7,863 research outputs found

    Towards Autonomous Aviation Operations: What Can We Learn from Other Areas of Automation?

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    Rapid advances in automation has disrupted and transformed several industries in the past 25 years. Automation has evolved from regulation and control of simple systems like controlling the temperature in a room to the autonomous control of complex systems involving network of systems. The reason for automation varies from industry to industry depending on the complexity and benefits resulting from increased levels of automation. Automation may be needed to either reduce costs or deal with hazardous environment or make real-time decisions without the availability of humans. Space autonomy, Internet, robotic vehicles, intelligent systems, wireless networks and power systems provide successful examples of various levels of automation. NASA is conducting research in autonomy and developing plans to increase the levels of automation in aviation operations. This paper provides a brief review of levels of automation, previous efforts to increase levels of automation in aviation operations and current level of automation in the various tasks involved in aviation operations. It develops a methodology to assess the research and development in modeling, sensing and actuation needed to advance the level of automation and the benefits associated with higher levels of automation. Section II describes provides an overview of automation and previous attempts at automation in aviation. Section III provides the role of automation and lessons learned in Space Autonomy. Section IV describes the success of automation in Intelligent Transportation Systems. Section V provides a comparison between the development of automation in other areas and the needs of aviation. Section VI provides an approach to achieve increased automation in aviation operations based on the progress in other areas. The final paper will provide a detailed analysis of the benefits of increased automation for the Traffic Flow Management (TFM) function in aviation operations

    System elements required to guarantee the reliability, availability and integrity of decision-making information in a complex airborne autonomous system

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    Current air traffic management systems are centred on piloted aircraft, in which all the main decisions are made by humans. In the world of autonomous vehicles, there will be a driving need for decisions to be made by the system rather than by humans due to the benefits of more automation such as reducing the likelihood of human error, handling more air traffic in national airspace safely, providing prior warnings of potential conflicts etc. The system will have to decide on courses of action that will have highly safety critical consequences. One way to ensure these decisions are robust is to guarantee that the information being used for the decision is valid and of very high integrity. [Continues.

    Distributed Space Traffic Management Solutions with Emerging New Space Industry

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    Day-to-day services, from weather forecast to logistics, rely on space-based infrastructures whose integrity is crucial to stakeholders and end-users worldwide. Current trends point towards congestion of the near-Earth space environment increasing at a rate greater than existing systems support, and thus demand novel cost-efficient approaches to traffic detection, characterization, tracking, and management to ensure space remains a safe, integral part of societies and economies worldwide. Whereas machine-learning (ML) and artificial intelligence (AI) have been extensively proposed to address congestion and alleviate big-data problems of the future, little has been done so far to tackle the need for transnational coordination and conflict-resolution in the context of space traffic management (STM). In STM, there is an ever-growing need for distributing information and coordinating actions (e.g., avoidance manoeuvres) to reduce the operational costs borne by individual entities and to decrease the latencies of actionable responses taken upon the detection of hazardous conditions by one-to-two orders of magnitude. However, these needs are not exclusive to STM, as evidenced by the widespread adoption of solutions to distributing, coordinating, and automating actions in other industries such as air traffic management (ATM), where a short-range airborne collision avoidance system (ACAS) automatically coordinates evasive manoeuvres whenever a conjunction is detected. Within this context, this paper aims at establishing a roadmap of promising technologies (e.g., blockchain), protocols and processes that could be adapted from different domains (railway, automotive, aerial, and maritime) to build an integrated traffic coordination and communication architecture to simplify and harmonise stakeholders’ satellite operations. This paper is organised into seven sections. First, Section 1 introduces the problem of STM, highlighting its complexity. Following this introduction, Section 2 discusses needs and requirements of various stakeholders such as commercial operators, space situational awareness (SSA) service providers, launch-service providers, satellite and constellation owners, governmental agencies, regulators, and insurance companies. Then, Section 3 addresses existing gaps and challenges in STM, focusing on globally coordinated approaches. Next, Section 4 reviews technologies for distributed, secure, and persistent communications, and proposed solutions to address some of these challenges from non-space sectors. Thereafter, Section 5 briefly covers the history of STM proposals and presents the state-of-the-art solution being proposed for modern STM. Following this review, Section 6 devises a step-by-step plan for exploiting and deploying some of the identified technologies within a five-to-ten-year timeline to close several existing gaps. Finally, Section 7 concludes the paper

    Towards Assembly Information Modeling (AIM)

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    Nowadays digital tools support architects, engineers and constructors in many specific tasks in the construction industry. While these tools are covering almost all aspects of design and manufacturing, the planning and design for the assembly of buildings remain an unexplored area. This research aims to lay the foundations of a new framework for the design for assembly in architectural applications entitled Assembly Information Modeling. In practice, it is a central digital model containing the structure architectural design, construction details, three dimensional representations, assembly sequences, issue management and others. This framework forms the base for a multitude of novel applications for assembly design, planning and execution, such as assembly simulation and strategies communication, problem detections in the early design phases and interdisciplinary coordination. This paper describes the specifications of the digital assembly model and illustrate two use cases: collaborative assembly design using AEC cloud-based platforms and Augmented Assembly using Augmented reality devices

    Cryptographic Methods with a Pli Cachete: Towards the Computational Assurance of Integrity

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    Unreproducibility stemming from a loss of data integrity can be prevented with hash functions, secure sketches, and Benford's Law when combined with the historical practice of a Pli Cacheté where scientific discoveries were archived with a 3rd party to later prove the date of discovery. Including the distinct systems of preregistation and data provenance tracking becomes the starting point for the creation of a complete ontology of scientific documentation. The ultimate goals in such a system--ideally mandated--would rule out several forms of dishonesty, catch computational and database errors, catch honest mistakes, and allow for automated data audits of large collaborative open science projects

    Developing serious games for cultural heritage: a state-of-the-art review

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented
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