60 research outputs found
Synaptic plasticity in a recurrent neural network for versatile and adaptive behaviors of a walking robot
Walking animals, like insects, with little neural computing can effectively perform complex behaviors. They can walk around their environment, escape from corners/deadlocks, and avoid or climb over obstacles. While performing all these behaviors, they can also adapt their movements to deal with an unknown situation. As a consequence, they successfully navigate through their complex environment. The versatile and adaptive abilities are the result of an integration of several ingredients embedded in their sensorimotor loop. Biological studies reveal that the ingredients include neural dynamics, plasticity, sensory feedback, and biomechanics. Generating such versatile and adaptive behaviors for a walking robot is a challenging task. In this study, we present a bio-inspired approach to solve this task. Specifically, the approach combines neural mechanisms with plasticity, sensory feedback, and biomechanics. The neural mechanisms consist of adaptive neural sensory processing and modular neural locomotion control. The sensory processing is based on a small recurrent network consisting of two fully connected neurons. Online correlation-based learning with synaptic scaling is applied to adequately change the connections of the network. By doing so, we can effectively exploit neural dynamics (i.e., hysteresis effects and single attractors) in the network to generate different turning angles with short-term memory for a biomechanical walking robot. The turning information is transmitted as descending steering signals to the locomotion control which translates the signals into motor actions. As a result, the robot can walk around and adapt its turning angle for avoiding obstacles in different situations as well as escaping from sharp corners or deadlocks. Using backbone joint control embedded in the locomotion control allows the robot to climb over small obstacles. Consequently, it can successfully explore and navigate in complex environments
Design Issues for Hexapod Walking Robots
Hexapod walking robots have attracted considerable attention for several decades. Many studies have been carried out in research centers, universities and industries. However, only in the recent past have efficient walking machines been conceived, designed and built with performances that can be suitable for practical applications. This paper gives an overview of the state of the art on hexapod walking robots by referring both to the early design solutions and the most recent achievements. Careful attention is given to the main design issues and constraints that influence the technical feasibility and operation performance. A design procedure is outlined in order to systematically design a hexapod walking robot. In particular, the proposed design procedure takes into account the main features, such as mechanical structure and leg configuration, actuating and driving systems, payload, motion conditions, and walking gait. A case study is described in order to show the effectiveness and feasibility of the proposed design procedure
Technical Report on: Tripedal Dynamic Gaits for a Quadruped Robot
A vast number of applications for legged robots entail tasks in complex,
dynamic environments. But these environments put legged robots at high risk for
limb damage. This paper presents an empirical study of fault tolerant dynamic
gaits designed for a quadrupedal robot suffering from a single, known
``missing'' limb. Preliminary data suggests that the featured gait controller
successfully anchors a previously developed planar monopedal hopping template
in the three-legged spatial machine. This compositional approach offers a
useful and generalizable guide to the development of a wider range of tripedal
recovery gaits for damaged quadrupedal machines.Comment: Updated *increased font size on figures 2-6 *added a legend, replaced
text with colors in figure 5a and 6a *made variables representing vectors
boldface in equations 8-10 *expanded on calculations in equations 8-10 by
adding additional lines *added a missing "2" to equation 8 (typo) *added mass
of the robot to tables II and III *increased the width of figures 1 and
Anisotropic body compliance facilitates robotic sidewinding in complex environments
Sidewinding, a locomotion strategy characterized by the coordination of
lateral and vertical body undulations, is frequently observed in rattlesnakes
and has been successfully reconstructed by limbless robotic systems for
effective movement across diverse terrestrial terrains. However, the
integration of compliant mechanisms into sidewinding limbless robots remains
less explored, posing challenges for navigation in complex, rheologically
diverse environments. Inspired by a notable control simplification via
mechanical intelligence in lateral undulation, which offloads feedback control
to passive body mechanics and interactions with the environment, we present an
innovative design of a mechanically intelligent limbless robot for sidewinding.
This robot features a decentralized bilateral cable actuation system that
resembles organismal muscle actuation mechanisms. We develop a feedforward
controller that incorporates programmable body compliance into the sidewinding
gait template. Our experimental results highlight the emergence of mechanical
intelligence when the robot is equipped with an appropriate level of body
compliance. This allows the robot to 1) locomote more energetically
efficiently, as evidenced by a reduced cost of transport, and 2) navigate
through terrain heterogeneities, all achieved in an open-loop manner, without
the need for environmental awareness
Locomation strategies for amphibious robots-a review
In the past two decades, unmanned amphibious robots have proven the most promising and efficient systems ranging from scientific, military, and commercial applications. The applications like monitoring, surveillance, reconnaissance, and military combat operations require platforms to maneuver on challenging, complex, rugged terrains and diverse environments. The recent technological advancements and development in aquatic robotics and mobile robotics have facilitated a more agile, robust, and efficient amphibious robots maneuvering in multiple environments and various terrain profiles. Amphibious robot
locomotion inspired by nature, such as amphibians, offers augmented flexibility, improved adaptability, and
higher mobility over terrestrial, aquatic, and aerial mediums. In this review, amphibious robots' locomotion
mechanism designed and developed previously are consolidated, systematically The review also analyzes
the literature on amphibious robot highlighting the limitations, open research areas, recent key development
in this research field. Further development and contributions to amphibious robot locomotion, actuation, and
control can be utilized to perform specific missions in sophisticated environments, where tasks are unsafe
or hardly feasible for the divers or traditional aquatic and terrestrial robots
A hexapod walker using a heterarchical architecture for action selection
Schilling M, Paskarbeit J, Hoinville T, et al. A hexapod walker using a heterarchical architecture for action selection. Frontiers in Computational Neuroscience. 2013;7:126.Moving in a cluttered environment with a six-legged walking machine that has additional body actuators, therefore controlling 22 DoFs, is not a trivial task. Already simple forward walking on a flat plane requires the system to select between different internal states. The orchestration of these states depends on walking velocity and on external disturbances. Such disturbances occur continuously, for example due to irregular up-and-down movements of the body or slipping of the legs, even on flat surfaces, in particular when negotiating tight curves. The number of possible states is further increased when the system is allowed to walk backward or when front legs are used as grippers and cannot contribute to walking. Further states are necessary for expansion that allow for navigation. Here we demonstrate a solution for the selection and sequencing of different (attractor) states required to control different behaviors as are forward walking at different speeds, backward walking, as well as negotiation of tight curves. This selection is made by a recurrent neural network (RNN) of motivation units, controlling a bank of decentralized memory elements in combination with the feedback through the environment. The underlying heterarchical architecture of the network allows to select various combinations of these elements. This modular approach representing an example of neural reuse of a limited number of procedures allows for adaptation to different internal and external conditions. A way is sketched as to how this approach may be expanded to form a cognitive system being able to plan ahead. This architecture is characterized by different types of modules being arranged in layers and columns, but the complete network can also be considered as a holistic system showing emergent properties which cannot be attributed to a specific module
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