can make their own decisions based on high level control policies defined by the developers. Robotic systems differ drastically in their sensory capabilities, their computational power, and their designated tasks. When developing algorithms, however, we need to have a common modeling framework that enables us to generalize and re-use existing solutions. A modular approach, which is coherent across different platforms, also allows faster prototyping of new systems. In this dissertation we develop a modeling framework based on data flow that achieves this goal. We first extend the existing Synchronous Data Flow (SDF) model and combine it with reactive programming ideas and finite-state machines. Together, these existing frameworks enable us to model many aspects of complex robotic systems. We apply this model to a robot in a warehouse scenario to demonstrate the viability of the approach. Using three disjoint formalisms to model a robotic system has many downsides. In a first unification step we merge SDF and reactive programming into Hybrid Flow Graphs (HFGs), where we explicitly model synchronous and asynchronous data flow. We then apply the HFG model to the perception system of an autonomous transportation robot. In a last step, we eliminate the need for separate finite-state machines by introducing the concept of activity into the data flow. We therefore unify the different aspects into a single and coherent framework which we call Activity Flow Graphs (AFGs). The flow of activity enables us to model high level state directly in the data flow graph. The result is a single computation graph that can express both perception and high level control aspects of any robotic system. We then demonstrate this with multiple high level robotic system models. Finally, we make use of the uniform AFG model to provide a single graphical user interface that allows a developer to rapidly prototype complete robotic systems. Since all aspects of a robot can be implemented using the same theoretical framework, there is no need to switch between different paradigms. The user interface is designed to give immediate feedback, which speeds up prototyping, testing and evaluation, as well as debugging when working with real robots.Autonome Roboter werden zunehmend zu einem wichtigen Bestandteil unserer Gesellschaft, in Bereichen wie dem automatisierten Gütertransport, in der Servicerobotik und bei autonomen Automobilen. Diese komplexen Systeme müssen viele Problem lösen, um robust zu funktionieren. Zwei sehr wichtige Anwendungsfelder sind die Umgebungswahrnehmung und die Ablaufplanung. Intelligente Systeme müssen ihre Umgebung wahrnehmen, um autonom agieren zu können. Mit einem Verständnis der Umwelt können sie Entscheidungen treffen, welche auf abstrakten Richtlinien der Entwickler basieren. Verschiedene Roboter weichen stark in ihren sensorischen Fähigkeiten, in ihrer Rechenleistung und in ihren zu lösenden Aufgaben voneinander ab. Bei der Entwicklung von Algorithmen wird jedoch ein einheitliches Modellierungssystem benötigt, welches die Wiederverwendung von existierenden Lösungen erlaubt. Ein modulares System, welches über mehrere Plattformen hinweg genutzt werden kann, ermöglicht eine schnellere Entwicklung von neuen Systemen. In dieser Dissertation wird ein auf Datenfluss basierendes Modell entwickelt, welches diese Anforderungen erfüllt. Zuerst wird das existierende Synchronous Data Flow (SDF) Modell erweitert und mit Elementen von reaktiver Programmierung und endlichen Zustandsautomaten kombiniert. Zusammen können so viele Aspekte von Robotern modelliert werden. Das Modell wird auf einen Roboter in einem Warenhausszenario angewandt, um den Ansatz zu validieren. Drei verschiedene Formalismen zur Modellierung von Robotern zu verwenden hat viele Nachteile. In einem ersten Vereinigungsschritt werden SDF und reaktive Programmierung zu hybriden Flussgraphen (HFG) kombiniert, bei denen synchroner und asynchroner Datenfluss explizit modelliert werden. Dann wird das HFG-Modell auf die Wahrnehmungsmodule eines autonomen Transportsystems angewandt. Anschließend wird der Bedarf eines Zustandsautomaten beseitigt, indem das Konzept der Aktivität in den Datenfluss eingeführt wird. Dadurch werden alle Aspekte in einem einzigen, schlüssigen System vereinigt, welches Aktivitätsflussgraph (AFG) genannt wird. Der Aktivitätsfluss ermöglicht es, den höheren Systemzustand direkt im Datenflussgraphen zu modellieren. Als Ergebnis erhalten wir einen einzigen Berechnungsgraphen, der sowohl zur Beschreibung der Umgebungswahrnehmung als auch zur Kontrolle der höheren Abläufe benutzt werden kann. Dies wird anhand mehrerer Robotersysteme demonstriert. Eine graphische Benutzerschnittstelle wird bereitgestellt, welche von dem einheitlichen Modell Gebrauch macht, um ein schnelles Prototyping von Robotern zu ermöglichen. Da alle Aspekte mit demselben System modelliert werden, muss nicht zwischen verschiedenen Paradigmen gewechselt werden. Die Nutzerschnittstelle erleichtert Entwicklung, Test und Validierung von Algorithmen sowie das Auffinden von Fehlern bei echten Robotern

    COBE's search for structure in the Big Bang

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    The launch of Cosmic Background Explorer (COBE) and the definition of Earth Observing System (EOS) are two of the major events at NASA-Goddard. The three experiments contained in COBE (Differential Microwave Radiometer (DMR), Far Infrared Absolute Spectrophotometer (FIRAS), and Diffuse Infrared Background Experiment (DIRBE)) are very important in measuring the big bang. DMR measures the isotropy of the cosmic background (direction of the radiation). FIRAS looks at the spectrum over the whole sky, searching for deviations, and DIRBE operates in the infrared part of the spectrum gathering evidence of the earliest galaxy formation. By special techniques, the radiation coming from the solar system will be distinguished from that of extragalactic origin. Unique graphics will be used to represent the temperature of the emitting material. A cosmic event will be modeled of such importance that it will affect cosmological theory for generations to come. EOS will monitor changes in the Earth's geophysics during a whole solar color cycle

    Recent Advances in Multi Robot Systems

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    To design a team of robots which is able to perform given tasks is a great concern of many members of robotics community. There are many problems left to be solved in order to have the fully functional robot team. Robotics community is trying hard to solve such problems (navigation, task allocation, communication, adaptation, control, ...). This book represents the contributions of the top researchers in this field and will serve as a valuable tool for professionals in this interdisciplinary field. It is focused on the challenging issues of team architectures, vehicle learning and adaptation, heterogeneous group control and cooperation, task selection, dynamic autonomy, mixed initiative, and human and robot team interaction. The book consists of 16 chapters introducing both basic research and advanced developments. Topics covered include kinematics, dynamic analysis, accuracy, optimization design, modelling, simulation and control of multi robot systems
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