557 research outputs found

    Of Flesh and Steel:Computational Creativity in Music and the Body Issue

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    Could machines ever take our place in the creation of art, and particularly music? The outstanding results of some well-known AIs (e.g. EMI, Flow Machines) might make us believe that this is the case. However, despite this evidence it seems that machines present some intrinsic limits both in creative and non-creative contexts (already highlighted by John Searle and the debate around mechanism). The arguments of this paper are centred around this very belief: we are convinced that the utopian claims regarding all-round machine intelligence are not plausible and that our attention should be directed towards more relevant issues in the field of computational creativity. In particular, we focus our attention on what we call the “body issue”, i.e. the role of the body in the experience and creation of music, that we consider problematic for the idea of a truly creative machine (even if we take into consideration weaker renditions of artificial intelligence). Our argument is based on contemporary findings in neuroscience (especially on embodied cognition) and on the theories of Maurice Merleau-Ponty and Roland Barthes

    Can Science Explain Consciousness?

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    For diverse reasons, the problem of phenomenal consciousness is persistently challenging. Mental terms are characteristically ambiguous, researchers have philosophical biases, secondary qualities are excluded from objective description, and philosophers love to argue. Adhering to a regime of efficient causes and third-person descriptions, science as it has been defined has no place for subjectivity or teleology. A solution to the “hard problem” of consciousness will require a radical approach: to take the point of view of the cognitive system itself. To facilitate this approach, a concept of agency is introduced along with a different understanding of intentionality. Following this approach reveals that the autopoietic cognitive system constructs phenomenality through acts of fiat, which underlie perceptual completion effects and “filling in”—and, by implication, phenomenology in general. It creates phenomenality much as we create meaning in language, through the use of symbols that it assigns meaning in the context of an embodied evolutionary history that is the source of valuation upon which meaning depends. Phenomenality is a virtual representation to itself by an executive agent (the conscious self) tasked with monitoring the state of the organism and its environment, planning future action, and coordinating various sub- agencies. Consciousness is not epiphenomenal, but serves a function for higher organisms that is distinct from that of unconscious processing. While a strictly scientific solution to the hard problem is not possible for a science that excludes the subjectivity it seeks to explain, there is hope to at least psychologically bridge the explanatory gulf between mind and matter, and perhaps hope for a broader definition of science

    Limitations from Assumptions in Generative Music Evaluation

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    The merit of a given piece of music is difficult to evaluate objectively; the merit of a computational system that creates such a piece of music may be even more so. In this article, we propose that there may be limitations resulting from assumptions made in the evaluation of autonomous compositional or creative systems. The article offers a review of computational creativity, evolutionary compositional methods and current methods of evaluating creativity. We propose that there are potential limitations in the discussion and evaluation of generative systems from two standpoints. First, many systems only consider evaluating the final artefact produced by the system whereas computational creativity is defined as a behaviour exhibited by a system. Second, artefacts tend to be evaluated according to recognised human standards. We propose that while this may be a natural assumption, this focus on human-like or human-based preferences could be limiting the potential and generality of future music generating or creative-AI systems

    Computational composition strategies in audiovisual laptop performance

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    We live in a cultural environment in which computer based musical performances have become ubiquitous. Particularly the use of laptops as instruments is a thriving practice in many genres and subcultures. The opportunity to command the most intricate level of control on the smallest of time scales in music composition and computer graphics introduces a number of complexities and dilemmas for the performer working with algorithms. Writing computer code to create audiovisuals offers abundant opportunities for discovering new ways of expression in live performance while simultaneously introducing challenges and presenting the user with difficult choices. There are a host of computational strategies that can be employed in live situations to assist the performer, including artificially intelligent performance agents who operate according to predefined algorithmic rules. This thesis describes four software systems for real time multimodal improvisation and composition in which a number of computational strategies for audiovisual laptop performances is explored and which were used in creation of a portfolio of accompanying audiovisual compositions

    Towards music perception by redundancy reduction and unsupervised learning in probabilistic models

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    PhDThe study of music perception lies at the intersection of several disciplines: perceptual psychology and cognitive science, musicology, psychoacoustics, and acoustical signal processing amongst others. Developments in perceptual theory over the last fifty years have emphasised an approach based on Shannon’s information theory and its basis in probabilistic systems, and in particular, the idea that perceptual systems in animals develop through a process of unsupervised learning in response to natural sensory stimulation, whereby the emerging computational structures are well adapted to the statistical structure of natural scenes. In turn, these ideas are being applied to problems in music perception. This thesis is an investigation of the principle of redundancy reduction through unsupervised learning, as applied to representations of sound and music. In the first part, previous work is reviewed, drawing on literature from some of the fields mentioned above, and an argument presented in support of the idea that perception in general and music perception in particular can indeed be accommodated within a framework of unsupervised learning in probabilistic models. In the second part, two related methods are applied to two different low-level representations. Firstly, linear redundancy reduction (Independent Component Analysis) is applied to acoustic waveforms of speech and music. Secondly, the related method of sparse coding is applied to a spectral representation of polyphonic music, which proves to be enough both to recognise that the individual notes are the important structural elements, and to recover a rough transcription of the music. Finally, the concepts of distance and similarity are considered, drawing in ideas about noise, phase invariance, and topological maps. Some ecologically and information theoretically motivated distance measures are suggested, and put in to practice in a novel method, using multidimensional scaling (MDS), for visualising geometrically the dependency structure in a distributed representation.Engineering and Physical Science Research Counci

    Biological roots of musical epistemology: Functional cycles, Umwelt, and enactive listening

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    Musicologie (OE) Academische lerarenopleiding Letteren.status: publishe

    Pattern Recognition

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    A wealth of advanced pattern recognition algorithms are emerging from the interdiscipline between technologies of effective visual features and the human-brain cognition process. Effective visual features are made possible through the rapid developments in appropriate sensor equipments, novel filter designs, and viable information processing architectures. While the understanding of human-brain cognition process broadens the way in which the computer can perform pattern recognition tasks. The present book is intended to collect representative researches around the globe focusing on low-level vision, filter design, features and image descriptors, data mining and analysis, and biologically inspired algorithms. The 27 chapters coved in this book disclose recent advances and new ideas in promoting the techniques, technology and applications of pattern recognition

    Musical Cross Synthesis using Matrix Factorisation

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    The focus of this work is to explore a new method for the creative analysis and manipulation of musical audio content. Given a target song and a source song, the goal is reconstruct the harmonic and rhythmic structure of the target with the timbral components from the source, in such a way that so that both the target and the source material are recognizable by the listener. We refer to this operation as musical cross-synthesis. For this purpose, we propose the use of a Matrix Factorisation method, more specifically, Shift-Invariant Probabilistic Latent Component Analysis (PLCA). The input to the PLCA algorithm are beat synchronous CQT basis functions of the source whose temporal activations are used to approximate the CQT of the target. Using the shift invariant property of the PLCA allows each basis function to be subjected to a range of possible pitch shifts which increases the flexibility of the source to represent the target. To create the resulting musical cross-synthesis the beat synchronous, pitch-shifted CQT basis functions are inverted and concatenated in time
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