79 research outputs found

    Self-organized adaptive legged locomotion in a compliant quadruped robot

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    In this contribution we present experiments of an adaptive locomotion controller on a compliant quadruped robot. The adaptive controller consists of adaptive frequency oscillators in different configurations and produces dynamic gaits such as bounding and jumping. We show two main results: (1)The adaptive controller is able to track the resonant frequency of the robot which is a function of different body parameters (2)controllers based on dynamical systems as we present are able to "recognize” mechanically intrinsic modes of locomotion, adapt to them and enforce them. More specifically the main results are supported by several experiments, showing first that the adaptive controller is constantly tracking body properties and readjusting to them. Second, that important gait parameters are dependent on the geometry and movement of the robot and the controller can account for that. Third, that local control is sufficient and the adaptive controller can adapt to the different mechanical modes. And finally, that key properties of the gaits are not only depending on properties of the body but also the actual mode of movement that the body is operating in. We show that even if we specify the gait pattern on the level of the CPG the chosen gait pattern does not necessarily correspond to the CPG's pattern. Furthermore, we present the analytical treatment of adaptive frequency oscillators in closed feedback loops, and compare the results to the data from the robot experiment

    Analytical Workspace, Kinematics, and Foot Force Based Stability of Hexapod Walking Robots

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    Many environments are inaccessible or hazardous for humans. Remaining debris after earthquake and fire, ship hulls, bridge installations, and oil rigs are some examples. For these environments, major effort is being placed into replacing humans with robots for manipulation purposes such as search and rescue, inspection, repair, and maintenance. Mobility, manipulability, and stability are the basic needs for a robot to traverse, maneuver, and manipulate in such irregular and highly obstructed terrain. Hexapod walking robots are as a salient solution because of their extra degrees of mobility, compared to mobile wheeled robots. However, it is essential for any multi-legged walking robot to maintain its stability over the terrain or under external stimuli. For manipulation purposes, the robot must also have a sufficient workspace to satisfy the required manipulability. Therefore, analysis of both workspace and stability becomes very important. An accurate and concise inverse kinematic solution for multi-legged robots is developed and validated. The closed-form solution of lateral and spatial reachable workspace of axially symmetric hexapod walking robots are derived and validated through simulation which aid in the design and optimization of the robot parameters and workspace. To control the stability of the robot, a novel stability margin based on the normal contact forces of the robot is developed and then modified to account for the geometrical and physical attributes of the robot. The margin and its modified version are validated by comparison with a widely known stability criterion through simulated and physical experiments. A control scheme is developed to integrate the workspace and stability of multi-legged walking robots resulting in a bio-inspired reactive control strategy which is validated experimentally

    Metastable legged-robot locomotion

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2008.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 195-215).A variety of impressive approaches to legged locomotion exist; however, the science of legged robotics is still far from demonstrating a solution which performs with a level of flexibility, reliability and careful foot placement that would enable practical locomotion on the variety of rough and intermittent terrain humans negotiate with ease on a regular basis. In this thesis, we strive toward this particular goal by developing a methodology for designing control algorithms for moving a legged robot across such terrain in a qualitatively satisfying manner, without falling down very often. We feel the definition of a meaningful metric for legged locomotion is a useful goal in and of itself. Specifically, the mean first-passage time (MFPT), also called the mean time to failure (MTTF), is an intuitively practical cost function to optimize for a legged robot, and we present the reader with a systematic, mathematical process for obtaining estimates of this MFPT metric. Of particular significance, our models of walking on stochastically rough terrain generally result in dynamics with a fast mixing time, where initial conditions are largely "forgotten" within 1 to 3 steps. Additionally, we can often find a near-optimal solution for motion planning using only a short time-horizon look-ahead. Although we openly recognize that there are important classes of optimization problems for which long-term planning is required to avoid "running into a dead end" (or off of a cliff!), we demonstrate that many classes of rough terrain can in fact be successfully negotiated with a surprisingly high level of long-term reliability by selecting the short-sighted motion with the greatest probability of success. The methods used throughout have direct relevance to machine learning, providing a physics-based approach to reduce state space dimensionality and mathematical tools to obtain a scalar metric quantifying performance of the resulting reduced-order system.by Katie Byl.Ph.D

    Actuation-Aware Simplified Dynamic Models for Robotic Legged Locomotion

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    In recent years, we witnessed an ever increasing number of successful hardware implementations of motion planners for legged robots. If one common property is to be identified among these real-world applications, that is the ability of online planning. Online planning is forgiving, in the sense that it allows to relentlessly compensate for external disturbances of whatever form they might be, ranging from unmodeled dynamics to external pushes or unexpected obstacles and, at the same time, follow user commands. Initially replanning was restricted only to heuristic-based planners that exploit the low computational effort of simplified dynamic models. Such models deliberately only capture the main dynamics of the system, thus leaving to the controllers the issue of anchoring the desired trajectory to the whole body model of the robot. In recent years, however, we have seen a number of new approaches attempting to increase the accuracy of the dynamic formulation without trading-off the computational efficiency of simplified models. In this dissertation, as an example of successful hardware implementation of heuristics and simplified model-based locomotion, I describe the framework that I developed for the generation of an omni-directional bounding gait for the HyQ quadruped robot. By analyzing the stable limit cycles for the sagittal dynamics and the Center of Pressure (CoP) for the lateral stabilization, the described locomotion framework is able to achieve a stable bounding while adapting to terrains of mild roughness and to sudden changes of the user desired linear and angular velocities. The next topic reported and second contribution of this dissertation is my effort to formulate more descriptive simplified dynamic models, without trading off their computational efficiency, in order to extend the navigation capabilities of legged robots to complex geometry environments. With this in mind, I investigated the possibility of incorporating feasibility constraints in these template models and, in particular, I focused on the joint torques limits which are usually neglected at the planning stage. In this direction, the third contribution discussed in this thesis is the formulation of the so called actuation wrench polytope (AWP), defined as the set of feasible wrenches that an articulated robot can perform given its actuation limits. Interesected with the contact wrench cone (CWC), this yields a new 6D polytope that we name feasible wrench polytope (FWP), defined as the set of all wrenches that a legged robot can realize given its actuation capabilities and the friction constraints. Results are reported where, thanks to efficient computational geometry algorithms and to appropriate approximations, the FWP is employed for a one-step receding horizon optimization of center of mass trajectory and phase durations given a predefined step sequence on rough terrains. For the sake of reachable workspace augmentation, I then decided to trade off the generality of the FWP formulation for a suboptimal scenario in which a quasi-static motion is assumed. This led to the definition of the, so called, local/instantaneous actuation region and of the global actuation/feasible region. They both can be seen as different variants of 2D linear subspaces orthogonal to gravity where the robot is guaranteed to place its own center of mass while being able to carry its own body weight given its actuation capabilities. These areas can be intersected with the well known frictional support region, resulting in a 2D linear feasible region, thus providing an intuitive tool that enables the concurrent online optimization of actuation consistent CoM trajectories and target foothold locations on rough terrains

    Incorporating prior knowledge into deep neural network controllers of legged robots

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    The Design and Realization of a Sensitive Walking Platform

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    Legged locomotion provides robots with the capability of adapting to different terrain conditions. General complex terrain traversal methodologies solely rely on proprioception which readily leads to instability under dynamical situations. Biological legged locomotion utilizes somatosensory feedback to sense the real-time interaction of the feet with ground to enhance stability. Nevertheless, limited attention has been given to sensing the feet-terrain interaction in robotics. This project introduces a paradigm shift in robotic walking called sensitive walking realized through the development of a compliant bipedal platform. Sensitive walking extends upon the success of sensitive manipulation which utilizes tactile feedback to localize an object to grasp, determine an appropriate manipulation configuration, and constantly adapts to maintain grasp stability. Based on the same concepts of sensitive manipulation, sensitive walking utilizes podotactile feedback to enhance real-time walking stability by effectively adapting to variations in the terrain. Adapting legged robotic platforms to sensitive walking is not as simple as attaching any tactile sensor to the feet of a robot. The sensors and the limbs need to have specific characteristics that support the implementation of the algorithms and allow the biped to safely come in contact with the terrain and detect the interaction forces. The challenges in handling the synergy of hardware and sensor design, and fabrication in a podotactile-based sensitive walking robot are addressed. The bipedal platform provides contact compliance through 12 series elastic actuators and contains 190 highly flexible tactile sensors capable of sensing forces at any incident angle. Sensitive walking algorithms are provided to handle multi-legged locomotion challenges including stairs and irregular terrain

    Contact modeling as applied to the dynamic simulation of legged robots

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    The recent studies in robotics tend to develop legged robots to perform highly dynamic movement on rough terrain. Before implementing on robots, the reference generation and control algorithms are preferably tested in simulation and animation environments. For simulation frameworks dedicated to the test of legged locomotion, the contact modeling is of pronounced signi cance. Simulation requires a correct contact model for obtaining realistic results. Penalty based contact modeling is a popular approach that de nes contact as a spring - damper combination. This approach is simple to implement. However, penetration is observed in this model. Interpenetration of simulated objects results in less than ideal realism. In contrast to penalty based method, exact contact model de nes the constraints of contact forces and solves them by using analytical methods. In this thesis, a quadruped robot is simulated with exact contact model. The motion of system is solved by the articulated body method (ABM). This algorithm has O(n) computational complexity. The ABM is employed to avoid calculation of the inverse of matrices. The contact is handled as a linear complementarity problem and solved by using the projected Gauss Seidel algorithm. Joint and contact friction terms consisting of viscous and Coulomb friction components are implemented

    A contact-implicit direct trajectory optimization scheme for the study of legged maneuverability

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    For legged robots to move safely in unpredictable environments, they need to be manoeuvrable, but transient motions such as acceleration, deceleration and turning have been the subject of little research compared to constant-speed gait. They are difficult to study for two reasons: firstly, the way they are executed is highly sensitive to factors such as morphology and traction, and secondly, they can potentially be dangerous, especially when executed rapidly, or from high speeds. These challenges make it an ideal topic for study by simulation, as this allows all variables to be precisely controlled, and puts no human, animal or robotic subjects at risk. Trajectory optimization is a promising method for simulating these manoeuvres, because it allows complete motion trajectories to be generated when neither the input actuation nor the output motion is known. Furthermore, it produces solutions that optimize a given objective, such as minimizing the distance required to stop, or the effort exerted by the actuators throughout the motion. It has consequently become a popular technique for high-level motion planning in robotics, and for studying locomotion in biomechanics. In this dissertation, we present a novel approach to studying motion with trajectory optimization, by viewing it more as “trajectory generation” – a means of generating large quantities of synthetic data that can illuminate the differences between successful and unsuccessful motion strategies when studied in aggregate. One distinctive feature of this approach is the focus on whole-body models, which capture the specific morphology of the subject, rather than the highly-simplified “template” models that are typically used. Another is the use of “contact-implicit” methods, which allow an appropriate footfall sequence to be discovered, rather than requiring that it be defined upfront. Although contact-implicit methods are not novel, they are not widely-used, as they are computationally demanding, and unnecessary when studying comparatively-predictable constant speed locomotion. The second section of this dissertation describes innovations in the formulation of these trajectory optimization problems as nonlinear programming problems (NLPs). This “direct” approach allows these problems to be solved by general-purpose, open-source algorithms, making it accessible to scientists without the specialized applied mathematics knowledge required to solve NLPs. The design of the NLP has a significant impact on the accuracy of the result, the quality of the solution (with respect to the final value of the objective function), and the time required to solve the proble
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