1,422 research outputs found

    Collaborative voting of 3D features for robust gesture estimation

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    © 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Human body analysis raises special interest because it enables a wide range of interactive applications. In this paper we present a gesture estimator that discriminates body poses in depth images. A novel collaborative method is proposed to learn 3D features of the human body and, later, to estimate specific gestures. The collaborative estimation framework is inspired by decision forests, where each selected point (anchor point) contributes to the estimation by casting votes. The main idea is to detect a body part by accumulating the inference of other trained body parts. The collaborative voting encodes the global context of human pose, while 3D features represent local appearance. Body parts contributing to the detection are interpreted as a voting process. Experimental results for different 3D features prove the validity of the proposed algorithm.Peer ReviewedPostprint (author's final draft

    Multimodaalsel emotsioonide tuvastamisel põhineva inimese-roboti suhtluse arendamine

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    Väitekirja elektrooniline versioon ei sisalda publikatsiooneÜks afektiivse arvutiteaduse peamistest huviobjektidest on mitmemodaalne emotsioonituvastus, mis leiab rakendust peamiselt inimese-arvuti interaktsioonis. Emotsiooni äratundmiseks uuritakse nendes süsteemides nii inimese näoilmeid kui kakõnet. Käesolevas töös uuritakse inimese emotsioonide ja nende avaldumise visuaalseid ja akustilisi tunnuseid, et töötada välja automaatne multimodaalne emotsioonituvastussüsteem. Kõnest arvutatakse mel-sageduse kepstri kordajad, helisignaali erinevate komponentide energiad ja prosoodilised näitajad. Näoilmeteanalüüsimiseks kasutatakse kahte erinevat strateegiat. Esiteks arvutatakse inimesenäo tähtsamate punktide vahelised erinevad geomeetrilised suhted. Teiseks võetakse emotsionaalse sisuga video kokku vähendatud hulgaks põhikaadriteks, misantakse sisendiks konvolutsioonilisele tehisnärvivõrgule emotsioonide visuaalsekseristamiseks. Kolme klassifitseerija väljunditest (1 akustiline, 2 visuaalset) koostatakse uus kogum tunnuseid, mida kasutatakse õppimiseks süsteemi viimasesetapis. Loodud süsteemi katsetati SAVEE, Poola ja Serbia emotsionaalse kõneandmebaaside, eNTERFACE’05 ja RML andmebaaside peal. Saadud tulemusednäitavad, et võrreldes olemasolevatega võimaldab käesoleva töö raames loodudsüsteem suuremat täpsust emotsioonide äratundmisel. Lisaks anname käesolevastöös ülevaate kirjanduses väljapakutud süsteemidest, millel on võimekus tunda äraemotsiooniga seotud ̆zeste. Selle ülevaate eesmärgiks on hõlbustada uute uurimissuundade leidmist, mis aitaksid lisada töö raames loodud süsteemile ̆zestipõhiseemotsioonituvastuse võimekuse, et veelgi enam tõsta süsteemi emotsioonide äratundmise täpsust.Automatic multimodal emotion recognition is a fundamental subject of interest in affective computing. Its main applications are in human-computer interaction. The systems developed for the foregoing purpose consider combinations of different modalities, based on vocal and visual cues. This thesis takes the foregoing modalities into account, in order to develop an automatic multimodal emotion recognition system. More specifically, it takes advantage of the information extracted from speech and face signals. From speech signals, Mel-frequency cepstral coefficients, filter-bank energies and prosodic features are extracted. Moreover, two different strategies are considered for analyzing the facial data. First, facial landmarks' geometric relations, i.e. distances and angles, are computed. Second, we summarize each emotional video into a reduced set of key-frames. Then they are taught to visually discriminate between the emotions. In order to do so, a convolutional neural network is applied to the key-frames summarizing the videos. Afterward, the output confidence values of all the classifiers from both of the modalities are used to define a new feature space. Lastly, the latter values are learned for the final emotion label prediction, in a late fusion. The experiments are conducted on the SAVEE, Polish, Serbian, eNTERFACE'05 and RML datasets. The results show significant performance improvements by the proposed system in comparison to the existing alternatives, defining the current state-of-the-art on all the datasets. Additionally, we provide a review of emotional body gesture recognition systems proposed in the literature. The aim of the foregoing part is to help figure out possible future research directions for enhancing the performance of the proposed system. More clearly, we imply that incorporating data representing gestures, which constitute another major component of the visual modality, can result in a more efficient framework

    Robust and real-time hand detection and tracking in monocular video

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    In recent years, personal computing devices such as laptops, tablets and smartphones have become ubiquitous. Moreover, intelligent sensors are being integrated into many consumer devices such as eyeglasses, wristwatches and smart televisions. With the advent of touchscreen technology, a new human-computer interaction (HCI) paradigm arose that allows users to interface with their device in an intuitive manner. Using simple gestures, such as swipe or pinch movements, a touchscreen can be used to directly interact with a virtual environment. Nevertheless, touchscreens still form a physical barrier between the virtual interface and the real world. An increasingly popular field of research that tries to overcome this limitation, is video based gesture recognition, hand detection and hand tracking. Gesture based interaction allows the user to directly interact with the computer in a natural manner by exploring a virtual reality using nothing but his own body language. In this dissertation, we investigate how robust hand detection and tracking can be accomplished under real-time constraints. In the context of human-computer interaction, real-time is defined as both low latency and low complexity, such that a complete video frame can be processed before the next one becomes available. Furthermore, for practical applications, the algorithms should be robust to illumination changes, camera motion, and cluttered backgrounds in the scene. Finally, the system should be able to initialize automatically, and to detect and recover from tracking failure. We study a wide variety of existing algorithms, and propose significant improvements and novel methods to build a complete detection and tracking system that meets these requirements. Hand detection, hand tracking and hand segmentation are related yet technically different challenges. Whereas detection deals with finding an object in a static image, tracking considers temporal information and is used to track the position of an object over time, throughout a video sequence. Hand segmentation is the task of estimating the hand contour, thereby separating the object from its background. Detection of hands in individual video frames allows us to automatically initialize our tracking algorithm, and to detect and recover from tracking failure. Human hands are highly articulated objects, consisting of finger parts that are connected with joints. As a result, the appearance of a hand can vary greatly, depending on the assumed hand pose. Traditional detection algorithms often assume that the appearance of the object of interest can be described using a rigid model and therefore can not be used to robustly detect human hands. Therefore, we developed an algorithm that detects hands by exploiting their articulated nature. Instead of resorting to a template based approach, we probabilistically model the spatial relations between different hand parts, and the centroid of the hand. Detecting hand parts, such as fingertips, is much easier than detecting a complete hand. Based on our model of the spatial configuration of hand parts, the detected parts can be used to obtain an estimate of the complete hand's position. To comply with the real-time constraints, we developed techniques to speed-up the process by efficiently discarding unimportant information in the image. Experimental results show that our method is competitive with the state-of-the-art in object detection while providing a reduction in computational complexity with a factor 1 000. Furthermore, we showed that our algorithm can also be used to detect other articulated objects such as persons or animals and is therefore not restricted to the task of hand detection. Once a hand has been detected, a tracking algorithm can be used to continuously track its position in time. We developed a probabilistic tracking method that can cope with uncertainty caused by image noise, incorrect detections, changing illumination, and camera motion. Furthermore, our tracking system automatically determines the number of hands in the scene, and can cope with hands entering or leaving the video canvas. We introduced several novel techniques that greatly increase tracking robustness, and that can also be applied in other domains than hand tracking. To achieve real-time processing, we investigated several techniques to reduce the search space of the problem, and deliberately employ methods that are easily parallelized on modern hardware. Experimental results indicate that our methods outperform the state-of-the-art in hand tracking, while providing a much lower computational complexity. One of the methods used by our probabilistic tracking algorithm, is optical flow estimation. Optical flow is defined as a 2D vector field describing the apparent velocities of objects in a 3D scene, projected onto the image plane. Optical flow is known to be used by many insects and birds to visually track objects and to estimate their ego-motion. However, most optical flow estimation methods described in literature are either too slow to be used in real-time applications, or are not robust to illumination changes and fast motion. We therefore developed an optical flow algorithm that can cope with large displacements, and that is illumination independent. Furthermore, we introduce a regularization technique that ensures a smooth flow-field. This regularization scheme effectively reduces the number of noisy and incorrect flow-vector estimates, while maintaining the ability to handle motion discontinuities caused by object boundaries in the scene. The above methods are combined into a hand tracking framework which can be used for interactive applications in unconstrained environments. To demonstrate the possibilities of gesture based human-computer interaction, we developed a new type of computer display. This display is completely transparent, allowing multiple users to perform collaborative tasks while maintaining eye contact. Furthermore, our display produces an image that seems to float in thin air, such that users can touch the virtual image with their hands. This floating imaging display has been showcased on several national and international events and tradeshows. The research that is described in this dissertation has been evaluated thoroughly by comparing detection and tracking results with those obtained by state-of-the-art algorithms. These comparisons show that the proposed methods outperform most algorithms in terms of accuracy, while achieving a much lower computational complexity, resulting in a real-time implementation. Results are discussed in depth at the end of each chapter. This research further resulted in an international journal publication; a second journal paper that has been submitted and is under review at the time of writing this dissertation; nine international conference publications; a national conference publication; a commercial license agreement concerning the research results; two hardware prototypes of a new type of computer display; and a software demonstrator

    F-formation Detection: Individuating Free-standing Conversational Groups in Images

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    Detection of groups of interacting people is a very interesting and useful task in many modern technologies, with application fields spanning from video-surveillance to social robotics. In this paper we first furnish a rigorous definition of group considering the background of the social sciences: this allows us to specify many kinds of group, so far neglected in the Computer Vision literature. On top of this taxonomy, we present a detailed state of the art on the group detection algorithms. Then, as a main contribution, we present a brand new method for the automatic detection of groups in still images, which is based on a graph-cuts framework for clustering individuals; in particular we are able to codify in a computational sense the sociological definition of F-formation, that is very useful to encode a group having only proxemic information: position and orientation of people. We call the proposed method Graph-Cuts for F-formation (GCFF). We show how GCFF definitely outperforms all the state of the art methods in terms of different accuracy measures (some of them are brand new), demonstrating also a strong robustness to noise and versatility in recognizing groups of various cardinality.Comment: 32 pages, submitted to PLOS On

    A Novel Two Stream Decision Level Fusion of Vision and Inertial Sensors Data for Automatic Multimodal Human Activity Recognition System

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    This paper presents a novel multimodal human activity recognition system. It uses a two-stream decision level fusion of vision and inertial sensors. In the first stream, raw RGB frames are passed to a part affinity field-based pose estimation network to detect the keypoints of the user. These keypoints are then pre-processed and inputted in a sliding window fashion to a specially designed convolutional neural network for the spatial feature extraction followed by regularized LSTMs to calculate the temporal features. The outputs of LSTM networks are then inputted to fully connected layers for classification. In the second stream, data obtained from inertial sensors are pre-processed and inputted to regularized LSTMs for the feature extraction followed by fully connected layers for the classification. At this stage, the SoftMax scores of two streams are then fused using the decision level fusion which gives the final prediction. Extensive experiments are conducted to evaluate the performance. Four multimodal standard benchmark datasets (UP-Fall detection, UTD-MHAD, Berkeley-MHAD, and C-MHAD) are used for experimentations. The accuracies obtained by the proposed system are 96.9 %, 97.6 %, 98.7 %, and 95.9 % respectively on the UP-Fall Detection, UTDMHAD, Berkeley-MHAD, and C-MHAD datasets. These results are far superior than the current state-of-the-art methods

    Face recognition technologies for evidential evaluation of video traces

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    Human recognition from video traces is an important task in forensic investigations and evidence evaluations. Compared with other biometric traits, face is one of the most popularly used modalities for human recognition due to the fact that its collection is non-intrusive and requires less cooperation from the subjects. Moreover, face images taken at a long distance can still provide reasonable resolution, while most biometric modalities, such as iris and fingerprint, do not have this merit. In this chapter, we discuss automatic face recognition technologies for evidential evaluations of video traces. We first introduce the general concepts in both forensic and automatic face recognition , then analyse the difficulties in face recognition from videos . We summarise and categorise the approaches for handling different uncontrollable factors in difficult recognition conditions. Finally we discuss some challenges and trends in face recognition research in both forensics and biometrics . Given its merits tested in many deployed systems and great potential in other emerging applications, considerable research and development efforts are expected to be devoted in face recognition in the near future

    Human body analysis using depth data

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    Human body analysis is one of the broadest areas within the computer vision field. Researchers have put a strong effort in the human body analysis area, specially over the last decade, due to the technological improvements in both video cameras and processing power. Human body analysis covers topics such as person detection and segmentation, human motion tracking or action and behavior recognition. Even if human beings perform all these tasks naturally, they build-up a challenging problem from a computer vision point of view. Adverse situations such as viewing perspective, clutter and occlusions, lighting conditions or variability of behavior amongst persons may turn human body analysis into an arduous task. In the computer vision field, the evolution of research works is usually tightly related to the technological progress of camera sensors and computer processing power. Traditional human body analysis methods are based on color cameras. Thus, the information is extracted from the raw color data, strongly limiting the proposals. An interesting quality leap was achieved by introducing the multiview concept. That is to say, having multiple color cameras recording a single scene at the same time. With multiview approaches, 3D information is available by means of stereo matching algorithms. The fact of having 3D information is a key aspect in human motion analysis, since the human body moves in a three-dimensional space. Thus, problems such as occlusion and clutter may be overcome with 3D information. The appearance of commercial depth cameras has supposed a second leap in the human body analysis field. While traditional multiview approaches required a cumbersome and expensive setup, as well as a fine camera calibration; novel depth cameras directly provide 3D information with a single camera sensor. Furthermore, depth cameras may be rapidly installed in a wide range of situations, enlarging the range of applications with respect to multiview approaches. Moreover, since depth cameras are based on infra-red light, they do not suffer from illumination variations. In this thesis, we focus on the study of depth data applied to the human body analysis problem. We propose novel ways of describing depth data through specific descriptors, so that they emphasize helpful characteristics of the scene for further body analysis. These descriptors exploit the special 3D structure of depth data to outperform generalist 3D descriptors or color based ones. We also study the problem of person detection, proposing a highly robust and fast method to detect heads. Such method is extended to a hand tracker, which is used throughout the thesis as a helpful tool to enable further research. In the remainder of this dissertation, we focus on the hand analysis problem as a subarea of human body analysis. Given the recent appearance of depth cameras, there is a lack of public datasets. We contribute with a dataset for hand gesture recognition and fingertip localization using depth data. This dataset acts as a starting point of two proposals for hand gesture recognition and fingertip localization based on classification techniques. In these methods, we also exploit the above mentioned descriptor proposals to finely adapt to the nature of depth data.%, and enhance the results in front of traditional color-based methods.L’anàlisi del cos humà és una de les àrees més àmplies del camp de la visió per computador. Els investigadors han posat un gran esforç en el camp de l’anàlisi del cos humà, sobretot durant la darrera dècada, degut als grans avenços tecnològics, tant pel que fa a les càmeres com a la potencia de càlcul. L’anàlisi del cos humà engloba varis temes com la detecció i segmentació de persones, el seguiment del moviment del cos, o el reconeixement d'accions. Tot i que els essers humans duen a terme aquestes tasques d'una manera natural, es converteixen en un difícil problema quan s'ataca des de l’òptica de la visió per computador. Situacions adverses, com poden ser la perspectiva del punt de vista, les oclusions, les condicions d’il•luminació o la variabilitat de comportament entre persones, converteixen l’anàlisi del cos humà en una tasca complicada. En el camp de la visió per computador, l’evolució de la recerca va sovint lligada al progrés tecnològic, tant dels sensors com de la potencia de càlcul dels ordinadors. Els mètodes tradicionals d’anàlisi del cos humà estan basats en càmeres de color. Això limita molt els enfocaments, ja que la informació disponible prové únicament de les dades de color. El concepte multivista va suposar salt de qualitat important. En els enfocaments multivista es tenen múltiples càmeres gravant una mateixa escena simultàniament, permetent utilitzar informació 3D gràcies a algorismes de combinació estèreo. El fet de disposar d’informació 3D es un punt clau, ja que el cos humà es mou en un espai tri-dimensional. Això doncs, problemes com les oclusions es poden apaivagar si es disposa de informació 3D. L’aparició de les càmeres de profunditat comercials ha suposat un segon salt en el camp de l’anàlisi del cos humà. Mentre els mètodes multivista tradicionals requereixen un muntatge pesat i car, i una celebració precisa de totes les càmeres; les noves càmeres de profunditat ofereixen informació 3D de forma directa amb un sol sensor. Aquestes càmeres es poden instal•lar ràpidament en una gran varietat d'entorns, ampliant enormement l'espectre d'aplicacions, que era molt reduït amb enfocaments multivista. A més a més, com que les càmeres de profunditat estan basades en llum infraroja, no pateixen problemes relacionats amb canvis d’il•luminació. En aquesta tesi, ens centrem en l'estudi de la informació que ofereixen les càmeres de profunditat, i la seva aplicació al problema d’anàlisi del cos humà. Proposem noves vies per descriure les dades de profunditat mitjançant descriptors específics, capaços d'emfatitzar característiques de l'escena que seran útils de cara a una posterior anàlisi del cos humà. Aquests descriptors exploten l'estructura 3D de les dades de profunditat per superar descriptors 3D generalistes o basats en color. També estudiem el problema de detecció de persones, proposant un mètode per detectar caps robust i ràpid. Ampliem aquest mètode per obtenir un algorisme de seguiment de mans que ha estat utilitzat al llarg de la tesi. En la part final del document, ens centrem en l’anàlisi de les mans com a subàrea de l’anàlisi del cos humà. Degut a la recent aparició de les càmeres de profunditat, hi ha una manca de bases de dades públiques. Contribuïm amb una base de dades pensada per la localització de dits i el reconeixement de gestos utilitzant dades de profunditat. Aquesta base de dades és el punt de partida de dues contribucions sobre localització de dits i reconeixement de gestos basades en tècniques de classificació. En aquests mètodes, també explotem les ja mencionades propostes de descriptors per millor adaptar-nos a la naturalesa de les dades de profunditat
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