11 research outputs found

    Dynamics Model Abstraction Scheme Using Radial Basis Functions

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    This paper presents a control model for object manipulation. Properties of objects and environmental conditions influence the motor control and learning. System dynamics depend on an unobserved external context, for example, work load of a robot manipulator. The dynamics of a robot arm change as it manipulates objects with different physical properties, for example, the mass, shape, or mass distribution. We address active sensing strategies to acquire object dynamical models with a radial basis function neural network (RBF). Experiments are done using a real robot's arm, and trajectory data are gathered during various trials manipulating different objects. Biped robots do not have high force joint servos and the control system hardly compensates all the inertia variation of the adjacent joints and disturbance torque on dynamic gait control. In order to achieve smoother control and lead to more reliable sensorimotor complexes, we evaluate and compare a sparse velocity-driven versus a dense position-driven control scheme

    Adaptive, fast walking in a biped robot under neuronal control and learning

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    Human walking is a dynamic, partly self-stabilizing process relying on the interaction of the biomechanical design with its neuronal control. The coordination of this process is a very difficult problem, and it has been suggested that it involves a hierarchy of levels, where the lower ones, e.g., interactions between muscles and the spinal cord, are largely autonomous, and where higher level control (e.g., cortical) arises only pointwise, as needed. This requires an architecture of several nested, sensori–motor loops where the walking process provides feedback signals to the walker's sensory systems, which can be used to coordinate its movements. To complicate the situation, at a maximal walking speed of more than four leg-lengths per second, the cycle period available to coordinate all these loops is rather short. In this study we present a planar biped robot, which uses the design principle of nested loops to combine the self-stabilizing properties of its biomechanical design with several levels of neuronal control. Specifically, we show how to adapt control by including online learning mechanisms based on simulated synaptic plasticity. This robot can walk with a high speed (> 3.0 leg length/s), self-adapting to minor disturbances, and reacting in a robust way to abruptly induced gait changes. At the same time, it can learn walking on different terrains, requiring only few learning experiences. This study shows that the tight coupling of physical with neuronal control, guided by sensory feedback from the walking pattern itself, combined with synaptic learning may be a way forward to better understand and solve coordination problems in other complex motor tasks

    Hierarchical neural control of human postural balance and bipedal walking in sagittal plane

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 177-192).The cerebrocerebellar system has been known to be a central part in human motion control and execution. However, engineering descriptions of the system, especially in relation to lower body motion, have been very limited. This thesis proposes an integrated hierarchical neural model of sagittal planar human postural balance and biped walking to 1) investigate an explicit mechanism of the cerebrocerebellar and other related neural systems, 2) explain the principles of human postural balancing and biped walking control in terms of the central nervous systems, and 3) provide a biologically inspired framework for the design of humanoid or other biomorphic robot locomotion. The modeling was designed to confirm neurophysiological plausibility and achieve practical simplicity as well. The combination of scheduled long-loop proprioceptive and force feedback represents the cerebrocerebellar system to implement postural balance strategies despite the presence of signal transmission delays and phase lags. The model demonstrates that the postural control can be substantially linear within regions of the kinematic state-space with switching driven by sensed variables.(cont.) A improved and simplified version of the cerebrocerebellar system is combined with the spinal pattern generation to account for human nominal walking and various robustness tasks. The synergy organization of the spinal pattern generation simplifies control of joint actuation. The substantial decoupling of the various neural circuits facilitates generation of modulated behaviors. This thesis suggests that kinematic control with no explicit internal model of body dynamics may be sufficient for those lower body motion tasks and play a common role in postural balance and walking. All simulated performances are evaluated with respect to actual observations of kinematics, electromyogram, etc.by Sungho JoPh.D

    Adaptive, fast walking in a biped robot under neuronal control and learning

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    Human walking is a dynamic, partly self-stabilizing process relying on the interaction of the biomechanical design with its neuronal control. The coordination of this process is a very difficult problem, and it has been suggested that it involves a hierarchy of levels, where the lower ones, e.g., interactions between muscles and the spinal cord, are largely autonomous, and where higher level control (e.g., cortical) arises only pointwise, as needed. This requires an architecture of several nested, sensori–motor loops where the walking process provides feedback signals to the walker's sensory systems, which can be used to coordinate its movements. To complicate the situation, at a maximal walking speed of more than four leg-lengths per second, the cycle period available to coordinate all these loops is rather short. In this study we present a planar biped robot, which uses the design principle of nested loops to combine the self-stabilizing properties of its biomechanical design with several levels of neuronal control. Specifically, we show how to adapt control by including online learning mechanisms based on simulated synaptic plasticity. This robot can walk with a high speed (>3.0 leg length/s), self-adapting to minor disturbances, and reacting in a robust way to abruptly induced gait changes. At the same time, it can learn walking on different terrains, requiring only few learning experiences. This study shows that the tight coupling of physical with neuronal control, guided by sensory feedback from the walking pattern itself, combined with synaptic learning may be a way forward to better understand and solve coordination problems in other complex motor tasks

    Dynamic Causal Inference Using a Hardware Implementation of Spiking Neurons

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    Nervous systems may have originated in the late Ediacaran period to rapidly detect “critical states” of the first predators (or prey) being within striking distance, likely by virtue of electroreception. However as motility and these critical distances increased, the acuity of early electroreceptors heightened in kind to detect weaker remote signals, giving rise to an inference problem of determining the true state of the environment using noisy sensory data. The statistically-optimal means of doing so lies in Bayesian inference; a computationally expensive form of probabilistic reasoning for which neuronal membranes and populations appear naturally-suited. As such, this thesis focuses on the goal of studying, extending and implementing existing models of neural inference in the context of electroreception. In doing so, the findings may not only contribute to understanding how and why neurons represent information probabilistically, but also serve as a biomorphic engineering solution for improving cheap, noisy sensors. Firstly, I constructed a simple and interactive computational model of inference based on the system-level activation caused by ion flow in a Trichoplax-like Placozoan, in the context of low-motility, pre-Cambrian predator-prey interaction. With this, I demonstrated how the direction and proximity of an electric dipole can be inferred using simple biological building blocks and diffusing chemical gradients to form a “particle filter”; a generalised form of Bayesian inference wherein particles (ions) approximate the distribution at each time step and are used as priors to create the probability distributions in the subsequent time step. Then, I translated this model into a modern, high-motility, experimentally-based generative model; using the simulated output of a cheap Hall Effect sensor to infer the location of a magnetic dipole. Finally, I extended the preceding work into a physical and functional model of neural inference. In this final model, analogue Hall voltages were translated into spikes, which were used as particles in a map of neurons to infer the true state of the magnetic dipole in one dimension, in real time, and at distances and levels of accuracy beyond the typical limits of a Hall Effect sensor

    Estudio e implementación de algoritmos de fusión sensorial para sensores pulsantes y clásicos con protocolo AER de comunicación y aplicación en sistemas robóticos neuroinspirados

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    The objective of this thesis is to analyze, design, simulate and implement a model that follows the principles of the human nervous system when a reaching movement is made. The background of the thesis is the neuromorphic engineering field. This term was first coined in the late eighties by Caver Mead. Its main objective is to develop hardware devices, based on the neuron as the basic unit, to develop a range of tasks such as: decision making, image processing, learning, etc. During the last twenty years, this field of research has gathered a large number of researchers around the world. Spike-based sensors and devices that perform spike processing tasks have been developed. A neuro-inspired controller model based on the classic algorithms VITE and FLETE is proposed in this thesis (specifically, the two algorithms presented are: the VITE model which generates a non-planned trajectory and the FLETE model to generate the forces needed to hold a position reached). The hardware platforms used to implement them are a FPGA and a VLSI multi-chip setup. Then, considering how a reaching movement is performed by humans, these algorithms are translated under the constraints of each hardware device. The constraints are: spike-processing blocks described in VHDL for the FPGA and neurons LIF for the VLSI chips. To reach a successful translation of VITE algorithm under the constraints of the FPGA, a new spike-processing block is designed, simulated and implemented: GO Block. On the other hand, to perform an accurate translation of the VITE algorithm under VLSI requirements, the recent biological advances are studied. Then, a model which implements the co-activation of NMDA channels (this activity is related to the activity detected in the basal ganglia short time before a movement is made) is modeled, simulated and implemented. Once the model is defined for both platforms, it is simulated using the Matlab Simulink environment for FPGA and Brian simulator for VLSI chips. The hardware results of the algorithms translated are presented. The open-loop spike-based VITE (on both platforms) and closed-loop (FPGA) applied and connected to a robotic platform using the AER bus show an excellent behaviour in terms of power and resources consumption. They show also an accurate and precise functioning for reaching and tracking movements when the target is supplied by an AER retina or jAER. Thus, a full neuro-inspired architecture is implemented: from the sensor (retina) to the end effector (robot) going through the neuro-inspired controller designed. An alternative for the SVITE platform is also presented. A random element is added to the neuron model to include variability in the neural response. The results obtained for this variant, show a similar behaviour if a comparison with the deterministic algorithms is made. The possibility to include this pseudo-random controller in noise and / or random environment is demonstrated. Finally, this thesis claims that PFM is the most suitable modulation to drive motors in a neuromorphic hardware environment. It allows supplying the events directly to the motors. Furthermore, it is achieved that the system is not affected by spurious or noisy events. The novel results achieved with the VLSI multi-chip setup, this is the first attempt to control a robotic platform using sub-thresold low-power neurons, intended to set the basis for designing neuro-inspired controllers

    Aerospace medicine and biology: A cumulative index to a continuing bibliography (supplement 319)

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    This publication is a cumulative index to the abstracts contained in Supplements 307 through 318 of Aerospace Medicine and Biology: A Continuing Bibliography. Seven indexes are included -- subject, personal author, corporate source, foreign technology, contract number, report number and accession number

    Contemporary Robotics

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    This book book is a collection of 18 chapters written by internationally recognized experts and well-known professionals of the field. Chapters contribute to diverse facets of contemporary robotics and autonomous systems. The volume is organized in four thematic parts according to the main subjects, regarding the recent advances in the contemporary robotics. The first thematic topics of the book are devoted to the theoretical issues. This includes development of algorithms for automatic trajectory generation using redudancy resolution scheme, intelligent algorithms for robotic grasping, modelling approach for reactive mode handling of flexible manufacturing and design of an advanced controller for robot manipulators. The second part of the book deals with different aspects of robot calibration and sensing. This includes a geometric and treshold calibration of a multiple robotic line-vision system, robot-based inline 2D/3D quality monitoring using picture-giving and laser triangulation, and a study on prospective polymer composite materials for flexible tactile sensors. The third part addresses issues of mobile robots and multi-agent systems, including SLAM of mobile robots based on fusion of odometry and visual data, configuration of a localization system by a team of mobile robots, development of generic real-time motion controller for differential mobile robots, control of fuel cells of mobile robots, modelling of omni-directional wheeled-based robots, building of hunter- hybrid tracking environment, as well as design of a cooperative control in distributed population-based multi-agent approach. The fourth part presents recent approaches and results in humanoid and bioinspirative robotics. It deals with design of adaptive control of anthropomorphic biped gait, building of dynamic-based simulation for humanoid robot walking, building controller for perceptual motor control dynamics of humans and biomimetic approach to control mechatronic structure using smart materials

    Description of motor control using inverse models

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    Humans can perform complicated movements like writing or running without giving them much thought. The scientific understanding of principles guiding the generation of these movements is incomplete. How the nervous system ensures stability or compensates for injury and constraints – are among the unanswered questions today. Furthermore, only through movement can a human impose their will and interact with the world around them. Damage to a part of the motor control system can lower a person’s quality of life. Understanding how the central nervous system (CNS) forms control signals and executes them helps with the construction of devices and rehabilitation techniques. This allows the user, at least in part, to bypass the damaged area or replace its function, thereby improving their quality of life. CNS forms motor commands, for example a locomotor velocity or another movement task. These commands are thought to be processed through an internal model of the body to produce patterns of motor unit activity. An example of one such network in the spinal cord is a central pattern generator (CPG) that controls the rhythmic activation of synergistic muscle groups for overground locomotion. The descending drive from the brainstem and sensory feedback pathways initiate and modify the activity of the CPG. The interactions between its inputs and internal dynamics are still under debate in experimental and modelling studies. Even more complex neuromechanical mechanisms are responsible for some non-periodic voluntary movements. Most of the complexity stems from internalization of the body musculoskeletal (MS) system, which is comprised of hundreds of joints and muscles wrapping around each other in a sophisticated manner. Understanding their control signals requires a deep understanding of their dynamics and principles, both of which remain open problems. This dissertation is organized into three research chapters with a bottom-up investigation of motor control, plus an introduction and a discussion chapter. Each of the three research chapters are organized as stand-alone articles either published or in preparation for submission to peer-reviewed journals. Chapter two introduces a description of the MS kinematic variables of a human hand. In an effort to simulate human hand motor control, an algorithm was defined that approximated the moment arms and lengths of 33 musculotendon actuators spanning 18 degrees of freedom. The resulting model could be evaluated within 10 microseconds and required less than 100 KB of memory. The structure of the approximating functions embedded anatomical and functional features of the modelled muscles, providing a meaningful description of the system. The third chapter used the developments in musculotendon modelling to obtain muscle activity profiles controlling hand movements and postures. The agonist-antagonist coactivation mechanism was responsible for producing joint stability for most degrees of freedom, similar to experimental observations. Computed muscle excitations were used in an offline control of a myoelectric prosthesis for a single subject. To investigate the higher-order generation of control signals, the fourth chapter describes an analytical model of CPG. Its parameter space was investigated to produce forward locomotion when controlled with a desired speed. The model parameters were varied to produce asymmetric locomotion, and several control strategies were identified. Throughout the dissertation the balance between analytical, simulation, and phenomenological modelling for the description of simple and complex behavior is a recurrent theme of discussion

    From locomotion to cognition: Bridging the gap between reactive and cognitive behavior in a quadruped robot

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    The cognitivistic paradigm, which states that cognition is a result of computation with symbols that represent the world, has been challenged by many. The opponents have primarily criticized the detachment from direct interaction with the world and pointed to some fundamental problems (for instance the symbol grounding problem). Instead, they emphasized the constitutive role of embodied interaction with the environment. This has motivated the advancement of synthetic methodologies: the phenomenon of interest (cognition) can be studied by building and investigating whole brain-body-environment systems. Our work is centered around a compliant quadruped robot equipped with a multimodal sensory set. In a series of case studies, we investigate the structure of the sensorimotor space that the application of different actions in different environments by the robot brings about. Then, we study how the agent can autonomously abstract the regularities that are induced by the different conditions and use them to improve its behavior. The agent is engaged in path integration, terrain discrimination and gait adaptation, and moving target following tasks. The nature of the tasks forces the robot to leave the ``here-and-now'' time scale of simple reactive stimulus-response behaviors and to learn from its experience, thus creating a ``minimally cognitive'' setting. Solutions to these problems are developed by the agent in a bottom-up fashion. The complete scenarios are then used to illuminate the concepts that are believed to lie at the basis of cognition: sensorimotor contingencies, body schema, and forward internal models. Finally, we discuss how the presented solutions are relevant for applications in robotics, in particular in the area of autonomous model acquisition and adaptation, and, in mobile robots, in dead reckoning and traversability detection
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