3,425 research outputs found

    Query-points visibility constraint minimum link paths in simple polygons

    Full text link
    We study the query version of constrained minimum link paths between two points inside a simple polygon PP with nn vertices such that there is at least one point on the path, visible from a query point. The method is based on partitioning PP into a number of faces of equal link distance from a point, called a link-based shortest path map (SPM). Initially, we solve this problem for two given points ss, tt and a query point qq. Then, the proposed solution is extended to a general case for three arbitrary query points ss, tt and qq. In the former, we propose an algorithm with O(n)O(n) preprocessing time. Extending this approach for the latter case, we develop an algorithm with O(n3)O(n^3) preprocessing time. The link distance of a qq-visiblevisible path between ss, tt as well as the path are provided in time O(logn)O(\log n) and O(m+logn)O(m+\log n), respectively, for the above two cases, where mm is the number of links

    MPI-Vector-IO: Parallel I/O and Partitioning for Geospatial Vector Data

    Get PDF
    In recent times, geospatial datasets are growing in terms of size, complexity and heterogeneity. High performance systems are needed to analyze such data to produce actionable insights in an efficient manner. For polygonal a.k.a vector datasets, operations such as I/O, data partitioning, communication, and load balancing becomes challenging in a cluster environment. In this work, we present MPI-Vector-IO 1 , a parallel I/O library that we have designed using MPI-IO specifically for partitioning and reading irregular vector data formats such as Well Known Text. It makes MPI aware of spatial data, spatial primitives and provides support for spatial data types embedded within collective computation and communication using MPI message-passing library. These abstractions along with parallel I/O support are useful for parallel Geographic Information System (GIS) application development on HPC platforms

    Efficient Parallel and Distributed Algorithms for GIS Polygon Overlay Processing

    Get PDF
    Polygon clipping is one of the complex operations in computational geometry. It is used in Geographic Information Systems (GIS), Computer Graphics, and VLSI CAD. For two polygons with n and m vertices, the number of intersections can be O(nm). In this dissertation, we present the first output-sensitive CREW PRAM algorithm, which can perform polygon clipping in O(log n) time using O(n + k + k\u27) processors, where n is the number of vertices, k is the number of intersections, and k\u27 is the additional temporary vertices introduced due to the partitioning of polygons. The current best algorithm by Karinthi, Srinivas, and Almasi does not handle self-intersecting polygons, is not output-sensitive and must employ O(n^2) processors to achieve O(log n) time. The second parallel algorithm is an output-sensitive PRAM algorithm based on Greiner-Hormann algorithm with O(log n) time complexity using O(n + k) processors. This is cost-optimal when compared to the time complexity of the best-known sequential plane-sweep based algorithm for polygon clipping. For self-intersecting polygons, the time complexity is O(((n + k) log n log log n)/p) using p In addition to these parallel algorithms, the other main contributions in this dissertation are 1) multi-core and many-core implementation for clipping a pair of polygons and 2) MPI-GIS and Hadoop Topology Suite for distributed polygon overlay using a cluster of nodes. Nvidia GPU and CUDA are used for the many-core implementation. The MPI based system achieves 44X speedup while processing about 600K polygons in two real-world GIS shapefiles 1) USA Detailed Water Bodies and 2) USA Block Group Boundaries) within 20 seconds on a 32-node (8 cores each) IBM iDataPlex cluster interconnected by InfiniBand technology

    OpenACC Based GPU Parallelization of Plane Sweep Algorithm for Geometric Intersection

    Get PDF
    Line segment intersection is one of the elementary operations in computational geometry. Complex problems in Geographic Information Systems (GIS) like finding map overlays or spatial joins using polygonal data require solving segment intersections. Plane sweep paradigm is used for finding geometric intersection in an efficient manner. However, it is difficult to parallelize due to its in-order processing of spatial events. We present a new fine-grained parallel algorithm for geometric intersection and its CPU and GPU implementation using OpenMP and OpenACC. To the best of our knowledge, this is the first work demonstrating an effective parallelization of plane sweep on GPUs. We chose compiler directive based approach for implementation because of its simplicity to parallelize sequential code. Using Nvidia Tesla P100 GPU, our implementation achieves around 40X speedup for line segment intersection problem on 40K and 80K data sets compared to sequential CGAL library

    The State-of-the-Art of Set Visualization

    Get PDF
    Sets comprise a generic data model that has been used in a variety of data analysis problems. Such problems involve analysing and visualizing set relations between multiple sets defined over the same collection of elements. However, visualizing sets is a non-trivial problem due to the large number of possible relations between them. We provide a systematic overview of state-of-the-art techniques for visualizing different kinds of set relations. We classify these techniques into six main categories according to the visual representations they use and the tasks they support. We compare the categories to provide guidance for choosing an appropriate technique for a given problem. Finally, we identify challenges in this area that need further research and propose possible directions to address these challenges. Further resources on set visualization are available at http://www.setviz.net

    Geocoded data structures and their applications to Earth science investigations

    Get PDF
    A geocoded data structure is a means for digitally representing a geographically referenced map or image. The characteristics of representative cellular, linked, and hybrid geocoded data structures are reviewed. The data processing requirements of Earth science projects at the Goddard Space Flight Center and the basic tools of geographic data processing are described. Specific ways that new geocoded data structures can be used to adapt these tools to scientists' needs are presented. These include: expanding analysis and modeling capabilities; simplifying the merging of data sets from diverse sources; and saving computer storage space

    Constrained Geodesic Centers of a Simple Polygon

    Get PDF
    For any two points in a simple polygon P, the geodesic distance between them is the length of the shortest path contained in P that connects them. A geodesic center of a set S of sites (points) with respect to P is a point in P that minimizes the geodesic distance to its farthest site. In many realistic facility location problems, however, the facilities are constrained to lie in feasible regions. In this paper, we show how to compute the geodesic centers constrained to a set of line segments or simple polygonal regions contained in P. Our results provide substantial improvements over previous algorithms
    corecore